i found scott through the elden ring videos, my entire exposure to DBD is through this guy and i'd keep watching even if he became a full-time content creator about how paint dries
This is the only killer where i didn't need a Otz or a Scott guide to counter, as soon as you start the game GRAB A EMP, try keeping one at all times, NEVER use EMPS to break placed orbs, use it to remove the ones on your back cuz thats what matters
never a bad option to break a close orb while you're removing one from yourself. don't go way out of your way to hit one, but take the one off you and the one looking at the gen you want to work on is _chef's kiss_
You need to EMP to deny a good teleport from singularity, not just at any times as it is incredibly easy to reinfect. Good times are when you're in los far away or when you are about to drop a pallet and you don't want him to insta break, this gets a clean dropped pallet, arguably the most you can do versus him in chase.
Really agree with scott here about fixing the cameras detection. It makes sense on Myers and Ghostface that they need to see a bit more of your body to stalk you since they can move while doing it and generally the stalk guarantees an instant down but for Singularity not only is a tracking meatball not a guaranteed down its not even a guaranteed hit and you have to sit completely still to use the power. Making it not require such rigid line of sight is probably the only way to alleviate his map dependency without buffing him to much.
Ghostface was a terrible shit at release until very recently buffs last years, until they finally fixed reveal and stalk mechanic. It took them what? 3 years? At least he is kinda playable right now. So yeah, singularity needs it too. But when they will do? A big question.
I feel like an additional factor to the varied perception is team coordination. While coordination and good teamwork is very strong against every killer it's even more so against singulariy in my opinion due to how you can help other survivors mid chase by using an EMP nearby for them, so people have probably been also having different experiences also based on wheter they're up against a 4 person swf or a bunch of solo ques.
Was difficult to have this discussion on release when everyone was down vote happy and only wanted to talk about removing EMPs. Yes, he's hyper dependent on having check zones like a survivor running shack, in a sense. The wider the area the less EMPs matter. The more line of sight blockers the more he has to rely on funneling people into a pod in the middle of nowhere or just manually shooting them. The only fix to this might be some limited short range wall hack detection. That is, you can sense heat or some other signature through objects if you can track them long enough. Think of Cook from TTCM. But it would need to be baked in, not an addon. And even then it would be for ambushing gens and not much else.
base kit aura read from up close would turn cameras into hexes... or rather, the drones of skull merchant, swapping exposure for info. Honestly that utility doesn't seem overtuned with the way EMPs are and how cramped some maps get, like the hospital. I like the idea.
I can see two ways they can change EMP's to be not as prevelant while adding counterplay on both sides Option 1 is to limit the generation of them per crate (lets use 4 per crate, 20 in a match with 5 crates) By having a system like this, the Singularity would be able to push the survivors to use them rather quickly, and the survivors would have to play more cautious about when to use the EMP. Especially if they increase the regeneration time to burn through them faster, a buff to both sides to compensate for such a thing. Option 2 is to give the SIngularity an interaction with the boxes, perhaps hacking them to malfunction for a time (2 faulty EMPS.) Survivors wouldn't know or would have a very small change to the icon that shows that it is defective, and upon use simply does killer instinct. And to balance this, the Singularity can only hack 1 crate at a time, and can only do so when said hacked crate has had both EMP's picked up. This offers counterplay by giving survivors the cost of a really good crate position in order to keep EMP's at potential 3 gens when they would be needed most. The killer seem's extremely fun, and I cannot wait to see the buffs/balance changes Behaviour does!
Option 3: Remove the Part where Survivor can hold 2 Items at the same Time. So u have to drop medkits, flashlight or go back for it and this trade would be enough of a buff for singularity. Holdin more than 1 item is kinda stupid anyways and would be a necessary buff for the other killers 2.
I like the faulty emp one, why they didn't think about the evil AI being able to sabatoge what is meant to hinder him I don't know lol other ideas people had is just he breaks the box, not permanently, he hits it which destroys a ready emp and restarts the print. But yeah the make the emp a main item instead of secondary would help too
What if EMPs needed line of sight to disable Biopods? It'd help a lot with indoor maps where they're much harder to reset, and adds more thought on where Survivors would want to use them instead of "everything nearby is hit". But it might be too much for other maps. idk
Kinda funny how a lot of killers’ worst maps are the maps that they came with: Toba Landing for Singularity, Mother’s dwelling for huntress, Pale Rose for Hag, etc
3:35 Additonally, Huntress can walk toward them which pressures them to move to the next LOS blocker at the risk of getting hit. The Singularity can’t really effectively do that with his camera.
I also want to point out in better detail his uniqueness. Playing him requires a specific playstyle thats different to other killers, willing to watch from a distance, willing to surveil more intimately, and able to keep yourself oriented through it all Also for stalk killers, their point is to observe and learn their target(s). HUX wouldn't give a f*** if he sees someone he's after them.
I think the EMP nerfs will help the killer be more consistent in chase, making survivors during EMP charge ups so he can catch, but as Scott says, he's still going to be pretty map dependent. He'll probably be great for chase and okay at patrolling with the biopods, especially after the new changes.
Honestly DBD drives me crazy but this community is so whiny about everything I feel bad for the devs, even when I agree with the criticisms it’s just constant complaining, deserved or not lmao
After playing a lot of singularity, I can confirm that he is map dependent, a good way to see how good he will be on a map is to see how good huntress is on the map, if she struggles on it singularity will suffer too, for example maps like red forest and lery's are awful for him due to the constant line of sight blockage (which is why lerys is my third most hated map in dbd for killer behind Garden of Pain and Badham) not to say you can't win on those maps but its going to be a struggle to win. So as per usual when your playing killer the maps are your biggest enemy.
I do agree with you Scott since I’ve had games of singularity that may have felt unwinnable like the match I had on lerys and I’ve also had autohaven and stomped survivors with that map even cold wind which I typically hate I still got a good game he’s a severely map dependent killer as his stronger and weaker sides very depending on a big open map or an inclosed line of sight blocker one
I think I good way to change EMP's could be to change how they take out the pods. It should still be able to disable multiple at once, but in a way where you need to look directly at each of them while charging it similar to blinding a killer. It would help during chase where a survivor is holding an EMP as it forces them to look *_away_* from the killer most of the time while also having to avoid them. It wouldn't necessarily make it impossible to do both, but gives the killer an opportunity to do something in return like double back. Just a random thought that I had while watching.
Something that might help a little bit with the indoor map issue, if you're looking through a camera you can see survivor auras and shoot at them through the walls at a much reduced range, say like
I support that, shooting more pods from the pods would make his power far more interesting and unique, it would also solve the issue of having to walk across the map just to setup pods there
@@Diecke There's 2 gens in that area and it connects both sides though, RPD isn't as bad as Lery's, pretty much like Wesker (RPD is actually one if his best maps despite being indoors)
@@The_Red_Zealothat too is RNG dependent, it only happened well about 2 times I've played on that map, all the other times camera's were basically shut down the whole trial in central area, all I could do is patrol it normally.
You said the one point that everyone seems to glance over for some reason. "If the survivor EMP's , I can just put another one in 2 seconds and it doesnt matter". This isn't something thats map dependent. Maps with lots of LoS blockers obviously take a bit more practice to re-apply slipstream. But people just want to throw their hands up and complain instead. My issue with the nerfs to ONLY emp's is that it isn't "buffing his chase" it's buffing his /camping/. You can absolutely buff this killers chase potential, without touching EMP's. For starters, he should 100% be able to apply slipstream on survivors without a Biopod. He should be able to essentially just shoot them enough times like Trickster to infect them, in addition to being able to mark them with a biopod. The teleport function on his M2 should also be made a projectile as it's far too easy to just keep spamming the teleport. Breaking LoS works only half the time because it basically just autolocks you.
My first day of playing Singularity (I'm waiting for the hotfix to play it again) I had 4 out of my 7 matches have someone bring The Game map offering. Felt very intentional and I got the notion the survivors I was going against knew that Singularity was much weaker on indoor maps. Didn't feel great but I feel like the killer's playstyle just shifts drastically when doing indoor maps. Instead of just using your power while in a chase, you sorta have to have a 4-genning set up in mind (dont need to be all in close proximity technically, just gens you want to protect or focus), having 2 cameras far away from one another focusing on or around a gen. They'll get EMP'd for sure, but you force the survivors to waste more time getting double the EMPs if you force them to EMP both, which is advantageous time-wise for you. If they ignore them, then you get your power when they're on a gen. Additionally, on The Game, having my pods in adjacent rooms where I guessed they might run out of was really successful as well. Survivors tended to ignore EMPing biopods that didn't have direct LOS on a gen. Have yet to get Lery's but if/when I do I'm sure having biopods at those "intersections" in the hallways between rooms would be very advantageous. It's not fool-proof, but I found it allowed me much more wiggle-room with my time, especially since I knew which gens to check with Thrilling Tremors (a good perk on this killer if you play with the playstyle I mentioned) to see if I could Slipstream someone, which worked 75% of the time.
I had a really good match on Midwhich as singularity. Setting pods at certain pallets and in the long hallways is almost perfect for this killer. Using their power is difficult in less linear structures.
I’ve found that playing against bots is harder than real people cuz they know that you can see them with the pod, so they instantly crouch behind something and counter you completely
Valid points, I’ve never personally struggled with LOS on indoor maps it’s just I hate having to hit people with slipstream 3+ times it’s SO annoying, I find it very easy to slipstream like 80-90% of the time, I just feel they aren’t slipstreamed for a long time at all, especially if they’re working together, it’s whatever if they find a 2nd EMP during a chase or they insta EMP after one slipstream but when 3 survivors EMP one survivor it’s very frustrating, and then the other 3 just go grab more emps make it feel like an uphill battle just to slipstream one person which is why I’m very looking forward to the EMP changes
Yesterday after some games, I tabbed out of dbd to message in discord. When I did this, it completely broke the audio and everything (youtube, discord calls, dbd) had a staticky crackling noise whenever there was sound. I restarted my computer, and the issue persisted only when dbd was open. Verified the game files and have the same issue. Audio drivers up to date to top it off. Also tried fully uninstalling and reinstalling. I have no idea what is causing it, and would love if anyone could help. I've been ignored on the forums and reddit, and if anyone has any ideas please let me know!
Singularity really depends on the map and the survivors you face. For example, Tofu thinks this killer is really strong and yes a lot of his matches as Singularity was on Autohaven or other maps that support the killer, but also I noticed that the survivors he played against never grabbed an EMP until they got tagged with a pod. I watched a few of his matches and he was constantly tagging survivors who weren't holding EMP's so he's formulating an opinion on the killer against people who don't know how to counter or even have faint knowledge of were boxes spawn. Playing solo I can at least run to 1 or 2 more EMP boxes before I can't remove the pods myself. The only time I see this killer do really well is when I watch my team on the HUD get podded and then become injured within 15 seconds and then downed shortly after almost like they never grab an EMP themselves and I always see boxes open. But that's just my experience, this killer is pretty average to good but depends a lot on map and survivors knowledge
Sounds very accurate to my own experience with the killer too. When survivors stopped or didnt use EMPs and were on an open map I absolutely dominated the match. But the moment EMPs were in play or maps with many obstacles or lot of LoS blockers, I was pretty much without a power, left only with good old trusty M1. Truth be told I resort to playing the killer as setup one (which seems to be incorrect way of playing it), because shooting and using pods in chase multiple times (because of EMPs) simply takes way too long, with survivor running away before I get to turn and shoot from it.
The game is actually very good for him and I found most maps are good except ones that are really big and ones that are super open such as most corn maps good camera placement on the first floor of the game made it really good because you can basically look at the whole top level if you put them on each Collum in the parts that divide each section the rest you can put on in chase or near gens
Maybe if survivors couldn't see the aura of EMP boxes (or at least got reduced to 4 meters), this killer would be less map dependent. Open maps: - Singularity hits more trackers - Survivors have a better chance to find boxes -> They get rid of trackers easy Closed maps: - Singularity hits less trackers - Survivors don't know well where are the boxes -> It's harder to get rid of trackers Also, at the start, survivors have to choose between look around the map to find and remember the location of boxes or just sitting on gens.
I need a second opinion, so Eyrie of Crows for Singularity. Is it good or bad? I played my only 3 games i played him so far on just that map and all the branches and graves made the camera not so good IMO. Just curious if its an issue of me being new or that map also being less in my favor. Thanks. Also good vid as always Scott!
What I'm getting from this is that the Singularity's best offering is a map offering. Not any particular one, just anything which sends you to the not-bad maps.
@@lukerhead5370 I'd argue that while it's a good option for every killer, it's not the *best* for all, and those who do want map offerings usually have specific ones in mind. Nurse just plain doesn't care where she goes and will probably opt instead for something like a mori, while specialist builds like pallet shredder Wraith will want The Game and only The Game. Singularity on the other hand finds it more useful that a map offering excludes several bad maps over it locking in one good one.
The game map can be weird. I've had people try and whole me and do the teabaging thing until i shot a pod onto the box beside his and one second later I'm back on top and the chase is on again
I always have a bad time playing Hux. I've played about 20 matches with him, and I've gotten 3+ kills about 4 times. He's the hardest killer I've ever tried to learn by far. No other comes even close. Hux is rough.
I had games of him on maps like midwitch, eryie, rpd, and toba. where I felt basically useless I got to teleport like once or twice each game then played him on autohaven and did so well in my first chases that they all just gave up
Roles as defined by someone who’s been playing since at least June 19, 2016: Base Assumption: Everyone’s MMR is equal or close enough that they’re generally on the same playing field, whether SwF or not. Killer: If you play fairly, for everyone’s fun in mind, you will lose more often. If you play like you’re in the finals of a top eSports match, you’ll win more often while sacrificing a more enjoyable match (for everyone involved). Survivor: If you play for chases and Head On shenanigans and wacky flashlight saves, you’re more likely to lose. If you run top meta perks constantly, hold M1 like your finger got Tetanus, and predrop pallets like someone with only 4 hours in the game, you’re more likely to win. TL;DR - Always having 5 people in a match is one of the smallest and most intimate lobbies you can have. That’s why if even one player isn’t playing as optimally or not on the same page, it’s simply going to be less enjoyable the majority of the time. The Takeaway: Bring back the system that used ranks as matchmaking. At least then, the middle ground was enjoyable.
He has a strong start but i wouldn't necessarily say that he is weak later in the game. Having only 3 or 4 gens left in close proximity makes placing/replacing cameras easier and also protecting the emp cases in that area. Survivors will have to run further and further to get an emp if the map gets smaller and Singularity defends those closer boxes all the time with his cameras. If you use the addon where you see the aura when someone picks up an emp you can instantly shoot them so that they wont't get any value out of that emp.
I swear I played this killer 4 times, got Garden of Joy 3 times and RPD once. I'm not only done with the Killer for this chapter, I'm done with Dbd for this chapter.
@@CySweedler Garden of Joy isn't even that bad for Singularity I think. I just played terribly and didn't get a single kill in all matches, and the game just frustrates me to play at this point. I actually went back to League instead, as horrifying as it sounds.
@@JuanAntonioGarciaHeredia i am on a 35 win streak with all basic/free perks... riiight being able to have info of your choosing on the entire map is dogshit
I'd like to see if he'd be better if they let you m1 in camera to shoot a manual early shot that doesn't seek out the survivor, but still let you choose to wait for that regular auto shot
That's exactly what I noticed about popular content creators posting videos with clickbait titles calling him insane with X build or A+ tier etc etc. All of the videos posted were on favourable maps with questionable survivor skills. They also posted builds that can make any killer look insane if the cards line up i.e starstruck builds that snowball games, which any killer in the game can do. I know people need to keep the new content interesting, but it's really annoying when people don't give balanced reviews using builds that give consistent results.
I think hes actually really strong, even on maps like the game but his skill floor is actually whats map dependant, not just his kit as a whole. On maps like autohaven its easier to do what you want, but on other maps you just need to be more precise in your decision making, and play well but if you do you can shred through their pallets, especially on the game. I think for most people hes going to be a high C to high B, but for those that take time or are just naturally good with him cause the playstyle clicks, hes a contender for low to high A imo
I think this killer is high b and can be argued for low a for a factor of reasons: this is a chase killer and most don't recognize him as such. EMPs stall a fair bit in chase but stall an insane amount out of chase (across the map on a gen for example). Because of this, he can play a very aggressive playstyle and go for a tunnel out, due to this strong chase power (m2ing everytime a pallet is dropped/vaulted alongside bamboozle, downs will be fast without hit takes, even EMPs will not do much versus this playstyle (stalling at most 15 seconds). Getting a 3v1 with this killer allows for him to set up a very strong map control that can dominate survivors due to only 3 survs. In my experience aggressive early game into passive late game is optimal for him.
I play mostly survivor, and I can tell you that every single singularity I've played against does not use his power in chase more then once. I've never had someone try to reapply slipstream in chase, they just treat him like an M1 killer with a CCTV gimmick. That's the level a lot of the people complaining about him are on. I think the killer is incredibly strong if people start playing him correctly.
To that I can only say, that this is much easier said than done. So you start chasing a surv with an EMP. You mark them and therefore lose a lot of distance, they EMP it off. Now you gotta get back in range and place another pod. If the surv has gotten another EMP in that time or a teammate is helping out, repeat. And all of that to teleport, which isn’t even a guaranteed hit. You‘re probably better off just not using your power at that point. Add in map RNG, where you might not be able to get a slipstream from every Pod you place, due to LoS and you have yourself a high-risk low-reward power.
@@R0DAPR0 True, not to mention that you are way more often than not in situation, where setting up a pod, taking control, moving camera towards survivor location (because camera always faces the way from which you shoot, that is literal oposite of what you usually need it to face in chase) and AFTER ALL THAT charging a shot takes way too long. Survivor is by the time you are ready to shoot either way long gone or crouched behind a little rock where you can´t shoot him even if you see him almost perfectly. And if you manage to do all that, there is always EMP either from that survivor, or teammate having a good laugh at your effort. Ever since I heard the suggestion to use that in chase I was trying to do that, and figured that using my power was hurting me more than being ordinary M1 killer most of the time (getting maps with lot of obstacles all the time does not help either). So I simply had to stop and either accept the defeat or try to tunnel and camp it out since I lost too much time by extending chase with gens flying left and right the moment I commit. For that reason I believe that the @framed-photo assumption is correct, but I believe it is because many players just never find themselves in a situation where they can do all that without getting punished for using their power either by losing a distance, or outright a chase, rather than them being thick as a brick and never realise that it could be done.
So basically, EMP's should generate one box at a time, and then reduce the time it takes for EMP's to spawn based on "excess biomatter", or successful splurges onto survivors to balance against good LoS.
the range of difference on maps will decrease the longer this killer is out for people to get better at keeping him at bay on his good maps and hopefully people can learn how to improve as much as possible on his bad maps
I also thought at one point this killer is map dependent but kinda forgot it and yeah this Killers map dependency cant Be fixed unless they half rework him. Tho id say that tagging a person shouldnt Have a charge Time Even tho its almost none excisting but it still can matter a lot in some maps
I get what you're getting at with the map dependency but coconutrts just made a video with sprit fury enduring hubris on the game and it was stupid strong. Most killers are map dependent but I think he's seriously build dependent. He can't perform well without strong builds
I've been using that build on him now and gotten so much value, it feels nice to have something to fall on with it when I'm shut down cause of EMP's. It is now my main build.
spirit fury enduring hubris is kind of a meme on any killer IMO. sure if you burn a Game offering you're gonna get value but as soon as people grow a brain and predrop you basically have no perks. sure you'll burn the pallets fast but without any slow down youre screwed
2:28 I’d actually argue that Singularity is pretty good on The Game if you can force survivors to stay on the second floor as much as possible, the high walls combined with only a few high LOS blockers let you Slipstream survivors pretty consistently
oddly enough, going against The Singularity on maps he sucks on is a lot less fun too. It's almost Legion tier since the enjoyment just comes from "Loop the M1 Killer!" I'd rather get steamrolled but have one fun incredibly fun chase, than just walk out a gate because my opponent couldn't do their fun stuff.
I dont play dbd at the moment but so far I love this chapter. If they added cross progression then I'll pick it back up. I used to play on playstation but Ive been playing on PC lately. I dont wanna get invested and not have my old stuff/ grind and buy it all again.
I have a big issue with this killer in regards to the EMPs mechanic. Please forget map dependency for a second. It feels like if a survivor has an EMP the killer is screwed, but when they don't, the survivor is screwed. It's not a good design in my opinion, because nerfing the EMPs will not change a thing. It still creates a 50/50 when the killer finds a survivor - the 50/50 being one of them is in a bad spot depending on whether the survivor has an EMP or not. Now the chance of finding such survivor will be lower after the nerf, but still it's very situational and always one side is a bit overpowered in a 1v1 situation. Since placing pods at gens doesn't do much and monitoring them feels like a massive waste of time anyways, I'd propose the killer should be able to shoot survivors directly, placing a slipstream on them and the next shot would be a teleport that removes the pod and they can get slipstreamed again after that and then teleported to... and so on. No EMPs and no pods placed on the environment. Obviously it's just my weird take on it, the killer would probably become much more boring since placing pods at loops is fun (assuming normal map), but that's my idea for a little balance with no hard dependency on an object found on the map.
@@MaliEndz It kind of seems that way, commiting to a survivor against a team that can disable your power any time, even multiple times in chase results in multiple gens popping up while you are wasting time with getting your cameras to work. I felt like I was often left with no other option than to do just that, because wasting time on top of trying to hit and run to control gens more only results in eating 4 adrenalins a minute after. I wouldnt say it was all that Singularity killers tried to do, it is more like desperate desperate attempt to regain pressure or at least get something out of the match.
@@eliasar5051 yeah I prioritize chase, but the emps are so abudant so by the time Im imfecting survivors with pods, they just emp it immediately and you lose alot of pressure too fast. So I have to proxy camp to get survivors on stage 2 or death just to comeback. They need to rework the emps asap they are too good of a counter and makes the killer borderline unusable tbh
@@MaliEndz Indeed, however I feel like balancing this killer out is pretty hard since his power if it works, is absolutely brutal towards survivor in 1v1. Overbuffing this killer would have very bad consequence. So far I like BHVR approach of slowly buffing the killer and observing the results before doing more instead of overdoing it outright despite the cries that "killer is getting buffed all the time, everything is killer/survivor sided etc. etc." It may not even happen because of that outcry, but on top of the planned tweaks, I feel like singularity should have the camera detection looked into at least a little bit as well (not being able to shoot survivor you can directly see just because they are crouched behind a tiny rock or a branch is frustrating), to enhance the chase aspect.
@@eliasar5051 like I see what you mean I agree he is very oppressive in a 1v1 but I feel like that was done purposely. Against a competent team he is borderline useless. The emps are too abundant and spawn in too fast so you are never able to establish pressure at all. Im not saying butchering emps is the way but definitely making them less abudant or have limited uses like vaccines from nemesis would be a decent idea because now survivors cant spam them and then just get the next one immediately after
Truth is dbd's gameplay revolves around open maps with stuff that cover survivors like grass etc..., stealth killers benefit of maze like structures, closed maps always were bad.
Its kind of a general bummer that there are killers that depend on maps to be good in the first place. Theres no way BHVR reworks maps. The Singularity just reminds me of trappers more than anything.
Idk I've had a lot of success with him even against swfs or p100. I think ppl struggle with him cus his kind of a weird killer. I'm not so sure his very map dependant. Pretty much every map has long sight lines. And u can just focus on the gens in preferable areas. This is just a theory but when I've taken it into account in my gameplay with him I've been winning a lot more after this last emp nerf. With less emps u can slipstream faster then they can get emps. I like to place cameras not just on gens but also imbetween places they run and then have a camera for myself in chase. And my goal is obviously 1. To chase a slip streamed survivor. But also 2. To continously slip stream survivor after survivor. If u slip stream them fast enough they run out of emps. U can infect faster then they can emp. And I don't think I need to tell u how op he is once the emps are dealt with. So to fulfill this goal I've been running a gen regression build to just buy my self as much time and just slip streaming survivors faster then they emp.
Idk it really feels like. U can wear down their emps and once that's down it's basically a gg where u tp everywhere and can't he dealt with in chase until they get more emps.
@@theemeraldtuber1153 Oh! Oml, I was sitting here thinking they meant passive gens. Yeah, the printing acceleration is fast. I know BHVR just pushed out an update to address the EMPs, so we'll see if that helps.
Imo I think the killer is pretty weak reasons maps have to many line of sight blockers I lose way to much distance when I teleport rarely get any value from overclock cause you can just greed a pallet and made for this exist which makes teleporting so useless in chase and you let the survivor gain so much distance, he’s also the easiest killer to go against I literally can get an emp in the start of the match in like 10 seconds and start prepping another emp like for me the killer is between top of c tier maybe mid b tier or bottom of b tier
@@lukerhead5370 So instead of placing biopods directly in most rooms, place them at the top of the large open doorways facing towards the center of the map, in positions that can watch the gens towards the center of the map. These are the areas that tend to have the highest visibility and survivors running from you will have to cross in front of at least one of them during chase. Place the remaining biopods near gens on the lower floors, if one is covered by a biopod already, skip it and save it to place up stairs. Also bring brutal strength and bamboozle. survivors might strip you of your power but those perks will give you a similar effect allowing you to chase on that map. It's pretty much the only map I've had a good time playing singularity on.
Oh. That would explain why I despised playing him. I got The game, Toba a bunch of times trying to get his adept. I may have gotten a little too mad for the fact that it's a game due to this but it felt so incredibly shit playing singularity
This killer requires more effort than Nurse to learn/play and yet still doesn't manage to hold a candle to her. It's just a waste of energy trying to play this killer.
Considering Otz wanted to put him in A tier, while playing against people that didn't know what they were doing on very open maps that Hux works well on......yeah early tierlists are a joke
once again I want to compare the complaints of this killer to the last killer release. "Killer can feel weak at times but can feel strong and maybe its because of the map" vs "This killer is boring and makes nails on chalkboard sound appealing"