Welcome back to a special LATE NIGHT SPECIAL edition of "Where Are We Now?" In this episode, we explore the dark and empty expanses of nighttime maps, and ruminate on the many things that we find. Featuring the song 'I A M' by Raven.
Of course, the first video I actually get my audio settings correct, it waited until when I was recording my narration to rain. I mitigated it the best I could in the editing process, but it still comes through at points. Bonus game: Can YOU guess at which point in the video it started raining outside?
I used to take walks almost every night. There's something just so peaceful about walking at night, alone with just your thoughts and the cool breeze. I understand it's dangerous in many places but I think everyone should try it once.
Thanks for playing on biglake! I like how you mentioned that there were explicitly no mysterious things to be found when you were so close to that mattress... anyway, I really enjoyed this! Your content is such a nice breath of fresh air compared to all the videos nowadays catering to low attention spans, and the little cinematic third-person shots you add are always nice. I can watch this stuff for days.
I appreciate you not showing the flashing room as I do watch these videos to fall asleep, but when I do I always come back in the morning and rewatch to get the full experience!
I’ve been struggling with how to put it into words but this is exactly the kind of content that I love and that I’ve really been wanting to make. As silly (and kind of stupid) as asking for work through youtube comments is, I still hold the quote “a shot not fired, is a shot missed” close to my heart. so fuck it, we ball. I consider myself a gmod vet, I’ve been playing it since 2012, maybe 2013 and have clocked over 10.000 hours in source engine stuff, 3,4k of them being in gmod. the rest being spread out over other things, from hammer and sfm to sourcemods like smod redux. I’ve a whole myriad of technical knowledge related to the engine but also making stuff in and around it, only thing i’ve been unable to do is write (lua) script mods since i’ve only been learning how to code for the last year. Might not be particularly impressive and in the eyes of some maybe even sad, but I’d love to help in any way if I can. This game has been a large chunk of my life so far and these videos just bring out a lot of emotion in me, memories and ideas (this is the part im struggling to put into words, can you tell?). Things I haven’t felt related to it in a long time, anyway. If you’re interested in at least hearing me out on this, I’d appreciate it. my discord name is “drunkchey” with the old tag being drunkchey#9085. And if you don’t, thats fine, I get it. Personally if I got a comment like this I’d probably just write it off as some enthusiastic kid who doesn’t really know much and go on with my day. But if there is one thing I can say, it’s to keep going with these, at least for a little while longer. I’d really appreciate it. Best of luck to you and a good day or night depending on when (and probably also if) you read this. (that is, if I don’t end up deleting this later out of embarrassment later. I don’t like seeing a past me getting emotional on the internet.)
dude??? what happened with the wet clicking sound in the woods. what did that mean, it was such a perfect description of something terrible i need to know more
It's always so exciting when one of these videos gets posted. These are a joy to watch, presenting Gmod maps as the art they are rather than just a playing space and with commentary that's very well-done, both engaging, insightful, and with good humor. Excellent as always!
kinda sucks that this didn’t get the same traction as the other two, it definitely deserves some. love your gmod stuff, man, brings me back. and the commentary’s good
I'm going to be talking about some stuff in response to a few select things in this video, because I felt like it, and because it feels appropriate. I remember for the short time I was in college that I walked around at night, alone, at 4AM specifically. I didn't really think much about danger, as that doesn't really cross my mind, but it was a surreal experience and I felt extremely free that night. Sometimes I wonder what the world would look like years after humans suddenly disappeared, hopefully someone makes something like that at some point as this ALMOST scratches that itch. On one map you said the map creator must have recompiled the map several times to get the atmosphere just right, well fortunately recompiling the map several times is pretty much a thing of the past for modern source maps, since there are tools like Hammer++ that allow for real-time particle and lighting previews, imagine if we didn't have that - then good-looking maps like these would take months to make. As a mapper myself, there's probably a few things I can answer about the map-making process. I like how you talk about maps as if they're completely isolated and you could never leave, judging survivability purely based on that. It would be an interesting scenario as a human being to walk up to the edge of the map and get clocked in the face by the invisible barrier surrounding it. I wonder if one day people will truly take advantage of infmap technology to create a custom map with details and all that stretches for dozens of kilometers. Exploring that would be a chore but be extremely good for roleplay. That y2k city map would absolutely perfect for roleplay, but unfortunately most roleplay servers are really inaccessible. I wish I didn't have to wait several hours to download all the addons to even play a little bit of the server. As a kid I'd inadvertently waste the entire day waiting for the addons to download and it'd be bedtime by the time I got it finished. If only there were vanilla DarkRP servers, that would be awesome. That cracked glass material is likely just a custom material, well obviously but you know it probably uses some kind of normal map to offset the reflection by a small amount to add that distortion, normal maps are pretty powerful. I can only assume the "flashing textures" you're talking about is the nodraw material, and the flashing is caused by the previous render not being overdrawn so the next frame's post-processing effects are being dumped on top of the last frame, up until it becomes unbearable, if I'm mistaken then that's just a fun fact I guess. You sleep 8 hours a day? I sleep 12, I don't think 8 hours is a very long time, but I guess for a fully grown adult 6 hours is like the minimum so you could save like 2 hours if you wanna deal with the slight mental side-effects. Lets hope that this video encourages some people to make a new server or populate an existing one containing this map, if you do that roleplay event that'd be fucking cool, I would totally participate, does this channel have a discord server? I enjoyed this video greatly, and I enjoyed leaving my own thoughts here as I watched, like a dump for random thoughts. We didn't get to see very many maps but that last one was certainly a monster to explore, I'm sure. I'm excited to see where the train takes us next.
Oh yeah! I forgot about Hammer++. It seems trivial now with game editors like Unity but seeing the real-time light changes in H++ for the first time after a decade and a half of having to recompile to see lighting changes was mind-blowing. The flashing textures in the easter egg room are custom textures made to look like a glitch, it wasn't straight up Z-fighting. There's also a floating guy in there. Needless to say it was an eyesore, regardless of the fact that it was purposefully done. No discord server, probably just going to keep things in the channel's community tab for the foreseeable future. Thanks for watching and commenting.
Love your gmod videos. I makes me feel like I’m in the maps, just having a conversation about life with someone in the middle of an empty place. Peaceful and a little sad, like it’s the last place we might ever be, and all that’s left to do is talk about memories of a life that’s gone forever. Like a limbo between the end of life and the beginning of something new…
I would love to see you do more nighttime cozy maps it’s so calming. I got recommended this and instantly got hooked on your calm voice, stories and cinematic story telling of the map. Look forward to have more of these to play in the background.
My first time taking a late night walk on my own happened at 4am. That was a defining moment for a younger me. Saw animals around, smelt the bread baking at a local bakery. Wonderful time, walked like 2 miles
pop dog is a reference to barking dog studios the creators of the first counter strike I think. Thank you for making these videos, finding your channel is one of the best things that happened to me this week.
Another great video! I really love your dedication to cozy vibes, a lot of the Gmod map videos I've seen have jumpscares or a creepy ambiance, so it's nice to have a channel I know I can relax with.
The amount of things people can still do in Source is insanity to me. I mean, there MUST have been some sort of sacrifice, right? Some sort of bargain with the devil?
small towns can sometimes have ever-present traffic noise even in the middle of the night, if they're next to a major road. Tons of passing cars, none local. The place where I lived as a kid was a tiny little neighborhood next to a two lane highway, the road everyone trying to avoid the main tolls crossing the state would take, and the sound of the traffic was just far enough away that it blurred into essentially white noise equivalent to ocean waves. It was genuinely a great sleep aid.
This was so interesting to watch. As a morning person who will always wake to the sunrise I never really have the energy or ability to exist in nightlife. I’ve been able to do it a few times because of friends or just circumstances, but it always recks me for a few days of feeling sluggish, tired, and mildly dissociative until I can get my rhythm back in order. That said I always enjoy my time doing it. Seeing these maps really just scratched an itch for me that I can’t normally do.
I know a lot of people view Nightlight as a spooky map, but it's strangely calming. I always liked walking around the house with the party inside and decorating the empty stores like an employee closing shop. Same with NYcity.
I really gotta put your channel on all notifications on since I LOVE these videos, genuinely such a chill experience with you talking and explaining things, and also get to see some cool maps I likely wouldn't have ever tried out myself.
I love your vids man, subscribed when I seen your first Gmod one and stayed for the rest. There's just something so calming about your commentary. Keep it up!
loved the themed episode, all of these are so damn great and its so cool to see you having some fun and spicing things up with it. and the music choice for the credits was fantastic btw
huge fan of your cozy "Where are we now?" videos, theyre excellently edited ad very interesting, and your soft soothing voice is really calming and charming. keep it up!
This series is really great, and adding special episodes is a real treat. You've been doing really good with this series and I hope to see more. You wanted some special episode suggestions, so here's mine. Do you think you could do one on woodsy type maps? Maybe some abandoned places and whatnot? I always love those environments.
Knowing it’s a late comment but I can’t show enough appreciation for your videos, and I’m especially happy I got to be a subscriber before 1K. I watch the videos everytime they come out and they are just so relatable and relaxing to watch. Love the videos and keep up the great work. (P.S. that Gmod server would be an amazing idea, and maybe you could start a discord to see who’s interested). Edit: Didn’t even realize i’m pretty sure i’ve been subscribed since before 100! THATS SO CRAZY TO ME
Fake and fantasy brands are one of my favorite aspects in any game. It’s just so fun to observe and probably to create too! I wish there’s like a tutorial on how to do it. I even have a plan on making Unreal Engine game solely to create fake brands and apply them in the game.
Man i love this videos and the way you comment things, real shame they dont get more views and likes. Pls if you are able, keep up this series going i will be waiting for a new video everytime.
I think the gmod server of RP_nycity would be a great idea, getting 50-100 people on that map would be amazing to experience. It would be a unforgettable experience!
i came in here expecting a Librarian copycat and left pleasantly surprised about the topics you talk about. about the DayZ thing, I still play it regularly and it i feel as if the game has gained something from it's nigh 'ancestral' reputation. walking around, the game has such an oppressive emptiness and most players left are either die-hard bandits or some of the calmest, kindest individuals you'll ever meet. pair that with the long bouts of silence walking or driving, i don't think any game will fill the shoes of DayZ. to quote my friend: "this is the most thankful i've ever been to be bored for multiple hours'
Tbh I didn't even know who the librarian was until I posted my first gmod vid and people started comparing me to them. Also, yeah, modern DayZ is very much an 'acquired taste' game, for lack of a better term.
Hey logan, I absolutely love these videos that you are making. Every time I see a new one it is an instant click. I think an interesting idea that I had was maybe you could branch out of g-mod and potentially look at some VR-Chat or other games that have a similar community that have interesting map ideas! i know you said that VR is out of scope for you right now, but there is a desktop version of it where you have most of the functionalites you get out of VR as well!
I'm definitely not limited to just gmod for this series. Later on down the line, there could be episodes featuring other games with a healthy community of talented creators, like Roblox, VR Chat, Arma 3, Skyrim, Project Zomboid, etc.
It's crazy to think about how old DayZ is (if you count the mod as the "start") and still managed to beat it's concurrent player count as-of recent, despite it's age and jank
30:40 I think the most detailed urban map I've ever seen in GMod was RP_UnionCity, which has both day and night versions, followed by RP_Southside by the same creator. You could check them out in a future video. The texture work on those maps was insanely good, at some points it felt like I was playing GTA IV in first person instead of GMod.
Yeah, those are good maps. Interestingly enough, rp_nycity is pretty much the two of them combined into one map with a few changes, iirc. I'm convinced that Fishke performed some sort of blood ritual to gain the literal magic required to make stuff like this in Source.
the textures they used for the store in the first map Nightlight is from a swedish grocery store actually! pretty sure the ”Coop” chain specifically. so the prices are in SEK not USD and the products are mostly brand names with some store brand generics thrown in, I do wonder if the creator is swedish or if someone has just made a really detailed scan of some shelves they bought because it is a very odd place to use otherwise.
Perosanlly i am very happy when you allude pr mention spooky or otherwise 9nteresting secrets or easter eggs in a map but dont show them, it leaves me woth that massive desire to go to the map by myself and look arpund for it and find it you know?