Factorio 10 tips to help you get started! Looking for more info? Our community discord link: / discord Feel free to follow on twitch as well www.twitch.tv/yamakara You can also support the channel at / yamakara
@@DaltonJ995 thanks, glad it could help. I think I shall make more in the near future. Currently out of town, but when I get back I think I shall do that.
Something is wrong with my pc after I got Factorio. I bought the game and just tried it out for a few minutes and suddenly it was 2 days later, at least that´s what my pc is telling me. I am very confused.
Lol when I first saw this game i thought it looked neat, but didn't think I would enjoy playing that much. I decided to try it out and played it 5 hours straight lol.
@@duckh0le859 I actually didnt think I would like the game either. I started I think back in .14 and played for 20 minutes and thought the game was sort of boring? Than I tried it again in .15 or .16 and..... 4,500hrs later here I am... making videos on RU-vid for this game, streaming it, etc. -_- Welcome to Cracktorio.
One thing you missed. If you shift right click an assembler, then shift left click on a requester chest, it will request the components needed for whatever the assembler is making.
About tip #10. When people handle save games to us for different kind of reasons (bug reports mostly), they more often then not can't help and put commends like: "Sorry for my factory being so messy and not perfect". This says a lot about the attitude of ppl generally being afraid to not min-max from the beginning or to make mistakes. I can't stress enough how important it is to understand that the real fun (In games and life generally) is actually making mistakes and learning from them over and over iterativelly. The progression is the fun, the experimantation is the fun, and it actually is the way to improve and invent new things. The more shit the factory is, the more space for progression you have, therefore, the more potential fun you can get from learning in the future. Apart the "getting better theme", it is often more important to have my imperfect weird creation in the game, than to try to acheive the perfect setup. The factory might be shit, but it is "your factory".
I couldn't agree more!!! The amount of people that look at my spaghetti and gawk! But you need to have fun! 3,500 hrs of factorio and .. still making a mess! Such fun!
It’s why I’m very selective about the tips I seek out. I want to discover core principles on my own. The fun is in _learning the game_ not beating it. Also just launched my first rocket today and learned _tons_ on this play-through and can’t wait to learn more on the next one.
Just started and it's petty overwhelming. Believe it or not tip 10 was the most helpful for me. My mind deals best on the abstract and I really struggle with concepts in this game.
Also my tips are: 1. Use both electric inserter and burner inserter for your boilers so the priority to transfer the fuel is to use electric one but if sometimes you run out of coal and your boilers stop working and produce electricity you don't have to manually feed to start again working, instead the burner inserter does this job for you. 2. Solid Fuel are more efficient than rocket fuel for your boilers if you don't want to use coal. Using rocket fuel for boilers you just waste 32MJ/rocket fuel 3. Always prioritize research speed and production bonus first. 4. If you have T junction intersection for trains, use circuits to always prioritize trains that do not turn left in the intersection this way it reduces a lot the congestion. 5. Also, if you need to walk a lot on train tracks or even drive it, place some gates and a wall, connect to a train signal and force the signal to be red when the player is walking over the train track (signal received when the gate is open) This way you minimize the risk to get killed by a train. 6. 5:6:5:12:7:7 is the ratio for science pack (automation/logistic/military/chemical/production/utility). 7. put as many beacons as you can on a single pumpjack filled with speed modules once the yield drop at minimum so you keep pumping at higher speed infinitely. 8. The battery/solar pannel ratio is 21:25 or better, 1 solar pannel = 0.84 batteries. So if you have 50 solar pannels you need 42 batteries. (nr. of solars x 0.84). 9. Use circuit for your nuclear power setup to place 1 uranium fuel cell when the level of steam reservoir drop at minimum to minimize the waste of the fuel.
A small extra tip on Tip #8 - Shift Right click + Shift Left Click . You can drag over assemblers when you hold Shift Left click, including the selected building. It is perfect for quickly populating recipes to multiple adjacent buildings. I usually just fill up one assembler manually to setup a recipe, and then while holding Shift, I just press quickly Right and then immidiately after that quickly click and hold left mouse button and start dragging to clone the recipe. Saves a ton of time. Most of people know about it, but not everyone.
Yes as a fairly seasoned player, that last tip made the whole vid worth the watch and then some. And has inspired me to get away from trying to "build the perfect base", which apparently is impossible for me anyways, lol
And here I am using 4 pumps for 8 boilers... Thanks for the tips! It was an eye-opener. Learned new things (especially with the poles) and was able to enjoy the game more.
Tip 8.1: The copy-paste setting ability works between anything that can contain a setting and anything that could logically use that setting. Inserter stack settings, Circuit conditions, even power pole wire configurations, and requesting crafting regents from the logistics network using requester chests. It's even largely compatible with mods (Bob's adjustable inserters being a big one.)
Last tip is really nice tho, when I started factorio, was too focused on getting perfect ratio, but after I realized that I was able to do anything that I want ,and I got way more fun that copying other peoples factories
I do agree. Its impossible to plan perfection unless you understand EVERYTHING about the game, and you should expect a few 100 hrs of gameplay before you can get even close. So the key is to just enjoy it! It's a game after all, have fun!
Fun is important yes, but the ratio question isn’t about having perfect ratios or ignoring ratios completely. Rather, you have a degree of ratio compliance, from very low to almost-perfect. And you start at the bottom: Steam Power production, Ore smelting, green circuits. Getting the basic ratios right helps counter-act frustration, and frustration is one of the things that impedes fun. I like having 1 or 2 Science per nominal second too, just as a personal goal or guideline, to “even out” Science production. How much further to take it? I can’t be arsed to do ratio oil; I just buffer in Tanks and use Combinators to calculate buffer percentages, and if a buffer becomes too high then I start cracking more and/or producing suboptimal Solid Fuel. Red circuit ratios are fairly obvious... beyond that? I usually just play, often over-producing, since Belts have very low buffer capacity (unlike e.g. Furnaces or Chests).
Another thing with click and holding for power lines: if you're say, placing poles to power inserters for your smelting line, the optimal spacing may not be max distance, but you can still click and hold and the game will place them such that all the inserters will have power.
Thanks! There is also a "Lets play" tutorial guide series that could probably help you if your looking for a beginner walkthrough - ish - guide - ish thing. I try to not give "Meta" builds or best builds, let you discover that yourself!
Tip #6 it also makes sure that all things that needed to be powered are in the power zone. So say you have a line of inserters if you click and hold it will place power poles in a place where all inserters are powered. Also it works with blue prints. So you can click and hold over the first blue print power pole and hold and drag the mouse over the blue print and it will place the power poles down where the blue print says. Some times it will mess up and you have to unconstruct one but it works pretty well.
I always make a double strip of labs, 2 belts in the center, 2 belts on each side, so a total of 6 belts. Each belt lane carries one type of science pack so that I can have a full belt lane of science throughput, allowing me to make an even longer science snake.
I like your tips :) I just started Factorio and really enjoy it but want some tips.... I'm to stupid to realize that I can do some things in a different way sometimes...xD you helped me a lot :3 The last one was my favorite
Ahh glad to hear it! I will hopefully get some more videos out soon, just hard being a student and streaming mostly full time! Thanks so much for the comment! Means alot!
i subbed for tip number 10 ! you totalt right, thats why i never try to use bleuprints , then you let the game be played by som1 els instead of playing yourself
That's right! Only blueprints I use are the ones I've made myself, and usually use them with bots. Only blueprints I've downloaded is a book of balancers. I do not have the brain capacity to build those myself but I absolutely need them lol
How can you scroll across the whole map and then go into the detailed view again? For me the detailed view is restricted to a rectangle centered on the current position of my engineer. Outside of this rectangle, I jsut can see the symbolic map view, regardless of how much I zoom in.
your dog is adorable i sincerely hope you've improved the bitrate on your uploads since this was posted though, it's hard to see anything that's moving
Ya.... This video was mostly meant to help a few friends of mine who kept asking for help... Than... 1000s of views later it turns out lots of people wanted this....🤷
Good tips bro. #10 is def the best tip of all, well maybe a tie with prod mods, get your free stuff... lol BTW, your fisherman solar setup, F'n Sweet bro! Now i gotta think of something cool to top that one... challenge accepted!
Glad I could help. Not sure the dislikes either, but... Can't keep everyone happy. Goal here was just to help a little bit, and of even one person was helped, mission success!
5:20 the best thing I learned this episode wasn't even a part of the tips, it was that you can put pipes underground. I have 53 hours in the game and I've been dealing with pipes everywhere. How did I miss this? I have no clue but it's been hell.
@@YamaKara First of all, I am terrible at this game but I love it. My base is pure and utter chaos. I am just now starting to watch videos on how others play this game. I have restarted a couple of times before, so I haven't even gotten to understand robots yet.. and 5 minutes ago I found out what a main bus is. Yet to figure out what a spaghetti base is.
@@getawayalex1022 spaghetti is just building everywhere. Like pasta would be , just mash of lines everywhere! There is no such thing as terrible at the game as long as you are teching on the tree your doing fine! Optimization and the such will happen down the road. Keep at it!
make some crazy solar panel fishing dude hahaha I died. good shit. Haven't launched a rocket yetbut my friend told me about Fac at the start of 2019. Has helped a lot for overnight shifts, which I am currently at now xD
For your steam engine one, the max you can put 40, but the best efficiency to get the most out of it is only 10 Boilers, 20 Steam engines per pump. I think it's like 50-ish% better if you were to just have 2 sets of 10/20/1 rather than just one 20/40/1
(for factorio endless developing paradigm) Tip 2 is a big no no - you are making your production dependent on old tech and you are closing production for developing, also you are wasting a materials, becouse a blue tech undergound belts have got much more possible distance between themselves than yellow tech.
It's really useful for compact plastic generation. Have a blue for output and a red for coal input with the entrances/exits alternating on the corners of the chemical plants (so that every plant can give and take from each belt and put all your extra small power poles (once you've upgraded to medium everywhere else) centered on the belt line in that one remaining spot. It works in a perfect ratio for red out and yellow in, and you can have these lines share a row of pipes down the outside with its neighboring lines for the petroleum gas. I've seen the YRB weave used usefully once, but it was R&B as ore input to centrifuges and Y as mixed output out in the middle of a lake where space was at a premium and the reactor system was hydrated by wells directly connected to boilers. Everything's got a use, sometimes it's use is just so niche' that most players might never see it.
@@johnturner7790 yup, was just pointing out it is possible as some players don't know you can weave different color belts. Just trying to open possibilities for players
how to have the mixed science color chemicals for research without back logging the the conveyer lines. i want to know how you keep moving the center isle of mixed colored science packs in the coveyer belt and not making it stuck cause the conveyer is full
Do productivity modules cost electricity? Because if they do, they aren't really free since you have to input extra resources (electricity) in order to get 'free' stuff.
Tip 6: My life is better now. How nice, uuuhhh, I am not that actively playing Factorio & they change the recipe for blue science shit again. damn sulfur
17 hours in and already know a few of these things and I discovered Q by accident. I do think that the game tutorial is lacking though or at least they should have better tips and tricks systems in the game instead of the one after loading a game.
Hello. Yesterday we released a cool game Final upgrade on Steam. Indirect have a suggestion for the youtubers. The game is indie, similar to factorio. The key to the game can be obtained there.
@@YamaKara your "badger dog" looks loveable ... here is some info on its name: the Dachshund (usually called "Dackel" in Germany) were bred with short legs and so that their shape is perfect to enter small tunnels which was needed to go hunting badgers with them, and that is what the name translates to (Dachs=Badger, Hund=Dog), whereas Schund translates to trash or rubbish :-)