Bro said hes good at the pvp. Abusing stark with 0 Counterplay. And giving Some half decent takes. like stratas strike and Time cut. But also some dogshit ones. like Quincy hakuda. and warden crit. If u think warden is bad. advanced Shunko Is way more toxic. Wind is a Dash that GB and Uptilts. keeping the Gb in an uptilt. Flame is a Garenteed True combo extender for Every hakuda skill in Existance.
@GodspokenYT yeah sure retard. Shit has a punishable beam that combo extends. Shit is not skilled. A homing dog that does 3 bars of posture when blocked or a bar of damage. And ur saying its not good? Ur just ass. People in semi master being carried by that shit
hakuda vs hakuda plays like ur a fuckin dbz character you get a combo off then get hit by a spine rend midair in your combo then you use spine rend and congrats you just flew 50 feet into the fucking air
as a full speed main i understand why people are saying "speed takes so much rei" but its really unnoticeable if you pick up soul style and just m1 alot something speed FIENDS will never do hence the complaining about having no rei
@@edacityescalus7305 Your opponent also has an f-key! They can just parry your m1s and flashstep away. You have to be close to land any m1s which are easily parryable easily punishable and easily avoidable. Soul style is a shit mechanic that only works with m1 builds like berserk and dagger.
at the current state, type soul is really not fundamentally balanced right now. but the devs are finally going in the right direction and thats great apologies everyone i am a hakuda player my comment was extremely biased
It also doesn't help for the most part that the community targets new players instead of helping them even if theyre in the same faction, It really just feels punishing to even play and try to do missions when you get killed by an elite on YOUR side every 20 seconds.
If hakuda had better telegraphs and didn't pull you from half the map away it would be way better to fight. They also need to fix light kick because that move guardbreaking and having dummy fast start up is not really fair.
Ice mirror is not a frame 1 counter, idk who told you that, but it’s not, I’ve had my mirror canceled plenty of times because someone attacked me while I was casting it, and we have to predict the enemy attack to counter unless it has a obvious windup
@@Reaconteuronly 10 base damage lmao what are you on about it does damage because it reflects The damage of The skill meaning If they countered a cero oscuras its 10 dmg + cero oscuras dmg reflected back and it's not frame 1 either
im glad someone finally said it but one of my common issues with type soul is the lack of visual cues and animations that all look the same, with little to no wide up to compensate for the small parry window we have, the easy way to fix this is to touch on parrying, making the cd for it shorter instead of the 2 second cd it has (which would give people a real reason to actually use right click ) or make the small parry window larger or better in general. the hard way to fix this problem is going throughout the game and revamping alot of skills and crits, which probably wont happen. they also need to seriously touch on globle cds more, endlag, unparryable moves, true combos, MOVE FUCKING STACKING HOLY, ect ect also they should buff a few more things, near higher elo where you really start to fight better players alot of things become completely useless, more than half the weapons in the game (almost all the weapons hollows have) are just out classed by the top 3 of each race instead of everything being balanced (Ulquiorra sword being so bad with speed and endlag pisses me off, the crit is so useless now, it needs to be rebuffed) more than half the volts and res aren't great and become easily counterable (cough cough vamp, shark, devil, pantera, iron, power, ect ect) from simple running which is 99% of this game which also needs to be touched on as I still find qkido and akido being the most op and annoying thing in this game all due to the fact that the other person can just keep running. also the fact that people never m1 and its never a real reason to m1 which if given a real reason to m1 it would fix the running issue (please come up with something to force people to m1, maybe making it so if they keep using skills they lose more and more rei faster with each skill) and not to mention how under power some races are to others, soul reapers with vizard is the stupidest thing and I hate fighting it ever in ranked, while true vastos don't get much of anything unless you get one of the good traits, and lets not talk about the state quincies are in atm. overall the balancing issues with the game isn't as bad as it was before, and all this can easily be fixed if they actually put a good balance team together. (but I don't think most of these changes will come anytime soon)
matter of fact make more things take rei faster than the speed tree does (I ONLY EVER LOST REI WHILE USING SPEED) kido should be like that but way worse when it comes to maintaining rei
anyway Reaconteur i'm glad you made a video like this as this might actually help the dev team realize that they need to lock in and balance more, amazing video as a lot of the points you make are super vaild and I agree with all of them
I’m making a game. The combat will be 0 stun, and the only forms of stun will be parrying and endlag. There will be little to no mobility based dashing, but the game won’t be too slow. The game won’t be bulwark levels of slow, but it needs to be slow because of constancy. Look at tsb. How many “WHAT THE FUCK HOW DID THAT HIT/NOT HIT?!??!?!?!” When playing tsb? It’s too fast, and the littlest things will cause you to eat entire combos. If you do something that you should be rewarded for, you will one hundred percent be able to expect to be rewarded in this game. Like most console fighting games (like smash), there will be little to no cooldowns, and (maybe) no stamina bar. If you can’t use moves, then the game isn’t fun. You might be wondering, “dude what the fuck if the only way to punish your opponent is by counter play, how are you going to play offensively? “Disarming” is what I would tell you. Basically, disarming is like an offensive parry. There will be other offensive moves, but this will be the main way to get damage. Using moves raw will be viable, and unlike Elden Ring and deepwoken, the dodge animation won’t be static. Depending on where and how you get hit, a different animation will play. I have made this already. What do you think? Leave your questions and comments in the comments.
As you said, I feel like the biggest problem with hakuda is the fact that if you don't know what you're getting hit by, its much harder to deal with. However, once you learn how to escape the combos hakuda becomes much less scary. For example, when someone is using negation on you in the air, with high enough posture, you can block some of it and dodge away sending you and the hakuda player back to the ground. Other things like fast counters and hyper armor moves also completely counter a lot of hakuda's combos. It also has really bad neutral, with basically only shori and pulse to hit people at a range. So while I do think some problamatic moves and weapons (quincy warden) can be toned done, I don't think the stat should be gutted like many want it to be. (please don't nerf my bbg too hard $B am begging)
I agree with mostly everything except a few things. - The issue with speed and running out of reiatsu in ranked is because you need to m1 to gain soul style meter which gives bonus reiatsu everytime you deal damage - Pressure shift is nowhere near a frame 1 counter and has a windup more akin to a cero's than something like Ice's counter - Specter step's attacks aren't "predictable" or "easy to parry" because the timing for the two slashes varies so wildly to the point where they'll either be seconds apart or occur at the same time.
I think added a very brief cooldown on the confusion counter would be best to avoid it being abused but at the same time confusion has poor damage potential since none of its moves deal any direct damage and depending on your build you can suffer the Reiatsu fate in ranked.
Ngl the theatre counter is traeh, the amount of times ive countered and the text came out before the counter frames, meaning they see it and hit me while my counter should be up, only upside is that if you hit it you get a combo
I know I'm biased, but as a Full medic, the nerf to Bloody canvas was hella extreme. One nerf or the other was fine, but not both; they just need to give back the guard-break on bloody canvas if you're 60 Healing (Me).
tried to play, got 25 mask shards to get vasto, got ganked by other albinos and their gay boyfriends like 4 times, before i could finally start my vasto fight, mid fight a arracnar attacked me, i died now i can no longer aquire vasto lord+ im reverted to menos, for some reason i cant equip my menos cero, tried rejoining but it still wouldnt work, realise i need to pay 400 robux to wipe, quit the game and disliked it.
"specter step is mid" nope it is not, you can feint it to make it a mix up, nobody forces you to use 2 hit specter all the time.Plus specter gives I-frames and considering its rather low CD for an I-frame it is a pretty versatile move IMO
its still mid, against good players youre either getting punished for feinting it every time w/ cero grab or blade, and if you dont feint you get punished for swinging
making vizard not heal anymore would be so unfair like they are already the race with 0 way to take less damage like heiro and blut vene and now you want to also make them unable to get a little heal ? that would make them even worst then they are
Arrancar kido is a noob killer but it starts lacking a bit when going against players that know what they are doing. To counter someone that’s arrancar kido is just being aggressive I. Their face. Most of the kido moves have startup and like 2 hyper armor moves. So far balanced.
Same as rea ive yet to see a good palyer with akido so i dont know if its actually good but for srkido hell no. That shit and wind (before the wind crown nerf not sure now) pissed me off to no ends. Why does it have so many stuns in its tree, guard breaking range moves and free move? Dont ever buff that annoying tree
Soul reaper kido is good for sho as long as you have both skill boxes as a soul reaper since the skill box moves are op af and they hard carry any kido build
Idk if the dev has addressed it or not but I do no damage as a hollow rn, just started the game, went to combat mode and beat on this guy for 10 minutes and nothing happened but he killed me in 7 hits
as a hakuda player ts gotta get reworked man, with better and READABLE animations and a general mechanics change, i think the air combo system is fine but i feel like it should be based on mixups and timing instead of who can get out which move faster, and the combos are all the same. Crit, then tora reach, then negation, and sb moves if you have them
"if you've never played Hakuda, every move looks the same" I've played all the skill trees with skillbox, but never used Hakuda. To me they literally look like normal M1s but then all of a sudden I'm in the air now and their hands turn red like what 😂
If you think hakuda is broken simply get good. Not even saying that as an eliteist or anything it's just such an easy counter. Just think man. They have 1 guardbreak in the air maybe 2 if they have the death flare skill box. If you can't parry them learn to. And until you learn how to parry them (which ends the combo) just let them hit negation into death flare and block whatever comes after. Sure there is some stupid builds like light hakuda but hakuda on its own is great, but not op. Certainly not the best path. Also quick edit, once you counter their air combo by parrying or just blocking after they use their guardbreaks, that's it for hakuda. For a good chunk they're extremely vulnerable on the ground. If you bait out their uptilts ground hakuda is horrendous. Lol I am editing this as watching sorry but on another note I agree shori can be pretty stupid. It's easy to block and easy to parry but it can easily catch you off guard. If hakuda gets a nerf I think it should start with shori range or cooldown. I have used every arrancar path in the game and I use hakuda now because it's the only thing that offers a challenge. Most good players will agree kendo is what's overpowered. Very very slept on. In high level play kendo is the best path.
5:37 "you run out of reiatsu unless you spend the whole fight running which is boring and I refuse to do it" - Reaconteur The Clip shown in question: (obviously a joke, put the pitchforks down)
Idk if this was made before the update with Arrancar kido buff, but rn its actually balanced. It doesn't need nerfs and could maybe use some buffs, but they aren't needed. Rn im Arrancar kido main (50 kido, 15 speed) and have no sbs, but im still able to do super well with it. (Btw talking about base arrancar kido, haven't used any sbs cuz im to unlucky ;c)
AKido has some of the most obnoxious moves. And what's always made it stupidly busted is it has some of the most movestacks in the game, There's so many things that can cause one move to overlap into another it's ridiculious. Cero Scourge -> Cero-Grab or That Grab that explodes you or Cero Confinement. Cero confinement into Bala barrage or Cero Scourge -> Anything really. SRKido only have that orb Skillbox to guarantee a move lands, and usually it's only enough to get one off. And QKido isjust projectile nightmares, only thing that truly guardbreaks on its own is still silver, every other move guardbreaks if you let them hit you enough. Whereas just under half of the moves of AKido GB *AND* set up into other moves regardless of if you GB the opponent or not.
@@swavii4337 I will agree with what you said about Akido. It has great movestacking and combo potential, but like i said before, it has lots of counterplay. The cero scourge is easily blockable, dodgeable, or parriable, and the hitboxes isn't big enough that you can easily catch people off guard. Also using a move like cero grab, cero salvo, or the sb move (the one that explodes after like a second or so) after cero scourge is easily counterable by just dashing away. Its not a true combo and its super easy to escape. Also there are only like (maybe) 4 viable guardbreaks on Akido (being bala drive, cero salvo, cero confinement, and the sb move that explodes) . And counterplay to cero conefinement is super easy. Unless your using hakuda+kido, there is no real way to confirm cero confinement. Every other way is just way to easy to dash out of (the endlag for cero confinement is about as long until the move pulls in, so you cant force them to stay in place or anything like that.)
They should rebuff flowing petals on kendo, because its not fun to use (flicking it is very stiff now) Instead of gutting the fun part, just lower the damage or make it slower or something
imo they should just make the parry system as good as in dw or increase the parry window therefore fighting hakudas or basically having a much more interesting fight where things would be much more balanced Having a parry as good as in deepwoken would increase the duration of fights but it would still make everything much more balanced and allow a fairer fight, since parrying is reliable instead of getting gb constantly.
I hate the bugs in the game one is when the arrancar kido tornado thing and then i started spining for infinity while not being able to die or when i use theatre counter i get tped under the map or over the map its the worst
also, for the love of god, make partial res like a bossfight or something like make me get the item, jump into the abyss, respawn and start a quest to fight bawa or something the obby is so hard for no reason, especially the final jump i am SPECIAL GRADE + SKILLBOX WITHOUT PARTIAL RES
In my opinion parry should stay the same i mean i know u gotta predict but overtime u can actually get good at it and its pretty rewarding as u can counter combo the enemy
why is a grunt below 150k+ elo talking about balancing... 1. *Arrancar kido and quincy kido are the only problems 🤓 (Brodie, what about sr kido? already know you aint seen true unbalanced since you haven't spoken up on this, or again, you're just not fighting good players) (which is most likely true) 2. *As soon as you started talking about how hakuda is broken, i knew you didn't know what you're talking about (also i wont cover every single thing since you yap a lot about unnecessary and seldom used moves) *not being able to.. block... parry... dodge.. did you say?.. Maybe.. if you didn't have a few brain cells to adapt to the fact that if you are getting hit by the same combo 3 times in a row, you should try doing something different other than simply, pressing q or well holding f. Spine rend can NOT gb, will NOT gb and NEVER has guardbroken, if you hold f as soon as you see red, you eat half your posture and escape the air, hell, you could even m1 after to punish most of the time, you should only be scared if you don't know how to deal with aerial negation, that will eat away at your posture easily, setting you up for the follow-up's (which are still conveniently blockable, parriable and dodgable) to this you would probably say "Well uhhh that's why i said give hakuda more distinctive animations to be able to tell which move is which" mate, that's already a bold statement and you've made yourself look silly for saying fae is wrong, he wasn't telling you we shouldn't give hakuda new anims because then it's easier to parry as a whole, but the fact that in which game have you entered, played for an hour, and familiarized yourself with every kit in the game??? why would it be advantageous for anyone, if you were to throw out a move and others were able to distinctively and easily see through your moves, for hakuda, a fist style with rat shit range until they get you into the air, it's smelling like a pure "i don't know the counterplay to it, so i say it's broken" from you, familiarize yourself with the game first, then talk. *(your only good take here was the fact that warden quincy (with chain) is absolutely idiotic, in a sense that yes, as soon as they land it on you, you're set up for a combo no matter what, in of itself giving a free combo starter to a heavily combo reliant class, no bueno, those things shouldn't be free, you're right on that point chief) 2,5. *Hakuda doesn't do a lot of damage, the longer the combo, the more damage you would eat away (duh) 3. *Kendo has always been and always will be the medium type of broken, good damage? yes, good mobility? yes, good teamplay? yes, easy to use? pretty much. flower passage nerf was the only nerf it needed, being able to get away from that idiotic move with a parry is a great thing (although anyone would still tell you that they don't parry, but just dodge out of it's way anyway) *Afterwards you started talking about a singular build, kendo theatre, which yes, it is indeed a build, it's frame 1 counter is more annoying than the dodge only move, flower passage nerf didn't change anything, everyone even after a guard break caused by flower passage was able to dodge out of the follow up move as it's not true and has a long windup. (^one of the baseless takes that i will put my mind on) 4. *speed is just the mid range build you can go with, it's diverse, has good combos, doesn't output the most damage, but is very solid, yes you will run out of rei if you play like a monkey and spam your moves, but just fish for hits that you know will land, play calm and safely with speed, for example after a parry trade you can definitely try go for a combo since they might get thrown off, you won't have to worry about your rei if you're not just praying and spraying in a sense. *(also how tf did you go from talking about rei, to somehow switching to strata strike in the middle of your point to bring up another point.. what are you on, cause i might need some.. either way you had a bad take on it, the move is pretty easy to get out of, despite you having to perfectly time your dodge to get out of it, you'll be facing someone that you can hit before the strata strikes you more often than not, if you are shaking and messing up your inputs and somehow flash stepping away as soon as they tp to you, well sorry mate, that's on you and i do understand that sometimes it happens sub-consciously and accidently, but realistically, it doesn't do THAT much damage and think of it as a light punish for nothing, makes this a whole lot easier for yourself) *Back to your next point, fast fang... although after 3 seconds you say flash fang so i don't understand how you make a video and not check for mistakes like these.. but you're probably surely talking about fast fang if you're bringing up hitboxes, right, while fast fang may have a goofy hitbox, most of the time it's accurate, the box is around your whole character, and it obviously has a lingering hitbox on the split second that you use it, if you're standing right in your opponents face, sometimes fast fang can miss due to the hitbox starting a slight bit in front of your character, so they could technically not get picked up by it, that would take minimal effort to patch up surely, however the move is solid either way and there's really no problems with it. 5. *Parries, oh boy oh boy, here we go with another deepwoken andy getting it wrong again (i'm one myself, took a "few" fights to get used to it in this game), so let me patch this up for you, there's no.. prediction based parries, moves in this game come out so quick you won't be able to predict them half the time unless you see a pattern in your opponent, although there are timing based parries, those are more forwarded to moves that have a large startup, you usually learn the parry timings on them through encountering such moves, for example fast fang, they use it, disappear, reappear, this happens in about a second, you can usually parry is a split second after you hear the sound que for it that's a timing based parry, now unfortunately for you, you don't know toooo much about the game so I'll have to tell you that specter step, has a random hit time, the way you parry it is, by... some people might have guessed it.. reacting to it! yes, that's right, for the most part this game is still reaction based, for m1's you don't parry before it hits you, you parry it right as it's about to hit you, you can see at 8:00 reaconteur trying to parry an m1 and getting a block is due to him trying to parry wayyy too early and missing it, now if he actually paid attention to the swings, he would be able to get some more parries off unlike the luck based parries he's getting half the time. (also the baseless things you said about specter step before, the move is legit for you to get away from sticky situations or gap close, it already has a really low rei cost) *About time cut, you do realise you said one of the stupidest things I've ever heard, you said a.. 60 investment skill should get nerfed in it's startup time? it's the same as fast fang, should we also nerf that big boy? just because you don't like it, doesn't mean you will have the greatest take on it, now lets get technical, this so called annoying move, is a 60sp speed move, that is tied to a full speed build, relies on combos to do damage while having a poor damage output by itself (half a bar for 60sp if you fully land it) and yet you're still somehow finding a fault in it, while yes, it is pretty hard to escape, i don't know why a 60sp move should be made into a disappointing mess.. terrible, terrible take mate think about that one more. 6. *Healing, absolutely agreed, should be nerfed for single interactions and turned to scaling on how many party members are around you. 7. *Buddy, you gotta be kidding, half the shikai section was spent talking about pressure shift, just keep things the way they are, it's not bad and you're just coping about other counters being better while they're literally tied to legendary abilities, pressure shift is good either way, just learn when to use it. (also dogs being counterable is perfectly fine, those suckers ragdoll, just eat the punish, it's fair) *(You lost me on the last 3 sections, that should have been a whole entire video if you wanted to get things balanced, provide me some footage of whatever you talking about, can't nerf or balance something if i can't see what you're even talking about, who knows, maybe it's your own personal interactions that could have been different if you were in a different environment fighting different users, only really lightning bankai part made some sense about the damage you receive from the auto track, but then it goes back to every bankai/res/volt being absolutely broken, they're decently hard to acquire for a reason!!! They have a 30 min cooldown for a reason!!!! stop yapping about something that's perfectly reasonable in a game that's all about having really accurate feelings of when you use these said abilities, all of them almost feel unfair and should be the winning point for the person that uses it, giving you a really low chance of fighting back unless you're absolutely better, somehow (or you can just use your own res/bankai/volt) be both broken) either way pretty L video, some major bad takes and not enough planning for a video like this "everything wrong with type soul" should be changed to "everything wrong with my point of views" have a good day bud
bro said nerf vamp partial worst partial ing rn, echo literally lasts for 2 seconds now, Payday easiest parry in existence, phage is complete trash. It def does need a buff. Legendary for what ? XD
Also something very annoying about hakuda is that you can’t counter spine rend I have 40 speed 25 kendo + theatre so I have 2 counters and both don’t work
Im lower master with a positive Kd even though thats not high but idrc Hakuda keeps you in the air and makes it where you can't move which is broken and most of hakuda's skills have no animations or at least were they are noticeable ones so basically you're guessing what move your blocking or parrying and for some reason hakuda weapons are cracked and hakuda skills have the most diabolical hitbox Kendo. Pretty fair tbh skill box moves are a little op, but other than that its fine pressure shifts and all counters in general need to just give massive knockback or something because almost every counter confirms a combo and counters are so easy to hit Speed. Just annoying seeing how hitboxes are just weird that one skill box move is annoying other than that its alr Sr Kido. If its a soul reaper there running Wind or Ice/Theatre Wind is just so they can move stack you and take off two or more bars and ice and theatre just to counter and run Arrancar kido. Imo its pretty balanced but again most of them are bad and arrancar hakuda kido needs to DIE Quincy Kido. They run thats all Medic. either good or running a cringe discord build besides like the shikai counters besides confusion everything is pretty well balanced between the shikais and etc besides like ink taking away abilities for a long period. prolly just a skill issue tbh
@@Reaconteurbro hakuda is the WORST option, unlike yall the boss has skill (jk) na but fr tho speed is unironically the best for fighting bankai bosses
Reacounter, remove the auto tracking on hakuda. Make the uptilt more like deepwoken upercut. Instead of you being stuck in place infront of them you both can actively move. Along with all other uptilt moves.
nahh vizard healing should stay its alright and you dont heal alot from it + you wont always get healing variant cause there is others and you have to pay to reroll it
@@Reaconteur bone is not that good they nerf the dmg lol and compare to shikai and some volts bone still has longer cooldown, not to mention its not instant and the auto tracking bone spikes barely do any dmg
@@BlingTheSlimI speak as a bone main 600k elo that bone is cracked it is wild, I don't use it to deal dmg I use it to apply pressure which makes my opponent literally mess up and panick it's insane, you can hit like 3 guard breaks with bone if played right
Well, as someone who has fought many arrancar kido and sr kido players i'd say that sr kido doesn't need a buff and that arrancar kido is too broken (i've gotten 3 barred by it from 1 gb)