devs are forgeting what role play is, its not just choose a b c or d for dialog and level up and thats it, role play its about creating a character, choosing the abilities of the character and develop their abilities using the skills that come with them to evolve the character acording to your needs or liking, side quests are just extra help to do that not just to extend the length of the game.
+Phallus Cooper Starting the player off with a pre-determined full backstory is part of that problem. If they do that for the next Elder Scrolls game, I'm passing on it. Skyrim is very replayable for me since I can make my own character and their own motivations and past, which colors everything about how I play them, from the goofy brain-damaged noble Kahjiit thief to the ex-thalmor ex bandit borderline sociopath high elf who is saved by Mara and spent half her runtime struggling between redemption and lapsing back into darkness before diving full on into the darkbrotherhood. Giving people a defined backstory in a huge open-world do-whatever-the-hell-you-want sandbox RPG really hurts replayability.
Am I the only one bothered by the fact that Ashly "violence in games reinforces toxic masculinity" Burch voices not one, but *three* characters in this game, which just so happens to be violent as fuck?
+horrorpunx610 Hypocrisy aside, that quote hurts my brain. Violence in gaming does not have anything the fuck to do with Toxic Masculinity / "Didn't grow out of high school syndrome". It's the fact that too many asshats in our society go "if you ain't banging chicks like a boss, or if you ever cry, you ain't no real man" that reinforces that shit. Leave non-existant escapist fun out of the equation, as it does not belong there, Ash!
rustybender She's by no means a troll, and is actually one of the most civil and polite on that "side", if you want to call it that. Still, that doesn't change the fact that she regularly spouts pseudo intellectual bullshit for the sole purpose of furthering an arbitrary political stance.
+Lord of midgets Simply put, this is why I find the entire MRA movement as equally idologically blind as I find radical feminists. It's a complete and utter missunderstanding of evolutionary psychology and it's far away from how most people lead or live their life. Sure, there is a grain of truth there, but what you are completely ignoring is that "brutes"or "strong men" or what ever, tend to finish last. People who use intimidation, bullying and so forth tend to end up on the lower end of society, not at the top (with a few exceptions, of course). Besides, the main evolutionary advantage we have as humans is exactly our ability to cooperate and work together, and yes, this includes taking care of those of us who are the weakest. One on one, we have all but nothing to defend ourselves with against nature. While a single man killing a lion might be a mythical hero in most cultures, the reality is that we've defeated lions by working together and helping eachother. I rely on my friends for help the same way they rely on me. Yeah, we do have competition, but those two doesn't rule each other out. Our benefit is in our numbers, and our ability to preserve, forward and develop knowlege throughout generations. Brute force alone without this ability, and we'd still be living in caves. While we still need the threat of physical violence to some extent to keep safe, it is by no means the only valuable trait for men to have. Intelligence, compassion, sympathy, social skills... all of these are important. Now, there is a difference between being weak, and having low self esteem. Attraction is closely linked to self esteem for both men and women, it's hard to fall in love with(or have sexual desire towards) someone who doesn't like themselves, stand up for themselves or speak their mind. But you can be confident and happy with who you are while relying on other peoples help. We are social animals, our advantage as a species is our ability to help eachother out.
I think the worst part about this game is the fact that fanboys and "journalists" are actively praising the god-awful changes to the skill system. So when Fallout 5 inevitably comes out, none of the issues present in 4 will be fixed.
+Nice Meme - Not everyone. This may have changed, but the last time I checked, Fallout 4 actually has a lower metacritic average than the last several Bethesda releases. Including Fallout 3. It's true the game sold exceptionally well. But I don't think Bethesda - for all their flaws - will see it as quite the success on a _creative_ level that they hoped it would be.
***** Good point, but I think the lower score is heavily due to the fact that people are finally starting to get sick of Bethesda releasing games in a buggy, barely working state. However I honestly hope you're right, and Bethesda does actually improve instead of just further "stream-line" the next Fallout entry.
+Nice Meme Hopefully in 5 years Bethesda take "journalists" as seriously as we do :L They already apparently openly avoid Kotaku journos who ask them questions, so my guess is that like Mr.Fist says, even if Todd doesn't the working joe's building the game look at the criticisms (which they might have even shared) and gone "Yeah, the dialogue wheel *does* fucking suck and Bioware isn't relevant any more, so let's cut it out next time"
Thomas K I agree Metacritic is imperfect, but I was actually not referring to the User Scores. The _"Professional"_ scores are lower than previous Bethesda offerings, as well.
"It's better to be deep than wide." I think I just found my rebuttal to anyone who thinks Bethesda's new games are better than things like Planescape: Torment or Baldur's Gate. Thanks for the review, mister!
Jacob Smith I agree, bro. I had to painfully convince myself that I liked this game until I beat it. All I can really cherish from the game was all the bloodshed I caused!
If your playing on PC download LevelUpMenuEX/Be Exceptional/MCM/ and a Level Capper. Basically these for things combined turn Fallout 4s leveling and RPG mechanics into Fallout 3s. Which is to say it becomes Fallout 3 with better graphics and combat.
+dovahkinKIRA They were going for moral ambiguity rather than the 'Hannibal Lecter-Mother Teresa Dichotomy' that so many people have tired of at this point. Whether or not they succeeded is beside the point.
+Keith Filibeck I totally agree, the answer is always yes even when it's not, just do the interview for the news chick forgot her name, but when answering the last question the conversation doesn't end until you answer with "Shaun"
My main issue with Fallout 4 is that if you look at the quest structure, it's not really Fallout. It's Skyrim with a Fallout paint on it. I thought NV corrected the problems Fallout 3 brought, but this one just forgot everything that Fallout NV did so correctly. Moreover, whatever little actual crafted quests you get, get buried by annoying repetitive faction "radiant" quests that just happen again and again, and repeat and rehash.
+Moist Von Lipwig Skyrim had -better- more quests. You can complete Fallout 4 in 60 hours. It's not even wide, it's not deep either. There are tons of radiant quests, but even these repeat after 5 times in quest structure. I had an OK time, but I deeply regret spending 40€ on this, especially since it feels even worse/more shallow than Skyrim. The story is even more streamlined, but after 20 hours maybe of MQs, it feels even worse than any other previous Bethesda titles, including Skyrim. I know I'm kinda defending Skyrim here, but imo, Fallout 4 is the worst Bethesda main title released in the past 15 years/ since Morrowind. It's a fucking disgrace. Especially considering that their main feature (for the lack of other attractive features), the town management system, is broken on all ends. The villager AI is almost non-existent, it has bugs like plugging in a TV makes the whole town go to shit happiness-wise, the construction menue is just that; functional, and it has a limit for objects placed at certain sites, like The Castle, that is ludicrous, given it is "so important for the lore of the game", to not spoil too much. It just plain sucks on all ends; it has tons of very probable bugs one encounters that may prevent whole quest lines from progressing, the out-of-combat AI (the combat AI feels like it were from a whole other developer; i. e. good enough) is barebones when not broken. The UI is the worst I've ever seen in a AAA title, 'surpassing' even worst UIs of other titles of all kinds I've played-- even mobile. The stor*ies* save for some quest *stages* are on average pretty bad, the dialogue often is cringeworthy, ... Skyrim wasn't that good and way too overhyped. But it shines compared to Fallout 4. Maybe Fallout 4 doesn't crash as much, but it might prevent you from progressing starting 10 saves ago. So what is the gain? Nope, I feel a bit disgusted to say this, but Skyrim was way better.
Yeah. In Skyrim's defense, at least the Assassin and the Thief Guild quest lines were great (even if they were inconsequential to the main quest line). And that's the hallmark of Skyrim/Elderscrols style open world game. All the side quests are inconsequential and divorced from the main quest line. Somehow Fallout 4 did it Skyrim style, and DID IT WORSE. Fallout NV had poor gameplay and bad bugs, but at least the quest design and the characters FELT like classic Fallout 1 and 2. The sidequests mattered because they at least affected the ending even in a superficial way. Everything mattered because THERE WAS AN ENDING. The game ends. There's a conclusion. Fallout 4, wanted the "you can keep playing after the main quest is over" thing so bad, that nothing other than the choices made within the main quest matters.
Evan Dawson Different ways/paths to finish a quest is also a hallmark of the fallout series. in fallout 1 and 2, you could talk down the raiders, sneak in and steal something important to them, buy them off, go in guns shooting, etc. etc. in Fallout 4, there are so many quests where the only solution is to kill someone. Mostly, it's the radiant quests from all the factions. The radiant quests just drown the game with nonsense.
+Moist Von Lipwig I don't mind the radiant stuff when it's largely optional. I mean, When you were done with all the special thieving stuff in Oblivion, congrats, you're essentially an independent thief for the rest of the game. I didn't end up totally finishing the brotherhood for RP related reasons, but I assume that the assassination contracts dry up once that questline is done too. They're supposed to exist if you're done with a faction and just wanna continue indulging in their brand of quests. If they're the only quests you get or they're overly mandatory, then it ruins the whole entire point.
Aegix Drakan Yes, the radiant stuff is largely optional, but it's intrusive and drowns the rest of the game. Especially the minutemen ones. Where you just acquire them by just being in proximity of preston garvey or listening to minutemen radio. Most of the quests in this game boil down to: 1) go to point a, clear it of enemies. 2) go to point a, pick up an item 3) go to pont a, kill a specific enemy. 4) go to point a, deposit an item 5) go to point a, escort a person to point b. 6) go to point a, rescue a person. Yes, there are other quests that are more nuanced. But they're buried by infinite variations of the shlock above.
My Problems with Fallout 4... - Dialogue wheel - Voiced Protag - NO SKILLS - New perk screen (I prefer the F3 system) - NO KARMA SYSTEM - Shitty engine (game speed tied to frame rate... thats unacceptable) Its still a good game (with a few really nice improvements that deserve to be praised), but it has too many problems for me to call it a good sequel.
It has a karma system, but it was so incredibly out of place and pointless that everyone ignored it. New vegas rose a middle finger to black and white morality with the faction system, there's no reason for the karma to be there.
I've said it enough, but I'll say it again, Bethesda should contract Obsidian to make this series permanently, because its clear Bethesda don't know what the fuck they were doing.
DaleofDeviant Using Glitches to criticise Obsidian is kind of a hilarious defence of Bethesda in retrospect, I'm not denying FNV is glitch but that's like saying "Liquid Nitrogen is a better drink than cyanide"
DaleofDeviant Amazing Writing, Excellent use of DLC, Well done world building, thoughtful moral choices, Good Gameplay, Mods patch out the large amount of bugs. buddy, you may not like FNV, but nothing will convince me otherwise
New Vegas is a good game but I get why Razorfist criticizes it a lot. It is vastly overrated, as is every fallout that isn't 1 or 2. While Fallout 3, despite my enjoyment of the game, was a borderline bad game, New Vegas is an improvement in some areas. But the writing isn't *amazing*, it's just good; the moral choices are an improvement to Fallout 3's retardedness but still nothing revolutionary, the gameplay is improved on FO3's but it still has a lot of problems and could use some changes... All in all FONV is a good game, one that I enjoyed a lot and in my opinion an improvement over FO3, but people have this weird wish to say that the games they like are amazing when sometimes it only qualifies as good. Hell, I like FO3 and I have no problem telling it like it is: it's not a good game. It's at most a decent one.
Bugs were long fixed. A game Obsidian made in 1 and a half years trumped 2 games that both had 5+years dev cycle made by Bethesda. Plus Obsidian actually understand what Fallout is about.
One huge annoyance I also found in Fallout 4 which very few people mention is the distinct lack of side quests. Sure there are still a few here and there but for the most part they have been replaced with effortless, uninteresting, bullshit repeat quests for each faction. "What's that? Scribe Haylen wants me to find another Artefact?" "Whoopee Preston wants me to help another Settlement..." As far I'm concerned this is just padding the longevity of an already heavily diminished game that now offers little replay value. Take this uninteresting garbage out and give us more real side quests next time.
I liked the roulette wheel during loading screens because it was always a gamble if your game would crash. I installed 2 mods within the first hour of playing though. One was for the camera to zoom out further and the other to fix the dog eye glitch.
My problems with Fallout 4: -Glitchy as hell (I had to get a mod to fix the god damn radar) -Barely any dialogue options -Overall the main quest seems meaningless -Several quests are also meaningless and repetitive -No skills -Armor doesn't change when you mod it -No point in making settlements -No karma Many of these problems don't exist in Fallout New Vegas (except the glitchy as hell and armor problem), so what my idea is keep the gameplay and weapon and armor customization of Fallout 4, but give it the dialogue, skills, perks, quests, and story of Fallout New Vegas.
+Melfice Skye There was no Karma System in Dragon Age: Origins,either, any that didn't hinder it in any way. The Karma system makes more sense in a Star Wars game than it does in a morally ambiguous setting like Fallout or Mass Effect. Maybe it could have had a Paragon or Renegade system but that is about all that makes sense in such a setting.
+Melfice Skye Karma never did anything in 3/NV... Specific actions had consequences, but you could steal all the shit, gain all the bad karma and nothing would ever happen about it. Edit: Oh yeah, there were those 3 perks at lvl 50 in NV...
+Melfice Skye Removing a system that should have never been present in the first place is a good thing. It never made any sense anyways. Sorry I'm taking shit from powder gangsters, Obsidian. It's not like these guys are scumbags and nobody except them would actually care.
Akhamesh That's not really anything due to the karma system though, those are just specific actions being remembered by the game. You could do some good things and steal everything to get negative karma and nobody bats an eye.
You'd think (and hope) that that would lead to their downfall, but I really think the "PC master race" will keep slobbering all over the broken games and shallow "role playing" regardless.
Oh god the dialogue system. Bethesda has casualized the freak out of everything, and they didn't even bother to fix in the most basic of things. Skyrim's abhorrent console UI is one of the worst offenders. Literally a few types of keyboard and you find the SkyUI mod to be vastly superior overall. And the best part, CONTROLLER FRIENDLY! Then there's Fallout 4's Improved Dialogue which is literally the Fallout 3 dialogue system with nothing but good old PRECISE DETAILED SENTENCE! The GECK hasn't even been released and that's the one and only thing that Bethesda could include in the game but didn't.
I got so angry at how crappy the writing and story/sidequests were, I reached for that copy of DA:O - Ultimate Edition I got on sale on Steam and was sitting there astounded at even HAVING more choices to choose from. Oh, and #$&* the dialogue wheel!
I was angry that there is no diplomatic path - none at all. No way to somehow broker a peace among the four major factions or some sort of compromise. Sidequests don't factor into any of the endings, there's not enough weapon variety, and my dialogue options have plummeted to a very limited scope. It also bothers me that there's cut content implying a possible path of becoming the new Elder of the BoS. Oh...oh @%^& did I jinx it? Please don't make this buyable DLC...
+Lucky Fox The fact that you buy Bethesda games for "story" makes me realize you are probably a bandwagonner. This your 1st Bethesda game kiddo? No one plays their games for "story"
You know, I've seen a lot of people complain about the voiced protagonist because it takes away from the actual role playing in more than one way. I'd hazard a guess that the decision to have two voiced protagonist came before and was the catalyst to the change from the dialogue tree to the inferior dialogue wheel since voice acting of that scale costs a lot of money. Point is that it very much does effect the actual role playing of the game but surprisingly what has me especially worried is not it's immediate effects on the game itself, but the long term effect on the modding community. Modders don't have free access to Brian Delaney, or Courtenay Taylor. So how on earth are they suppose to make mods that involve fan made quests? I realize the the answer is obviously to mod the game so that the player character doesn't have a voice but can we take a moment to process the thought that people need to take features OUT for the game to be modding friendly?
They have already done both. One simple mod removes your voice, (iirc - it's called no player voice or something like that) and another removes the wheel and puts the entire sentence choices on screen for you. All without a single hand from the still prophesied GECK. (That one's like mod three on the top mods page, new dialogue system or something akin to that.)
A good work around would be a voice replace where the dialog would be re recorded using a completely different voice actor. It would be a lot of work, but you could even have a radio station that played metal tracks as long as they didn't violate any copyright laws. I don't know any modders, but something like that should be theoretically possible.
I have to assume some of this was Razor's game play, because I can't think of any other inglorious bastard that would think to create their character like Lemmy from Motorhead! Lol
+SWBJACMK K nah, it's kind of petty imo. i'd rather him make the jokes in reference to "that fat guy" without a pic of bob specifically. are they funny, fuck yes, are they called for or do they elevate the quality of razorfist's videos, no. just my opinion though
+SWBJACMK K He did not even mention the gay rendezvous moviebob had with Jim Sterling. LOL While moviebob was overthinking, Jim Sterling was bringing the inquisition down on his ass.
+Michael Buehler Yes, I give NV a lot of shit, but at least they did add stuff like multiple ammo types and the ability to break down and craft ammo. Those are two of the biggest things that please me in NV. I've likely spent hours at this point just breaking down surplus ammo and recrafting them into usable rounds.
+S Chavarria Guy is such an idiot too. The things he says are mind boggingly ignorant. Any credit for the successes of Beth's games I give to the modelers, programmers, concept artists, sound designers, and world builders.
+S Chavarria - In fairness, I don't hate Todd Howard. His design philosophy is misguided, but he seems to have a legitimate passion for the medium. I just wish there were some other prominent figure within the company with the authority to keep him in check when he starts breaking out the chainsaw and cleaving off half the feature set.
@Scorched How about Fallout 3 instead, a game that did not butcher skill checks like New Vegas did. Or better yet, play Fallout 1, the best game in the series.
There's a good reason why a lot of the weapons in COD defaults to reflex sights, because you can actually see what the hell is going on with it. I still prefer the Fallout 3 style of aiming. Or better yet Half-Life 2, where you can literally screw iron sights and shoot everyone in a ten mile radius without even bothering to line up your sights. A secondary fire mode like in UT would be nice too.
All that and he didn't even comment on how the story is nearly identical to Fallout 3's. You leave the vault seeking a close family member who disappeared suddenly only to find them again working on a massive undertaking. (In 3/4 of the endings to Fallout 4 and in Fallout 3's ending) your close relative dies before the end of the game. You might notice that's a bit skimpy of a comparison. The reason for that is because the main quest (not directly faction-related) in Fallout 4 is all of 12 "missions". It's not a lot to go on. Most of the other "missions" are repeated radiant quests: go get this thing, go kill these guys, go save this guy, and go build a radio tower. That's it. This is the emptiest sandbox I've ever played in. Oh, and Fallout: New Vegas is still the best Fallout since 2.
The thing that kills me the most about FO 4 is that it had a lot of potential. And you can see the skeletal foundation of what could have been amazing mechanics from the various systems in place. Settlements being fleshed out more with more than just a cursory meeting among the devs on it before it was thrown to whatever third world QA team they contracted? Could've been great. Weapon modifications not only expanded upon, but loaded with more unique modifications and an actual description of what things do besides (improves focus [which means less action points used in VATS])? Could've been great. The way settlements and factions like the minutemen interact with the wasteland? Could've been great. But from the game's skills to the ass-reaming mountain of bugs in the game it's like they slapped this one together in a desperate rush to finish. Every platform this game released on has the hitching/framerate bug. Where the game's fps will plummet to 0 for a hundredth of a second before rocketing back up (a memory issue). The save game bug that's STILL present and marring my save files so that any one of a dozen quests can make it so random areas CTD your game? Jesus christ. If the previous installments were children with developmental problems Fallout 4 strikes me as being a midnight visit from the anti-christ and he wants to Poz your neg hole with extreme prejudice.
Definitely not the most egregious fault of Fallout 4, but it almost seems like the people who did graphics design, or whoever came up with the arsenal, have never even seen a gun before. Much less used one. I mean come on, you've got the Thompson Submachine Gun in .45, a revolver in .45, and a generic combat RIFLE also firing .45 (a pistol round). The magazine lengths are even different. Standard receiver should've been the .308, which was ammo already in the game. And why is the .44 magnum the most powerful gun in the game? The hunting rifle in .308 should have beaten it in ballistics, hands down. Also, why does the assault rifle look like you're lugging around a maxim machine gun? Have they even seen a modern assault rifle? AR-15 was designed in the 50s, so it would've been around. Last thing to mention, how much firearms expertise does your character have? You're able to change the ammunition that a firearm fires (which requires exact machining), WITHOUT changing the dimensions of the gun? Usually I can ignore most nonsense, but this...
Yeah...id rate that issue as relevant as my reply, really, fuck that shit, anyone that remember how bethesda accidentally did math correctly on fusion cores know that Bethesda cannot advance the timeline by more than a few months before every single fusion core according to the rules of fallout, will literally cease to function! And how is that reflected in the writing? Fuck your NRA gunttitude, that shit could be PERFECT and still only appeal to about 2% of the US population and make the rest of the world roll its eyes! Stop encouraging more development hours being wasted on researching if a bolt action rifle needs a straight or bending handle!
Not even a mention of the game's silly attempts to be Minecraft? Well, I guess that particular fruit is hanging so low it's actually growing underground now.
I and my friends study IT at college, all of us want to be game developers nearly all my friends bought this game at launch along with everyone else in the south west of England. when I asked about the removed skills system, the dialogue wheel, and soundtrack. all they said was: "Yeah, but only nerds really care about that stuff, it's just about fun and exploration really" they all want to work in the games industry. I also like how razor complains about F4 having no original composed music for the post-war world, yet NV did and he never mentioned it.
And now Beelzebesda has decided to make Fortnite: Fallout 4 edition. A.k.a. Fallout 76. Every day, I pray the asteroid approaches our planet and turns the fucker into a dusty version of Hoth.
My first impression of fallout 4 "Oh yeah I can finally be an evil character in a fresh new fallout game, now then maybe I can side with some bandits in-" *No karma system then just throws the game away*
EddieTheBunny In my case, it's actually pretty straightforward: My first episode was a review of the Stallone action flick "COBRA". As a tribute to Officer Cobretti, I wore the aviators throughout the video... then the next couple episodes I took them off and it was back to business as usual... but people kept asking "WHERE DID THE AVIATORS GO?!" So I would bring them back, take them off, bring them back... finally, I just threw up my hands and wore them all the time. They're just a trademark, at this point.
Fallout 4 was my introduction to the franchise. And it was perfect for someone who never played "RPG light" games. It got me into the entire franchise and playing hundreds of hours on each
The best part about this game was the hundreds of pictures jokingly revering Todd as their video game lord and savior, and then weeks after the game came out they made serious posts on what an asshole he was.
When I heard unlimited leveling up I thought of a return to FO1, FO2, and FO Tactics for the skill system only in the same sentence to read that the skill system was gutted. Missed opportunity doesn't even cover it.
In the New California mod there is an “illegal” rock station and some quick explanations that rock music had been banned. Wouldn’t mind seeing that make its way to fallout 5.
Bad example for the "lines of dialogue,": Heads are gonna roll is a common colloquialism for impending shit-canning. Also, Mister Crowley is a reference to the actual mister Crowley, known practitioner of the occult, and a logical name for what is basically a zombie. Lastly, look at the retro sci-fi aesthetics of the game, then look me in the eye and tell me it wouldn't clash horribly with heavy metal music blaring on the pip-boy.
If it’s taking design ques from Mad Max, then it can spare a heavy guitar tune. It’d be exhilarating snipin a bandit’s head off while W.A.S.P.’s “Mean Man” plays in the background. Since Fallout will never be the same as the superior 1 and 2, then we might as well embrace the changes.
Given how slowly every line in video games is read (with the exception of FarCry 2) I would appreciate a setting to either speed up pre-rendered cutscenes, game time, or dialogue audio and triggers. Everyone sounds like they are on ambien and Bethesda is especially guilty of this.
The originals are still much better, because the developers knew what the fuck they were doing. Sure the gameplay could be outdated or whatever, but it's far better than what we've got that was developed by Bethesda. =(
One of the Twitch streamers I watch made a point that I found interesting. Along with all the flaws you've mentioned here, they said "This game should have been the first in a new engine, not the last game in an old one". Thoughts on that, Razörfist?
+kevin kelleher I may not be Razor, but I will give my opinion. This system is disgustingly old. It honestly feels like Bethesda just put a coat of fresh paint on the Gamebryo engine, the one they used for Morrowind, Oblivion, and Fallout 3, and called it a "new"engine and named it the Creation Engine. That is some lazy shit considering, at least to me, the only thing that improved with the new engine was the graphics. Everything else felt the same.
+kevin kelleher Well it's painfully obvious that that is what should have happened. I mean companies are making a good first impression with new or highly improved engines for new gen (Rock Steady, CPR, Avalanche studios etc) but Bethesda thought they could get away with this. Not this time.
I think the biggest failure of this game that you neglected to mention is the removal of any and all of the role playing aspects from the game. You have to start the game as a family man in a small middle class neighborhood? Ok fine, it's kinda constricting, but I can deal with it. But then you get to the actual story where you have to chase after your damn kid, and it takes away any chance of role playing as a badass gunslinger with no family, or a psychopath who's more at home in the wasteland killing people than at home with the wife and kids. I haven't played long enough to see many of the quests, but the ones I played seemed painfully linear. I'm ok with the simplification of the skill system as long as the devs spend more time on interesting quests. But if you know anything about Bethesda, you know that they can only take away content with each installment, they don't add anything worth while. And yes I know about the settlement building, but I got FO4 to play an engaging role playing FPS with an emphasis on exploration, not Minecraft.
Somehow works "Memento" and "Calvin and Hobbes" references into the same video - nice. Also, alternate timeline or not, I think someone would have developed metal after the bombs dropped.
the Lemmy character showed in this review is the coolest thing i have seen anyone do so far in this game,i have been playing this on PC and i think i am going to try and find a mp3 music mod for the pip boy because i am tired of hearing the same old shit
You know, the potential was there for a good game. I mean Christ, a proper dialogue system, animations that don't look like they were created by a dog, and some actual damn quests (not those goddamn Radiant quests, which seem tohold 90% of the actual gameplay in them) and you would at least have the groundwork for a solid RPG. And some of the new things actually seemed decent like the settlement building and new power armour mechanic. But, as it's Bethesda, they only implemented the most basic possible version of them. Settlement crafting where you can't change perspectives, or alter the terrain to be more level, or properly snap things/overlap objects. Couple that with a near inability to tell what your settlers are assigned to do, the constant whining of the settlers, and the fact that they somehow can't defend the murderfortress you constructed for them, and it becomes a boring chore. And the power armour... I mean at first it felt like the best rendition of PA in the franchise, where it actually became a stomping walking tank instead of clothing. And potentially it could have been 'Iron Man: The Game' where you could create an army of suits of different shapes/sizes and functions. In practice though, the clunky modification systems and the anemic variety of models (Only five, are you kidding me?) and it's instead just stuck as good. Some people say F4 was casualized. Personally I think Bethesda was just plain lazy with how many features were just arbitrarily lopped off. They had the time to work, could have bothered to buy or make a new engine, could have made something as deep and complex as rocket science- and with their hype it still would've sold like gangbusters no matter how deep they made it!
I strongly disagree with you on New Vegas. I think it's the second best in the series next to the original. And I understand if you don't like it but is it really necessary to personally insult people who do?
Didn't Razor say in his actual review of New Vegas that he enjoyed the game overall but thought it was buggy and flawed in many respects? Hell, he even said he revisited it several times after playing 4 in this very video. It's not like he despises the game outright.
+Wily Bat - This. You have to remember that the version of New Vegas I reviewed was at _launch_. MUCH has changed about the playability of the game, thanks to mods and endless patchwork, since that time. It still isn'tmy favorite Fallout title, but I'm better able to enjoy it on its own terms, these days. Wouldn't mind doing a RazörFist Arcade of it, actually.
If this game was less clunky on the interface, made the guns less fucking huge, less spazzy on the framerates when I journey through ruins, had an actual skill system, and made a lovechild with Fallout 2's writing, I think this would have won Game of the Year by a landslide. P.S: Oh, and if some people looked less like plastic stretched out and set in the sun for 5 years, that'd be good too.
Holy fuck dude you said it! Subscribing right the fuck now!! Fallout 4 is an ocean with the depth of a puddle, more so than any previous Bethesda game.
+Lucas Temple "This is why mods are necessary." So its okay for a company to release a sub-par game because the community will "fix" it for nothing? No thanks. Mods are great when they compliment an already great game.
*clap clap* Well congratulations, Betheseda, you kept the dream alive for Chuck 'the Fuck' Cuevas and Herve Caen over at Interfuck by watering down this franchise to make it more 'action-oriented', 'streamlined for the console crowd', and litter suits of Power Armor everywhere that use to be a cornerstone of achievement for character growth with this franchise. "What other game lets you fight a super mutant toe-to-toe in real time, diving out of the way as he tries to blast you with his minigun, until you blow a hole in his chest with a plasma pistol, then steal his minigun, sell it for bottle caps, and use those caps to buy some intimate time with a professional woman?" - Chuck Cuevas (2003), interview over that abominable Fallout: Brotherhood of Steel.