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Fast Volumetrics in Blender 

Martin Klekner
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29 окт 2024

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Комментарии : 63   
@CocOnUtsUniverse
@CocOnUtsUniverse 3 года назад
If you hold SHIFT when you click the parent holdout button (or visibility, selectable, etc), it will apply it to the whole hierarchy 😁
@MartinKlekner
@MartinKlekner 3 года назад
You, sir, are my hero! :-D
@coleorloff
@coleorloff 3 года назад
First time I've ever seen this functionality talked about and this technique explained. Super interesting. Thanks!
@currysamurai
@currysamurai 2 года назад
Wow, this just solved my problem! I thought I had to go to bed and wait until the morning for the cycles to finish rendering the volumetric. Thank you so much!
@Leukick
@Leukick 2 года назад
WOW... I've always wondered if this was possible [eevee + cycles]... never thought I'd finally find my answer on a video that doesn't mention this gem of a technique in the title. I would have never found this
@NebraskaJimmy
@NebraskaJimmy 3 года назад
I've been waiting for this exact workflow since Eevee became a reality, many thanks!!!, Also your environment course is excellent. When the conference finally comes back I owe you a pint. 👍
@savannahXYZ
@savannahXYZ Год назад
Thank you so much for this video! Super informative :)
@paranoidandroid627
@paranoidandroid627 Год назад
This saved my life, THANK YOU! This technique is amazing!
@williamdavismedia
@williamdavismedia 3 года назад
such a great tutorial!! I love seeing how Cycles and Eevee can be utilized together to get incredible results. Appreciate the knowledge and wisdom and love the Heroes of Bronze project!
@MartinKlekner
@MartinKlekner 3 года назад
Cheers William!
@TheAJP
@TheAJP 3 года назад
2 videos in 1 day? Epic
@MartinKlekner
@MartinKlekner 3 года назад
I neglected this channel a bit lately, so i wanted to remedy that a little :-)
@Dimeless_
@Dimeless_ 2 года назад
Damn as a Blender newbie this workflow is game changing. Thanks a lot for the tip !
@KingBobStudios
@KingBobStudios 2 года назад
I’ve noticed the eevee motion blur and cycles motion blur don’t match up perfectly for scenes like this… what do you do to account for that? I’m thinking about trying to use the vector blur for my scene
@sadicus
@sadicus 3 года назад
"Laughably simple" ..indeed. So glad to have found this channel!
@Jofoyo
@Jofoyo 2 года назад
The issue now is that you lose out on volumetric shadows if you try to do something more complex than just some dust. A way to solve this would be to have a duplicate of your scene for Eevee with a pure black shadeless material on top of everything, as well as a pure white background, and then blend your volumetrics on top of your Cycles render using Overlay, this way volume scattering darkens the scene, and your volumetrics brighten it. This still doesn't really compare to Cycles volumetrics though, and requires lighting tweaks for certain effects. For instance spotlights angles need to be raised and the blending increased otherwise it looks really ugly since Eevee can't actually scatter light.
@dinardeshpande348
@dinardeshpande348 2 года назад
Yet another life saving tutorial. Thank you so much Martin...! Much appreciated...!
@oouje
@oouje 2 года назад
Thank you so much! I was taking extremely long to render a foggy scene with many lights, this helps a lot!
@oluwadamilola6233
@oluwadamilola6233 3 года назад
Love it.gonna try this now for my scene
@DaddyMouse
@DaddyMouse 2 месяца назад
love the tutorial! Quick question: how do you do so the alpha channel of your 2D soldier sprites is carried over the Holdout? For me Blender ignores the alpha channel and uses the mesh contour to create the holdout.
@sherzoderkinov4498
@sherzoderkinov4498 Год назад
You are the LEGEND!
@alexmattyou
@alexmattyou 3 года назад
Wow, your contents are much more interesting, I didn't know it before. Thankyou
@dulur-si-cepot
@dulur-si-cepot 2 года назад
this really help me..thank you
@tomoyaogawa4485
@tomoyaogawa4485 3 года назад
Thanks you so much for sharing this great tip Martin! I really appreciate it🍀 I’m going to use this for my next character render. 😊
@MartinKlekner
@MartinKlekner 3 года назад
Cheers Tomoya!
@SwissplWatches
@SwissplWatches 2 года назад
SO AMAZING!!!!!!!
@blenderstuffs
@blenderstuffs 3 года назад
Amazing.
@brayandelmee2989
@brayandelmee2989 7 месяцев назад
Brilliant !!!! Evee next might make it even better :D
@CarlosX3D
@CarlosX3D 3 года назад
Only recently discovered your channel. Have found your workflow really helpful. Cant wait to see more. :-)
@endart9434
@endart9434 3 года назад
Dat was soo useful tip Ty for sharing with us your many years experience in blender And give us more tips like that, ty again
@DesdeLaCaverna
@DesdeLaCaverna 3 года назад
Great!!! Thanks.
@R23_YGN
@R23_YGN 3 года назад
that really cool
@AllExistence
@AllExistence 3 года назад
What improved man, just hold shift when clicking.
@Morgtus
@Morgtus 2 года назад
Excelent, thank you very much :-)
@MONTYJONTYofficial
@MONTYJONTYofficial 2 года назад
Sir I have a problem When I Make a new scene then It means that I can render only it at a time then when we use EVEE for volume I have to render it separately in another EXR sequence. Means I can not get the whole render (one layer of cycles render and another of EVEE volume data ) in one EXR file. even If i get two layers in One EXR file then both will be of Evee (due to two render layers ). So is it the point of video that first render cycle scene in one file sequence and then render The Evee scene in other sequence ?? If not then please tell me how can I get one EXR pass as the Cycles render and the other pass as EEVEE render. I fillowed each step carefully but later realised that both rendered passes of the exr file was Of evee How to get one exr pass as cycles and other pass as evee volume (if I delete the main shot from render layer of EVEE scene then I only get the volume pass and when render cycles scene then only get scene but no volume)
@MartinKlekner
@MartinKlekner 2 года назад
Hi, an interesting question, but I raréy ever use EXR so I cant really answer 😶 I suggest going to Stack Exchange, Reddit or Blender forums and ask it there, somebody might be able to help 🙂
@seeboo6376
@seeboo6376 3 года назад
It looks soooo great :)
@emimeemio
@emimeemio 2 года назад
Wow, nice trick. Thanks a lot! 🙏 Any idea how to reduce banding in eevee volumes? :/
@cnucnu3462
@cnucnu3462 2 года назад
wow,very nice way to save time!!!hope one addon can render real time eevee fog in cyckes viewport!
@23popod2
@23popod2 3 года назад
I dont know if you already answered this but, how much did it cost CC3 with all the plugins and export options and stuff to make a good FBX character? amazing work btw
@MUHIL
@MUHIL 3 года назад
Hey Martin, when I hold out 'alpha videos' in Eevee (like your 2D soldiers), the whole plane gets held out and not just the alpha. I tried all the settings and combinations in the blending mode and shadow mode. What do I do?
@Vectorr66
@Vectorr66 2 года назад
I really need to do this for a 250 frame animation. I am curious though my compositing is different on each scene. Also how do you do this technique for an animation? I mean render them all out?
@AvantNovis
@AvantNovis Месяц назад
God bless you for rhis
@bodycode
@bodycode 2 года назад
Hi there, thank you for the great tip I’ve used it and it works really well and much faster…I just have one issue which is that I get an Asxtra image also rendered…I’m using your method but instead of alpha over I’m using file output node for cycles and Eevie separately to composite in after effects after…but I’m getting one cycles ong one eevie png and and extra cycles png ? Any idea why ?
@kazielbonn
@kazielbonn 3 года назад
Awesome tutorial and the final scene looks great! Is there a place where you post the hardware you use, please? In the process of building a new PC to rekindle my love for 2D/3D art.
@comicsands9719
@comicsands9719 3 года назад
hey martin Thank you so much for sharing your knowledge you are awesome'❤
@MartinKlekner
@MartinKlekner 3 года назад
Cheers!
@Drockyeaboi12
@Drockyeaboi12 3 года назад
How did you make the 2d soldiers ?
@StaleCookies
@StaleCookies 2 года назад
Using this technique with tree models that use image textures and alphas for the foliage produces a hard edge around the trees with holdout. Anyone found a work around?
@Zev_Reef
@Zev_Reef 3 года назад
Is there no lighting quality loss from not using volumetrics in Cycles? Not sure if this thought of mine is correct even, does Cycles volumetrics add any bounce lighting or shadows or something that Eevee doesn't?
@MartinKlekner
@MartinKlekner 3 года назад
Light scattering through the volumes in Cycles is better looking than in Eevee imho, but I find that with good lighting using spot lights, Eevee can produce very nice effects too
@Zev_Reef
@Zev_Reef 3 года назад
@@MartinKlekner Sure, but I meant does Volumetrics have any effect on the world? other than shadows. Like, its not adding more light via bouncing or something? Not sure if I'm worrying for no reason lol
@jkartz92
@jkartz92 Год назад
The volume pass, direct and indirect is rendering very noisy no matter what's the settings. Any tricks on them!!
@cschbck
@cschbck 12 дней назад
still genius
@soundofspace8026
@soundofspace8026 3 года назад
This short animation already ever ancient Greece movie or game to shame. i have never seen any body depict a huge number of soldiers marching that well and detailed.
@MartinKlekner
@MartinKlekner 3 года назад
Oh wow, glad you think so! Thank you!
@soundofspace8026
@soundofspace8026 3 года назад
@@MartinKlekner do you have a patreon or a donation page? because i do would like to support this movie of yours.
@MartinKlekner
@MartinKlekner 3 года назад
@@soundofspace8026 Cheers the link to my Patreon is in the description :) Thanks so much :)
@jrcreations8277
@jrcreations8277 3 года назад
Bro can we use this all of software on Android phone📱 or there chance of create new ideas.,,, please tell me bro
@MartinKlekner
@MartinKlekner 3 года назад
Not really, no :-)
@jcsekinger
@jcsekinger 3 года назад
ah !!!
@rushikeshmunde763
@rushikeshmunde763 3 года назад
😍👌🙏
@TimV777
@TimV777 2 года назад
i love blender for the add ons but any small thing like adding fog or clouds is so damn slow. i have to wait so long to see any small change i make in viewport. unreal engine 5 is much better at setting up scenes and environments fast. Much faster renders too
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