Funny that's the first thing I thought after watching the video and the first comment I saw, couldn't agree more! Eager to see a night scene made like this!
how do you do an open world VR game with a day night cycle, where you can have rolling blackouts in a city? I'd like to see a performant open world day night system. even just blending and switching lightmap sets, would solve my issues.
I would love a video on how to setup good looking lights with any Synthy asset pack. In all their example scenes they use realtime lights. But I think baking them could make the scenes look so much better. Sadly it takes too long on my PC and after 2 hours of playing around with all the settings I gave up.
Thanks for this amazing tutorial , sir mujhe eek question hai ki agar ham kisi ka asset use karthe hai and then our game becomes popular then we have to pay to asset maker ?
regarding the shadow midtone highlights section, changing the colors changes the scene but when i click play it reverts back to the original color scheme? even moving the wheels in play mode changes nothing.
is there a performant way to have a VR game with a day night cycle, where you can turn on and off the street lights (maybe not baked)? I hope Deferred rendering with URP will work, but I'm not sure if it will be performant on VR (like the Quest 2). I'd like to see a performant open world day night system. even just blending and switching lightmap sets (should be a basic unity feature I think), would do what I need.
Hi, thank's for all these great videos. It really helps to harness URP! I was wondering, is there a particular reason why you always start with a Built-In project rather than the URP template?
i have an issue, at 3:01, i don't have all that in the environement. i have only profile and static lignthing sky. how do i have the same as you? i had it but i must have done somthi,g to change it and i can't go back