4:17 In case you think he's being hyperbolic here. He's not bullshitting, that is verbatim one of the missions in the game. And they have you do it before you even have assaults. Fuck I only had one heavy when I when into it.
Then it’s a damn good thing I built up my team with side missions before getting to it. I already have 4 assault mechs and I haven’t even beaten mission 4 yet
You know...the first time i heard that description i called bullshit. Now that i played the game i will say that he was underselling the bullshit parade, reminder that its a hot biome - AKA - your heatsinks dont fucking work too good.
@@MoreEvilThanYahweh hahaha....I just targeted every Assassination and Titan Attack missions I could find. Those usually produce good mechs for salvage.
Send the frea- I mean the diversity-clamoring crapfaces into the Imperial Guard. No one cares what gender they are as long as they hold that line with their lasgun and serve the emperor well.
Indeed. I finished that mission with only my Centurion missile boat standing, running around a hill being chased by a the last enemy heavy. Whole lance out for months, best four mechs in ruins. The difficulty spike was a little... surprising :3 VERY satisfying win though (on the third attempt...)
Took me 3 tries too, but I managed to complete all objectives. Major damage to 2 mechs, the others were up in a week. 2 KIA, one guy out for a month, other guy was fine (he had the cockpit mod that ignores the first 2 hits).
You really do need to blow up the two ammo crates they allow you to blow up in that mission, otherwise you're toast. But the real shit part of that mission is the ammo trucks that you need to stop. It forces you to divide your forces and approach things in a weird way.
Think I got lucky rolls bc I don't remember losing anyone. But my commander was out for 110 days (that happened twice during my campaign) Think the mistake I made was going to it as soon as it popped up. A Centurian, a Shadowhawk, a Blackjack and I THINK I'd got my first heavy in a Jegamech (or else I was still using the Vindicator) & hadn't realised JUST how squishy they are :P Still used the Jega as a backup through the endgame, but you really have to treat it like a it's made of glass to get the best out of it ^^
Unfortunately, the lead developer of Battletech started running her mouth off over how much she hates men literally several days before the game came out. She also happens to be a transgender person as well, which may also explain the “They” pronoun. She also came off as “unpleasant” in the livestream she was in as well.
The issue I have with the SJW nonsense in the Battletech game is the fact that it's backwards of the current story and lore. Possibly the most White European faction, The Rasalhague Republic with it's Scandinavian heritage is wholly unrepresented in the game since the Draconis Combine had just recently taken over. And it was frustrating that in the subset of picking Draconis Combine as your starting heritage, you couldn't pick a disgruntled viking that the reason he was out on the periphery in the first place was the fact that Kurita had stomped all over his home. ...Oh wait. Scandinavia. Foreign Invaders. The absence of caucasians. Nevermind Hairbrained Schemes, this is completely accurate. Carry on.
Okay, I used to think that "God Fucking Speed" was my favourite closer I'd ever seen someone use on RU-vid. "No Guts, No *Fucking* Galaxy" has certainly superseded that.
This game is the perfect example of what happened when you have really good talented developers who quietly do their job to the best of their ability who follow the advise of the creator of the IP to a letter... while at the same time tolerating and acting to the whims of a couple of hacknobs in charge of elements of the game that require zero skill to be in charge of. If you can look past the bad; The rest of the game is really good. The DLC storylines are actually far more enjoyable than the original campaign, though you don't get access to those till you finish the campaign *and* unlike the campaign, those stories are based cannon while the campaign is kinda inserted forcibly into cannon, much like Mechwarrior 3.
I want to petition to change the pronoun of "They" to "Them". Because when my enemies are being asked who's hunting their asses with OP AC 20s, THEY would respond refer to me as "THEM..."
1. Gender is a stupid and useless concept. 2. There are two sexes: male (=he) and female (=she) ... and anyone who is neither is an "it". We already have all the pronouns that are ever necessary ... and "they" is a ROYAL PLURAL ... which excludes everyone except a handful of people.
There is a mod on moddb that removes the "they" pronoun. Was the first BT mod on Nexus. But the cucks there removed it... But they are totally OK with keeping the shit mod that adds more pronouns..
Since the pronouns don't matter in the story, ignore it. I have never been referred to, in the game, by my chosen gender. They just call me by my callsign or rank and name
It boggles my mind how people with gender identity issues that represent a very tiny portion of the population are having their voices heard. Why must we cater to these people?
@joseaca ever thought that us normal people are tired of a very small minority pretending to live in this fantasy world? It's infecting every game, show, and probably anything you enjoy to some extent, unless you're one of the brainwashed who ACTUALLY believes you need a 'gender slider' or any kind of representation in media. I dont ever get characters that resemble me or my beliefs, do you see me bitching, whining, and essentially taking over the media to support a false narrative? Sure, let their voices be heard, but I say they only need to be heard by the other hobos on the corner, the ones also too lazy to contribute to society.
Because catering to them is ultimately nothing but a distraction from the economic issues. It's just that Liberalism has become entrenched in the petty bourgeoisie and bourgeoisie. These people are just doing it to get attention for themselves and to try to pave the way so that their ideas can become the cultural zeitgeist, all so that they can secure future profits from their ideas. I mean the entire reason that the transgender reassignment surgery is so popular, completely ignoring other methods is because said procedure makes doctors and medical insurance companies a shit-ton more money.
Good news! because of Perez' toxic language, her name was removed from the game. Behemoth's new name is now "Miranda Aguilera." Also her Bio's changed along with it.
I have my own issues with the SJW BS brigade in the game. However, the story seems to be more subversive. The princess is painted as a useful idiot if you look closely. Her advisor admits flat out that the rule under her uncle, for the average citizen, would be better, and the economic situation under the princess can only suffer. He has no illusions that what he does is anything good. The princess' operations are being bankrolled by a much larger house for uncertain ends. You have a lostech engineer who may or may not be ROM (because atheists totally wear hijabs, totally). Yang and you, should you choose, can bitch about royalty and scoff at how they can't see how their petty decisions can harm those they pretend to represent and champion. You are fighting a proxy war bank rolled by a much larger house or nation to destabilize a region for unknown purposes. And, if you, the player, are careful enough to not get foolishly get sucked into the cause, get to make a pretty penny off of the foolish and the idealistic useful idiots that proxy for your actual bankrollers. The game presents a face of being SJW Antifa happy social justice brigade. And then, it hints to you that the idealists are useful idiots, puppets who do not see the strings. They tricked even the players into not seeing the strings. The Princess remembers a knight, championing her cause. Your character, should you choose to play it, merely saw a paycheck. That's pretty Battletech to me.
>if you, the player, are careful enough to not get foolishly get sucked into the cause In fairness, the dialogue options don't actually affect how the story progresses at all, and in the final cut-scene Kamea will express uncertainty over whether you actually believed in her ideals or just in the money regardless of what dialogue options you actually picked, so honestly - believe whatever you want about your own character.
My problem with the arab girl was that she was an ugly chubster on top of it. And they clearly also hint that you are being backed by the Matriarchy of Canopus. So you are just another proxy power puppet. And the chemical attack against Davion is 100% a 'things that didn't happen for $100 Alex'. While it is real in the game things like this in the real world always end up being shallow atrocity propaganda.
I'd like to add here, that the Directorate's plan wasn't really any better. His plan to start a coup would've been fine if it weren't for the fact he chose to screw around and start a massacre out of a gambit thinking he could increase his own power base. If it wasn't us, than it would've been someone else who would've uncovered the evidence of the massacre. That, or one of the bigger kids in the Periphery decides to actually interven, and like hell the Taurians were gonma come in to bail him out once a war breaks with Davion. And earnetly, a power base in the Periphery of all places is just doomed to die from exposure. He should've just stucked to financing corporate and simply buying out House Kamea in a couple of generations.
The writing in the game is some of the worst I've seen in 40 years in any medium. The campaign missions are good are good enough to keep you going through the story. *But the base mechanics are fucking awesome and make up for the BS.* They took everything that is great about the tabletop and made it even better with the addition of stability and smaller tweaks.
Speaking as someone who reviewed and tier-listed the writing in most of the Sonic games, I'd be interested to hear your argument for why Battletech has it the worst.
@@SirBroadsword Sonic is not material I'm familiar so I can't compare the two. Also in the years since I played this game I've managed to forget everything except the actual gameplay which is fantastic.
So remember when the developer said "there are no blondes in battletech" well i just started watching the cartoon.....and i see a blonde. an important blonde. great game though
LMAO!!! He's soooo right about the damned pilot injuries. I've played tabletop since the game game out almost 40 years ago and I've NEVER had pilots get injured this damned much.
I've seriously not gone a single mission without at least one of my mechs being headshot(and usually more) and having the pilot injured. Usually very early on. Not a single mission. And the enemy mechs must be made out of unobtanium because if I don't do called shots to their injured core on them or knock them down 3 times they will just be running around with no arms, one leg, no armor left anywhere else, still meleeing me and doing massive damage. It's like a Monty Python sketch.
That's Battletech for ya, the other guy's always going to end up a damn torso twisting zombie if you don't deploy mechs with AC/10-20 and LLs to one flank consistently.
Grab this. Every other mission one of my guys take a hit to the head. It has gotten to the point where I outfit certain mechs with my reinforced cockpits because I KNOW they are going to be target and will get head hit fairly often. The game seems to have a hate-on for Dekker and Behemoth. If one of them is on the field they tend to be shot at. If both are on the field its Behemoth. If neither are on the field the enemy shoots at me instead. Anyway, the rare occasion when I take down a mech with a head shot that I really, really, want, the game inevitably crashes taking that mission with it. I have missed out on the pirate heavy in the Argo mission and the Dragon in the Panzyr mission because of that crap.
well, there's Mechwarrior 5 that's out (for EGS and Windows 10 store, Steam will come in december), but well... you probably will need mods to help your enjoyment of the game.
Honestly, I'd be willing to give character creation a pass mainly cause I love character creation and I like my options to be wider than Scarlet Johanson's legs around the producer.
granted, I'm rusty on battletech lore, but wasisn't there already room for "Diversity" in the sense of you could make a pretty unique character so long as you could give a good enough explanation to how they'd function in the world. Why do they have a need to shoehorn identity politics into this?
From what I recall, there wasn't much identity politics, it's the sorta attempt to ham-fist a minor Periphery faction into the lore, said faction would end up effectively doomed by the time the 4th SW ends.
i thought i was the only one i was so damn happy i got a king crab from a 3 star mission i only had two salvage and i dropped it completely to 3 salvage so i was oh man i hope i get the last part then i got all three parts and i was like woooooooooott course that was over a long period of time :D
I pretty much did that, near the 2nd to last missions and I was hunting for some assault mechs. Still cant find a Atlas and lost a King Crab due to RNG.
Your astounding endurance of chaining adjectives and adverbs together until I nearly forget what the sentence is about UTTERLY leaves me gasping for air laughing. You sir, put Edgar Allen Poe, Lewis Carroll (The Jabberwocky), and Douglas Adam to UTTER, unequivocal shame.
Yeah, I could deploy vehicles in MechCommander, so why not here? Re-arming at an ammo truck would give me more options instead of needing to choose between having ammo or jumpjets. (Having a megaton of heat sinks is not optional unless you only have ACs.)
If they do a sequel, I hope that they do make it where you can make a full regiment and not just a lance of mechs. It would be a nice touch along with a decent way to know how much to deploy and not just say throw everything and the goddamn sink just in case the 2-star is really a 5-star mission. Make it to where logistics are a real part of knowing what you need to deploy a force and how much you need to use it.
I remember this NPC you could meet in Dragonfall that was basically an Orc Lives Matter activist. Deutschebag was running a charity that only benefited orcs and trolls, and explicitly told the player that elves enjoyed too much privilege for him to care about them. It was so cringe I thought at first that this must be a parody, but once I realized Harebrained Schemes was being dead serious, I turned off the game and never looked back. Which is a shame, because the game itself was a solid turn-based RPG experience. Come to think of it, Shadowrun Returns had a reference to Chris Klewless in it. Something tells me we should have seen this coming.
The game engine and coding needs some serious optimization and bug-squashing, and meaningful player choices would be nice (take the campaign off the "all your choices were made before the prologue ended" rails, let us choose our own factions and crew), but this game has a ton of potential. It would probably achieve that potential faster if they fire Kiva and his enablers.
Man, the passion you display for things... not just Battletech, but for nearly everything you speak on. It's really good. You have had a positive impact on my life.
Two years on, i bought the game on sale and i think i found a little Easter egg. The Marauder automatically comes equipped with a "Lance Command" module. Wouldn't that make it an.... Officer Pod? ;)
I sexually Identify as an Urbanmech UM-R60L. Ever since I was a boy I dreamed of running over the pedestrians firing ac/20 rounds on disgusting clanners. People say to me that a person being a mech is Impossible and I'm fucking retarded but I don't care, I'm beautiful. I'm having a plastic surgeon install my ac/20, small lasers and ferro fibrous armor on my body. From now on I want you guys to call me "Trashcan" and respect my right to kill in urban environments and kill needlessly. If you can't accept me you're a mechophobe and need to check your bipedal robot privilege. Thank you for being so understanding.
I replaced all of my mercs with KS backers since apparently they CAN'T DIE! I really hope we get some nice DLC with maybe a new campaign mode that completely rids the game of it's main story mode and instead allows you to actually align yourself with a house ala conquest mode or something.
For real though. The campaign is far too limiting. If you don't want to die by transport costs/time, you have to stick so close to Aurigan space all the time. I'd skip the campaign entirely if I could for that reason only, but you don't get Assault Mechs without going on the Castle mission, I don't think.
The moment some little brown lady from the Periphery fixed a Jumpship that had been wrecked for hundreds of years with a couple techs and then flew it off the fucking celestial object it was grounded on after crashing there my suspension of disbelief suffered a great blow, and then it suffered another when the thing made multiple FTL jumps and the biggest issue with it was a goddamn computer virus.
Man, I am so glad I found this channel & I dig the Andrew Eldritch look (Sisters of Mercy circa '87). Between you & Tex w/ The BPL I love the cynicism & calling BS on Catalyst. I also find you're lack of wokeness or what we once called Political Correctness extremely refreshing! As part of the 40k Diaspora (What grownup wants or to, or should be dropping $1k for a single little plastic mini army!?) I really enjoy Arch's content & was happy to find someone in this community even more irreverent! I fell in love w MW2 ack in '95 & it was the Catalyst (see what I did there?) For my first PC purchase, but could never find a group of BT players I wanted to associate with (No Webos!), but started playing the Clix version in the early 2000s, but after having my 40k armies stolen around 2005 that resulted in me stepping away from all mini gaining until now. I got back into 40k lore a year ago, & while I still enjoyed introducing my sons to the MW PC & PS games it was my oldest son who is now 23 getting into BT last month before I got back into the lore just a couple weeks ago & will be finally having a chance to play BT.
Damn, dude, I'm glad that I'm not the only one whose Mechs have a missile magnet on their heads. Those bloody random headshots sending my guys/gals/them to the sick bay are even more infuriating than the XCOM misses.
Are mods a thing for this game? Just wondering if I can take that shit out, either with existing modifications, or potentially ones I would need to create myself.
That's kind of sad someone would go to that great a length to get rid of a thing that doesn't affect a single thing in the entire game purely out of butthurt lol.
And yeah Seattle politics in play, not just the Zir/Zer when you look at the code/files women are more likely to come up as pilots than men. Can't remember off hand but I believe it was 43%Male, 47% female, 10% Zer. I usually just change it 80 / 19 / 1.
The one character that bothers me on account of practicality is your chief engineer. She's obvious a Muslim and wearing the head scarf but...that cannot be practical in space and working in the hot engine room.
Sadly wearing hot, vision obscuring head masks does have basis in reality. Look into the US Navy and their flash hoods and gloves. During combat, and drills, alamost everyone wears these for the entirety of the instance.
bobiojimbo Does in EVA suits, though, yeah I know what they were shoehorning diversit, but the point is, don't just jump on a character because they look like a Muslim or some shit.
If I see SJW propoganda its barred from my buy list. Its why I do not own the last 2 bioware releases. If they profit thus afflicted the affliction spreads, starve the tumor before it grows and spreads. Does that mean the company fails and possibly dies? Yes, and good. Warhorse proves theres hope. You were a key factor in my decision to purchase it. I knew its replayability might be limited, as far as my tastes go, and the is usually the biggest deciding dactor in my purchases. But I bought it anyway, because It was a good game in its own right, and people they gave the SJWs the middle finger, they deserved promotion. Their example deserves to be promoted. SJW ideology cannot stand on its own, so it infects and spreads to existing things. Stop the spread so not only will it die faster, but it will also stop taking good things with it.
Same here. Never give money to those who hate you. The SJW infection in the industry is real and needs to be rejected constantly. If that means I have to skip games that I might otherwise enjoy...? So be it. My life isn't gonna end.
When ME4 dropped it was like a punch to the gut. I can sympathize with the fans of game worlds wanting to see said worlds revitalized, be careful what you wish for.
joseaca I had in the previous statement the beginnings of a much more nuanced statement, then I realized I didnt want to have an arguement with some tard on a post.
Besides MechWarrior I had little experience with Battletech, but I've always loved me some huge stomping robots. I've also always loved turn based tactics games, so this has been the best fusion for me since Front Mission. I'll probably get blasted for it, but I actually loved MechWarrior Online as well. You can shit on the twitch game play and their monetization model all you want, it was still a fun experience. I just saw the grind of the in-game currency as par for the course, 'mechs aren't just falling from the sky like rain, you've got to put in work to get them.
Missiles being be all and end all? Reminds me of Mechcommander 1, the game i snored through by just sticking all the LRM's all the time on my mechs and then reducing every mission objective and every half-cocked Clan ace into rubble from off-screen.
The invisible dice rolls are ridiculous. Dead eyed a shadow hawk from a ridge like I was the clock tower sniper but when I take a vindicator to punch the ticket of a locust at close range whiff and a miss.
This is the biggest push of SJW nonsense i've seen in a while. Can't go around without stumbling on at least one new release that has some degree of SJW bs in it within the last year.
Thankfully, ya can totally undo most of the BS with a few twinks to some config files, and while said "Gender Slider" is indeed an Option, it's not at all even necessary. May I also need to remind some of said crazy SJW dev being very much against modding the game, despite the fact her BOSS told her to allow the modders to do their thing much to her digression. But yeah, if the base game is alright with ye, and ya want some "More" added? there's always mods such as Battletech Advanced 3062 or Roguetech.
My only complaint is that I Can't side with the dude who's suppose to be space Trump. Maybe later on some DLC will give us an alternate campaign where we work for the "bad guys" instead.
In surprised you didn’t mention something that bothered me for first two days. Why do all the mechs look wrong? Well it took one of buds asking me to get off my ass and find out. All the mechs, well nearly all, are the Omnimech versions. This makes sense given the mech bay modifications we do to them. They are omnimechs, in appearance and function. Well that’s the problem, Omnimechs are clan tech. They don’t belong in the timeline. Of course they are in the game likely based solely on game mechanics, can’t really customize a normal blackjack in a week but a Omni blackjack is nothing. I’m sure the shear number of mechs with copyrighted appearances don’t hurt either. It’s not something I hold against the game, just something my sperglord ass couldn’t get past until I figured it out.
But they're not omnimechs, you can't hardpoint swap. The artstyle is just modern is all, mostly done to evade HG. True, you can't engine-swap, but nothing has anything beyond the engine baked in. Also the Cronus takes two weeks to go from frame to finished. A Bandersnatch, made lovingly by hand, takes under a year, and the Marauder takes three months. So it's not impossible for a mech to just 'get upgraded', especially once you have a machine that can "make a mech leg" from scratch in a few minutes.
I doubt any "professional" gaming journo would stow their politics and talk about how good they find a game if it rammed conservatism down their throat, so good for you.
Upselling the glitchiness in a lot of the reviews seemed like a backhanded way of penalising it based on the political shit a lot of outlets were publishing pretty much since Kingdom Come's Kickstarter launched. It's roughly as glitchy as the average BethSoft game but has across the board lower scores pretty much entirely due to citations of glitches and reviewers being too stupid to comprehend the combat.
The OP said "I doubt and professional gaming journo would stow their politics and talk about how good a game is if it rammed conservatism down their throats" and you responded with " They gave good scores to Kingdom Come, didn't they?" Implying that Kingdom Come rammed politics down peoples throats, even though it didn't have any kind of politics in the game.
I was a Kickstarter backer and was fairly active on the forums for a good long while, before they sold out. Earlier in the project, the developers were a lot more engaged with the backers/fans. I don't know why this SJW bullshit got wedged in. (And why no blondes? Is hair dye Lostech?) The game is a bit laggy, Unity engine problems. But I love playing it. I'm still trying to acquire some of the mechs I want, so I'm in side-mission heaven and avoiding the final mission. LRMs are very useful, especially vs vehicles, but I've found PPCs and Large lasers to be inferior. So I'm all AC 20's and LRM 20's in my lance.
The politics put this game firmly in my "wait for a sale" pile, but if the next game doesn't fix the lack of white characters, I'll never buy another one of their games again. Forgive me if I'm mistaken, but I always got the impression that Battletech was multi-ethnic, but mono-cultural. For example, the Kuritas don't care what you look like, as long as you follow their cultural philosophies. And even if that's naive or unrealistic, it's the ideal solution in an RPG. If HBS can't see that simple truth, then I don't have any faith in their further products.
After the total desaster of a podcast from Paradox (the publisher, ParadoxExtra channel, 9th of May), which they even titled (and later changed ... but which is still visible in the on-screen image) "What is wrong with user reviews?" I looked through the Steam reviews and it was maybe a 55/45 distribution of "recommended/not recommended" and hardly any of the negative reviews talked about the politics BS. They were all complaining about the LAG and TECHNICAL PROBLEMS ... which was the final nail in the coffin to NOT BUYING IT. I probably will in the future ... at a 75% discount or so.
It lacks a ton of features present in a MechCommander series, the chief of them being the use of weight restrictions (ranging from brutal to very generous) as a limit to what you can bring into battle. Plus a lot of fun little details like capturing turret controls, resupply ingredients from ammo depots captured or brought by yourself, support vehicles.
Why not just bring less into a fight? You can make a 35t firestarter fight with the fury of an Orion if you put your engineering skill to it. But yeah I'd love to see tanks playerside, and more interaction with the map.
Hexidecimark except you can't. The mid to late game combined with the one Lance per mission limit means that taking even medium Mecs means gimping yourself.
Furluge EZ: have dropship upgrades be meaningful by making several variants of each tier of dropships. E. g. some would be relatively more compact, but also more powerful, having a room for one Lance, but all of those mech can be assault; while others can have more 'slots' but less carrying capacity, or any combination of those stats. And obviously, more powerful dropships should be more costly, which combined with already pretty steep operating cost of the mechanical will give some incentive to try and win the normal contract missions with as little mech power as possible.
Aleksandrgrc Fair enough. Even just having extra lances and light mechs will be meaningless is the mission maps won't be bigger and the missions themselves won't be more varied
...Wow. A fair-handed and positive, gameplay-centric review. I knew all about HBS going in (big fan of the Shadowrun series in all honesty) and wasn't sure how you'd take it, but this only hyped me up more. Let's fucking go!
Hey Razor, when are you going to update your 2018 playlist, I would like to binge watch your playlists in between watching E3 press conferences this year but your 2018 playlist seems barebones.
ya should see Rasalhague, Combo Scandinavian and Japanese cultures (they were part of the Combine so...) Unfortunately, they do not appear in this game...
I feel that some of the story line missions that seem to be low rated on difficulty might be that way because you can stick to objectives and sorta cheat your way out of some of the fighting by avoiding it and getting an auto dust-off even if a lance of enemy mechs is standing right next to your drop zone. A few of them are somewhat of a puzzle mission where after you lose the first time and think about what needs to be ticked off the list you can come up with a plan that would be horrible if actual machines in combat was involved but works to solve that mission.
I wish there were city maps to fight in. Urban combat is what I typically specialize in but I found that even though these planets happen to have billions of people according to the planet bios, we're always fighting in rural areas or at best little outposts and research stations as if checking out weather data stations in Greenland. As for the pilot injuries, that is because every single missile is calculated separately rather than cluster tables. That makes it much more likely for a pilot to take that supposed 1% chance to be hit in the head. 2% if doing a called shot without mastery bonuses.
Sad that Totalbiscuit never got to play this game. Great review Razorfist can't wait to try out this game and yell at the invisible dice rolls just like I did with the XCOM series -.-
Dude glad I found your show. Kept hearing about you from Sargon, Styx and saw you on Crowder. Glad I finally checked your podcast out. Love the flow and the Maiden-esq logo is dope. On BT one of the things HBS did was keep the game mod friendly, much of the game is written in flat files that you can just open and edit. So there are some good mods out there keeping the rules Table Top friendly. And yeah GO Free Worlds League!
You know what i'm really hoping for? the mod community to fix all the small issues i have with the game and maybe mod it more like the tt game in respect to the piloting skills and knockdown system it has now. also i hope modders are going to be able to make scenario packs/campaings.. i want to participate in the galtor campaing.. or maybe start a new merc unit following the Grey Death legion story line. maybe cross paths on the battlefield against the waco rangers or wolf's dragoons.
Best way to enjoy the game's story: Take 4 shots of clear, 80% alcohol and 1 shot of peppermint snaps, mix it on the rocks and enbibe at your leasor... ;)
Well, it REALLY is turn based, unlike the good but old mech commander, and it matters how you equip the mech, unlike the very, very old MechWarrior or whatever was the name, where you could take out an assault with a locust just keeping running in circles and firing with a machinegun at its leg… also, there is the catapult, the king crab and the marau- oh right, now we call it the stalker… the story is okay, i just want the game, if i have to live with miss arano to play something i waited for 25 years, i'll be her carpet. thank you for the review
Off topic but the next Metal Mythos should be Saxon. Love Strong Arm of the Law and Wheels of Steel and the all time classic the Power and the Glory. I’m not even a huge metal head but Saxon just kickass. I’ve been getting into the Paul Di’Anno era Iron Maiden stuff thanks to your video on them too.
The first thing I got from the Let's Play I watched was that there's no reason I should care for the princess or queen or whatever. At least in Mechwarrior 4 (the only game in that universe I've played) you ARE the heir. And the bad guy calls his state the Directorate or some shit because it sounds scarier or something. As if he needs to be a "fascist" to want to boot out the fractious indepedent monarchs from running their own little fiefdoms. He's a thinly veiled Trump analogue too. Like another review suggested it's sitting on my wishlist in "Wait for a Sale" mode but until then I'm gonna hold off.