Welcome to planetary interaction 101. Providing a simple to follow guide on interacting with planets in EVE Online. This is version 2 of the Planetary Interaction guide and is currently up to date.
Well i haver been running this new PI for about 2 months now but at least this pointed out the scanning slider, would never have noticed it without this.
@SilentPeat00 compared to other videos I've been forced to watch for work her voice is even keeled and easy to follow. The video is extremely useful for new players who want to start exploring what PI can do for them
So you click something and then you click again and now you have a thing that is clickable that you may or may not want to click in order to click the other thing which is floating in space. Thanks for this amazing tutorial, it's very helpful both in game and in real life. I didn't understand how I got food on the table until I watched this.
this game is so deamn deep and even educative!! its the only game in the industry that really gives u knowledge an d understanding of human race place in the future
P.I. Is worth it. Once you get the hang of it, you'll make a lot of money buy doing virtually nothing. It took me 24-32 hours of training the skills, then maybe 10-15 minutes to set up operations on 4 different planets. Now all I have to do is log on that character once a day for 5 minutes to collect everything and reset the operation to keep it going. From barely doing any work or being online, I make millions for free and offline!
@Deliras You're right. I'm just saying that this one small part of Eve could be comparable to Starcraft in relation to building command centers and factories and storage facilities. The great thing about doing something like this in Eve is that, unlike Starcraft, the resources you collect could have a much more significant and long term impact on the community you're playing with.
I think the PI stuff is helpful. Doesnt take much to get it going, and once going, it supplies cash while you are doing other things. Once you get your skills high enough, it means you can generate enough cash to replace your ship if it gets popped during a pvp fight.
This looks awesome. They never had this when I played but that was maybe 2 years ago now. Are there a lot of people to talk to in Eve once you leave the Newbie chat/area? I remember things feeling a bit lonely after a few weeks of playing and really want a good community aspect if I play again. I just tried picking up WoW but got stuck at the login screen. The thought of playing alongside a load of whiny kids is just too much I think. Are you guys enjoying Eve a lot atm?
@amfahmage I plan on getting it. Looks pretty amazing. Also, I think it's premature to say no grinding. If they can pull the game off properly (IE not making the random encounters repetitive), it will be grind free.
o_O And so I am.. hiting a space rock with a laser hammer having great time not even aware you can do this stuff. This game is insane. It's best I have seen by far.
@omega464 I'm with you man on all but one point. The fact that EvE doesn't have repetitive gameplay. I'd say WoW is less repetitive in all seriousness. Especially mission running and mining and all the other stuff. You basically just go in and do your thing and get out. Though I enjoy EvE more than WoW I wouldn't accuse WoW of being more repetitive.
@OldmavericWoW The thing that tq has that singularity doesn't (besides the obvious fact that sisi is a test server) is tq has persistence. That persistence is caused from ships that are lost, perpetual growth in the game (skills) and an open sandbox universe. I'm not saying tq needs to be the same as sisi, what I'm saying is ships should be cheaper in relation to the time it takes to obtain them. More ships per person means people are willing to risk them more.
2 main accounts, pause training for a couple days on both accounts, train your npc alts to do PI, lvl 3 skills, get your alt transport skill lvl 1, go to town on storm planets for plasmoids on 2 toons, then 2 toons going for electrolytes on gas planets... your main accounts do whatever you please, your 4 npc alt accounts will make you enough resources to run rocket fuel non stop out of a planet that as 20+ advanced industry's on it making rocket fuel.... easy 50 to 70m a day ;)
I have a decent grasp on the game after about 4 days. Its not hard to learn if you are patient. now I just need to freelance until I can get the money to upgrade my account...
@Maelstrom777 well, they can't be destroyed yet, maybe when Dust 514 will come out they will. But it doesn't give lag at all, because when in space the game doesn't load the planet structures. When you want to see a planet and is structures there's a loading time, showin that the game doesn't load those structures while in space. So there's not more lag because of this.
@RufftaMan An increase in isk per person wouldn't help because then the price of the ships would rise as well. Larger cargo holds in mining vessels, more yield per mining laser, mining stations you could drop in a belt that would mine for you, lowering skill requirements for mining and industry, ect. The idea is to give people an alternative to botting. I know this would have the effect of making suicide more affordable, but that could be off-set with hp boost on mining/industrial ships.
aahhh, thanks a lot, after messing around with this for days I finally figured out how to make some damn money off this stuff...to bad 2 of my shipments had to burn up in the atmosphere before I figured it out. Kept going to the custom office but there was nothing there so I was all like "wtf is my stuff going?!"
wait so if you use the command center to blast the product in space do you pay taxes? i realize it's only 500m3 storage in the command center. nevermind i see that it costs more isk the more cargo do you have, but is it cheaper than the taxes you pay?
@nightheat7767 Missions aren't that much different than those in other MMORPGs. They could involve combat, running errands, etc. but missions are only a small part of the game. Once you have a steady income (and planetary interaction is one way to get that), some focus on PvP combat (taking on other players, often times in groups), mining, R&D (crafting), pirating, building factories of different kinds, etc. Awesome if you like open-ended games, but be warned, there's a learning curve...
@reqqingcrew EvE online has achieved something that few games have. As the years pass it becomes more and more popular with more people online and a lot more user friendly to newcomers. So yeah, i believe you will enjoy it if you come back.
@Jeff55369 it would also mean more isk = PvP not so fun because of the fact you would have so much isk it would be like "Oh well I can buy 2000 of these ships anyway." The part that makes PvP fun is the fact that you don't want to lose your ship because you don't want to go back to the isk grind.
I have read that this feature are limited to Alpha Clones, but I'm not sure if they're locked out of it entirely, or if certain aspects of it are limited/"off limits"? As "management games" (figuratively) like this feature tend to appeal to me.
there is a glitch i think please someone tell me if they have seen it. after clicking install job on your extractor to reactivate it without moving the extractor heads and then looking at the job after that it will say that it is extracting a different amount per hour then it did before installing.