All you need to do is undock to deploy your command center. The only time you travel to the custom’s office is to retrieve your products. Everything else can be done from the safety of your station. Undock, deploy command center, dock and build. Need to harvest? Fly to the custom’s office after you transfer the product, reducing your risk in space from ganksters
Haven't finished the video yet, so not sure if you'll cover any of this in the rest of the video or not, but a few tips I've learned: 1. The PI hauler Epithal is one of the Gallente haulers and is specifically designated for PI. You do not get a massive main cargo hold, but you do get Planetary Industry hold which is substantial as well as a Command Center hold which allows for 5 or 6 command centers to be loaded in at once. It's also super cheap so you don't have to risk a Deep Space Transport to setup PI. Not that you really need to risk a ship with PI at all, but always assume anything you undock will be destroyed. 2. Set your buildings as close to the resource you're harvesting as possible, without interfering with the extraction heads. Links cost power and CPU and the longer the link, the more of those resources they will use, meaning less resources available for heads or processing buildings to use. Especially in HS where resources are already pretty scarce, every little bit counts. 3. Don't bother with storage buildings. Route everything directly to and from your launchpad(s) as they have a massive amount of storage already and when you send your goods back to the launchpad from the production facility it'll eat a lot of the basic resources and free up a lot of space. There will be times where you need more storage, but those are few and far between and can be handled with more launchpad(s). My production planet for example, I have 4 launchpads on it to handle P1 resources from my other planets. Each works with a partner to feed an advanced production facility which is then routed to a 5th launchpad along with the resources from the other advanced production facility. I drop off P1 resources, and pickup the P2 and sell. I could, with a 6th planet, upgrade my setup to possibly make P3 production, but in my little spot in null it wouldn't be cost effective as with the planets I have available the only P3 I could make isn't in high demand and it costs a lot to ship stuff back to HS for sale. 4. Your command center location doesn't matter. It can be directly on the north pole of the planet, and you can set up a base on the south pole with no extra CPU/PG penalty. It only matters that a command center exists on the planet and is as upgraded as you can get it. Once it's fully upgraded, you'll never use the command center again, except to decommission the whole planet if you want to. 5. Don't try to harvest multiple resources on the same planet if you have any other option. Splitting the resources means splitting the production as well and you'll only get half or less of each resource per cycle. Often times 2 planets each doing P0-P1 are more profitable than 2 planets doing P2 because of the sheer volume of resources being processed. In fact, as Audio Jake is bound to mention, it's often more profitable to have all but one planet producing P1 materials and having that last planet set aside for production of advanced manufacturing instead of harvesting materials.
Great video! Thank you very much for doing it so nicely. Saved me a lot of work to figure out how to set up a P1. I have noticed that the imput is too low for 7 basic factories, is it because I'm on high-sec and the resources are low? I have only 1 planet running 7 basic factories, others keep 2 or 3 factories waiting for resources. I'm willing to set up a P2 as you showed in the other video and I'm wondering if I will have enough resources to run all those advanced factories. Maybe it's just a good idea to have a bigger structure in case the resources grow in some other time or I decide to buy resources. Again, thanks for these great videos and good luck with your channel.
You don't have to build so many factories - I was just demonstrating that it's possible to put that many. Simply look at your resource draw per cycle and do the math accordingly for how many factories you need. You can always add + one to cover overflow on the cycles
Great Video. Maybe you'll cover this later but it didn't appear to me that your extractor will pull enough for seven BIFs. You did mention bringing material in through the launch platform but for this planet that would only need Ionic Solutions. I'm not sure why you wouldn't have processed the raw material on the planet where it was extracted if that was the plan.
[Occator, Tonk] Damage Control II Multispectrum Energized Membrane II Warp Core Stabilizer II Inertial Stabilizers II Inertial Stabilizers II Inertial Stabilizers II 50MN Cold-Gas Enduring Microwarpdrive Large F-S9 Regolith Compact Shield Extender Compact Multispectrum Shield Hardener Improved Cloaking Device II Medium Low Friction Nozzle Joints II Medium Hyperspatial Velocity Optimizer I Nothing Fancy about the Occator - It's spec for staying alive long enough to escape - And low align time, learn the cloak-micro warp drive trick to align and warp instantly
Wrong.. You can access the planet without going to customs office first. simply un-dock anywhere in system, right click your planet in Agency or the shortcut, go to view planetary industry, do your scan and place your command center. Now you can dock and finish planet setup with facilities in the safety of a structure. I just did 11 planets this week that way. Saves a ton of time and unnecessary warping. This was my experience my first time doing it.
Yes, although I would advise you to not do that, extracting multiple minerals from one planet can really cut down your output per cycle of said minerals.