The general rule is not to move someone with a spinal injury unless they are at risk of further danger. I think an active battleground qualifies as further danger.
@@tomatoesofdoomNot 1950s style. The future as envisioned by 1950s sci fi writers. That’s the key detail Bethesda gets wrong and why America looks like it’s stuck in the 50s, rather than looking like a brass and copper rocket-inspired futurescape.
Imagine being the poor bastard in one of those with a broken leg or arm, with the suit forcing you into motion. Good luck fixing a fracture that's been rubbing for hours...
Old World Blues explores the sub genre of Movies and Fiction called “Sci-Fi Cosmic Horror”, I absolutely love this genre, especially with a 1950-60s vibe to it.
@@UCannotDefeatMyShmeat It does, but standard Lovecraftian Cosmic Horror falls more under the general umbrella of Fantasy, rather than Sci-Fi. Because generally speaking, this type of "Sci-Fi Cosmic Horror" has a degree of scientific plausibility about it, whereas Lovecraftian stories are rather distinct for how absurd and implausible some of the integral notions and conceptual elements they pose really are.
In Cosmic Horror stories, the source of horror is how the Universe itself is unfathomable and uncaring towards human life. Examples of Cosmic Horror stories include Alien, The Thing, Hellstar Remina by Junji Ito, and of course the works of H.P. Lovecraft. OWB better fits into the genre of Atomic Horror, in which the source of horror is reckless scientific & technological progress (robots, the atom bomb, genetic engineering, alien invaders, mutants, kaiju, etc). Other stories that fit neatly into the Atomic Horror genre include War of the Worlds, The Creature From The Black Lagoon, Godzilla, Jurassic Park, The Terminator, and Resident Evil. Admittedly, there are cases where Cosmic Horror & Atomic Horror will overlap (usually when the antagonist is extraterrestrial or extradimentional in origin), but OWB is not one of those cases due to the fact that everything scary in it was created purely by humans (or transhumans) using science in an irresponsible manner.
Also, if you have the Wild Wasteland trait, they say, "Hey, who turned off the lights?" Referencing the scene in a Doctor Who episode where the living shadows devour a man, eyeballs first, so incredibly fast that not only does he not feel any pain, he simply thought that someone turned off the lights. Okay, no clue why this comment of mine is just blowing up right now, so let me set the record straight. I made this comment off of second hand information I got from someone who only saw that scene from Doctor Who. I _just recently_ picked up the show, only two or so episodes into the David Tenant era. This information is not accurate, I was wrong, please stop correcting me. Most of y'all are respectful, others I noticed were quite hurtful.
@@chickishot8172 Probably because it's meant to be an Easter egg (the suits will say it if you have Wild Wild Wasteland enabled) which references that specific line from Doctor Who 😊
For the suit to be able to lift and move a dead body, it would obviously need to have exoskeleton functions. So even though it is a bit painful to continually move the broken area until you get to the doctor, all the weight would not be on your legs. And as cruel as this may seem, it would still be better than dying on the battlefield from motor failure due to not receiving any treatment. Imagine, for example, a scenario where a soldier fell into a well and can't get out... The suit could be smarter and get him out using movements that a normal person wouldn't even think of. In the worst case, at least the family would receive the soldier's body... Which in many wars doesn't even happen.
If I had a nickle for every person in a fallout new vegas dlc that was trapped in a suit I'd have two nickels which isn't a lot but it's weird it happend twice.
It's the same suit right? I haven't played the game in a few years but I think the think tank sent some trauma harnasses and autodocs to Sinclair (owner of the Sierra Madre) for the opening of the Sierra Madre.
People might say that the Weeping Angels are the scariest creatures, some might say something else, but the Vashta Narada are truly the most terrifying.
Reminds me of the comic “the suit” by Bad Space Comics which shows how horrifying it would be to be trapped in a living suit like this which is determined to keep you alive no matter what.
Yeah man if you are a redditor or have the brain of a child and think "Penis toes" and "penis hands" are hilarious, and you gotta love running the same tasks 3 times in a row to get the best upgrades and xp, such a well designed dlc with no filler...
@@jayeremy4456Only one of the characters talks about that, and if you dont like it mod that dialogue out or just skip it when that character starts talking. Don’t be a debbie downer.
@@jayeremy4456it is hilarious though? im not a child. if you arent playing fallout for the layers of comedy, irony, satire etc.. you are just playing a bland shooter rpg. new vegas is also just a very repetitive game in the first place. pretty much no matter the faction you pick, you run back and forth. you dont play the game for that, you play the game for the set pieces in major moments and the dialogue with main characters. you can dislike the dlc, but im not sure why you would because your reasons dont make sense. if you played new vegas for say, 15 hrs before you went into the dlc, and the stupid penis toe joke is what made you so pressed? are you trying to fool yourself into thinking youre playing some gritty, edgy apocalypse game with no room for stupid jokes? you are playing a different game from everyone else lol
It just occurred to me that the trauma harnesses are for all intents and purposes animated skeletons in a sci-fi setting (or well as least the explanation is sci-fi)
That’s… terrifying, it reminds me of that one Doctor Who episode where they’re in the library and that bacteria is eating them, picking them off one by one when they enter the shadows. If I remember correctly it was called the “Vashnarada”
That was actually what inspired these. There’s even an Easter egg where they say “Hey, who turned off the lights” in the game (which is a quote from the Doctor Who story).
The Old World Blues experience was 80% just getting spotted by enemies that could discern minor color differences between 2 painted toothpicks at 400 yards
Of course like everything else they experimented on injured soldiers BEFORE having any kind of mannequin to play with. One of the most Fallout things ever.
Just think all the buffs that the Courier gets because of he losing Brain, Hearth and Spine + The Implants and training + the Ammount of skill he can get He would not only be a semi-god walking in the Mojave, he would also be a fine rival against the Dovakiin Something random i realized
When i first saw this thing it was 2am and it frightened the living ish out of me. Fallout is one of those games just like oblivion that you can make it an adventure game, a horror game, a rpg game, a character builder game or an item collectors game. Once you start sneaking around in the metro system or a where feral ghouls are, it becomes a horror game. Thing is, when you're not sneaking around youre back into adventure mode. So when it ran up on me it terrified me because I wasn't into horror mode at the time. I didn't expect it. During the bigEMPTY add on i was genuinely spooked.
I think they also made injuries worse. IE, walking back with a broken leg. Or if you were bleeding out, no one could stop the bleeding before the suit walked away.
When I played old world blues for the first time, I heard one say “hey? Who turned out the light”, referring to doctor who and scaring the shite outta me.
i wish they did a remake of all these old fallouts, a proper RE2 remake level remake using the most recent iteration of the engine. Starfield gets a lot of flak but it does look pretty good.
When I first found these guys, my mind put together the ghouls from repconn and the similar suits, until watched an old world blues video two years ago I thought the ghouls had crashed here, and the think tank had forced their corpses to be their unwilling slaves that went rogue
This reminds me of HEV Zombie from Black Mesa. The difference is only that the HEV suit futile tries to help, to revive and administer medication to a organism that used to be human inside, while Trauma Harness goes "IDC, you WILL function."
Man I love it when the suit just reanimates your skeleton with the fingers slightly farther away from it, implying that it has force magic or something
You should try the Ninja vest with the new boots / ghost So your silent, still with ghost and new movement You lose the gloves perk, but i think it could still work well.
I have a theory in fallout 4 we get a glimpse that there was a space war and the y 17 look like space suits even having a space helmet maybe these were used in some of the space fights and there could be even more y 17 skeletons roaming around in space
I think I have a mandela effect about founding them in new vegas, in the place where you are supossed to see the aliens if you have the wild wasteland perk
I remember when I first player the dlc I had love and hate with piercing strike perk and it was spooky how it basically did nothing even though I could obliterate a legion assassin squads ( I already new the lore so it was pretty damb spooky)
As someone getting into medicine, those suits are the stupidest idea for transporting injured soldiers. Imagine a broken leg or similar injuries that get worse while moving someone’s limbs!
Top three scariest things to come from the Big MT: 1. Cazadores. F*ck 'em. 2. Y-13 Trauma Harnesses. No. Please, just let your users stay dead, that's just wrong. 3. The Dead Money DLC. *¿WHY?*