*haha 10 Int and Luck Couriers go vrrrrrr* Thank god for the more perks and 2 perks per level along with the unli implants mod, damn did I hate the endurance check for the implants. Gotta nuke everyone for them bonus S.P.E.C.I.A.L. point amirite?
Under normal circumstances I’d stay claiming the paper clip was a Chinese assassination attempt is stupid but I found the made in China label on the bag of paperclips I just bought, so yeah. Bookchute was right.
I actually felt sad for the brains who were persons before the war, whose fate was only to get trapped in mechanical bodies and forget who they originally were. During the game you talk to the sad, empty, confused shells instead of who they were.
Obsidian: "We made the Wild Wasteland Perk so players can choose if they want their adventure to be too goofy and sci-fi or not." Also Obsidian: THIS ENTIRE FUCKING DLC.
@@Drewper Is there any of the DLCs that isn't canon? I thought them all canon but nos that's an interesting question. P.D: If anyone asks why I edited it, grammar issues.
@@Drewper Interesting. As far as I have read, that's some kind of perk that randomizes some things and changes others (As the Deathclaw gauntlet), right?
Mayve a bit late but if you explore most of each expansions area you do notice how they all build up the climax of Lonesome Road. During the Dead Money ending both Dog (If you fuse him and God together creating his new personality) and Christine mention hearing of the battle between 2 couriers in the Divide. You can find a few of Ulysses Holotapes in Zion connecting it to all other expansions (as some also feature Christine in her hunt after Elijah). Finally Old World Blues not only shows where all the futuristic tech in the Sierra Madre comes from but also what Elijah, Christine and Ulysses did during their stay in the Big Empty. It's impressive how interconnected all the expansions are if you read all of the flavourtext and listen to all the Holotapes you can find in them.
Ulysses almost release the armagedon to mojave, he train the white legs, he told Elijah about Sierra madre, he remenber the think tank about the past almost unleashen then into the mojave and wanted to use Nuclear Bombs to wipe out the NCR and the Legion, Ulysses is so epic
After lonesome road they say its “the last road the courier walked”, and then (depending on your earlier decisions) 20 seconds later a bomb goes off unlocking the new areas in the “long 15”, which you can immediately walk down. exactly what the cutscene said wouldn’t happen lol. There are more than a few contradictions in new vegas lore. The sunset saspirilla story is clearly contradictory, as are the emails found on the computers in the building etc. i still love the game though! If anything its fun trying to find all the little mistakes. Gives it character. And some of it is clearly intentional! Hard to explain but it all works.
I felt so bad when I had to bring Gabe's bowl to Borous and confront him about it. He was genuinely heartb- I mean, mentally affected by seeing his poor doggo gone :(
i think we can keep them alive just for the slim hope that they can create ✨good✨technology for mankind… Beside that, i don’t see any reason to let them live.
The music of the new vegas endings has always been so comforting to me. Like it makes you realise the continuity of things, how the world flows, and how actions have consequences. It's an ode to the future and hope.
I remember my first playthrough of this DLC. You just can't help but love ALL of the doctors, even if their intentions are bad. I killed the Think Tank on my first playthrough and felt bad about it... On my third playthrough, I finally knew how to keep everyone alive in the end! And it made me happy!
+jokiu4 I know. My first playthrough, I killed all the think tank and felt bad because the sink and everyone in it were left alone in the Think Tank. Now I only kill the doctors to listen to Muggy. "WHO'S THE FLATWARE BITCH NOW, 0?!"
Sometimes I look up the endings of the main storyline for new Vegas and/or the dlcs and just watch them again, thinking back on all the hype and childhood memories.
Fallout: New Vegas: "Listen, Fallout 3, I can explain-" Fallout 3: "You had less than half my dev time, but you still get the better dialogue system - with skill checks everywhere?" Fallout 4: "Skill checks? My dialogue wheel is Question, No, Yes, Yes(sarcastic), and I only get checks in one sidequest and my dlc!" ... Fallout 76: You guy are getting dialogue?
Segments like this remind me why I hate Fallout 4's dialogue system. I mean seriously, your character in 3 and NV had far more personality than the protagonist in Fallout 4. Also when you consider the fact that your character is mute in 3 and NV, you can be that character. And funniest thing is though, the mute protagonists are less of a blank slate than the protagonist in Fallout 4.
Fallout did other things right though. Like the fact that npcs and companions can chime their opinion into conversations. And even call you out when they're pissed. However there wasn't enough for the player character
sammytheman2000 Boone calls you out if they dont like your actions and Cassidy does too, Arcade has some REALLY cool actions involving his character and has the best companion mission. All the companion missions in Fallout 4 bored the hell out of me.
Your companions call you out in NV as well, boone gets pissed if you kill ncr and veronica does the same for the brotherhood, im sure others did as well but never used anyone but them. They also chime in and comment on things as well.
MetroidJunkie Totally agree, when I had finished FNV and made Vegas independent wiping out both NCR and Legion I felt like I had accomplished something great. After siding with the institute in F4 I felt like I had been spectator to a very badly written story.
MetroidJunkie nah if I IIRC, they purposefully left it out because of how the ending just had massive consequences on the Mojave and might have completely changed the gameplay due to how many factions could be destroyed or gone and others having more power
@@faultyblue9934 Well, from what I hear, budget and time were an issue throughout the game's development. That's why the Legion comes across as the least sympathetic, they didn't have enough time to implement more positive aspects.
I put my brain back in but left the spine and heart artificial for roleplay reasons. Your brain is just barely being connected to you by a signal, so I figure the courier might have a broken connection one day and become like the lobotomites. A spine and a heart, though, aren't your core being like the brain is, you can replace their functions with machines and be no worse off.
The only reason it hurts to kill them is that by doing so the greatest human minds from before the war would be lost, perhaps humanity's last chance would be lost with them.
The think tank is an immoral collective of freaks, geeks and monsters. But honestly I wouldn’t mind having some friends like them and mobius in real life. Even if it did mean I was simply “the control” member of the group.
Tidying up the Think Tank Professors back when they had been flesh and bone. Well except for Dr. O, WHO WAS AN ASSHOLE. Spit out my drink laughing first time I saw this ending.
"brains can develop a life of their own when left to their own thoughts" Anyone who watches The Simpsons and every time Homer talks to his brain knows that's true. XD
Kinda wish that was a real option, I like mobius would not mind housing his brain while my brain figures out how the stop the corrosion effect of the brain gel.
I don't know if letting those floating pieces of shit live is a good ending, the think tank ending of the main game is pretty clear on what would happen
Can you peacefully and things with the group without a High speech or science skill and if you can from the looks of it you have to solve each one of the think-tank personal issues can you solve dr. Boris's Gabe issue with the moral path of what he's done to him or does it have to be the dark hearted lab experiment ending to Gabe's Bowl