Thanks for making this video back in the day. I've been maining sakuya since it came out and that sakuya combo showed me how much I could improve with the character with unlock combos. Specifically, the k6 aiming (10:15) blew my mind at the time and I practiced it a bunch (it still looks really cool haha). Even though Sakuya's combos haven't been affected, I'm probably quitting SS now because of the various bugs, but I will still consider it my favorite fighting game since I don't enjoy UTPR or AB at all. Thanks for getting me so interested in Sakuya, I've had lots of fun on SoulShatters and improved a lot because of this video. P.S. I learned a while ago that this sakuya combo was not the optimal combo since you can do lmb(x5)>>unlock>>teleport>>time3 as a combo extender. It true combos if you teleport perfectly and do it as fast as humanly possible. In fact, it allows you to do a LOT more damage since k2 and k3 can come off cd again if the combo done in the correct order. You can also do lmb>unlock tp ahead>k2>k1>k3 instead of just lmb>k2>tp>k3.
@@The_Biologist27 yup there best combo is 48 because most likely they just spamming random attack and gonna always knife 2 tp then lmb you and if you block they either gonna blaster spam you or use 6 :v
@@JohnDoe-JohnDoe it's not wether it's op or banable or not. It's a glitch and is thus not part of asriel move set and will most likely be removed in the next update
For ss chara, you could actually do Lmb x2, knife 3, Lmb x2, blaster 2, launch, knife 3, dash, knife 1, and then knife 4 Its mostly used to start a combo but it'll still do a ton of damage
When people say sakuya trash Sakuya : *destroy ssc , old sans , new sans , asriel ( if sakuya is average ) ,gt chara , undyne ( if they are pretty good ) , betty ( sometime but rip betty auto block against knife 3 ) gt frisk from the same combo over and over by pressing T and lastly delta ( yes almost everyone if they are good* Now lets talk about the real subject. I just wanna say that charapuff is an awesome youtuber not only because she teach us some good combo but for how they expressing how the game is honestly and that they are active at youtube so yes hope you get the 10 or 20k soon even tho i know i will never get noticed :'D
The reason this probably isn’t better is the 5 at the beginning. Almost every single character is able to dodge 5 without getting hypnotised first, excluding gt chara and undyne. For the scythe 1, you’re better off just using a full melee into the scythe 1, less mana and more damage, and overall easier to pull off. Also they just recently debuffed Betty massively, (ik this comment was 4 months ago but eh) with the autoblock being reduced to a single melee combo. They rebuffed it to be a little bit stronger thank god, but 2 has a much longer start up time now and is annoying to pull off, as well as the fact that if a character is moving sideways it no longer affects them.
2 things: You could extended the combo using of SSC like this; LMBx3 + Blaster 2 + Full LMB + Knife 2 and 3 or Knife 5 Wth , X-Chara just did 89 of dmg , wdym with "139"?
8:35 u can use The bug of the ground for Extend the combo. Using the lmb low and using 2 and u have lttle stamina using rmb and blaster 1. In my opinion
(*Before you start yelling at me for mentioning RKB, Phantom hits that's the point of a every characters best combo It's supposed to be the best which is already a HUGE flaw in this video.*) 0:47 do chaos saber 1 right after 2 to get an extra 5 damage in each chaos saber 2 which makes it the best combo then also rmb into asriels stars is untrue since you can teleport out also my cross combo uses all of crosses moves (I know it has RKB but still a video of a best combo should be a best combo. You can phantom hit bettys scythe 1 to true hit land illusion then normal mode 5, 3, you get the point. scythe 1 unlock on tp turn around scythe 3 is a good high dmg combo aswell instead of using illusion to land it. (its true) Chara puff also could have number 3 (normal mode) after scythe 1 to get more damage. (never use scythe 4 in combos with tp betty as a finisher since it does less damage than normal mode 3 in tp betty form fully charged and wastes WAY less mana and takes less charge up) Delta sans has a 262 damage combo (with no final) the last move during the combo is c4 and you can use c4 then final getting extra 40 damage. that makes 300 damage then there's a delta third phase (35 atk) combo that does around 50-100 damage (forgot) making this combo do around 350/400 damage. so delta sans has a better combo. (so, yes this is very flawed and charapuff could easily extend combos and make them better and you get the point or possibly be more efficient like not using scythe 4 in tp Bettys mode.) Although Phantom hits and rkb doesn't count STILL I did mention ways to make things better. that's still ridiculous because it's suppose to be a BEST combo.
Pretty sure they aren't including phantom hits because it's a very difficult thing to get consistent and many people aren't absolute sweats at the game to the point that they abuse stupid bugs like this. I'm pretty sure Charapuff was showcasing the best combo's that are feasible by most players to pull off. Can't say much about RKB as I don't know much about it. (unless you are talking about m1'ing someone's backside while they are on the ground which is escapable if the other person unlocks and looks towards you.)
@@versal6545 Oh that, yeah don't really know why that isn't included but there was a disclaimer at the beginning so you can't really complain about it. Plus this video is pretty old...
First of all blaster 6 was the finisher for that combo. Second of all if you use blaster 6 as a “extender” then there’s a good chance that combo is fake.
and btw if need use blaster 6 as start part need complete two conditions: 1. Enemy less 170 hp 2. You sure can do that if this conditions are "success" then you can use: Lmb x3 > bones 4 > blaster 2 > instant rotate > aim blaster 6