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Fake Liquid - Simulation Nodes in Blender 3.6 

Erindale
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28 авг 2024

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Комментарии : 194   
@Erindale
@Erindale Год назад
This is a neat effect but what other workflows can we use simulation nodes for?
@drumboarder1
@drumboarder1 Год назад
If I know the internet, porn somehow
@Erindale
@Erindale Год назад
Oh lord did someone say jiggle physics?!
@drumboarder1
@drumboarder1 Год назад
@@Erindale :(
@1zymn1
@1zymn1 Год назад
I'd like to see a more efficient and less blocky fire simulation. Like for a torch.
@EmilySmirleGURPS
@EmilySmirleGURPS Год назад
I used it to extrude a shape following a curve with a fixed length between each extrusion. I just can't think how to do it without a loop.
@JohnWesleyDavison
@JohnWesleyDavison Год назад
No matter how many Erindale videos I watch, I always love the big cursor. It's funny and helpful.
@MeshalDagriri
@MeshalDagriri Год назад
No matter how many vids of Erindale i watch... i am always afraid of geometry nodes
@Erindale
@Erindale Год назад
It feels like wearing clown shoes 🥲
@HeiniGurke
@HeiniGurke Год назад
On my old laptop the cursor would sometimes change to this size at random due to crappy gfx drivers. I hated it so much. If these tutorials weren't so damn good, I'd never be able to watch an hour of this :D
@toppy506
@toppy506 Год назад
Do you use the large cursor as you are working? Or is it added in post?
@abhiraaid
@abhiraaid Год назад
I tried working with a big cursor, but immediately started facing issues, like not being able to drag down for multiple inputs
@niutakk8177
@niutakk8177 Год назад
Someone was working on cs2 molotov :) This concept in shading and geo noding is so smart. Amazing tutorial !
@Erindale
@Erindale Год назад
Thanks so much! They're great tools to use together
@SimonTelezhkin
@SimonTelezhkin Год назад
This tutorial is amazing. So many useful tricks are here even for somebody who don't need anything close to liquids animations
@Erindale
@Erindale Год назад
Thanks! I like to pack these in 😁
@SouthernShotty
@SouthernShotty Год назад
Wow. This is incredible. Thanks for sharing all this knowledge.
@Erindale
@Erindale Год назад
Right back at ya 🍻
@lev2328
@lev2328 Год назад
This is my first time seeing one of your videos and aside from the outstanding tutorial with tons of great info, I've got to say that your voice is amazing! It's so calm and soothing, it's really relaxing. I could probably listen to one of your videos to fall asleep and absorb some blender knowledge while I'm at it! I also wanted to say that you're able to explain things in a way that's fairly easy to understand, even for somebody who's very new to this sort of thing. You're a great teacher. Amazing video! Thanks so much.
@Erindale
@Erindale Год назад
Thank you so much for saying! I really appreciate it
@1star_god
@1star_god 6 месяцев назад
this man such a good teacher he got me responding to his questions on impulse, like dora the explorer TT0TT
@juutube123
@juutube123 11 месяцев назад
It would be helpful if you explained the grand idea behind what you are doing before you implement them, it's very hard to keep up with the "why" of it all.
@echo5156
@echo5156 Год назад
you just know its a good blender tutorial when the presenter starts speaking in tounges half way through, I thought i was good at shader nodes but this shit is on another level.
@Erindale
@Erindale Год назад
It wouldn't be blender if it was easy to understand 😁
@ebixxdracion
@ebixxdracion Год назад
I have a custom stylized glass shader I made a while back, with fully changeable settings. It's even on my gumroad... Guess I should go optimize it for blender 4.0
@Danielupri
@Danielupri Год назад
As always, a wonderful video. Very useful information, a lot learnings and perfectly explained. Also, it is me, or your voice is very relaxing and calm. Can not wait for the next!
@yaooooooooooooooooooo_oo
@yaooooooooooooooooooo_oo Год назад
This was really great and i hope more simulation nodes tutorial will come, but i would appreciate a little of explanation about more specific nodes, like the sample index... i saw other tutorials of yours and my critique is the same. btw thank you for this amazing vids
@Erindale
@Erindale Год назад
I'll try and do some more documentation-style vids
@rodrigovizcainogarcia2265
@rodrigovizcainogarcia2265 5 месяцев назад
Thanks for this, absolutely amazing!
@yonlaycabrera4431
@yonlaycabrera4431 Год назад
When I am about quitting Blender, something awesome like this happens. It is nearly impossible to find such a high level content in any other software-based community. Thanks a lot for sharing.
@Erindale
@Erindale Год назад
Thanks! Best thing is to never quit Blender!
@lerikhkl
@lerikhkl Год назад
Just when I thought I was out, they pulled me back in smh. This is one of the most impressive things I've seen in Blender honestly!
@dmnkb
@dmnkb Год назад
I first noticed this kind of effect many years ago in Team Fortress 2, where I think this Irish guy had this bottle he was fighting with. I remember being very intrigued at the time!
@briansnider7391
@briansnider7391 Год назад
Thank you so much! This effect will get heavily used in my upcoming project!
@arn9570
@arn9570 Год назад
Finally, the nodes that what i looking for 🔥🔥🔥
@joshuacadogan5174
@joshuacadogan5174 6 месяцев назад
Incredible!
@alexandermoyle9034
@alexandermoyle9034 9 месяцев назад
coool! clever stuff and a fun thing for use in projects
@virgilhawkins3390
@virgilhawkins3390 Год назад
This is wild as hell. I came here looking for a nice NPR liquid tutorial and got a crash course in how shaders are constructed. Instant subscribe.
@Erindale
@Erindale Год назад
Yo thank you! If you want to get your liquid more like the thumbnail then you can use a refraction node taking that red colour we made into the mix. That'll let you bend things behind. You can't do 2 refraction with Eevee though so keep the glass bottle how I did it already.
@theNickn
@theNickn Год назад
What a nice surprise! Just earlier today I was thinking about trying something like this myself. I'll definitely be watching this tomorrow morning.
@Erindale
@Erindale Год назад
Thanks, enjoy!
@user-oh4it6vn6n
@user-oh4it6vn6n Год назад
A really great tutorial on simulation nodes and shader nodes and a good use case. Would you ever consider complementing these videos with written content? To help with following the procedure and thinking in a logical manner.
@Erindale
@Erindale Год назад
That's a great suggestion but it is super time consuming. If I could load the transcripts onto something like chatgpt and have it produce most of it and then I can just add the extra polish and pertinent information then that sounds more doable. I'll have a look into that
@user-oh4it6vn6n
@user-oh4it6vn6n Год назад
@@Erindale Thanks. I know sometimes even with the most diligent labelling/framing etc, I can look back at even my own more modest node trees and my eyes glaze over 😅
@user-be2md6kr1h
@user-be2md6kr1h Год назад
I know it is not your thing, but I would absolutely buy a class that you did on programming in Unreal Engine blueprints and shaders. The stuff I am finding is so basic and even juvenile...
@Erindale
@Erindale Год назад
I really want to have a try with that! I'll try and get some time this year to try them out
@TanukiYT
@TanukiYT Год назад
This is awesome! Thank you for sharing
@Erindale
@Erindale Год назад
Thanks for watching!
@sudiptaroyarts3861
@sudiptaroyarts3861 Год назад
As always, You're the Only one Ultimate Boss of Geometry nodes ❤️❤️
@Erindale
@Erindale Год назад
Thank you
@WwAiRtRhIiOnR
@WwAiRtRhIiOnR Год назад
My brain always hurts after watching one of your tutorials, but in a good way. Crazy idea: maybe we can put the material part into the geo nodes and instead of switching shades setting the density of a volume (not sure if that or converting it to a mesh kills the performance)
@__Rizzler__
@__Rizzler__ Год назад
aint no wayyyy. aint no way brooo. i didnt knew this existed
@1zymn1
@1zymn1 Год назад
Whoever creates these nodes are geniuses, and you're a genius for figuring this out.
@Erindale
@Erindale Год назад
Thanks, glad it's helpful
@tenhope3206
@tenhope3206 Год назад
i find it funny on how much mix shaders were there
@LizardMods
@LizardMods Год назад
very cool stuff.
@nicolanarracci
@nicolanarracci Год назад
Beautifull, thank you.
@bUildYT
@bUildYT Месяц назад
thats wizardry, just not sure yet if good magic or evil witchcraft...
@jojogape
@jojogape Год назад
Great now I can make a ⚠️💥LIQUID SHΔDER💥⚠️ too
@chintangupta
@chintangupta Год назад
That is the best thumbnail I have seen in quite a while. Huge W
@Erindale
@Erindale Год назад
Thank you 🙌
@sdados3725
@sdados3725 Год назад
math magic. Beautiful. Thank you for sharing this!
@Erindale
@Erindale Год назад
Thank you! Glad it's useful
@johnsmith56920
@johnsmith56920 Год назад
Help help!!! Is there a way in Blender geometry nodes to find the matrix for going from a coordinate system into another? I know the maths and I can write the node myself BUT I think it must exists somewhere. Right? Right?
@Erindale
@Erindale Год назад
Yeah for sure you can just convert the vectors from Cartesian into whichever space you want. If you know the maths you should just be able to build it with math nodes on a position / separate xyz setup
@johnsmith56920
@johnsmith56920 Год назад
@@Erindale What I do is get a point find the normal and the tangent plane. Then find the points projected from an ellipse drawn on the tangent plane onto the model and move the points from the model along their normal with a soucoupoid (whatever that is in English) equation. Gives me a nice blister with smooth transition. In order to do that I must express points coordinates into the original point system of coordinates (normal + tangent plane). I was kind of hoping some Blender maths guys would have given us a node to do that. I mean we do this all the time, don't we?
@carlbob0002
@carlbob0002 6 месяцев назад
The tutorial is amazing! And helped me a lot to understand how about shadings work. I followed every step to the end and managed to simulate the fake liquid. However, there's a small problem: When I make 2 or 3 fast movements with the object and then stop, the top of my liquid doesn't go back to its original form. It keeps its wave form. In fact, some times it goes back to the original form, but most of the time it doesn't. I already tweaked the flow and delay attributes but it didn't solve the problem. Do you have any tips in how can I solve this problem?
@munchkin_mania
@munchkin_mania Год назад
This is really cool! Thanks for the tutorial!
@arceus121121
@arceus121121 Год назад
Great video! Stupid question - how do you get your search to display Vector Math > Dot Product and whatnot? This would save sooo many clicks!!!!!!
@Erindale
@Erindale Год назад
Literally just drag off a socket. You'll see a + on your cursor and then release and you'll get the search menu that's tailored to your socket context
@arceus121121
@arceus121121 Год назад
@@Erindale omg thank you I had no idea about dragging into empty space at all. my fingers are saved
@getfanmedia
@getfanmedia Год назад
nice tutor
@blackgearcompany347
@blackgearcompany347 Год назад
This method is life-saver in comparison to classic liquid simulations One favour though; could You post final screenshot of whole node and material? something went wrong with my recreation and flow takes microsecond, no matter what value I put into factor
@Erindale
@Erindale Год назад
You can download the whole file from Patreon (free) link in the description
@blackgearcompany347
@blackgearcompany347 Год назад
@@Erindale Thank you vey much
@bearbones7913
@bearbones7913 6 месяцев назад
Hi! I was curious, I made a bottle without the geometry nodes and added thickness my self. Do I need to duplicate a new mesh based on the form of the inside of the bottle to create the liquid? or start over and follow the tutorial?
@Erindale
@Erindale 6 месяцев назад
Hm I think you should just be able to asssign the liquid material to the inner faces and the glass to the outer. If you added the thickness with a solidify modifier then you can use the material offset option on the modifier to make it use the second material slot
@eals3d2715
@eals3d2715 Год назад
Great tutorial! Thank you!!
@Erindale
@Erindale Год назад
Thank YOU
@USBEN.
@USBEN. Год назад
Holy nodes man!
@mylesprospero8105
@mylesprospero8105 3 месяца назад
Would the fake liquid be able to go out of the object and interact with its surrounding? like the fake liquid being poured on a human?
@Erindale
@Erindale 3 месяца назад
No. It’s entirely faked and just appears on the surface of the mesh. You would need an actual fluid simulation to get what you’re after
@mangomastani9847
@mangomastani9847 Год назад
Hello Erin.. It was a great video as always. I have just a small question. We used a mix vector node to create dampening effect for our location change. Using a low factor we can set the speed of dampening. That is cool but the dampening is linear. Is there a way to manually set the dampening curve?
@Erindale
@Erindale Год назад
The easiest thing with this setup would be to take the output from the other mix through a map range into the factor of that vector mix. That'll let you adjust the dumping per the speed
@keagansettle7962
@keagansettle7962 8 месяцев назад
Is there anything in the 4.0 update that would cause the nodes not to register the location change and change the color respectively?
@Erindale
@Erindale 8 месяцев назад
The end file opens fine in 4.X so I don’t believe so. Maybe check the end file linked in the description and see if you have something that’s not the same
@MrKezives
@MrKezives Месяц назад
This Normal trick only can work with non photorealistic render? I ask cuz I think this can be a good way to make slicer material without using booleans.
@Erindale
@Erindale Месяц назад
Yeah as there’s no actual face there. You might be able to fake something with a portal and some mental gymnastics
@daneilgame123
@daneilgame123 Год назад
When do i get to simulate real liquids??? (Ive never used blender in my life, actually i did but i didnt get past figuring out how to remove the cube)
@ghislaingirardot
@ghislaingirardot Год назад
Excellent video!
@Erindale
@Erindale Год назад
Thank you
@ChrisMills-AmbientSpace
@ChrisMills-AmbientSpace Год назад
Yay! Thank you for sharing this!
@Erindale
@Erindale Год назад
No worries
@overzealous69
@overzealous69 Год назад
your videos disserve millions of view i don't know what is wrong with youtube... great videos in whole youtube for me
@Erindale
@Erindale Год назад
Thank you! I'm just having fun so I'm glad a few people like them!
@davidzuccarini8376
@davidzuccarini8376 10 месяцев назад
good afternoon, thank you for this excellent tutorial. grateful for your time. and share knowledge. I would like to ask a question if you can help me please. How could I put a floating object in the middle of the liquid?
@Erindale
@Erindale 10 месяцев назад
Hmm a bit tricky but I would try to maybe make a selection of geometry around the liquid level that you can use to average their positions which will give you a point in the middle of the apparent water surface. You can then instance on it. It’s a bit tricky because there’s no actual water surface, so you’re just having to guess
@davidzuccarini8376
@davidzuccarini8376 10 месяцев назад
Okay, I understand, I thought that, I'll explain what I'm trying to do, I have a sphere, that sphere is full, imagine something like I have a sphere, but the sphere is not completely full of liquid with nodes, it's just missing a little bit and in the medium, I want it to have a letter floating with a light, and that light also gives the light effect outwards. Thank you for responding and for your time.@@Erindale
@nahuelgonzalez1401
@nahuelgonzalez1401 Год назад
Hello, I don't speak English so I speak through the translator, sorry for the bad spelling. I have a question, I downloaded the tutorial file from alix from patreon and I see the animation and everything is perfect, but I don't know how to delete the animation so I can move the object at ease, how can I move the object and make the liquid move like in the tutorial? thank you for your time
@Erindale
@Erindale Год назад
I'm not quite sure what the question is here, sorry. As long as you're playing the animation while you move around the objects, you'll have liquid effect. If it's already cached some and you want to remove the cache then you can turn off caching on the physics properties tab or just move the object and go back to the start frame and it should start recaching when you play again
@nanzdraws
@nanzdraws 8 месяцев назад
Im probably doing something wrong, but after 16:15 I can't seem to be able to visualize the liquid. Im in Blender 4.0
@innhverhur6662
@innhverhur6662 5 месяцев назад
u r not alone, same shit I faced.. tried three times but still the same
@blueyedublea5943
@blueyedublea5943 Год назад
Very helpful tutorial, but I'm stuck on something. The liquid disappeared at some point during the tutorial, I think around when the glass shader was being created. I should also mention that the glass shader has blocky edges and does not look the same as it does in the tutorial. I continued on as I assumed that the liquid would reappear later on, but it never did. Simply moving forward a few frames in the timeline or playing the animation did not do anything, and I don't know what the issue is. Is there something I missed in the tutorial? Edit: I've checked the project file and that is working fine, so I must have made a mistake on my end. Any idea what that could be?
@Erindale
@Erindale Год назад
If you press shift+ left to return to the start frame and then play, does that update it?;
@joelalvarez8470
@joelalvarez8470 7 месяцев назад
i tried downloading the simulation of patreon after the setup didnt work for me but the models just apear with the glass shader without the liquid inside,could anyone else figure this out?
@joelalvarez8470
@joelalvarez8470 7 месяцев назад
nvm pressed play and it worked
@muffo1965
@muffo1965 Год назад
I followed the tutorial, no problem until 21.00 minute, when I added sample index. After this,Susane doesn't change color....why?
@Erindale
@Erindale Год назад
Maybe because of simulation cache? Try going back to the start frame and see if it updates
@muffo1965
@muffo1965 Год назад
@@Erindale many thanks solved.
@undefined06855
@undefined06855 Год назад
What is the difference between using a seperate xyz and colourramp (set to constant gradient) instead of the dot product and less than (when you're only working in the xyz directions)
@Erindale
@Erindale Год назад
Compute speed. Also it's just a better habit to build as you'll use it in all situations rather than having a special workflow you just use in some cases
@burakpala3025
@burakpala3025 Год назад
Is it possible to import this Effekt into unity or is it a just in blender thing
@Erindale
@Erindale Год назад
Just rebuild the logic inside your game engine. The thinking is the same but you'll have more access to shader variables in Unity.
@Ethel511
@Ethel511 6 месяцев назад
thanks for this tutorial! It's really amazing. But I run into a problem here: how can i make my shader to be more reality?
@Erindale
@Erindale 6 месяцев назад
Not really going to be possible in Eevee due to limitations with transparency processing. You could do it with cycles though
@Ethel511
@Ethel511 6 месяцев назад
@@Erindale I replace the tranparent bsdf with my liquid shader, put off attribute[ colour] , also skip the attribute[colour] in gometry nodes. It can simulate but the liquidfied area just went white shader.
@Ethel511
@Ethel511 6 месяцев назад
It seems that if I pull of the mix node (around video 12:00 )and replace with my liquid shader, it won't show as white soild anymore.🍾But now I don't have the beautiful surface of my liquid.
@ibrahemahmed6399
@ibrahemahmed6399 Год назад
Well, i don't understand anything at all 😭. Ten minutes was enogh to ke to hate nodes. Where should i start ?
@Erindale
@Erindale Год назад
I have some beginner tutorials. Try the hexagon world one
@subomiayo8938
@subomiayo8938 Год назад
How can I only create the glass shader and still have the object to be see through because I got so confused
@Erindale
@Erindale Год назад
I'm not sure what you mean? Like how I set it up for the glass but also see through on the liquid?
@subomiayo8938
@subomiayo8938 Год назад
No just the glass toon shader
@Erindale
@Erindale Год назад
The glass isn't transparent? You want to set the materials alpha mode
@subomiayo8938
@subomiayo8938 Год назад
How do I do that
@Erindale
@Erindale Год назад
07:44
@alexvith
@alexvith Год назад
This is super cool! I wonder, is it possible to call global transforms in Geonodes like you did in the shader editor with the rotation_euler attribute? I tried using a Named Attribute node but it doesn't work and I cannot specify which domain to get the attribute from.
@Erindale
@Erindale Год назад
Object info node (with self object if you need current object) set to original not relative. You can pull the location, rotation, scale in
@alexvith
@alexvith Год назад
Great, thanks!@@Erindale
@ianmcglasham
@ianmcglasham Год назад
That was great.
@Erindale
@Erindale Год назад
Thanks!
@NoSoyMako
@NoSoyMako Год назад
this guy is like the bob ross of blender
@Erindale
@Erindale Год назад
Thank you so much 😁
@niktheyllon1813
@niktheyllon1813 Год назад
in blender 3.4 this is possible?
@Erindale
@Erindale Год назад
No but 3.6 is LTS so if you're planning on sticking to one build for a while, I'd recommend upgrading to that
@NguyenMinhPhu664
@NguyenMinhPhu664 Год назад
object coordinate is just position coordinate but local lol
@subzero2971
@subzero2971 Год назад
Can i use it in unreal ?
@Erindale
@Erindale Год назад
You would have to remake it in Unreal but the logic is consistent 👍
@hailahh2115
@hailahh2115 Год назад
why is your mouse pointer is huge?
@Erindale
@Erindale Год назад
More accessible for mobile and hard of sight viewers
@empedora505
@empedora505 Год назад
유익해요🎉
@Erindale
@Erindale Год назад
Thanks
@psychoticgiraffe
@psychoticgiraffe Год назад
This is very cool, but can it do splashes? I was thinking if you did something similar to the shape shifting geometry nodes tutorial it could be possible to cause objects that fall in the water to generate splashes
@Erindale
@Erindale Год назад
A bit hard to do because there's no water. The surface has no three dimensionality as your actually just rendering the back faces of the mesh with an up normal. Perhaps you could use a raycast to check the mesh what the mask is and when it goes to 1 you could instance a splash object
@mr.cobalt1668
@mr.cobalt1668 Год назад
For some reason my liquid disappears at Frame 1 and suddenly reappears on subsequent frames, and also takes an inordinate amount of time to settle. What nodes would I need to adjust to fix that?
@Erindale
@Erindale Год назад
On frame 1 it probably has trouble because we're finding the difference between current and previous frame. You could just use a switch node on your flow vector and switch to (0,0,1) for frame 1. For the time to settle, that'll be the mix factor / subtraction amount you're using that drops your multiplier on the sine wave towards 0 - that delay attribute. Check you hit zero in the shader as well as you're needing to stop rotating the surface normal
@catwithlonghair1850
@catwithlonghair1850 Год назад
at 28:24 how do you enable python tooltips?? i can't find it in the add-ons.
@Erindale
@Erindale Год назад
It's a default preference setting in Blender, not an addon. Should be in one of the interface tabs I think
@imapina5997
@imapina5997 Год назад
In Edit - Preferences - Interface and in the display section where it says tooltips.
@Drakmour666
@Drakmour666 Год назад
Is it possible to make the fully working liquid or just an imitation on a liquid in a container? Can it be poured out?
@Erindale
@Erindale Год назад
This just looks like liquid but its not a fluid simulation. You'd need to properly simulate fluid for things like volume preservation, splashing, pouring etc
@Drakmour666
@Drakmour666 Год назад
@@Erindale got it. I was 90% sure that it's only a visibility of the liquid but I wanted to be sure. :-) And another question, will object made with this method easily transfered to Unreal? Or it won't work there properly?
@Erindale
@Erindale Год назад
You'll be able to rebuild the logic inside unreal shaders and you'll be able to get it much better looking as well. You'll be able to totally control the normals there whereas Blender limits you
@Drakmour666
@Drakmour666 Год назад
​@@Erindale sooo, If my final goal to use this physics inside Unreal I should start in Unreal from the start? :-) I also wonder, what are the benefits of Blender from the Unreal? I mean what is better to do in Blender before taking it to Unreal? The only real thing that comes to mind is making a 3d model, I see that many people make em in blender and then export to Unreal. Is it so? And if there is a difference if I want, for example, make a cartoon with characters with realistic physics and I want to make just an animation for the game with characters with realistic physics, is it also better to be make in blender or in unreal?
@WakaCinema-qr9mn
@WakaCinema-qr9mn Год назад
Nise
@aikun4626
@aikun4626 Год назад
i watched for 5min and i gotta say, this video is not a tutorial. if your are a beginner like me who just decided to start learning Geometry node, this's not the video for you I really did learn nothing, i don't know what is Group input, idk what is set position is, and it's took me 5 minutes just to find (4:00)scale node, cause i though shift + A and search(scale) will find it, little to know it's shift + A -> search -> type " vector math "(you will see "add" as a default, change it to "scale" then connect it with normal node). yeah........... it's not for beginner unfortunately. grate video by the way
@Erindale
@Erindale Год назад
Yeah my channel is generally for more advanced procedural stuff. I do have some basic videos though that might be more useful to you to get started with 👍
@aikun4626
@aikun4626 Год назад
@@Erindale can you give me the link pls. i still want to learn
@sskanimator6521
@sskanimator6521 Год назад
My brain - fu*k liquid...😅
@merttremable
@merttremable Год назад
can we use simulation nodes in unity?
@Erindale
@Erindale Год назад
You cannot but Unity has it's own simulation system that is much more robust and flexible
@noc2_art
@noc2_art Год назад
Mind blown to smithereens by this guy’s genius…
@Erindale
@Erindale Год назад
Thanks 😁
@mickyr171
@mickyr171 Год назад
I have no idea how you figure all these out but thanks, can we swap brains please? lol
@Erindale
@Erindale Год назад
I used all my skill points on nodes
@mickyr171
@mickyr171 Год назад
@@Erindale I think so lol
@mayronen9643
@mayronen9643 Год назад
why not flatten the top using geo nodes, wouldn't it be easier?
@Erindale
@Erindale Год назад
Effecting the geometry is always going to be slow compared to shaders. It is an option but this shader method is more accurate to what the artists for HL Alyx used
@mayronen9643
@mayronen9643 Год назад
@@Erindale I see, thanks for the explanation!
@MrVrit_
@MrVrit_ Год назад
Half Life Alyx is nutshell:
@Schnatty4468
@Schnatty4468 Год назад
Why is his cursor so immensely huge?😂
@mwamianim8
@mwamianim8 Год назад
💥🧠🔫
@danrice1072
@danrice1072 Год назад
😌 promo sm
@workflowinmind
@workflowinmind Год назад
First
@meagkhan
@meagkhan Год назад
Thank you so much for the tutorial. I have one question, which may be user error: during the course of setting up the simulation, my liquid stopped being visible. I thought I'd done something wrong, made a new file, followed along again-- same thing. I downloaded your alyx tutorial file from patreon (thank you for posting that for even non-patrons! really appreciated!) and there are no liquids visible in that either, without me messing around in the node setup at all. You said early in the video that simulation could break material assignments-- is that what's happening, or is this just a case of "pay closer attention"? A screenshot of the alyx_liquid_lesson.blend not showing any liquids in rendered view: imgur.com/VQIOuVc.png
@Erindale
@Erindale Год назад
Ah yeah play the timeline or at least move forward a few frames and it should load in. Make sure you're loading from frame 1 to force it to recache. You're using 3.6 as well? Material assignments made before the simulation zone will break afaik but not if it's assigned after as we do in this set up
@meagkhan
@meagkhan Год назад
@@Erindale That was exactly it-- thank you!
@jason_a_clark
@jason_a_clark Год назад
This happened to me as well. Does this mean the simulation node needs to be on a timeline frame greater than 0 to calculate any geometry input?
@Erindale
@Erindale Год назад
Should work from 1 and beyond. You'll likely also need to have moved from one frame to the next as the effect is reading the difference between current and previous frame so the values might be unexpected when no previous frame
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