I pass through the gate by dodge. If you take a haste buff by arcane ascendance, i have a high chance to pass through. Movement speed is important for the trick, maybe?
I hope they leave it alone until they make it so that Sanctum isn't as wonky and maze-like as it normally is. I believe they even mentioned something where they do intend to make the dungeons less of an annoying maze to navigate through before 1.1 came out but I'm not 100% certain on that. Maybe in 1.2 they'll make them not as time-consuming to navigate through.
@@copenormcbrokelegsproperra2909 yea I agree tbh. Current state without the wall tp is just unnecessarily slow, especially with the monsters being trivial to kill and not really dropping relevant loot
@@FrozenSentinel I really dislike it on arbor and it's fundamentally the same with the other two dungeons including Sanctum as well. Though as we already know with Sanctum can use the timeline swap mechanic or teleport through gates/walls tech to shorten times. Obviously I don't think it should be point A to point B in a straight line if they revamp or simplify the dungeon layouts, but they should trim it down a bit and make it less maze-like or maybe give some subtle indicators as to the direction of the exits even if it procedurally generated.