Nice guide. I like the format: brief + concise. One note though, the scan probe strength bonus for Astero is _excatly the same_ as with level 5 faction frigate skill (11:05 in video).
You are correct :), i did the maths on the fly and sometimes they wobble a little :) (I was getting 35% in my head for some reason, long day) Thanks for the feedback I will be doing more of this type of video for sure xD Fly Brave o7
I like the idea of the Expanded Cargohold on the Magnate for a smaller and more agile "transport" ship. I will consider that option to get the ore out of a nice low-sec system (belt wise) that has no ore compression facility (that I have access to). Instead of using a slow target ship (I mean transport ship), I could reprocess the ore at the NPC station and would then be able to move 100k unit of Isogen/Nocxium which is more than enough to feed my little industry for a few weeks. Until I can fly a Crane I guess. That's on my main (mining/PI/industry focus), and I was in the process of upgrading my reprocessing skills anyway.
Didn't hear you mention that the Magnate is a prefect ammo carrier to plop into a Frigate Escape Bay for when you're travelling from home to do event sites and the like.
That's not a bad idea at all. I often have an ewar frigate in mine, if my BS is going down it might be handy to have a chance to get someone off grid, the 'escape' bay is actually quite a versatile thing. Salvagers on the Magnate would make it a handy post battle clean up machine too :)
Sure they do. I failed to nuke an Astero in my Manticore yesterday as he was stabbed and got away as I only had a +1 long point. The problem you have is that most hunters in J-space have faction scrams and your +2 won't work against them.
@@truedarkmasta8015 Quite so. Gimmie a few weeks and I'll add a Tengu to the ship hanger, but the Manticore is fun and looks creepy. What would you fly to hunt?