It *almost* looks like the video game equivalent of a methadone clinic. Designed to slowly ween people who are addicted to drugs off of the really bad stuff and ultimately try to facilitate a full recovery
@@elfell87 Yeah, that's the problem with online games these days. I won't get them at launch because I don't trust them to do a rug pull and make everything terrible in an update. But then by the time I would feel safe jumping in, the game is either nearly dead or I've already forgotten about it. I'm certain that a few months from now, nobody will be talking about Exoprimal to remind me. Unless of course it does something really bad, in which case I won't want it. Ah well. I'll have plenty of fun continuing to play single player games.
@@skycatlive1576 Ultimately, it's not the kool-aid that's the problem; it's the cyanide that Charles Manson put in it before instructing his faithful followers to drink it. Moral of the story: Don't just go along with the crowd, don't accept everything you're told (except this thing I'm telling you right now... crap, this is getting complicated), think critically and remember to doubt things now and then. Faith is a virtue only to those who would love to exploit you. Now by all means enjoy some kool-aid.^^
I feel like console cursors are just a way for them to get away with shitty UI design because when you don't need to navigate the menu with directional inputs you can make it look as horrendous and unintuitive as possible because you'll be using the cursor to traverse the hidden object game that is modern menus.
Regarding the "It has X because Y has it too" statement - the exact thing came to mind when I looked at "Deceive Inc." - the game has all the "modern" bells and whistles. season passes, loot boxes, premium currency - you name it. but it really doesn't have to because I think it's a neat kind of game. Modern gaming is so screwed :(
I had written it off completely before this video. Checked it out on steam. -Multiplayer Only -Niche -80 dollars Player Count below 2000 .... Exoprimal should thank you for pushing for them when they have already shot themselves in the face.
While I wish I could share Steph’s optimism here, all this is makes me think they are waiting to pull the rug out from under us and that the worst is an update away from implementation.
Oooh, do I hear one of the background tracks from the excellent Comix Zone around 7:25 ? The game came with an audio CD, which I played to absolute bloody death.
Was watching a dude on Twitch called Twas play this game and it looked brilliant! He thought it'd be bad and enjoyed it, as did I! Capcom needed to market this on better for sure.
Exoprimal is well on its way to being one of my favorite online multi-player games of all time, and a criminally low amount of people have any idea that it's worth a look. Or a second look.
Speaking of mascot platformers, could we please get more of those?? The success of the newest Ratchet and Clank game should tell devs those games still have big appeal.
Capcom tried this before. It was called *Lost Planet*. Only imagine velociraptors with mecha suits, awesome fun. All their games that aren't Street Fighter/Resident Evil/Devil May Cry absolutely need better marketing.
I'm glad that I got to play Exoprimal on Game Pass, because the moment I was able to beat the story yesterday, I uninstalled it and proceeded to start playing Gears Tactics, satisfied with what I played despite the Modern Gaming-isms. Although, I DIDN'T uninstall my Save File, in the event that I wanna play Exoprimal again, while also having it as proof that I did play it and beaten the story.
17:00 Stephanie has been warning us for years about how this monetization model preys extra hard on those of us who are neurodivergent. 😢 Steph, I hope the chunk of change you dropped for premium edition gets you all the costumes and dlc you want. ❤❤❤🎉 Too bad there will probably never be a law that says the max they can charge any user is equal to the total of a standard new game, which is itself capped at an amount reasonable for a basic player - and then the player has access to everything.
When i saw the previews with the gamepass, paid cosmetics and always online... i thought it was a free to play game. Full price though is ridiculous. I'll pick it up when it does go free to play though.
I had thought Exoprimal sounded interesting, but middling reviews (and a general distaste for online shooters) initially kept me away. But your video got me to try it, and it's been all I've played the past two nights. Not like I have a lot of time, but it's fun, and the story is - dare I say it - not terrible after all. It's a fun game, and I especially appreciate that matches are relatively quick. Makes it easier to jump in for one more round.
regarding the mouse cursor menu there is actually another angle, its not just easier porting from/to PC. the thing is selecting buttons with the arrows on console has to a certain degree be handcrafted for each menu to work properly. with live service games, its very much expected that menus will change frequently when new content is added. therefore not having to adjust all those menus to work all the time is a convenient corner to cut.
Another awesome video that is both informative and hilariously entertaining. Thank you and I am always thrilled to see you haven't given up the good fight!
Honestly, the marketing on this game feels so... weird. I actually really like it, but I had no fucking idea what the game was about until actually playing it (it caught my eye on game pass). Hell, part of me wonders if the marketing team had the same issue lmao
Thank you for calling out the console mouse pointer Steph, always excruciating to use and emblematic of the kind of casino floor design used by so many triple A releases nowadays.
I look forward to when loot boxes and battle passes are put into games with no intention of charging customers for them, instead just for the sake of some free dopamine hits.
Okay because I'm a child in a man's body some of the funniest things about jimquisition videos are whenever they use the wibbly wobbly distortion effect on sounds. I need to know how to have this in my life, can someone please point me in the right direction? I want something that can generate that sound distortion for my voice, then make recordings of my distorted voice and send them to my friends..... It's going to be beautiful 😂
I tried Exoprimal because it was on gamepass, if i'd had to pay for it i'd probably have never given it a go. And it just ended up being actually unexpectidly fun.
The monetization of this game wouldn’t feel nearly as bad if it was free to play. It’s such a fun little game with a silly story that while has really weird pacing, a very cool presentation with that conspiracy board. I want this game to succeed, but it’s monetization cleaned up. Really I want the business side of it to make up it’s mind on what Exoprimal is supposed to be. I’m so worried it’ll be shut down a year from now despite how much fun the actual game is.
I just don't expect much from Capcom games anymore when it comes to monetization. For me it all started with Monster Hunter World, where all the silly cosmetics, and whatnot used to be rewards from event quests, were now put in a store for purchase with real money. This continued with Monster Hunter Rise which has so many microtransactions it almost looks like Dead or Alive. Then they added microtransactions to Resident Evil. Then I bought Devil May Cry 5 for the PS4 on sale, but heard the news there would be a PS5 version, so I waited to play it till I had a PS5 where I then learned if I wanted the PS5 version i'd have to PAY FOR THE GAME A SECOND TIME. Then after waiting for another sale to play the ps5 version, I got into the game only to discover even more microtransactions for Blue Orbs, Red Orbs, Purple Orbs, Gold Orbs, White Orbs, Green orbs, LGBT Rainbow orbs, BLM Orbs, etc etc etc. I fully expect Capcom to add microtransactions for that ingame currency into Expoprimal before the end of the year. This is like a forgone conclusion for me.
Sure to the untrained eyeit looks like a mid-life crisis but the trained one knows Stephanie Sterling is an immortal being and therefore cannot have a "mid-life"
I have to say that after the the first 15 mins of this video the fact that there are no microtransactions in this game was the plot twist of the century. I was shocked.
As someone who's still playing fall guys, this all sounds familiar. Prediction time: this game will go free to play, and everything that looks like a micro transaction will become a micro transaction.
I wanted to like this game, but what turned me off of it was the PvP aspect. I mistook it for a Left 4 Dead style game from the trailers and uninstalled to avoid another cosmetics driven grind-a-thon.
i did write this game off as schlock but i guess i have to give it another look see. interesting take that AAA games are following the path of MMOs all trying to be like WOW, killing the MMO gaming industry it does really feel like that is happening in real time.
I don't trust that Capcom isn't getting tons of people hooked only to flip the switch that makes this thing pay to win and loaded with microtransactions
It really fell at a shitty time too, i picked remnant 2 and armored core as my bigger budget games since I can't really spend hundreds a month on games
When you said, "There are no micro-transactions in ExoPrimal", my jaw literally dropped and I said "what the f*ck". That's insane. Why did they do that? Do they not realize how hated micro transactions are?? If they're not in the game, why did they make it seem like they are????
this is why i'm still not buying it, because it's using all those hooks that are, as steph always says, ableist and predatory, to hook in people who get addicted to these sorts of things. it's still manipulative. just not for microtransactions! i also think maybe this was meant to be a F2P game but they changed course late in development, switching it to a paid boxed game, but had to keep all the f2p bollocks in.
I'd imagine it was mandatory by higher ups, as if they were quite literally given a checklist of shit to add into the game, but as if the devs were some sort of Genie or Monkey's Paw did exactly that but without any of the things that makes them actually bad
My guess it's a holdover for when they actually wanted to make a live service game, but realized it was falling extremely out of favor in the public eye, or that the game wasn't able to properly support it. A lot about the game seems stitched together from a bunch of different ideas and directions, and making it a live-service grindathon was just one direction out of many that was eventually repurposed. Having in-game progression isn't really a bad thing. Content is content, and it's fun to get cosmetic rewards without having to worry if you should be spending money to get something you want. The worry is of course that now that the system is in place it'll be extremely easy to introduce monetized elements through that system in the future, and no doubt Capcom has thought this through thoroughly.
@@mjc0961When I heard Capcom made it that's immediately what came to mind, DMCV and RE4's stupid microtransactions that leave a gross aftertaste to an otherwise really fun game
The day Stephanie had a nervous breakdown with Dinosaurs was the most important day in ExoPrimals developers lives. For Stephanie, it was Tuesday (even though it was actually Monday).
I didn't really think too much of _Exoprimal_ until I saw a literal cascade of _velociraptors_ falling down a skycraper like a scaly, angry waterfall. Why Capcom hasn't been hyping this game to Hell and back with the ridiculous amounts of enemies to fight is beyond me.
Because it's not good, maybe? Most matches play out exactly the same. Run. Fight horde. Run. Fight bigger horde. Run. Fight even bigger horde that's so big you can't really tell what's going on, so then you just fire blindly until you stop getting hit markers. Oh, and die in any one of 100 inexplicable ways because you can't tell what's going on.
@@shreder75 sounds like bad positioning if you're getting overwhelmed like that, and/or bad teamwork. There's a surprising amount of nuance that comes through as the difficulty goes up.
@@brittondurbin6165 is there? I don't think nuance really plays into it. But that's just my opinion. We can agree to disagree. I'm about half through the "story' and am about ready to uninstall it.
I think the cursor thing is worse than a porting issue: its a way to fill the screen with ads for monetization without having to rewrite controls for each ad.
Yes, that is also my impression. It's an element of a more general challenge of UI for a live service: how to have a usable interface for ever-changing and cluttered menus whose goal is not to reach gameplay as effortlessly as possible, but to shove in your face infinite ways for you to spend more money on the game.
It might seem promising that Exoprimal is microtransaction free at the moment, but the more cynical side of me can't help but worry that Capcom might be planning to add microtransactions post-release once people are already suckered in.
I'm really hoping that they're just going to go the Monster Hunter route of content updates with some cosmetic extras each time, they'd be absolute donkeys to suddenly gate any kind of actual progression stuff behind a paywall
Even after literal years, Evolve's monetization strategy still sticks with me. Solely because I remember needing a damn spreadshet to keep track of the preorder bonuses.
It's a shame too. Evolve was quite fun and the setting was phenomenal. But it was the pressure release valve for the general state of game monetisation at the time and being a particularly bad example for the time essentially killed it.
I really like the direction the show is going these days. Episodes like this and the SF6 one elevate the tone so that when you have to talk about something like Bethesda's transphobic bullshit it doesn't just feel like a continuous slog through the muck. Keep up the good work!
I think bethesda has actually been the most accepting of trans out of all the triple AAA's, you can see it in the design of Assaultrons. Most triple A's would rather die than even do that, j/s, never seen a frank open accepting depiction of trans til bethesda did it in fallout... is it weird that i think the complete opposite of you?
@@skycatlive1576Making a fictional robots design more Trans friendly doesn't excuse weaponizing a trans persons medical access to attempt to force them to be less of a percieved nuisance for requiring medical procedures.
I've always thought Steph was funny and smart, but I've not considered her adorable until I saw them sitting with all their toys filled with such childish joy, marveling at all her cool dinosaurs!
HAD to see what your thoughts were on Exoprimal, I've been playing it nonstop recently and wanted to see some YT coverage on this gem from my favorite creators. Everything in this video is on point! The game has been an absolute blast and even with a battle pass and dlc skins, I never felt the need to spend any more money because the game is rewarding me for playing almost every single match! If you guys are reading my comment tho please tell your friends about Exoprimal and go have fun together killing dinosaurs. A good 1/3 of why I play games is to hunt dinosaurs. The fact that dinosaurs are now less common enemies than zombies, demons, and humans is a crime against video games. I shouldn't be able to challenge people by asking "how many games can you name that have dinosaurs as a primary enemy?".
Comments like this kinda interests me- I knew it because I'm a massively online dude who actually follows stuff like Nintendo / Playstation / Microsoft directs and The Game Awards, and Capcom have been sending trailers for those shows for Exoprimal. If you don't follow them, where do you usually see and find out about games? Trailers aired in front of big youtube videos, or news articles in videogame sites? I feel like they have done the advertizing in every area of the internet I hang out in, but if I'm just very online, where would those who are less online usually discover game news?
@@goranisacson2502 I mostly just follow Nintendo stuff, and whatever indie games are shared around through the various Twitter (or X now I guess) accounts I follow. If Exoprimal trailers DID show ads in front of RU-vid videos I watch, I either don't pay attention to them, mute them, or skip them entirely, unless it immediately grabs my attention.
saw it on my steam curated queue twice. genuinely thought it would be a flop the first time i came across it, but when i came across the steam page days later i was surprised to find quite a few glowing reviews
I really appreciate you giving ExoPrimal a fair shake, regardless of the predatory appearance it may have. I hope this game sticks around. If not, it’ll be a case study for years to come. “The wildest game you’ve never played” and such.
The real shame is that, unlike in years past, today's underperformers are never going to get a second chance. If Exoprimal's sales shit the bed, that's it. Eventually the servers go offline and the game is gone. You won't see a situation like Vampire The Masquerade: Bloodlines where a game released to poor sales and harsh critical reception, but when given time to be patched and to find the proper audience became a beloved and critically respected classic.
@@kudosbudo VtM: Bloodlines launched as a buggy mess, but after official and community patches is generally considered to be a great game. VtM: Redemption was also a buggy mess, but never really had much going for it.
This video came just at the right time. I’m in the middle of downloading Exoprimal after an impulse purchase and I’m experiencing buyer’s remorse before even trying the damn thing. “You silly git! Why are you wasting your pennies on this shameless live service mess?” is what was swirling around in my noggin. After seeing Stephanie actually loving the game despite its problems and bizarre marketing decisions… well, now I’m really looking forward to some stupid dinosaur fun in about three weeks from now when my pigeon operated broadband delivers me the game. Thank you muchly! You’ve got me hyped, Steph!
Stephanie's endoresement of the game had me until they mentioned long, unskippable cutscenes at the end of matches. All my ADHD triggers at once during the 10 second cutscene at the end of any given Monster Hunter Rise quest. Anything longer would actually make me lose my mind lol.
@@christineherrmann205 One of my only gripes with Vermintide is every fucking mission starts with a slow zoom in to the back of your character's head before it starts. I just want to play the damn game, guys.
@@christineherrmann205 Especially credits. Absolutely everyone who worked on the game should be in the credits, even if they don't keep working at the company until the game is done. BUT at the same time - the credits exist for THEM to show to friends and family and prospective employers. They mean less than nothing to me, I don't know anyone who made the game and won't recognize any of the names scrolling by. So let me skip the credits, without the penalty of missing some secret cutscene if I do. And don't put some moronic "watch the entire credits" achievement in the game either.
This may be my most favorite Jimquisition yet. As a Jurassic Park fan, I love dinosaurs so seeing you decked out with all your dinos just made me so utterly happy. Dilophosaurus especially, you need to get the one that shoots water and start attacking people with it. That'd be my dream.
That whole "How about the decals" bit in the middle really spoke to me. One of the most off-putting things games can do for me personally is just flooding me with garbage. I'll gladly customize my character or banner or whatever at the start of a game, and maybe change it once or twice throughout the entire time I'm playing, but outside of that brief period where I'm kinda interested, you're just wasting my time throwing stuff I don't care about in front of me all the goddamn time. Whatever dopamine hit some people get from unlocking cosmetics, it has the complete opposite effect on me more often than not.
Frankly, you putting "Exoprimal" in the title of this video has done more to advertise the game than anything Capcom's marketing team has done, because that's the first time I ever heard of it...
The thing that frustrates me the most is this game looked rad to me and my husband because we love the sheer indulgent idiocy of Earth Defense Force. Then we saw this looked like yet another premium priced live service and immediately noped out before even trying the game. That is really disappointing.
"Mon/dad," I don't know what Stephanie's kids call them "can I play with the dinosaur toys?" "No they're mine!" I hope this game gets really big to show just how bad the toxic predatory "micro" transactions actually are. It is nice seeing Stephanie talking about things they like instead of the endless abject toxicity of the triple A game industry.
I mean if Stephanie likes this co-op horde shooter we really need to get her to play Deep Rock Galactic. I'm honestly surprised she hasn't come across this game yet!