The Featherstaff is a decent utility staff user that can overheal, prevent death, and battery. Become a Channel Member! / @icedcoffeegaming DISCORD: / discord #unicornoverlord #srpgaming #srpg
Featherstaff is built to combo with werebear. So much that featherstaff, Gilbert and 3 werebears is my coloseum team. Overheal means round swing sits at max, whereas the live one hit gives you an automatic max earthquake attack. The healing bonus combo's with the bears noctural rest to increase the percentage healed, and prememptive heal saves them from death when they are at 1hp. Add in a reflect magic shield on a bear and a quick dispel item on the featherstaff and you really don't care what's coming at you. Side note for the videos I think you should focus more on what classes each one combo's best with rather than items, I've noticed a lot of the damage class videos focus on amber lens making them good when you only get two of those. It'd be much better to have some basic synergistic class combo's included.
That's an interesting setup. I never really found a place for werebears in my squad. I might play around with that just so I feel like they've got a use. Any other notes on what you run on them?
I actually like these things. I'm not too impressed with the healers in general in the game since usually there are just better options including, not getting hit, or killing everything before it hits you. But if you are like me and like to use everything (except berserkers) this can make it's way into some teams. Overhealing is an excellent way to never have to worry about chip damage, and it stacks with HP based attacks. Also Holy Breath is actually kind of nice if you have it just for removing afflictions refreshes the PP used. Also the range on Distant Heal Valor Skill is huge. It's like those healing shrines you can send it so far. You can also throw on the Meteorite Staff on them as filler until you need a specific staff depending on the situation.
Actually featherstaff over heal and honed healing is made for Gryphon's Fatal dive. If you wanna bypass natural defense. Or give it to Dark knights who constantly bleeds Hp.
Thats a nice way to think about it but healers are slow. Gotta over heal first then let them attack. Too much work for smaller gains. I gave my fliers Rider's Reigns for 20% buff + True Strike + Power Call.
@@almostontimehero5415 the thing is, featherstaves have a rank initiative, meaning they're able to to be fast unlike most support staff units They're pretty much the fastest healers in the game
The worst thijg about Albion units is that they came too late. They should ads NG+ where you retain all units and items, all enemies are level 50 and have top colosseum tier items and strategy.
Deactivating skills that refund their cost makes me unhappy. It is never right and you should always just put the condition for the refund as the trigger to use them even if you do not want to spend resources on the skill. For holy breath "target has an affliction" always refunds you the pp and holy breath should never be turned off entirely. And feather staves are one of only four non-unique classes that give + magic attack as their rapport bonus. Out of the four they are the highest mobility ones tied with feather bows who do not use magic attack well themselves. Unfortunate for them as leaders, flying healers are available on owls earlier and the owls have the beast double movement at night on top of everything else the staves have.
AKA the bishonen angel. The guy looks like he has boobs. Lol. Personally i prefer defensive 2x over hardy. I think featherstaffs are decent healers who can evade tank. Of course sainted knights, elven archers, etc are better. Best way i think a featherstaff can contribute offense is the lyrical wand/active heal. .
Honed healing need to be a passive skill.. Either activates before a heal was cast on someone or after taking dmg/guarding/etc would cast it on a row.. As an action it's just really bad unless maybe you are going for a very cheesy stall out overheal tactic in pvp (most of those backfire tho and are bad options overall).
Hm, i just noticed all of the passives are limited, so even if you *did* want to use them a as intended (as in, use their skills over just doing active heal build number 23-), the bois are just taking away the opportunity of other classes to do probably better things-
hone healing works great with units that do a lot of self-healing like dark knight and berengaria. One AP spent by the featherstaff can lead to a lot of extra heals over the fight. Just have to dedicate initiative bonuses to the featherstaff.
I heard that you liked healing so we put more healing in your healing class if you felt Bishop was not healing enough. In general the class problem is being a more squishy bishop to me, that brings more healing that i normally dont need.
@@gj1234567899999 Fliers take half benefit of their evasion stat, and their dodge is more of a bit of rng safety of enemies attacks go trough, Bishops get their self survive with 1 PP guaranteed. I really hope you are not using your healer as evasion tanks tho, even tho with how the game rng works it may be handy from time to time.
@@BaneGaiety4848i agree with the other guy. The feather staff can tank. Can easily reach 1% hit rate (royal scarf, add silken scarf if you need more). flying is a big deal for evasion tanks. Will even dodge ranged assists from time to time. Then can just spec to defensive 2x or hardy 2x to try to survive the occasional truestrike.