Heretic! Do not sully this divine music with your foolish words! Feel the wrath of the New God! *critically hits you for 87 damage with a Plasma Rifle*
I'm a Navajo, and the first time I fully involved myself into this game I played it on my laptop while visiting my grandma on the rez. I remember getting to this area in the middle of the night and it creeped me out big time. My grandma's house is in the middle of nowhere and the closest neighbor is miles away. Outside is pitch black with no lights for miles. It really immersed me into the creepiness of this game. The rattles in the background sound exactly like what I would expect some witchcraft evil doers to be doing in the middle of the night.
Hope kept him going, after a Having lived a brutal life, like the Vault Dweller, expelled from his home, facing the ice cold mercilessness of the wasteland, hope kept him alive while the F.E.V turned his physical body into a semi conscious mass of muscles, bones and tendrils that devoured anything in sight in that vat, hope enanled him to not end his existance as he underwent unimaginable pain while he held on to the hope that such aberration as the FEV could be used for good, that a curse could be a blessing and hope kept him alive with it's false dream of a United future for 60 years forcing him to mutate himself into something unrecognizable as a human and conduct needed inhuman experiments on others in the hope that the ends would justify the means... Hope twisted his vision of the world to think he was still an agent of good all in the name of.... hope.... And then the Vault Dweller comes and shatters that hope, with pure reason and logic. Imagine what went through his mind in those last moments. The most dangerous human emotion indeed. Hope.
Not to mention how high the stakes were. If the Chosen One and the Lone Wanderer failed to stop the Enclave then there'd be mass-deaths from a plague but humanity would survive. If the Courier failed to stop Caesar's Legion then California might burn and the dark age prolonged but humanity would survive. If the Vault Dweller failed to stop the Master then it would have spelled the extinction of humanity. His army of sterile Supermutants would have expanded across the world, killing and dipping as they went, with no end in sight.
Yeah. At first, I really didn't like it, but the more I listen to it, the more I get it. It's eerie. Creepy even. It isn't supposed to be catchy. It's supposed to keep you up at night.
It was applied, just less frequently. Vault 22 for example scared me so much (without radio), and the OWBs/Dead money DLCs also were pretty scary, albiet in a different way.
Samuel Pierce By the time of Fallout 4 the world is really starting to improve, so that may be why it's less scary. Far Harbor is still pretty creepy though.
This plays in black mountain, jacobstown, and pretty much anywhere else super mutants can be found in new vegas. It also plays in a few other places too like the ultra luxe. That's why I love new vegas, they included music from the previous games like when in novac or a few other places you can hear some of fallout 3's music. Obsidian really out did themselves in just 18 months
One time I was near red rock canyon blasting cazadores and once I killed the last one, I realized that this song was playing and it felt kinda lonely, like I just killed the only other living things in this husk of a world. Good game
The Cathedral is SO well done as a final area in a video game. The atmosphere has this eerie finality to it; the only thing I can compare it to is Ganondorf's castle from OoT. It gave me this childlike wonder a game hasn't made me feel in years, like I was a kid playing sm64 again for the first time. Such a great RPG.
When this was playing inside of the kitchen in Dead Money inside of the Sierra Madre Casino I was literally thinking I was hallucinating at this point, with all the holograms, speakers and ghosts I had fought I never thought I'd hear it again.
Rylan Schneider The Master is far more threatening and powerful than anything in the Sierra Madre. Although if there really are thousands of Ghost People it may be different.
some body It went when the games kept advancing in time. The world is clearly improving with time. Also the world in Fallout 1 wouldn't have been as creepy as it was without the looming threat of the Mutants and their Master.
One of the things I love about New Vegas is how it sneaks this track in random places. First time in the Silver Rush, chills. First time walking near Chance's Grave, fear. On my most recent playthrough, I was just walking and it playing randomly, wondering what kind of demon shit I missed near me, terror.
First time I heard this was when I was a little stumped with where I should go, so I tried exploring those areas on the map that look like cities but are not highlighted. Completely charred buildings with skeletons around. And this was playing. Definitely very unnerving.
Your daily reminder that Fallout had Psykers, but were canonically killed when the Master was. Fallout could've been a radioactive WH40K but all I got was this big iron on my hip.
YEP! holy shit. I was just talking to a friend about this. I wouldn't say WH40K, but something more like STALKER, where you have enemies like the Controller who use psychic attacks. That's something Fallout really needs. Imagine fighting an enemy that just straight up causes your character and NPCs to hallucinate? For NPCs, it could force them to frenzy and for the player who could maybe cause a change in visuals while dealing health damage or even transport them to another reality in their own mind while their character is vulnerable. Fallout's enemies just feel so same-sy after awhile, compared to STALKER or even Metro.
Some of the concept art for FO1 gives me WH40k vibes, like the loading screen that shows the vault dweller comic book where he's fighting off the lobotomites. Wouldn't doubt if there was some 40k influence sprinkled into the design of Fallout.
Fallout 1 will always be the best game because unlike all the others it shows there is no hope that everyone is damned and that the world is gone which is very realistic it didn’t make you feel happy or with fucking country roads music as the trailer it gave you despair and made you scared because that’s the reality of a post apocalyptic world
I remember playing Dead Money for the first time. I was determined to beat it, staying up till 4 in the morning to get it done in one sitting. I wasn’t holding back. I got more and more tired, and I was the only one in my house awake in the dark, with New Vegas on. I was starting to get very tired, but I wasn’t quitting now. I was about to get to the Sierra Madre. I had already recognized music from the original Fallout, but I didn’t see this coming. Then, I had to go to the clock tower. I replayed that sequence because I kept dying over and over, which lasted like 30 minutes. During that long time, I had that same noise playing over, and over, and over...I couldn’t bear it anymore. I had to turn on the Sierra Madre Radio Broadcast just to drown out the sound. Fallout’s soundtrack was freaking amazing. It fit right in with making Dead Money’s atmosphere that much better.
Same! i was determined to finish dead money in one sitting as well, stayed until 2 in the morning and heard this soundtrack in the kitchen. I almost shat myself man, its nkt something you should be doing late at night
Those mods, the one that lets you add in Fallout 3’s music, and Moribund World definitely add a ton to 4’s atmosphere if you were missing the only days. It’s pretty cool playing through with them.
And the early Fallout games had some very WH40K-ish themes. I think even Fallout 3 and Fallout New Vegas had some WH40K themes/vibes. Super Mutants in Fallout 3 give off some serious Ork vibes. Ork: WISH I HED A MINIGUN. DEM BUCKITHEDZ WUD DIE GUD WIF DAT SHOOTA!!! FO3 Super MUTANTS: ARGH! WISH ONE OF THOSE BUCKETHEADS WOULD SHOW UP. RIP HIS LEGS CLEAN OFF! WISH I HAD A BEHEMOTH CLUB. SO MUCH CRUSH! SO MUCH SMASH!!! Watch this vid for reference: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-RBrEQ_HJ5BY.html Sorry if the Ork impersonation sounded weird, but that was my best attempt to imitate them. And lastly, I guess Fallout 4 also has some WH40K vibes with certain quests. Also FO4 power armor looks like WH40K power armor.
my absolute favorite ambient music in any game ever, it does the end game of fallout 1 justice like nothing else could and really does an amazing job at highlighting the gothic elements of the classic games, it's perfect in every way I could think.
"'By the rivers of Babylon, there we sat down. Yea we wept when we remembered Zion. Remember, o Lord, the children of Edom in the day of Jerusalem who said 'raze it, raze it even to the foundation'. O daughter of Babylon who art to be destroyed. Happy shall he be, that rewardeth thee as thou hath served us. Happy shall he be, that taketh and dasheth thy little ones against the stones.' Do you know what it means?"
Okay so I grew up with a lot of Diablo 1, and when I started playing Fallout, I thought it was just turn-based Diablo with guns. Eventually I saw Fallout as its own thing, until I heard this. This is the most Diablo part of the soundtrack and its the best part of the whole score.
Past the looted cases and cracked souvenirs celebrating the same gruesome revenant of local legend, you finally crack the lock to the bathroom door. A bleached skeleton in tattered clothes sitting on a chalk-dry toilet. Nothing unusual in this new world. But there's a door to the side. Opening it, you walk down the stairs to the building's ratty basement, its wooden frame lit by candles. Lots of candles. Candles illuminating nauseous totems lashed together from wood and bone, paintings of moths with rictus grins and benches laid out before them like a church. These people didn't study the creature. They _worshipped_ the creature. Welcome to Point Pleasant.
I almost wish Marcus wasn’t joking about needing a few years for Super Mutants to be able to reproduce, just to give the player that sense of fear that had the holy vault dweller not convince The Master that the super mutants were sterile, everything could have gone wrong.
Whoever makes Fallout 5 should take advantage of the horror themes in the fallout Universe. I mean the whole franchise can be a horror game based on how you look at it. 1. Super Mutants: Twisted Mutants who have lost their humanity against their will and will pursue humans to quell their rage for being monsters. 2. Raiders: Power hungry and violent individuals who will torture, kill and rape to satisfy their demented needs 3. The ancient evil God's that influence humans to conduct misdeeds against their fellow man . 4. Synths: A terrifying pursuit into science that does not question why but can we and one that can wipe out our entire species. 5. Ghouls: Hideously mutated humans that will attack on sight but somehow still try to hold onto their humanity. I wish to see this in the next Fallout game as Fallout 4 barely scratched the surface and implied these atrocities rather than tell us outright what happened.
Let's compare how things look in fallout 1 compared to the newer games. 1.Super mutants are weaker, instead of being the strongest enemies in the game, you can find and kill them early in the game, and note that the mutants in the interplay games had creepy additions, like having metal plates and armour screwed onto their skin, and the ones with talking heads like the lieutenant had a part of his head exposed and you could see red inside, newer fallout games have nothing. 2.Ghouls used to be creepy and showing signs of withering away, take Harold in the old games for instance, you could see his bones and his mouth was slightly unhinged because when he talked it moved to his left a lot. Now ghouls are alright but the feral a are just burnt skin and that's it. 3.NPCs were always sad or depressed, they made you depressed as well, no one was happy, the voice acting was excellent and you could hear that characters had some radiation in their throat or talked with a really deep voice, in the newer ones, especially 3 and NV, everyone speaks in a more happier voice, take Moira Brown in Megaton for instance, she talks way too enthusiastically, I get it that fallout and fallout 3 has around a 90 year difference in the lore, but I don't think people would have been happier then. 4.Final bosses, oh god. In fallout 1 was a creature mutated by the FEV Virus, connected to a computer, then absorbed some other people and used their voices, The Master was scary as heck, and I had no doubt that people who played it back then were having nightmares. Imagine doing what you're doing in fallout 1 but in real life, especially the psychic powers he has to use against you. Fallout 2 was good because Frank Horrigan was actually a mutant, and since you can't see him it just leaves to your imagination what horrors are under that armour. Fallout 3 was pathetic, and that's saying something as it was my favourite, you just had an enclave colonel with a laser pistol guarded by some enclave guards, NV and 4 were a bit better on that but not as much
@@crazycactuar1465 Fallout 3 and NV can be pretty creepy. FO3 had the Dunwhich building and cannibals. Fnv has some FUCKED UP vaults and Mr. House is a scary sight when you first see him. I will agree with you on the Super Mutants and Ghouls as they're more "common" and don't really have that creepy charm like Fallout 1 and 2. But mods can make them scary as hell in Fallout 4.
i feel like fo4 really didnt have a whole lot in the horro department unfortunately, in saying that f76 was going in the right direction when it came to things relating to the Interloper
The bells are a really nice touch since we are at a church, funny enough you can find some of the super mutants from the Masters army in fallout new vegas, they're located in Jacobstown, one of them can be your companion, its so cool seeing how everything is connected timeline wise but also lore wise and immersion wise.
With the Classic Fallout Music mod for Fallout 4...hearing this song scares the shit out of me with those bone-chilling church bells as I travel to the Old North Church to exterminate the Railroad
It may be strange to say, but this OST alone is why I always finish a playthrough of Fallout 1 at the Cathedral. The best way I can describe it is how much it evokes the feeling of this being the final boss and the end of your long journey awaiting you through those doors.
This song plays all over the place in New Vegas. I remember very distinctly that is plays outside Cannibal Johnson's cave- the haunting bells and the name of the location itself combined for sure made my little 3 strength courier piss herself in the middle of the night.
Ok so recently I started a new character with all dlc’s on new Vegas and I decided to be a man go north of good springs aka cazador hell and I was scaling up the mountain to get the jump on them with the grenade launcher and this started playing which made me uneasy as fuck
One of music is not used in Fallout 2. When Cathedral was destroyed, music will change to Vats of Goo (Military Base Marpiosa). This OST also used for city area near Cathedral Location.