@@MrJason005 figured they just had to go along with bethesdas approach since they used the same angine and were pushed to make a game with rushed production time
@@KneeCapHill I prefer to believe that Obsidian's level designers weren't nostalgic Fallout fans and that they had more experience allocating in-game items in terms of their usage rather than their backstory
@@MrJason005 They probably just put items where they needed to be in order for quest or actions to be rewarding for players that role play as chem addicts. BTW who uses chems ever in fallout 4 ? Most of that shit is usless since Fallout 3
You must not register a Jet Cure to Doc Johnson or else that ending will override anything else. To get the best ending, get the chip from an excavation machine and sell it to the Marge LeBarge of Kokoweef mine where Redding joins the NCR. Fallout: New Vegas establish the ending as canon, since in one ending Chief Hanlon elected as one of it's senator, or he just retires and owns a farm there. Broken Hills is doomed from the start. Even if you managed to fix the mine and settle their differences, the mine will be exhausted eventually and many will move on. Vault 13 is also doomed. If you managed to get the GECK without violence and fix their computer, within 2 weeks Frank Horrigan and squadrons of Enclave power armor storms the place and slaughters every Intelligent Deathclaw while capturing the rest. The restoration patch fix the bug that allows the Vault to flourish once more, but it requires speedrunning and you must finish the game within 2 in game weeks or else Frank slaughter them anyway.
Redding will be annexed anyway, but the best choice is NCR I guess. Deathclaws will be dead if you obtain the Vault 13 eather by you or by mutated Clint Eastwood =). Broken Hills ending (in original version) - I guess it's bugged, the're is no good ending for this place even if you repair the mine and find some uranium ore in secret location. So the ending is as good as possible IMHO =)
So an ending where the residents killed each other and destroyed the town is "as good as possible"? Bullshit. It's not even the canon ending. Can't understand why some people think that having the town's habitants kill each other and destroy the town is better than them living in harmony and then moving on when the mine is depleted.
I think the courier has the biggest influence over the wasteland, he could potentially send humanity into space in 100 years with House or even more with Big MT.
Stryker98 yeah, the courier could destroy the ncr, or Caesar’s legion, which would have huge affects on the entire west coast. Although going with the Caesar ending would probably just lead to the wastes splintering into many smaller states as Caesar dies.
The picture of the explosion at 6:23 is actually from the challenger explosion that happened in 1980's. That's pretty creative of them to use pictures of that event for their game.
Act Of Vengeance, yeah I didn't read about it anywhere. I just thought the pic they used looked familiar and then I looked up the challenger explosion pics and they matched! It was pretty cool to find out.
its not cool...well kind of...I mean people died in that incident.... I'm not an American but what I heard NASA bring school teacher inside that space shuttle... something like that I don't know...
I know, if you got the Unmodded one, then yeah the ending is glitched. The restoration project fixes it. Which I don't know how to install to save my life.....
+TheDarkkilla12 How can you not install a mod with a programmed installer that you run the same way as any other program? Or there wasn't an installer when you tried it?
Crazy how the older fallout games focus more on human recivilization, and it’s like humans are actually rebuilding, yet in the new ones, no one has built SHIT and you have to go around and collect 100’s of toy cars just to build a god damn pathetic wooden shed. Good job Bethesda. Great story telling.
Fallout 1/2: "hey we built this entire city with our bare hands after defeating a giant army of pre-war dickheads" Fallout 4: "I just collected 60 aluminium cans, some oil, 40 typewriters and a few bottles and now I can finally put that suppressor on my pistol… son? What son?"
unoriginal person I killed the “son” (npc name Father) the first moment I got the chance...had to reload from a previous save because I got locked in the institute
Fallout 1 the whole east coast was decimated and rendered unliveable by atomic bombs. Fallout 4 radiations start the recede so some people can repopulate the east coast.
+xXSilentAgent47Xx What the guy was saying was, you could roleplay that the person you play as in NV was the one you played as in FO2. It is viable, Nevada isn't far from California, and if you made your character older it could be viable that he became a courier a long time later.
I hate the deathclaw ending because it says regardless of what you do that you kill them. I peacefully entered Vault 13 and repaired their computer and the computer shows that Frank Horrigan and some Enclave come in and rip the deathclaws apart but despite that it says I banished them to extinction :/
>New Reno ended up with higher test scores than pre-war california schools >Arroyo went from a backwater tribe to a flourishing city with architecture on par with old European cities >Vault City yet another bastion of civilization and rebirth >NCR bringing the mange neighboring regions together Honestly, Fallout 2 feels like it should have been the last game in the series. This ending makes it feel like the days of the wastes are basically going going and will be gone before the next century comes. Meanwhile, Fallout 3 looks like the bombs dropped just the other day and Fallout 4 looks like it happens only a few decades later.
I think it was a matter of luck and circumstance that the West have been pulling themselves together much better than the East after the Great War. The NCR gets a lot of shit and I agree that they're not perfect, but they're basically the unifying force that has drastically improved everyone's quality of life in the West coast. The inhabitants of Vault 15 built Shady Sands from scratch and from there they went to rebuild civilization (or at least they're trying). Meanwhile in the East coast people are just drifting from one place to another surviving day by day. There are a few factions going around but they feel scattered and disconnected from the general population. The BoS are isolationists and lack a long term goal besides hoarding technology. The Enclave are all but dead. The Institute barely has any contact with the outside world and the people fear and hate them. Honestly the only faction I could see forming a unified and lawful society like the NCR did are the Minutemen, but they're still in the early stages of their creation. The NCR has a few decades worth of a head start on them on that. I believe that if the NCR ending of New Vegas was canon and with the Legion gone, in a few generations the NCR could expand across most of the United States.
but that was only californian, the entire world was nuked. And there's still no viable means of rapid transportation and information, thus a nation of any kind is going to remain rather small or localized until they're able to fast travel so to speak, and keep everyone united. You see in Fallout NV that they are trying to expand across everywhere and basically rebuild
The endings of Fallout 1 and 2 really make me think that they have nothing to do with Fallout 3, save for the super mutant threat, and the fact that the story starts with a Vault. Fallout: New Vegas follows the classic storyline. You are given the choice to help the NCR, Marcus is the leader of the Super Mutants at Jacobstown. The Black Mountain Radio Signal and the Nightkin supermutant Lily both speak of how it was the Master that created the SuperMutants. So, in relation to the grand storyline, Fallout: New Vegas is the true Fallout 3, the official Fallout 3 being the continued extermination of the Enclave and how the East was saved by a Lone Vault Dweller, wandering the wasteland and searching for his father. Be it against super mutants, the Enclave, or Slaver-Legionnaires, there are only two truths. The NCR will survive, and war... War never changes.
Bryce Coyle I fucking hated the main quest line of FO3 so fucking much it was so bad and just boring also there really wasn't any choices in the main quest line besides the ending which I also hated because I like to be a huge dick, but I don't want to side with the enclave because they are pieces of shit. It was just all black and white
It is not coincidence, because Chris Avellone (one of main game designers) helped to create Fallout: New Vegas. He worked for Obsidian Entertainment back then (Bethesda only released this game). With development of Fallout 3 and Fallout 4, Chris Avellone had nothing to do with it.
I'd say the ending you chose for Broken Hills was decidedly worse then if you had solved the racial war quest for Marcus. Having the town quietly disperse is much preferable then having it erupt from racial tension; "With the destruction of the conspiracy to destroy the mutants, Broken Hills began to thrive. Then the uranium ran out. The city, having lost its sole reason for existing, slowly dispersed. The residents carried their riches with them, leaving the place a wind-swept, desolate ghost town. A few hold-outs remained, attempting to eke out a pathetic existence, but eventually, they too, disappeared." Dame with the poor Deathclaws in V13...
@@thisaintitchief5222 read the fallout wiki it's outlined there plus if you use enough speech on him he admits he stole the original formula and added his own tweaks
I almost teared up when I found out myron was killed by a jet addict and everyone in the fallout universe forgot he made jet, his invention became worldwide too, just some forgotten kid who died in new reno
I like how old fallout actually depicted civilization returning to their pre-war level to some extent meanwhile 3D-HD fallout just goes "lmao the survivors of the nuclear war are still living in some crap ditch cobbling stones together whole two centries after the bomb drops"
To be fair the east was hit the hardest with it containing a lot of important locations in the east and the more powerful factions keeping everyone else down to prevent any sort of reconstruction to society
I had gotten the good Deathclaw ending by killing Dr. Schreber and fixing the Vault 13 computer. I've read that it's bugged but Killap's Restoration patch is what probably fixed it.
The Broken Hills ending is most likely bugged in the Restoration Project. I did dismantle the racial tensions in the town and still got that one ending that usually happens if nothing gets done. Not that the best ending of Broken Hills is good (uranium mine runs out, town gets abandoned) but hey. The Deathclaw ending is obtained if you either kill the deathclaws yourself, or fix the Vault computer and come back to Vault 13 to witness Frank Horrigan's rampage. The game will blame you for their deaths no matter how it's been done.
I was always under the impression that you helping the Deathclaws is what attracts Horrigans and the enclaves response in the 1st place. If you never visited vault 13, they may have never have had a reason to go there. At least that’s what I thought
Fallout 1 was perfectly paced, I was prepared for everything I had encountered because I had been given enemies before to prepare me. You can't do shit to deathclaws because you're not supposed to. They aren't called "the most terrifying creatures" because you can kill them easily. There are many other ways to finish that quest for that exact reason. If all you did was get the chip, you clearly never beat the game. I had time to do several quests, get the chip, and stop the master.
Dont feel like repeating myself, I'll just link you to my steam review. Theres alot wrong with the game, I hardly scratched the surface in my review. forgot to mention plenty of things. steamcommunity.com/id/LaziestLizard/recommended/377160/
Man... I've played this game at least 15 times and some of those endings are STILL new to me... It's nice to see them, at least, even if I couldn't get them myself.
Now this is what's called an ending. You had to work hard for a best possible ending and outcomes in Fallout 1 and 2, even in FNV. It was complicated and complex to achieve them, and literally, fate and future of the wasteland depended on your decision. Unlike in "Fallout 3", where it was just "bang-bang, kill Enclave, activate the GECK, the end" Only one ending, which only varies by how good or bad your karma was, which doesn't change the ending at all. Bethesda's simplicity of the story and characters at its best. Not to mention their complete non-understanding of the lore, and kindergarten level of writing.
Agree with you every word. Don't know what to add really. Although Fallout 3 was fun (well i waited 10+ years for the game to come out....) Bethesda added too many childish jokes. Fallout can be a weird game but some things in FO3 are just too weird. Little Lamplight being one of them
Thank God there are still people like you, the original Fallout fans. I agree, "Fallout" 3 was fun, and it was a great retro post-apocalyptic game, but as I said, a very bad Fallout game. And yes some things were pretty awkward, Little Lamplight was a bad rip-off of the already stupid idea of a tribe from Mad Max 3, 'republic of Dave', fricking vampires from that metro station armed with swords... They are ruining the franchise by making it a TES, which is also a great franchise. They are trying really hard to copy the wackiness of Fallout 1 and 2 (talking mole rats, deathclaws even a plant) but fail miserably, and those 'tries' end up stupid. Can you remember other things that were weird in FO3, besides the ones I named, I just can't remember.
Well the fact Ghoul Harrold (one of my favourite characters) in FO3 is a tree and somehow went all the way from West to East Coast. I find that pretty weird and it wasn't really that funny.
Oh, of course, how could I have forgotten that, he was also one of my favorite characters. It makes absolutely no sense how an old ghoul who's coughing most of time could have gotten from one end of the country to the other, and somehow 'plants' he generates are completely natural, not a single mutation, then there's the cult... Does Bethesda even know what mutation is?
Obviously the story about Big Town. Somehow kids from little lamplight magically find their way to this 'town'. Maybe i'm wrong but i dont think there's a real explanation how the children in LL keep breeding. Also Megaton's story is a bit far fetched. I like the idea of nuking the place but building a city around a nuke because some people worship the nuke? Ofcourse every Fallout has weird stuff but the point is to not exaggerate.
Fallout 3 had you sacrifice yourself to purify water in the dc area, which would result in society having a chance to rebuild because now they actually have pure water. Then people complained you died at the end 🙄 Ofc broken steel brings you back and it seems like nothing is changing, but that's because rebuilding civilization takes time and unity, and there just isn't any non genocidal person like that in the dc area.
@@alexrecrem9094complained in this case, about being begged to kill your self when you have followers that are HEALED by the radiation that would kill you But no, dlc calls you a coward for not becoming a martyr for a cause that doesn’t require one to begin with
Hey guys Fallout 4 is coming... I watched the trailer Its kind of cool but I didn't feel like "a new awesome adventure" game. All I feel is like a next Call Of Duty game . I think the plot will be the same. People trap in the vault, something force them to comes out from the vault....something like that (sorry if I mistaken) It feels a little bit nostalgic because they had to reused Fallout 3 ost score on Fallout 4 trailer. I don't know what about you guys, let me know what you guys think... these are my opinion...don't went apeshit..thank you
I merely play Fallout 3 game with all DLC... in my opinion, Fallout 3 is a great game but not the same as Fallout 2. Between Fallout 2 and Fallout 3, i think Fallout 2 is better game play and stories and the graphic also great by that time. the game just wanted you know" what next ?" when you playing it. With Killap's Restoration Project, it will expend the Fallout Universe and make the Fallout 2 almost perfect game I ever played. That's my opinion just don't went apeshit, please....
I agree fallout 2 has a bigger story plot and it's a classic fallout three has not a great story plot that's why they created the add ons, broken steel, into the Pitt, point lookout, anchorage Alaska
If you resolved the Broken Hills dispute, it ends with them RUNNING OUT of uranium and peacefully disbanding. It is also possible to save the deathclaws, but you need to defeat Enclave almost immediately after you get the geck.
Can't believe that both the vault dweller and the chosen one are responsible for the NCR. VD basically started the whole and the chosen secured its success...
Fallout 3 is a good game in my opinion, it what got me into Fallout and what makes me want to play the originals. But after playing new vegas and hearing the complaints of 3, I understand why you old timers dislike or outright hate 3. Everything was pretty black and white and don't get me started on Mothership Zeta. But, I personally love it for the gameplay and not the story. It was my first fallout game and one of the best games I had ever played. I'm playing New Vegas and I love it for everything except one thing, the map. It feels too short and it isn't that fun to explore. The dlc is much better than 3. Dead Money annoys me for one reason. I can't finish it. I can't sneak past Elijah. Otherwise, New Vegas is awesome!
MastermindEpsilon Most people don't like fallout 3 because they played 1 & 2 and fallout 3 just feels so disconnected from the other games with the story and in general just has a terrible terrible main storyline
FunnY To be honest I had to cheat to get through Fallout 1, I didn't really know where to go where I didn't get the shit kicked out of me. I played a sniper character in 2 and it was easy mode pretty much.
Jon Doe I'm actually challenging myself by going for a Big Guns build on a playthrough I'm doing. I might do a sniper character later in the future to see how it goes. ;)
Actually, I never got past the enclave room after the one with the deathclaw. As I said before, the game wasn't paced well. For it to even be possible to pas that place, I would need around 5-10 more levels up. With the time limit enabled, and nowhere to go, this was not possible. The problem with the game wasn't that it was "too hard", it was that if you did the wrong thing, it became impossible.
WOW THIS EXPLAINS ALOOOOOOOOOOOT. So thats where Marcus, and the other stuff came from. I also saw the first ending and saw how the references and NCR, etc. came from. Explains alooooooot.
SEGaSEX Well, now that ive seen this, it shows me how much better of a story that F1 and F2 had then F3 and NV. Although their stories are ok, the gameplay and immersion make up for it. Though i gotta say the games havnt aged well.
Bugged ending. Even if you let the deathclaws live, the Enclave will wipe them out some time after you leave Vault 13. To get the good ending, you need to go to Vault 13, get the GECK and immediately destroy the Enclave after it, or else you will get this "bad ending".
The Chosen One and the Vault Dweller made it so the civilizations could have even a chance to thrive, and many people wanted to see the long term choices of their outcomes. New Vegas gives you that opportunity.
OMFG I have never played fallout one or two and I wish I did, but I only found out about fallout in 2008, but after watching this just this video its amazing how much of this they put into fallout 3 and new Vegas just like the for example Harold who you find again in fallout 3... I just love the fallout franchise so much :)
yes, as said he travelled east and eventually established a small super mutant community in the mountain known as Jacobstown. He was one of the companions in Fallout 2.
I feel like fallout 3 and 4 are msising something like this. Fallout 3 had something but only for good / bad endings, and then fallout 4 had like another one, but there was no description of what happened after or with the people or anything, it was just the player talking. Maybe one of the dlc will add something more like this?
i feel like this is more of a neutral ending rather then a good ending. lost hills was destroyed the deathclaws were killed by the enclave and vault city annexed redding but other then that it is pretty good.
its been over 10 years since you said this, and 25 years since it came out, and even this year it impressed me and is one of the best game ive ever played
Broken Hills doesn't really have a good ending. Its either the racial fighting or the depletion of the mine and Broken Hills turned into a gohst town. Well a lot less dead on the second version, i prefer that one too.
Agreed, Broken Hills ending here was worse than the original good ending to it, where the town peacefully dispersed after there was no more uranium. But, the deathclaw ending was glitched, I think that only way to get the good ending for it was: never to return to the V13 after you get the GECK (but I'm pretty sure everyone who played it returned there for Goris, after he left as the companion, he was the best follower in the game, so it makes sense people would return for him lol), while the other option was to kill the doctor who experimented on deathclaws at Navarro, within 2 weeks time.
Lol He's got the highest HP out of all of them, except maybe Lenny (he sucked though), Skynet and Marcus. I never got him killed, and holy s**t how much critical does he score! Also he's got max ap if I remember correctly, so even more reason he's a boss. Vic just sucked! lol, Once when I played he managed to shoot both Sulik and Cassidy in 2 turns. He's the worst follower after Lenny and Miria/her brother. Sulik's good for the beginning to the half, but after, he just rushes, and gets killed by friendly fire. Marcus with plasma or pulse rifle and Skynet with a good rifle may be best combination for a companion, but Goris is a baws at close quarters! lol
Yeah that's what I chose for my ending. I saw Vault City too pompous, bigoted, and narrow minded for my liking. And wiping out a civil and intelligent species, the Deathclaw, is not really a good ending in my book.
Jon Doe I don't like Vault City, people are rude there except the very few I guess. They hate ghouls and mutants of course. I mostly hate the anti-mutant people in Broken Hills too especially Liz, that bitch at the General Store. Excuse my language. Thinking about hostiles in Fallout 2 tend to raise my anger. Also, I killed that one guy trying to isolate deathclaws from Vault 13. Gave him the most painful critical hit possible. I don't know mutilating him with my Bozar, burning him with my Flamer, melting him with my Turbo Plasma Rifle, splitting him with my Phazer, and etc is better cause I don't know which animation makes the hostiles more painful. I swear, I give every hostile in this game a painful death. I don't care if they tell me to stop no matter what. I love non-human NPCs that are friendly like the deathclaws from Vault 13 and Broken Hills mutants for example. By the way, I killed the scientist from Navarro and picked up Goris again, I bet I'm still going to get the same ending for the deathclaws.
FunnY Yeah it was incredibly satisfying to kill that scientist in Navarro who was keeping that Deathclaw. I also got that badass robot dog. I really enjoyed Fallout 2. I killed pretty much all the houses in New Reno since they all gave me shit and everyone was very happy I did that.
Jon Doe Really? I never got the K-9 dog though. I think it's cheating for me though because it gives me the overpowered equipment unless if I don't loot them. I heard K-9 is pretty good if you level him up. I wish I got DogMeat at early level. He be my sweetheart until I die of age. I wonder companions you use? I use Sulik, Cassidy, Vic, and Marcus. Goris, Skynet, or Cat Jules if I start with high charisma. Gosh, there's too many good ones for me to choose. >_
i love fallout 1, 2, and tactics, but i think it would be awesome if they remade them to be like 3 and new vegas. BUt they are still some of my favorite fallouts
I actually never had the patience for fallout 1, 2..or tactics... I tried em. I even increased gameplay speed. I couldn't play long... I'm a fairly impatient person lol Fallout 3 and new vegas are some of my all time favorite games, but I've always wished they'd remake 1 and 2 in first/third person like 3 and new vegas.
can't remake Fallout 1 and 2. Its, vintage. Can't remake vintage, its not a movie. Besides, they can't improve on it anyway, Fallout 1 and 2 are the best games ever made. Period.
Yes, but you have to do so within an ingame week or so. And it isnt just killing the scientist dude, its defeating the entire enclave. So unless you have an upgraded car, and know exactly what you have to do, its unlikely you can pull it if. Alteast on your first playthrough
That's untrue. You don't have to wipe out the Enclave on top of any of that. All you have to do is kill the scientist (Dr. Schreber) and fix the Vault computer. I I even managed to do it on my first playthrough without realizing there was a good ending for the deathclaws and taking my sweet time.
I wish no fallout game ever will be set after the good ending of fallout 2, because then fallout wouldn't be fallout anymore. xD I absolutely love original fallouts though.
Fallout New Vegas was a great Fallout game though, unlike FO3, which I don't even want to think about and its 'canon', it doesn't deserve to be labeled and numbered as Fallout. And the good ending of Fallout 2 IS canon, there's lots of references to it in NV.
I find your statement very strange, since you have a FNV vault boy as a profile pic... F3 may be a better game if you're talking about mechanics and stability. But it was "a piece of shit" Fallout game. NV is a better Fallout game, it's a true sequel, it's connected with the franchise unlike Bethesda's Fallout themed FPS. If you're thinking it's not, then you haven't played originals and don't know what an RPG is, Fallout is not only about blowing super mutants' heads off, you know.
Lazar Šutilović As much as I love 1 and 2 I hate NV, just because it's too bland, empty and filled with a lot of uninteresting NPCs. Although there were more dialogues than in FO3, they weren't that good either, player had lack of character with few and very bland text choices like "who are you" "why are you here" "tell me your story"... Conversations didn't feel realistic in this game, almost every conversation was about somebody telling their long uninteresting life story and player had nothing to tell. This town respect system or whatever it was called was really bad as well. Missions were rather uninteresting and almost all of them were linear.
Oh, cool. I respect an opinion (even if it's opposite than mine) which has some explanation and not something like John guy said. But I'm kind of surprised, this is the first time I've seen an old school Fallout player hate both F3 and NV. Most people who played originals like NV. Don't know if you know this, but the reason why it was so empty, bland and had some linear and uninteresting quests was because Obsidian was timed and rushed by Bethesda, and in those 2 years of development they somehow managed to make more content than Bethesda did in 4 or more years. Dialogue and conversations were one of the best in history of games imo. As one of my friends said "I could stand for 10 minutes on a balcony, listening to stories of an old man". And, no offense, but I completely have to disagree with you on that. Almost every dialogue was great, detailed, and most importantly long and interesting.
Act Of Vengeance I got a question. How did you get the good ending in New Reno? I did the Richard Wright mystery quest, killed Mordinos, Salvatores, and Bishops, and never came back after I explored the SAD. Is that how you got it?
FunnY Honestly. I don't remember much of the old days while I playing this. I think I joined Mordinos Family 1st and do all their quest. 2nd Joined Salvatores and Do their quest. 3rd do all Bishop quest but don't jonied them or even killed them. Delivered their briefcase and but never kill that old dude (forgot his name) at N.C.R so there's a relation between first citizen of Vault City and him. They both will get married at the end of the game. I think I killed the head of the Bishop family but I didn't massacre the entire family. I did this by using poison syringe that I found at N.C.R clinic. I hope that helpful to you ^_^
Act Of Vengeance Hmm. That's a bit complicated for a newbie like me. :l I'm not sure if I lose karma for helping out the Mordinos and Salvatores, but I don't like Bishops (slept with Mr. Bishop's wife). I'll see how it goes. I may come back for help again though. ;)
starwarsnerd100 It isn't. I'm not sure Broken Hills has a "good" ending. The best ending I've gotten was that the mine dried up and the town was abandoned.
Quest - "The Hubologists need fuel for their spaceship" is an evil quest. I didn't do it just ignore this quest and let their spaceship blow up.... more info go to fallout wiki
FrankHorrigan127 You know the biggest insult in my opinion was putting Harold in Fallout 3. He was one of the greatest NPC's of FO2 but he being all the way on the east coast didnt make sense.
I feel the same exact way. At least it would have made a little more sense to put him in New Vegas, but fallout 3 had to fuck that up, not even giving black isles a chance.
FrankHorrigan127 Which they really mixed it up. They putted a lot of references more like easter eggs then continuation. It would be much better game if they actually droped everything from classics and create their own world instead of really dumb excuse like Brotherhood pretending to be Desert Rangers and completly new type of muscular of FEV mutants; Green skins called Supermutants with exacly same plan like in Fallout 1 but without any connection with Master. This game is wierd and to be worse Bethesda had no idea how to use "XP leveling system". They broke it very succesfully but still were good enough to remember Obsidians home adress.
I think there's a part where an army form Enclave attack and kill the death claw on vault 13. You just make friend there if you want the good ending... but I never played the bad ending before
+The Pigeon he wants to die , instead of suffer and spread green trees across the wasteland in fallout 3, in was probably infected by some geck experimental state he got a tree growing on his head.