not too proud of this one. (sorry for the discord noises, i just exist in the bare mettle discord at all times.) Music Bizet - Votre Toast Mozart - Symphony no. 40 (molto allegro) Tame impala - Let it happen
Imagine if you will, you’re going into tournament , you have trained for weeks for it. You enter the arena, body shivering from excitement, your hands longing to hold your blade. You get into a match and then get chokeslammed by a sword so hard you break your arm and can never fight again.
Nah, fractured bones are, in most cases, not so painful, incapacitating nor hard to heal. Torn tendons are. And they can be damaged with certain strikes
@@herrdrizzt9547 Pretty cool facts. But you're supposed to imagine that you get choke slammed by a sword so hard you break your arm, not that you get choke slammed by a sword so hard you fracture your arm.
@@herrdrizzt9547 fractures are a clean Crack putting the bone in two pieces. A break often shatters the bone into fragments tearing through tendon and muscle around it
Not actually uncommon for the medieval times. They mixed water with alcohol to kill the bacteria. So yeah almost everyone was atleast slightly drunk all the time.
It is a neat project, but the player character controls are incredibly bad. It literally ruins the game for me, not sure I would give it any positive recognition, but maybe points for trying.
@@olegdemianenko3054 I can understand if you dont like it or find it frustrating/annoying; but I would argue its a main feature, arguably a vital mechanic to the game.Clearly, from this video you can see that it is possible to become proficient if you spend some time practicing. Its not "Bad" it just has a steep learning curve. The game is entirely physics based, that includes player movement and control, Its part of the gimmick, the niche, and is part of what makes the game unique and challenging. Without the physics based movement.. it would be a rather dull action rpg or something. Again; I understand if you find it frustrating or annoying, but its not BAD its just not your thing or cup of tea
It would help me tremendously if I could see onscreen your mouse and keyboard inputs as they happen. My skill has plateaued somewhere between "shit" and "mediocre", and I can't figure out what I'm doing wrong. Seeing every detail of how a master like you does what you do would be more valuable than a thousand tutorials.
the rework of how weapon damage is calculated has made the weapons feel much better imo. for example how axes now do better at getting through armor and how swords can have glancing hits
there's an art of beating people over the head with an oversized weapon that I enjoy. most of my arena playthrough was done with a lead pipe- mostly because I'm broke as always and just testing things all the time but that lead pipe won me many battles
Exanima is one of the best game I’ve ever played, as someone who love history and arms and armor. It truly an art watching someone who is good at the combat, how they can just take an opponent to the ground and finish them flawlessly and fluidly is really entertaining and amazing!
I love this video so much, the music is perfection and the kills even more so! makes me want to get better. and the berserk Tribute? Literally awesome. 10/10 based, Subbed and liked
Fantastic video! I love Exanima as a video game, have probably been playing it for a good 5 years now. With every update it gets better, and I cannot wait for Sui Generis. Also, glad to find yet another good content creator that uploads Exanima videos. You have gained a sub, good sir/madam.
Examina, berserk and let it happen of Tame Impala in the game video....... Are you my lost twin brother ?! Love it, keep on the good content. Much love
Unfortunately, that's the only stab or thrust you can perform currently with two-handed weapons. You can kinda make a normal thrust with longswords by starting a swing out of reach then move into your opponent when the tip is about to get on line... However, they did add alternative grips for two-headed weapons, so we can hope for alt-grips for longswords and greatswords down the line!
3:53 DAAAAMMMMMNN that was beautiful The exact moment were all his thoughts about having a chance vanished as he just appeared in heaven without understanding bwhat happened
This looks really promising. I don't purchase early access games any more because ive been burned too many times, but im looking forward to full release!
I remember the original kickstarter video. One of the devs was acting like a passive aggressive 13 year old advertising their epic minecraft server in the videos comment section.
It is totally against bare mettles realism vibe, but darksoul tier great sword would be so fun to mess around with in arena. Oversized weapons in general that normal people have no way of wielding would be so freaking fun to swing in this game.
imagine you climb your way up the chain, until the day that you can enter a tournament, you're so nervous, then the gate opens, you see your opponent, a pole arm user, he charges at you with a left swing, heh, I'll punish him now, you thought as HE RAMS INTO YOU AND PUTS THE WEAPON BEHIND YOU, PUSHES YOU TO THE GROUND and bashes your head into the gravel
How do you aim a thrust low like you did early on in the video? I'm generally wondering how thrusts work, most of the hits I make with them just seem to be due to luck
It actually largely depends on where you aim with the cursor. You can test this with a dummy or a wall or something, try aiming at the head, then on the lower torso. You can see your character aiming where you aim.
Big characters physique matters, Remember the more mass you have the more bullying power you have This also applies to height Which is why all my character are max height and half fat (shooting for max fat is best but i like bodybuilder rather than strongman)
its just crouching mid swing aiming for their hip/lower chest, or just aiming for their head. When you get a nice impact they get “stunned” for like a good two seconds, and in most cases they fall over.