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Export High Poly Zbrush Model to Low Poly Blender Model (EASY!) 

Ben Shukrallah
Подписаться 4,1 тыс.
Просмотров 31 тыс.
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2 окт 2024

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Комментарии : 69   
@maximilianomoretto258
@maximilianomoretto258 Год назад
This is the simplest tutorial I've ever seen. I wish I saw it a month ago, I was struggling to bring my sculpture from Zbrush to blender. I had to look for so many different tutorials to get it right
@bshukrallah
@bshukrallah Год назад
Glad it worked for you! I've done this process so many times...
@xanksauri89
@xanksauri89 2 года назад
Just checked the whole process by myself. See that "easy" word, right there in the title? Wonder why it's in all caps? That's because it is easy, trust me, I just lost my mind trying to find a quick tutorial on how to do it, and I'm so thankful I found this video. Thanks Ben.
@bshukrallah
@bshukrallah 2 года назад
No problem! Glad it worked!
@WolfofBelgium
@WolfofBelgium Год назад
I keep coming back to this when I do stuff in Zbrush 🙃
@Siddharthchoudhary-
@Siddharthchoudhary- 3 года назад
Thank you very much...this was very helpful. I was able to find specific information I had been looking for that I couldn’t find in other tutorials..
@bshukrallah
@bshukrallah 3 года назад
No problem! Glad it helped. It's easier than ever since FBX will import the maps you generate in Zbrush automatically.
@ericholliday7071
@ericholliday7071 3 года назад
39 likes for this level of detail? dang -_-
@bshukrallah
@bshukrallah 3 года назад
Thanks for checking it out -- Hope it helped!!
@ericholliday7071
@ericholliday7071 3 года назад
@@bshukrallah I did thank you 😊
@lavatr8322
@lavatr8322 Год назад
Thanks, that was very helpful!!!
@nickybonestein6912
@nickybonestein6912 Год назад
Legendary tutorial, thank you!
@bshukrallah
@bshukrallah Год назад
Glad it helped!!
@Bikkufootballtalks
@Bikkufootballtalks Год назад
​​@@bshukrallaho we don't have to take the model to 3ds max for low ploy? And what about texturing in substance we have to bake it with low poly
@tengentopka727
@tengentopka727 Год назад
Isnt it best to manually retopology the face.
@bshukrallah
@bshukrallah Год назад
Yes, I agree it is
@ВикторУсков-й5у
THX MAN
@girooza-
@girooza- Месяц назад
Hello. Your video helped me a lot, but how many polygons for animation from Zbrush to Blender? They talk differently everywhere. What is the correct polygon figure best for animation in blender? (can someone explain it to me, that's the only thing that confuses me) To wrap up the matter forever.
@FurlowT
@FurlowT Год назад
I've been trying to go back and forth between Z-brush and Blender using the GoZ/GoB plugins for while here. Is it a known problem where the model looses all it's sculpted details every so often when going from blender too Z-Brush? I swap back forth trying fix things like proportions in Blender, then do sculpt work over in Z-brush. Also, I've noticed that if I project on things like claws, sometimes the high level sculpt data explodes like a bomb, is there way to stop that?
@Roro-gu2il
@Roro-gu2il 2 года назад
Awesome video dude, thanks a lots man, you're incredible, I was search for that for a looooong time ago, you will change my life of a designer a lot, thanks man your deserve the world
@bshukrallah
@bshukrallah 2 года назад
No problem! Glad it helped!
@juanito_design
@juanito_design Год назад
this is such a good tutorial, I resort to this one all the time and use it in basically all my workflows.
@Yamucha-e4s
@Yamucha-e4s 10 месяцев назад
If i have a normal map in my Uv on blender. How can i paintcolor while still having a normal map.
@hotbergina
@hotbergina 10 месяцев назад
can you make a tutorial on how to make textures in substance painter after we imported this in blender please?
@bshukrallah
@bshukrallah 10 месяцев назад
I would probably go from Zbrush to substance painter then to blender last, if that makes sense? If you already have a model in blender you would export it to an fbx and load it in substance painter, then make textures.
@Tinfoil.Hatter
@Tinfoil.Hatter 3 месяца назад
thanks Ben
@milkbread5036
@milkbread5036 Год назад
thank you so much!
@einharjar
@einharjar Год назад
does this method work with the GOB/ GOz ?
@jiexu2690
@jiexu2690 3 года назад
Thanks a lot for this tutorial! This is exactly what I'm looking for and didn't find before. I love the way you make clear the logic of the buttons. So helpful!
@bshukrallah
@bshukrallah 3 года назад
Awesome! Glad it helped and thanks for checking out the video!
@kelvinartstudio
@kelvinartstudio Год назад
Ben, can you answer a beginner question? I'm sculpting a dinosaur and I've reached the end of the volume modeling stage. The next step is to model the scales, but at this point the polygon count will get very high. Should I retopology in Blender first and go back to detailing in Zbrush?
@bshukrallah
@bshukrallah Год назад
Sculpting for volume can be done with lower subdivisions, typically. Higher subdivisions should be for details. If you find that your model has too many polys already, you could try to split it up into different subtools. This may be trickier seeing as you are working on a dinosaur, but you could try to separate the head/legs/tail, etc and hide the seams with scales or other cleverly placed details.
@kelvinartstudio
@kelvinartstudio Год назад
@@bshukrallah Thank you for the tips!
@3dalexx
@3dalexx 2 года назад
Thanks. super.
@Tropicaya
@Tropicaya 2 года назад
I thought you would import the high poly model into blender then work from there.
@bshukrallah
@bshukrallah 2 года назад
You would import the high poly model into blender if you want to retopo and maybe bake maps there. Blender runs really slow with meshes that have millions of polys, which is why I prefer to make it low poly and bake maps before.
@hotbergina
@hotbergina Год назад
there is a million ways to expot i dont understand. Do i need to transfer details method ? do i need decimate master ? do i need anything else ? i am lost z brush is so hard
@milicakekic5438
@milicakekic5438 3 месяца назад
Ty 🫠❤
@thewolfofbelgium
@thewolfofbelgium 2 года назад
Thanks, exactly what I was looking for !!!
@bshukrallah
@bshukrallah 2 года назад
Awesome! Thanks for checking it out!
@계정-r9b
@계정-r9b 2 года назад
you saved me
@Vegan_Kebab_In_My_Hand
@Vegan_Kebab_In_My_Hand 8 месяцев назад
ZBrush should get an award for the worst UI
@bshukrallah
@bshukrallah 7 месяцев назад
Haha agreed! How do you think it could be improved?
@roydondecastro
@roydondecastro 2 года назад
very good content. really helped a lot. one question, does this mean, that if I don't have polypaint on my mesh, i don't need to do the texture map step? Thanks man!
@bshukrallah
@bshukrallah 2 года назад
Yes, that is correct! Thanks for watching!
@Noils
@Noils 2 года назад
Fwiw, when I start to lose my patience with most tutorials, I become (admittedly unjustly) frustrated with most instructors... but not with you. Your tone is very level, focused yet not devoid of personality... doin a great job dude!
@melodypersian5393
@melodypersian5393 2 года назад
could you please tell me how can i bake high poly on low poly ? i used this tutarial but i have my high poly detail just in render mode , how can i bake them ?
@VeryFunStudio
@VeryFunStudio 3 года назад
Thanks for sharing this workflow knowledge. Are there ways to export both low poly (SDiv 1) and high poly (SDiv 4) into Blender together? Reason is that, if I later on want to add more detail to the muscles, and this must be working on the high poly. Or, should I go back to ZBrush to work on the high poly again, and once done, repeat the workflow again? Thanks. :)
@bshukrallah
@bshukrallah 3 года назад
You can possibly import them both to blender, however the high poly will most likely be really slow. It would be best to edit again in Zbrush then remake/export over again.
@VeryFunStudio
@VeryFunStudio 3 года назад
@@bshukrallah Thanks for guidance. Someone mentioning Blender's Multiresolution modifier might do the trick too. I'll explore that too. Thanks again. :)
@bshukrallah
@bshukrallah 3 года назад
@@VeryFunStudio Happy to help! I have yet to try the multiresolution modifier in any real form of tests, so I cannot comment on that. Good luck & thanks for watching the video!
@VeryFunStudio
@VeryFunStudio 3 года назад
@@bshukrallah Anytime, Ben. :)
@Ughwhatevs
@Ughwhatevs 2 года назад
Instead of using Zremesher, can you just export a lower subdivision level of your model and use displacement maps for the details onto the lower subdivision model?
@bshukrallah
@bshukrallah 2 года назад
Yeah it should work if the polycount is reasonable.
@nojavi8821
@nojavi8821 2 года назад
Thank you very much for the lesson! What I was looking for!
@A_Debater
@A_Debater 2 года назад
Awesome... Thanks a lot!
@bshukrallah
@bshukrallah 2 года назад
Absolutely! Glad it helped!
@Impukes
@Impukes 3 года назад
You're amazing, thank you so much.
@melodypersian5393
@melodypersian5393 2 года назад
thank you it was very useful for me
@jedmicrowave3985
@jedmicrowave3985 2 года назад
Thank you, your a life saver
@bshukrallah
@bshukrallah 2 года назад
Happy to help
@techboy2863
@techboy2863 2 года назад
helo sir. sory for my stupid question, im just a newbie. " do i have to keep the high poly after bake into low poly? or deleting the highpoly after baking? before start riging? hehehe. coz my sculp has a thousands of mesh and im always getting lag.. .. sory for my supid question sir. just only curiosity.... thank u
@bshukrallah
@bshukrallah 2 года назад
It's up to you. I always keep it saved as a backup just in case I need to bake it again, or fix some issues. I only use the low poly in blender.
@techboy2863
@techboy2863 2 года назад
@@bshukrallah thank you so much sir. keep it up😉
@sojeuuu
@sojeuuu 2 года назад
YOU’RE THE CHAMP! THANKYOU!
@basiccomponents
@basiccomponents Год назад
Thank you so much, this is everything I was looking for, amazing tutorial!
@bshukrallah
@bshukrallah Год назад
Glad it was helpful!
@Tinfoil.Hatter
@Tinfoil.Hatter 3 месяца назад
whats up with the hat? is your heater broke
@bshukrallah
@bshukrallah 3 месяца назад
Haha I don't know man, this was like 3 years ago!
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