Highlight reel: 00:16 - Head stab and spine chop 00:59 - Head chop 01:12 - Leg chop and head stab 03:30 - Good footwork 04:10 - Good footwork 07:22 - Bonk 07:45 - Knockdown and head bonk 13:00 - Meaty leg hit 14:30 - Wombo combo 17:25 - Great footwork 17:40 - Great feint 18:15 - Great footwork 23:19 - Knockdown and head bonk
unfortunately the complex physics in this game would be really hard to develop multiplayer for, and most ways to do it would cause significant issues for gameplay
My advice to the beginners. 1) To defend simply turn your character to the enemy. Defending is automatic. The most time you get hit is during your attack animation, think when to attack. 2) Do riposte, just hit the mouse button after successful block. Funny your enemies mostly cannot do this. 3) Do not move much. Initiate attack first then press movement buttons. it will help you to better control distance to your enemy and ensures that your weapon goes first to the enemy instead of your body. 4) Do not try big swings. By surprise touch of the weapon can do almost the same damage as from the full swing. Especially for swords. Precision is the key. In other words fight like a swordsman not like a smith. 5) Height is controlled mostly by swing animation. So it depends where the weapon is in the beginning of the swing. Maybe except the thrust attack. So you can get headshot with any hit but the chance from left to right swing is higher due to animation starts from higher point.
Somethings I want to add to your list: "No Horny, No Kissing" -Sun Tzu, The Art of War Basically, avoid getting backed into walls and such so you can maintain distance. I had more, but RU-vid said no, so suffice it to say "maintain a distance of; not to far, not too close" Thankyou for listening to my TED talk. Also, I naturally act like I know everythin (thanks dad), so take what I say with a grain of salt
Great summary but like the other comment said you can control thrust height. If your cursor is over different parts of the enemy's body then your thrust will attack the area your cursor is over.
This is a superb guide on the basics of combat and how to use polearm-type weapons in particular. After a long period of struggling even with just the basic Practice fighting, the first time I played again after having watched this guide I blew through the entire Practice bracket in 50 minutes. One thing I would note is that it is perhaps a good idea to also rebind the Crouch button to something like the Ctrl key, so that it can be easily used without limiting your other fingers.
This helped me massively with my combat. I didn't know using the cursor to power your swing was a thing, and I didn't know you had to position it to block, either. Also, the ducking swing trick to get past shields really works wonders. I jumped into practice mode after watching some of this video to test what you said, and boy did I wreck. Thanks for this. Maybe now I can finally kill that annoying fuck with the poleaxe on level 4.
It's like boxing if everyone had an orthodox stance and mainly liked to throw right hooks. You can have a lot of success just by staying off the center line and finding good angles. This is especially true when both opponents are short range. Amazing video, btw.
You uploaded the first video of this channel about 6 months ago and you got 24 subs (including me) That is extremely good and almost unheard of, as is the content Please upload more Exanima master classes!
This is and barotrauma are 2 gems under the radar, cause ppl play it to have fun with the physics and make the game look silly, but when you actually play it for real they have so many awesome moments, and getting a perfect victory or a victory when you're low HP or surrounded feels so baddass, like 1v3 you avoid everything whop their asses and walk away, chefs kiss best feeling
Excellent video for beginners, but I just have two tiny nitpicks based on my knowledge of the game. 11:42 - While from a player's point of view it may seems like the cursor height determines the angle of the attack, this only applies to the attack mid-swing. I believe what you meant in this timestamp is that the crouch can be used to change the swing height so that the opponent can be hit in the legs. Just to be informative on what affects swing angle and height INITIALLY, since that is what I believe is more important for advanced combat, the starting angle where your attack is coming from is an indirect result of your cursor changing the character's body orientation to obtain that swing angle. Very useful for beginners to know about if they want to master the combat system. 2:00 - Some emphasis could've been put on discouraging the use of Cursor Look (the button that locks your camera behind your character) because that will lead to a more enjoyable playstyle for new players. Constant rotation of the camera back to "default" position makes the player more susceptible to being unable to defend attacks from all angles and to dodge them too. It also reduces how well you can use your attacks against, lets say, an opponent to your character's side that you need to hit.
19:00 wasn't a bug. He was just starting a swing, and you hit him. But the bot prolly had "Security" and so could continue his attack, and did, and lost his footing due to the added forward momentum
Great video that has been waiting in my opened tabs for like 9 months. Finally watched it all the way through, and this was great! pretty much already knew most of the stuff you've already covered, but still useful. One thing that bothers me though, is the feints. I just can't bait a block from my opponent. I'll start an overhead, then switch it to left swing, but the opponent realizes it super fast and blocks my left swing, I just can't figure out how to feint lol
OMG as a new player, I just spent several hours trying to figure out how to attack and every post I saw about this game said "you click and then move the cursor left/right to attack" SO THAT'S WHAT I WOULD DO, I would CLICK and then move the cursor to the person wondering why my character wasn't attacking. It wasn't until I saw this video and you said "hold LMB until the attack hits" that the game's combat finally clicked me for me (unintended pun.) I had to HOLD this entire time instead of CLICKING 💀💀💀
This game needs multiplayer ASAP, The arena already has everything coded for the balancement and tier base, just add a PVP section on tourments or duels where you fight a random company. The enemies need to understand the concept of ~~walking backwards~~ for yesterday
I watch a smaller RU-vid channel Odin the Underwhelming lol. He's a competent fighter I believe. And this is not promotion I'm just here for more Exanima lol.
Few minutes in, and I have to fairly disagree with one single point; stepping out backwards is not always a good idea. As someone who's practicing boxing (not long enough to call me a boxer, but long enough to have figured that out "by myself"), if you keep walking backwards, you'll keep being swinged at. Specially when it comes to thrusts and overheads, as those are "straight swings" and will most likely miss if you step sideways; that's also how you avoid being lead into a corner. While I think stepping backwards might be a bad idea, I'm not a fencer nor have practiced HEMA, so I'm most likely wrong on that one, but willing to learn why. Nonetheless, man, that's probably the best video regarding combat I've seen in this game. Not the first time I've watched, but this time I'm actually watching rather than listening to while playing and thus not absorbing the information, simply an awesome work, keep it up!
I hope they add kick, kicking was a big part of combat, specially when you just go into the enemy a good kick would be awesome and would avoid ppl going into enemies cause getting kicked and end up falling its a guarantee dmg
Now i get a feeling, I could be wrong on this, but I may have picked up in this video that there is something to do with footwork, I swear i heard that word being used but can't be sure.
Great video! On the feints, are you constantly clicking the mouse button and just letting it go quickly to do that then holding when you like the strike?
You let it look it's very simple, bought the game yesterday and when i try this in the arena, 5:40 when i keep holding my mouse button he swings automatic i don't know what i'm doing wrong. Anyway too bad they don't add unlimited life in arena for practicing better, can kill the first dude (sometimes) but can't pass the second one and everytime restarting can be frustrating after a while.
You need to hold the click and release it after you hit. The reason your character swings automatically is because the arena practice character has the remise skill 13:39 .
does the stance change when using a two-handed sword? i notice the character wields it a bit differently than a polearm in terms of what hand is futher forward
damn, the combat in this game is deep. This video cleared the image for me, but I still had to SEE what it meant. Fun as Shi-Fortnite (I know explaining jokes ruins them, but I don't want anyone to think I play fortnite. I don't, I'm calling fortnite shit)
Hey, I would like to hear what you think about the big Arena Update thats out now? I think its great, the way you can consistently farm specific match types if you want, the new match types are also cool. Especially thinks like Commander. Also the tournaments? i dont have a Master tier roster yet so i cant participate but some of the armor set rewards look insanely nice!! The weapon variety is also insane now.
There's more verbal rhetoric than necessary, and it's not really a complete guide for beginners. Other than that, well done! I especially appreciate the stance and defense sections.
You should not become a teacher because you just leave half of the stuff out and never explain it. "cursor high/low for atatck height" high or low on the enemy or on the screen. Also when you explain the moves like overhead or stab you just say to pull back then forward or to the upper corner then down diagonally, but you never mention when to hold the attack, before or aftetr making the cursor movement. I could still learn some things but you explained it so badly that only yourself can understand what you mean. Next time you should either levae out the "for beginners" or read your script once more and see if you really explained eevrything.