I really think if you do this again you should think about spawnproofing the farm by putting light sources in the ground- would be absolutely worth the slight melon loss to save time on dealing with mobs while your iron farm runs. Also- I'd make every block around your iron farm into path blocks to be sure they ONLY spawn inside the hot tub
Watching him turn his game to peaceful on 16:02 hurt so bad because I knew the zombies in the iron farms would despawn and it took him ages to realise.
Absolutely awesome content. Gripping and fun. Some thoughts on the farm(s): - Slime farm worked great it seems. Provided enough slime with minimal effort. I dont think a slime chunk farm wouldve been better due to excavation time. - Iron farms could have been more robust i think. Thats hindsight after seeing rates and needed materials tho. - As pointed out elsewhere, i think spawn proofing the melon farm would be a good idea in any future tries. I would consider leaves or slabs for this task. The slabs may require reworking the farm. Or use buttons (not sure if minecarts are bothered by them). - Human-hoppering is easier with as empty an inventory as possible. - Other melon farm designs may be more suitable, but they may require resources that are outside the scope of this challenge. - Building a manual melon farm above or below to manually farm while staying around to keep it all in render distance.
The reason you had mined less dirt than you picked up in the statistics menu is that some of your shovels didn't have Silk Touch, meaning that when you mined a grass block it would drop dirt, counting it as having picked up dirt but having mined grass.
Hey, this might not be helpful, but I noticed that you had to count all of the melons by hand. The 'carpet' mod for fabric by mojang employee 'Gnembon' has a feature that allows you to count large numbers of items for farms. Not only would it show how many melons you've farmed, it would also show you the average amount of melons produced per hour, allowing you to figure out how much longer it would've taken to meet your goal if you fail. Love the video, great concept! :D
@@edgyalienpoh1538 What do you suggest burning them just cause they get counted by a mod? I mean if you dont have the melons have you really farmed them in the end even the automatic farms are borderline cheating sure u make the farms but its not you farming the melons not having them in the end would be even worse. Not to mention the stat counts picked up so the 100k he had before using creative to count that was put back in a chest would be counted double, and at that point a couple full inventories dropped over and over again would be faster than farming new melons (ig doing it at the same time might give you more if you make the automatic farm to get your first few inventories since counting the melons in chests is after the 100 days)
Rekrap has a pretty strong claim to be Techno's heir in general. He already had a 2v12 crossteam against him in an event, and, despite not winning that in a straight fight, he still won the event
@@Nova_4444 he ate 10 melons throughout the whole thing, which overlapped with the melon count, making it look like he hit 10 mil, found out from his behind the scenes vid on his second channel
first: I'd like to say this was a very cool video to watch. I like the idea of hyper farming stuff in minecraft to an extreme degree (and extreme may be too light a word to describe this) but I have a few ideas to improve the situation (were you to try again). also, I'm aware it's been nearly a year since this released and the odds of anyone seeing this are low, but hey: I thought of some stuff, so here we are. 1. it would take extra time, but you could build a villager breeder. this creates more villagers (duh) for the iron farms, but you can also use them for my next idea. 2. this one may be too intensive, but hear me out. in your spawn chunks, build a hut and move 70 villagers there. trade with all of them once, and get them all zombified. this will ensure no more hostile mobs spawn anywhere ever. they take up the mob cap, and since they're in spawn chunks and have been traded with previously, they will always be loaded and never despawn. you do have to make sure you never give them items to hold or nametag them, though, or they won't count against the mob cap anymore. using that method, you could drop some dirt for the zombies in your iron farm so they don't count against the mob cap either. all that will definitely take some time, but I think completely preventing spawns will help with speeding up melon production and also keeping machine failures down. 3. you could use water streams to transport melons faster. again, a bit strange on the face of it, but hear me out. they have to be collected in hoppers for the farm's basic design, BUT you could use observer or repeater clocks with droppers to spit the melons back out, in item form, with synched despawn clocks and in uniform places (so none are lost on the edges). then, you could build water streams to transport the melons across hoppers to grab up the melons and store them in chests, which would cut down on the iron cost significantly (and make storage neater). I think droppers and observers make more sense, since they don't require bows and smelted stone to make and do the same thing here. you would need way more time to build the mob switch, gather redstone and cobblestone to build the water collector, and villager breeder, but I think not having to collect melons by hand would balance out the time. instead of moving melons manually, you have water do it for you, leaving time for the villagers to be bred and converted for the mob switch. there's probably more you could do too, but I can't think of it right now. good luck, soldier o7
The reason why it showed different numbers for dirt mine and picked up is cause grass block don't count as dirt blocks mined, but if mined with regular shovel (no silk touch) the drop as dirt.
@@coolalex0595 it may have also been since he was probably very stresses attempting to harvest 10 million melons, rek is a smart guy so if he really put more thought into it he would've found out, only reason he didnt is because 1 it doesn't matter and 2 it wasn't a big concern at all so he didn't care
I haven't really done video games in a long time but I think I'd enjoy participating in a big project like this. Just need others to play with as I'm terrible at sticking to goals on my own.
This is a great video rekrap. You are the best RU-vidr with funny and original content with a unique editing style and I have learned so much from you. Keep up the good content
13:11 it's because you are also mining grass blocks, but seeing as not all of your shovels have silk touch, you are picking up dirt blocks instead of grass blocks.
suggestion for ender pearling across the end: since snowballs are like ender pearls bring some to practice in the nether so you can safely travel across without losing your stuff.
A semi-automatic tree farm with tnt duping (if you allow glitches) might help! EDIT 2: You can spawnproof the farm (in 1.19) with 378 glowstone. Math at bottom. EDIT: I think trading for glowstone and redstone, (later lapis, xp bottles) from clerics could efficiently solve your iron, redstone, and mobs-destroying-things-and-dislocating-hopper-minecart-if-you-don't-turn-off-iron-farm problems (maybe also xp/lapis) by lighting up the farm (make it high enough up that mobs don't wander into it). Math estimate: Naively 60,000/(15*Pi^2) = 85 glowstone blocks to light up all the dirt. Assuming it's actually ~4 times that because of spacing problems and melon taxicab light blockage, but subtracting some since a block in the floor can help illuminate two layers, you need ~340 glowstone. Each farmer(sell them melons for emeralds)-cured cleric pair gives 24 glowstone/day, and you can easily make 3 with the six iron farm villagers, for ~72 glowstone (and a bunch of xp) per day. Set them and the iron farms up before your dirt shoveling, and even if you use fast method to get only ~60,000/(7000 dirt/day) = ~8.6 days of dirt shoveling, you still get 576 glowstone before you even start building! In practice, you'll probably do most of the trading while building the farm, only needing as much glowstone as needed to build the next section, since by then you'll have many melons to feed the farmers. But the excess emeralds can go to purchasing redstone, lapis, and xp bottles from the clerics---since you can get up to 48 redstone/cleric/day if you have the emeralds for it, and get some at the start of levelling, I think this solves your redstone problems, your iron problems, AND your mob problems (and maybe your need to return to the end for enchanting xp), which could very well make this worthwhile. (Make sure to practice infecting/curing villagers first though, it takes some skill to do cleanly). EDIT 2 math: This works only if you have 3 air blocks in between each layer (haven't worked it out for 4+ air between layers, but at most it requires twice as much glowstone). I saw 7 open "slots" in each farm layer, so it has 8 11-wide rows per layer and 4 layers. Since you need 60,000 dirt, 600000/11/8/4 = 170.45; divide by 9-long sections per water block for 18.9something water blocks per row. Round up to 19. To visualize the places the glowstone goes, go down the empty slot between each 11-wide row, and place a glowstone in the formerly-air-block-in-the-slot every time you have a farm water block to directly off to your right or left. Do the same with the two equivalent "slots" parallel to the 11-wide rows on either side of the farm; similarly extend the pattern 1 more glowstone block forward on the front and back of the farm. This takes (19+2)*(7+2)*4 = 756 glowstone. Now, destroy every other glowstone, making sure to stagger the destruction between each layer and row--leaving 378 glowstone. That's where you'd actually place the glowstone. I tested this in creative with worldedit, it works even when every melon-eligible slot is occupied by a melon. The same positioning works with torches, actually. 95 coal and 95 sticks might be faster to obtain on its own (especially if you pick up a fortune 3 pick), but I'm not sure it's faster overall considering you'd have to actively mine it. You can test that one :) Also, congrats on answering the question from the first video in the affirmative--it IS possible!
If you let yourself view the seed, you can also use a slime chunk finder to find a slime chunk instead of a swamp. That could get you slimes faster---though that doesn't seem to be your main limitation here. The iron farm/mob tradeoff is a lot harder. You can do a bit better than halving the rates of mob spawn on the melon farm by building it at skylimit, but that's probably not worth it even with the elytra, since I'm not sure halving the mobs really halves the destruction, since they are attracted to you---and sky limit builds have their own challenges. So---is it possible to light up the farm as you build it, to get ZERO mobs? Torches are tough with your system, so I'm thinking either blocks or lanterns. I"m looking into the math on using villager trades for glowstone or lanterns, will add comment on that if it looks like this will be seen.
@@marithelenelie2898 Which part is confusing? If it's the bit about mobs spawning less at higher y levels: I learned that while playing classic skyblock (and it is annoying to track down this information, I ultimately tested it myself in creative to be certain.). As I understand it, basically there's a point in the mob spawning algorithm (in 1.19, which I believe Rekrap switches to after the initial speedrun in presumably 1.16.1) where the game has selected a column (an x and z coordinate) to attempt to spawn a (hostile) mob in. It then randomly selects a y-coordinate between -64 and the highest non-air block in the column to get an exact block coordinate. It then checks if that block is a valid spawn point; if it isn't, it aborts the attempt. So if you build rekrap's farm as high as you can with the build height limit instead of at sea level, the algorithm goes from rolling from [-64to (64[sea level]+height of farm, ~estimate it at 20 blocks tall)] (~148 possibilities, with four of them being valid spawning locations inside rekrap's farm if it could have spawned something in the farm at all) to rolling [-64 to (320-height of one layer of farm)] (~380 possibilities, still only 4 of them inside rekrap's farm.). (4/380) / (4/148) = only 39% of the chance to pass that mob spawning step!
I feel like the loss in a few melons from spawn proofing your farm with torches would be more than worth the efficiency gain. By guaranteeing the availibility of your farm, this might actually be possible
13:20 the reason why u have more dirt collected than mined, is because it counts grass blocks as a separate block but whenever u pick it up it is a dirt block.
Sooo, multiple things : -More lights = no mobs spawning -newest version will have autocrafters so it will be easier to store the 10 mil and to count it properly. -Centralized storage allows you to store melons way better -You were no way near the limit of length for those flying machines ( meaning you spent too long farming slime blocks and pistons and other redstone components when you could just make it longer ) -stopping the machine hurts the rate so you should leave it running all the time unless you go too far and unload the machine) -putting it in the sky can limit how much mobs will bother you ( like not having way to come from outside if you're over 2 block over the ground, perfect if farm is lit ) ( also at some point you're too high for endermen) -bad melon layout. Should be S M M S S M M S (S for stem, M for melons, remember to remove a stem for water every so often). That'll avoid a bunch of issues with flying machines. -for storage, use the Ilmango minecart hopper displacement thingy to collect from a single hopper minecart at the end of each lines. -Cheap trick but if you backup every 1-5 days, you can reload the saves on the way and say nothing about it and make it work in the end Seeing how good you are it should work wonders for you and 10 mil is definitely doable. ( Please do try and build you farm first a few times in creative so you don't fail the flying machines or collection 10 times in a row x) )
"A failure"?! Screw you xD This gameplay is literally insane! The amount of work and dedication put into this project is admirable! 10 million was indeed a bit too much for 100 days, but c'mon! 3.9 million melons is quite an achievement D:
@RealityCheck-rd3vf Sorry, I Really couldn't figure out what you tried to say due to your English, my bad, pal xD But if it meant something like "don't comment a spoiled on the video's comments section, because it ruins the fun for those watching" .... First of all, it wasn't my intention. Second, it is none of my business if people have too much anxiety to watch a cool video until the end before reading the comments. C'mon! How can I spoil something if people watched the video? Haha
just make a piston tape w/ barrels for the storage system- it costs 19 iron per 44 chests instead of 5 iron per 2 chests. that's over 5x more iron efficient.
Just for next time rek, remember to make your farms and machines robust - because spending a lot of time error-proofing your farm is much better than fixing and repairing it every 5 minutes
I Made a server to try this with my friends myself. I found out ~1k melons in that if you just pick up the melons again and it increases the counter. So were you deleting all the melons you got after you farmed them or did you have some workaround. Because in this senario someone could just break double chests of melons and throw them down again to get to 1 Million pretty quickly. EDIT: I Found a solution, basically set up a currency system where you can sell items to the server, but disable everything else except melons to be sold at 1$. Your current balance would reflect your melon count.
12:42 "I found a buried treasure chest ... [in a] sunflower plains biome" The pirates 300 years ago: "Arr, Nobody 'll think of finding our treasure this far inland! Everyone thinks o' beaches n' islands but we're a step ahead!" "Yarrr!"
Surely swapping occasional melon growth locations with torches, would net positive melons due to no mob issues Obviously blocks that give light is even better as u don't lose growing spots. But then that's time. But worth considering
Honestly really impressive! I think if you got some of your friends together (or even just one friend) and did this you could really stand a good chance of completing it. Having someone collect dirt, iron and slime while you focus more of your attention on actually building the farm could certainly help. Not to mention not having to worry about getting more gear all the time
I think the reason you mined 43,000 dirt and picked up 55,000 at the 13:00 mark is because grassy dirt is counted as a different block than dirt when broken, but when broken without silk touch, it drops dirt
The discrepancy in dirt mined vs collected is because grass counts as a separate block, so when you dig grass without silk touch, it adds one to your grass count (not dirt) for mining, but you end up picking up dirt. Leading to a nice ~10k difference over time
The amount of dedication and editing and passion for this video is unreal! We love you rekrap and want to see more videos like this! But take as long as you need!
13:16 Actually its because you mine grass too, and grass drops dirt. The grass you break is added to the total picked up amount of dirt, but not broken because it doesn't count as dirt.
But the combined amount of grass he had broken doesnt match with the amount of dirt he had picked up. Unless he had silk touch and was picking up grass too
@@kuha8077 Well there's also a bunch of dirt blocks he didn't pick up and despawned, going too fast to notice the ones on the ground he left behind That would account for it not matching
I would look into the zombie-less iron farm by Phaestus the next time you plan on doing this challenge (or future challenges where hostiles are not the focus). It only works during the daytime but you can offset that by making more of these farms. Very simple and relatively painless (moving villagers >:V) Great video!
I really wish this game had an autocrafter block. Think like it works like a hopper, except it has an "output" slot. Whatever you put in the output slot, it will craft and dump into a hopper or chest below it any time it has the ingredients to craft it.
@@flibujo as the system grows larger, outside influences such as endermen and creepers cause the farm to fall into disrepair. Even one block being in the wrong spot causes a chain reaction. I was also really high when I posted that comment.
Man this is relatable as hell, I remember in skyblock I was grinding melons because they would sell for lots of money, and I had made such a big farm that it took up over half the whole world, and my friends understood thankfully, and i harvested those for hours and it took over 50 minutes to harvest it with a efficiency 3 iron pickaxe (the best thing we could get) it broke them crazy fast.
13:22 it counts the dirt you pick up from mining the grass block aswell, so if you mine 10 grass blocks and 20 dirt blocks you've picked up 30 dirt blocks
If u ever try this again then light up ur farm and don’t make it multiple layers make it one layer so u don’t have to place water build a better iron farm so u can change it to peaceful faster use glowstone to light it up
Don't know if somebody mentioned it already but you can disable mob griefing. So you don't have to deal with the Enderman and the creeper hole.. at least :D
I did the math, and at 28:34 he had enough storage space (not including his inventory, I dont want to do more math for that even though it's easy) for 4,672,512 melons 2704 chests * 27 slots in each chest = 73008 slots of storage 73008 slots of storage total * 64 melons per slot = 4,672,512 melons worth of storage.
Rek, If you even try doing that farm design again... Maybe put some lanterns or glowstone or shroomlights on each layer to help stop the mobs from spawning because there's light.
Not only was Freddy a great villager, but an even better friend to all of us. Freddy will not be forgotten in the village he came from, nor will he be forgotten by the Minecraft community. Today we will not mourn his death but rejoice for he has gone to a much better place, a place I dream of going too one day to see his face again. May Freddy, my friend, my mentor and a beloved person far and wide, rest in peace.