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Fighting Game Strategy & Difficult Execution Are Intertwined (But Not Required) 

Sajam
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It is okay for difficult things to exist in the video game, part of strategy is knowing what you are and are not capable of and building around it. Fighting game strategy is a skill tree and execution is but one of the branches. You will not max out all of your stats and that is normal and fine, just like any competitive game. btw you should watch the day9 video related to this idea: • [Highlight] StarCraft ...
streamed June 16, 2022
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#FGC #Sajam #SF6 #StreetFighter

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16 июн 2022

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Комментарии : 465   
@user-ve4vf6ks6g
@user-ve4vf6ks6g 2 года назад
The FGC is evolving, now they scrubquote games that are not even out yet
@Zivhayr
@Zivhayr 2 года назад
That's been happening forever unfortunately
@OrangeDrinkMusic
@OrangeDrinkMusic 2 года назад
Pre-order scrubquotes NOW, before the game is released!!! 😎 👉👉
@TheNobleFive
@TheNobleFive 2 года назад
People have thrown a fit over every aspect of this game so far tbh. Simple inputs, costumes, perfect timing.
@lucaswibisono1316
@lucaswibisono1316 2 года назад
@@TheNobleFive and the graphics. People want that golden standard to be met you know 🙂 And that golden standard would be DNF Duel, GG Strive, anything from recent ArcSys games.
@Cybrtronlazr
@Cybrtronlazr 2 года назад
​@Lucas Wibisono unfortunately SF hasn't looked good since SF3 because of the change to full 3D, and they can't really go back to 2D at this point anymore. I know ArcSys does 3D as well but you can't tell unless camera changes to some certain angles like on counter hits.
@decksteroussnail
@decksteroussnail 2 года назад
one button special moves = OMG THIS GAME IS FOR KIDS AND CASUALS perfect timing specific combos = OMG THIS IS GONNA GATEKEEP
@gman8D1
@gman8D1 2 года назад
None of em play fighting games
@brandonwilbur2146
@brandonwilbur2146 2 года назад
And SF6 has both lol
@thepuppetmaster9284
@thepuppetmaster9284 2 года назад
Haha accurate. At this rate I don’t know what the FGC wants. They asked no more comeback mechanics like V-trigger. But when Capcom added Just Frame move that requires more skill, the FGC also got angry. So what actually the FGC wants??? 🤦‍♂️
@spidericktehdarkandstuff7417
@spidericktehdarkandstuff7417 2 года назад
imo there's different people complaining about different things at different times or at least thats how i view such contradictions
@BlazeMakesGames
@BlazeMakesGames 2 года назад
@@spidericktehdarkandstuff7417 100% it's almost like large groups of people consist of individuals that can have different opinions and desires from one another.
@JusRed48
@JusRed48 2 года назад
Great example of this: Marn in UMVC3 couldn't do Zero's lightning loops consistently if he was P2 side, so instead he would work on mixups for P2 corner and loops for P1 corner. Play to your strengths but be aware of, and cover your weaknesses.
@kingofheavymetal
@kingofheavymetal Год назад
Opposite for me here as example, I like heavy execution combos but I'm way better at them as a P2 than P1.
@CyberDragoon656
@CyberDragoon656 10 месяцев назад
So what do you do if you feel like you suck at everything and cannot improve at all?
@axis8396
@axis8396 9 месяцев назад
You take breaks and try not to beat yourself up. I used to have a terrible mentality but I was able to work on it after years. For example I thought 623 moves were 9731 inputs when I first played SF4, I also thought you had to jump and then do a motion to do tk moves until I learned Baiken in Xrd and learned 2369. Focus on the little things and try not to look at your day-to-day, "if you take a step a day eventually you'll have walked miles" and all that
@brocksteele7475
@brocksteele7475 2 года назад
The three-pointer line is an arbitrary execution check that most players can't consistently pull off while also being basically a requirement to play. Why ever go for layups that only give two points when you can make a basket that always gives three? It gets in the way of the strategy of basketball and gatekeeps everyone who's not a pro, get rid of it.
@tingispingis
@tingispingis 2 года назад
Dunking is an execution barrier made to gatekeep people who are short and unathletic smh
@brocksteele7475
@brocksteele7475 2 года назад
@@tingispingis How the hell am I supposed to get a layup when there's, like, 3 people blocking the goal? Execution barrier! Judge!
@dj_koen1265
@dj_koen1265 Год назад
basketball is sucha shitty game, why do i have to dribble the ball? its a completely meaningless and artificial execution requirement
@weeeeeeev
@weeeeeeev 2 года назад
It's amazing how much people complained about this when there will definitely be people who will main guile, never rely on perfect booms and get ranks higher than 99% of the ones complaining ever will get
@user-ph1ms6uc6p
@user-ph1ms6uc6p 2 года назад
jwong doesnt kara throw on chun li which is one of the core parts of her offense, but hes one of the greatest ever
@NaoyaYami
@NaoyaYami 2 года назад
I'm pretty sure those people that complain know they are bad and believe that saying what they think elite would say makes them somehow better.
@charliericker274
@charliericker274 Год назад
Turns out perfect parry is damn easy and people were getting it by accident half the time.
@scarletnoct5807
@scarletnoct5807 Год назад
Nice, rank gating opinions! Bro, grow up and get off the playground
@liamfoote7164
@liamfoote7164 Год назад
​@@charliericker274perfect parry is not easy, as far as I know it's a 2 frame window. Which is a 5th of what 3rd strike's is. It's just not super risky to go for since if you mistime it you get regular parry which is essentially blocking without taking chip.
@63skarduken
@63skarduken 2 года назад
A scenario that happens a lot in fighting games is when your opponent is almost dead and you land a hit. You have a moment to decide what combo you’re going to do. You have to rely on your execution to not drop the harder combo or you have to go for the weaker combo and then rely on your fundamentals to land one more hit. Execution is a good thing
@MAKRA567
@MAKRA567 2 года назад
And you have to have the presence of mind under pressure to not just mess up the easy one too because you overthought it. You have that split second to decide what combo to do, and just having to make the snap decision in the pressure can throw you off. The decision-making AND execution are both clutch as a result.
@Luchamasterfit
@Luchamasterfit 2 года назад
One of the biggest mistakes new players make is overemphasizing execution. In reality you'll get further faster if you keep it simple at the start and learn the actual meat of the game. The executions will be easier if the game around it is more familiar to you before you stress learning them. Every new character I pick up I tend to learn 3 basic conversions for likely scenarios. Usually a light confirm, a simple heavy confirm, and an AA confirm if it applies. If you start off worrying about your big combos you'll find the situations they come up in rarer and when they do come up you'll often miss them due to having too much thought economy involved in the situation itself.
@V.G.Boy..
@V.G.Boy.. 2 года назад
THIS. I hear this so often from people who don't play FGs on why they dont want to touch them. They think it's this hyper-precise game of doing frame-perfect link into frame-perfect link.
@angelsoflolz
@angelsoflolz 2 года назад
I'm learning Milia in GGST and struggling to realize what to do when I get hits, because she's so incredibly fast-paced. Blockstring or conversion? Just enough distance to hit with j.HS and then what? ((microdash) 2K 2D 236HS but I just learnt that) on and on, real fast gameplay, having to abuse the air, realizing my spacing in practice... I don't know if this is something that must be muscle memoried to lower thought economy or if I'm supposed to actually increase my execution to play Milia at a default level.
@Luchamasterfit
@Luchamasterfit 2 года назад
@@angelsoflolz when you are first starting out, you should simply learn what your buttons do and what they can go into. A few basic conversions are fine but dont get obsessed with having an answer for every situation. From there just play, and get a feel for the game. What you want not occupying to much of your mental economy is yourself in a neutral state. You should be able to move and position at your ranges without to much thought because your focus should be on your opponent and what they are doing. Once you get in the habit of this, understanding the entire situation becomes easier and you'll be more prepared for when combo opportunities arise. Theres no point in knowing a big optimal combo off of uncommon situations before you understand when and why they would come up. As an example, when I learned G in SF, I started by learning his very common very accessible conversion of dash straight dash low wheel kick at pres level 2. Mostly because like I said, the opportunities come up very often. From there I learned mostly used it off his st lk. Its a great whiff punish button, it combos out of his st lp and st mp and level 1 wheel kick, so I've covered two very common buttons for punishes. Even better, pre pres level 2, he can still light dash straight or low for a knockdown. By sticking to this simple plan, I can get used to these situations as they come up, and over time they become natural, so I can start adding on more or trying new things. Over time I learned that CH st mp combos into cr HP which combos into lvl 1 wheel kick, which leads to a situation I'm completely used too, st lk confirm. Basically, start with a small reliable plan and as it becomes overly familiar along with the gameplay itself, you'll have the available focus to branch out and experiment. However if you go in with a big plan before you know anything consistently, you'll find yourself hesitating looking for several answers to several variable situations and finding little success converting those situations. Be patient, take it slow, and try to remember that growth takes time.
@josephmullen4553
@josephmullen4553 2 года назад
thought economy is a really good term for it. I got pretty far for a beginner (floor 7 ish) as potemkin in strive without ever doing a command grab because I had some decent damaging confirms, pokes, and anti-airs. now that I can execute pot buster and kara's easier, I still feel like I'm growing as a player at floor 8/9
@raekwonchambers2297
@raekwonchambers2297 2 года назад
Your right. I play gg strive and i main ky but I been wanting to switch and try out other characters like testament or zato but I always look at their entire kit and feel like I NEED to master everything to be effective and I get overwhelmed by all the combos too but i just need to make it simple and take it step by step
@Skaypegote
@Skaypegote 2 года назад
As a newbie to fighting games, it's interesting to have gone from "this game requires to much execution" to "this isn't actually that hard". It took me setting aside ego and realizing I needed to actually learn. And as I've played more against better players I've found some players just knowledge check me. See if I knew the answer to what they were doing. That, I think, is when I found out I really enjoyed improving. Because it didn't feel like they were doing some cheap tactic, they basically just asked "can you answer this, yes or no"
@yourbellboy
@yourbellboy 2 года назад
yooooooo, love this mindset 👍
@nickkiller-0710
@nickkiller-0710 2 года назад
"Why should you be rewarded with more damage for practicing?" -current FGC
@JaboodyEnthusiast
@JaboodyEnthusiast 2 года назад
Merit? Pfft, this is USSA bay-BEE!
@ctrlaltCookie
@ctrlaltCookie 2 года назад
yeah i was talking about this recently cos i had someone criticise my game as i don't do KBMF loops or really anything complex with potemkin as i mostly go for knockdowns, mix and space control, like, i know i drop long combos and I'm not great with timing so i focus on what I am good at, guessing what my opponent is gonna do next. it's good to hear that i'm going about this the right way
@AgentBacalhau
@AgentBacalhau 2 года назад
Pot as a character has a really strong "simple" game. KBMF loops are *good* , they do good damage, and KBMF is scary, but a Pot that just walks you down, does slidehead reading your attack consistently, hammerfall breaks in after, and knows how to do both Garuda pressure and get c.S/Pot buster 50/50s is scary *and* effective. Really strong character for keeping it simple and relying on reads and good pressure.
@deBILLitation
@deBILLitation 2 года назад
I'm a grappler player and I'm bad at 720 so I did the same thing and focused on knockdowns and fear mongering before 720s and I'm still bad at them but I can do it sometimes lol
@AgentBacalhau
@AgentBacalhau 2 года назад
@@deBILLitation Fear mongering is the funniest accurate description of the grappler blender I've ever seen
@dj_koen1265
@dj_koen1265 Год назад
@@deBILLitation honestly if you can do a move once and land it you dont even have to use it again because the fear will be in your opponents head that you might use it
@Chaos2Frozen
@Chaos2Frozen 2 года назад
I can't believe something as simple as "do thing with better timing to get better rewards" is what sets this off. It's not even something unique to fighting games!
@cylondorado4582
@cylondorado4582 2 года назад
Yeah, it’s kind of like a Gears of War perfect reload.
@2doges1bong
@2doges1bong 2 года назад
Fr like the perfect reload in gears of war. Yes you can do the regular reload, but you can also do a slightly harder reload to reload faster and do more damage? It's been a while since I played so all I remember is you just reload faster
@IfWhatYes
@IfWhatYes 2 года назад
There's a timing based attachment in apex legends lmao
@lucaswibisono1316
@lucaswibisono1316 2 года назад
@@IfWhatYes really? What attachment is it?
@IfWhatYes
@IfWhatYes 2 года назад
@@lucaswibisono1316 for the longbow I think. Never use it but I remember seeing it
@lucaslennan3356
@lucaslennan3356 2 года назад
The type of stuff people say about the FGC is EXACTLY the same as what people say about competitive Yu-gi-oh. "They just all play the broken cards." "Everyone's deck is exactly the same." "I don't want to sit through a 10 minute unbeatable combo." And, of course, "I miss the old game. It was good back then." (It was not) Everyone needs to learn eventually no one actually knows what they're talking about.
@shman5000o
@shman5000o 2 года назад
I ain't gonna lie, the third YGO quote/point you brought up is something I still embarrassingly hold to be true to myself very ignorantly to this day. But it's very stupid of me to do so cause I don't bother to genuinely engage with good counter arguments to my complaint. I think, if I had to guess why I do that, hearing all the counter explanations that disprove my complaint just "feels" overwhelming to hear. Like, I come off "feeling"(key word) assuming I have to front load myself with encyclopedia levels understandings of YGO to "play properly" if Im looking to even want to start at all. Thus making me think "man, I just wanna play this card game so I can do cool shit myself too with these badass looking monsters. Not feel like I have to learn a Master's level college course before I can feel ready to play at any capacity" Its even more ridiculous for me to have this thought because I'm the one over here trying to dispell any similar sounding discouragements/negative stigmas new people have trouble with when first approaching the fighting game genre lol But like Sajam has said before, you don't need to learn everything at the start. Just pick up the basics and focus on a couple of basic strats that works for you and go from there. Then just keep striving to improve and pick up on the other stuff you were too unconfident to engage with previously. Maybe it'll finally make sense, maybe it won't, but you don't have to HAVE to learn everything to be a real good player. Someday I'll finally hunker down and give a good swing at YGO...Someday...lol
@lucaslennan3356
@lucaslennan3356 2 года назад
@@shman5000o Very few decks ACTUALLY have combos that long, thoigh it can feel like it as a new player. Seeing your opponent use over 20 cards you've never read can be overwhelming, and especially demoralizing when you realize you went into the game unprepared and your deck has no way to win in the first place. It's definitely the argument with the most validity, but most of the time it's a bit exaggerated.
@IfWhatYes
@IfWhatYes 2 года назад
Those statements are just exaggerated problems of card games in general but I think yugioh easily has it the worst which is why it gets the most shit from the community
@Boyzby
@Boyzby 2 года назад
To be fair, I definitely ran into 10 minute turns when I played Master Duel. As someone who was new to the game, it was not fun and definitely unbeatable for me.
@lucaslennan3356
@lucaslennan3356 2 года назад
@@Boyzby Yeah, I won't say it can't happen, it definitely does. Especially in Master Duel since things run a bit slower than in IRL play. It's mostly just a part of the game you have to learn to deal with. It's like playing 3rd Strike and complaining about Urien doing unnlockable, it's just a part of the game.
@bhizzle64
@bhizzle64 2 года назад
As someone on the newer end of fighting games, I'm confused by people getting so mad about this. This is the kind of execution gating I would much rather see rather see. Sonic boom is still there, you can still use that, and I highly doubt it's going to stop being part of the core of the character. Are the perfect booms better? Yes, but I highly doubt you are going to be locked out of the character by not being able to do it. Plus there's the simple inputs mode for beginners. So far I'm liking the approach to execution I'm seeing in SF6, let the execution floor be lower, while giving improvements for reaching the execution ceiling.
@ISesseriI
@ISesseriI 2 года назад
This is one thing I didn't like about alot of modern fgs like type lumina. An ideal fg is one where you have approachable systems like a good tutorial, good training mode, good offline content like what blazblue had. Taking away depth from an fg doesn't make it more approachable in a meaningful way, it hurts the people that care for that depth for the benefit of someone that wouldn't give the game the time of day anyway, while simultaneously not launching with things that would interest a non fg player
@kingofheavymetal
@kingofheavymetal Год назад
And from what we saw, in some situations the "not perfect" boom might be more interesting if it's slower.
@kingofgrunder5494
@kingofgrunder5494 2 года назад
Gamers see an announcement and not complain challenge impossible
@lucaswibisono1316
@lucaswibisono1316 2 года назад
"Our" voices needs to be heard you know?
@VoidEternal
@VoidEternal 2 года назад
You'd think with all the practice they get parrying advice, their defense would be better.
@yourbellboy
@yourbellboy 2 года назад
spicy 😝
@Neverwinscontests
@Neverwinscontests 2 года назад
"Guess Their Rank/Bracket" would be a dope spinoff of "Will it Kill"
@danielobrien2998
@danielobrien2998 2 года назад
True, might be hard to find their actual rank tho
@andrewlu3634
@andrewlu3634 2 года назад
Diaphone already started doing that show lol check it out some time
@vulcanh254
@vulcanh254 2 года назад
I couldn't do SF4 Fuerte loops to save my life. And that's why I never played Fuerte or C Viper super seriously. I gravitated more towards other characters like Juri and Ryu. That's the important part to me: execution barriers need to vary greatly between characters and not be a universal systemic thing. Extremely high execution is something that's important to have but only sprinkled here and there. There's no denying that it adds a lot of hype when you see someone pulling off a hard combo. It just shouldn't be a barrier that every character has.
@felixc.4294
@felixc.4294 2 года назад
Why not though? Every character having a natural progression into more demanding execution is part of what makes delving into characters interesting. It's fine to have characters that are less demanding, obviously, but every character should have more complex goals at some point imo. It's what lets you show that you've mastered your character.
@vulcanh254
@vulcanh254 2 года назад
@@felixc.4294 You CAN have a game with universal mechanics that require god execution. Like let's say every character has stance cancels, run cancels, instant air fireball/dive kicks, 1 frame links and just frame Electrics that do 200% more juggle damage. That game could exist but it would be pretty niche. Something that a few korean and pakistani nerds dominate while everyone else sucks at it. :)
@boredomkiller99
@boredomkiller99 2 года назад
@@felixc.4294 The thing is we are not talking about characters that just get access to more stuff with higher execution that adds to their base gameplan and overall fun factor. El Fuerte, C.Viper and some other characters like Ibuki are characters that if you can't do their more execution heavy stuff you really can't play them at a base level and are half way wasting your time. Ibuki needs to land her links so she can get the proper knock down off every hit because outside set play she is kind of bad. What you are talking about is a character like Xrd Sol where you can run his base gameplan with relatively low execution and that higher just adds on additional options and rewards. Even then he has a lot of alternate routing. Like yeah you could do dust loops but if you can't or do want to risk dropping the combo and losing out on that sweet oki he has a lot of less damaging but still rewarding corner routes that allows him to take advantage of his corner game.
@vulcanh254
@vulcanh254 2 года назад
Ok it sounded like I was talking shit about Tekken but I'm not really. The only universal mechanic that requires good execution is korean backdash. But even Tekken has good execution variety: Mishimas and stance characters are the most difficult to play. Law and Jack are pretty easy by comparison. They even have Katarina for beginners since she can just spam kicks over and over. Would Tekken be better without korean backdash? My opinion is yes because it would be 100x more accessible and fun. But I'm sure Tekken pros want it to stay because they mastered it.
@zesdeath5133
@zesdeath5133 Год назад
@@vulcanh254 but that's what makes the movement of tekken fun and unique
@jennytwohands6863
@jennytwohands6863 2 года назад
A key thing for people to keep in mind, as far as we know they didn't make guile harder at all, the same level of execution as before can get you the same success, they just added a thing for people who gave blood sacrifices to Heihachi for electrics. They didn't gate something that already existed behind that execution, you'll be the same Guile as before if you can't do perfect booms.
@AgentBacalhau
@AgentBacalhau 2 года назад
Yes and no. If they get a character that's still balanced the same way as they were in comparison to the rest of the cast, and add a new tool that is very good, even if hard, it *could* be too strong, so they might just have made the rest of the kit's worse without the boom (relative to the cast). This may or may not be a big deal for his playstyle, we will not know until the game actually comes out, if the perfect boom is gonna be core to his new SF6 self, or if it kinda won't matter. Despite this though, even if it *is* core to his new gameplan, it's not like having some characters demand less or more execution is *bad* , if someone really wants to play Guile, I doubt it'll take them that long to learn this extra technique, and if they don't want to learn it, there's still the rest of the cast. It might be a big deal or it might not be to playing Guile, but I don't see it as a *bad* thing either ways.
@kevl0rneswath
@kevl0rneswath 2 года назад
It's not the same because every time you use a imperfect Sonic Boom is a reminder that your execution is not good enough for SF6 Guile. It would be easy to ignore if it was only used as part of a hard combo that doesn't happen often but Guile players need to throw a hundred Sonic Booms a round.
@AgentBacalhau
@AgentBacalhau 2 года назад
@@kevl0rneswath Except the game hasn't come out and no one really knows if throwing a regular boom instead of a perfect boom in neutral is gonna be a big deal or not, isn't it? And besides, even if it is a key aspect to Guile's toolset, which it might be, it may not really be that hard at all it's likely that this is going to be at *most* as hard as doing idk, TK note with I-No in Strive, which takes 15 mins of practice, and even if it is, Guile is in fact, not the only character in SF6 and not the easiest one either most likely, if you don't enjoy part of a character's core gameplay or execution in a game then well... Pick someone you do. I feel like a lot of people tend to either deify or condemn execution requirements in fighting games when in reality it isn't a big deal, and it's certainly not a *bigger* deal than spray patterns and quick one tap mechanical aim in games like Valorant or CS:GO.
@kevl0rneswath
@kevl0rneswath 2 года назад
@@AgentBacalhau If you have to tell people to pick another character because of execution, then the execution is gatekeeping, isn't it? If would actually be a lot less of a difference if it was Flash Kick that had a perfect version cause then it's a lot less necessary to learn but Sonic Boom is way too core to Guile's gameplay.
@AgentBacalhau
@AgentBacalhau 2 года назад
@@kevl0rneswath No, it's not gatekeeping, it's just saying "if you don't *want* to learn this skill, go do something you *want* to do, whatever that might be, in the game". By that argument telling someone to use the Phantom if they don't enjoy/wanna learn to control the Vandal's recoil, since it's basically just as good, but different, in Valorant would be gatekeeping. Telling someone they could pick Jett if they don't want to learn Raze movement in Valorant would be gatekeeping. Telling someone to pick Demoman if they don't want to learn Soldier movement in TF2 would be too. I'm not saying you're not *allowed* to play Guile, just that if you don't enjoy one of the skills he is going to require you're better off playing someone that doesn't require that skill. Everyone is allowed to play him just the same. It's just that some people will enjoy the skill requirement and some won't, and that's fine, there's a whole cast of characters cause you can't make every character meant for everyone. If you make everyone require little execution you'll alienate technical players, and if you make everyone require loads of it, you'll alienate people who don't enjoy execution requirements, as such, you make a varied cast.
@yourbellboy
@yourbellboy 2 года назад
"The reason that fighting games are _fun_ is that they are *fast* and they test *so* many aspects of you as a person at the same time..." 9:05 "...and you're not gonna be maxed out at all of them, right? You will have to _pick & choose_ which things you will try to improve at and some things you will naturally be *worse* then others at" 9:24 Evo-winning 🏆 quotes right here.
@theoya
@theoya 2 года назад
I'm so glad you referenced that Day9 video. So much of it is relevant to learning fighting games, or really any complex competitive game. Similarly, when Day9 was on the Tasteless podcast, they discussed how execution requirements affect how strategies develop in Brood War, and use these same ideas to draw parallels about people's misconceptions about both RTS and fighting games. I'll never not be enthralled by Day9 talking about game design. Highly recommend the podcast.
@mrclean2224
@mrclean2224 2 года назад
Day 9 is a treasure. I also used to make that point a lot to my buddy who plays tons of RTS when he decided to try Skullgirls.
@Sorrelhas
@Sorrelhas 2 года назад
For some reason people think that the character will just be denied to them if they can't do a perfect boom The funny thing is that it'll probably be something along the lines of "it takes 80 frames to charge a boom, so if you release at frames 78 to 82 you'll get the perfect boom", something that just requires a bit of practice
@MokonaModokiES
@MokonaModokiES 2 года назад
no its looking like its just pressing forward + punch on the same frame like Dan's VT2 in SFV
@Sorrelhas
@Sorrelhas 2 года назад
@@MokonaModokiES Then it's even more just requires a bit of practice-er
@tomorourke6885
@tomorourke6885 2 года назад
One of my favorite things is learning something executionally that give a character entirely new options, doing Kara inputs as potemkin really opens him up and makes him much scarier at more ranges, it sucks for people who can’t do it or just don’t know because I think it makes pot a significantly better character but boy is Kara buster, or Kara Garuda or Kara back megafist satisfying to do once you get it down
@CanalBillCast
@CanalBillCast 2 года назад
The secret here is: the game needs to teach this to players that want to get better and do cool stuff, something that GGST do well with Mission and Combo Maker modes.
@MrCowman57
@MrCowman57 2 года назад
They do teach you how to do Kara buster though.
@mrclean2224
@mrclean2224 2 года назад
On the other end, I can't do kbmf without getting pot buster 90% of the time, but that hasn't really impacted me at all in my Potemkin play
@violetrecluse
@violetrecluse 2 года назад
Sajam hair Vs Sajam is 2:8 matchup
@stone5252
@stone5252 2 года назад
"This guy did the sick BnB but can't do a meaty." I feel called out ;;
@StormHowl
@StormHowl 2 года назад
Thanks for this reminder. I've been visiting some older titles (mostly BBCF and +R) because the player experience in modern fgs gets on my nerves sometimes with the towers in strive and the waiting in KOF, but I was discouraged to keep playing because I had lost my ability to do some of the execution heavy stuff. Gotta remind myself that it's ok to build up to it and that it is possible to form game plans around sub optimal combos. The grind continues.
@Lanzetsu
@Lanzetsu 2 года назад
Man I play Ash and I don't even can do the whole install combo, I simply enjoy what I can from the character and do the combos I can perform for sure, cheers
@Cunt143
@Cunt143 2 года назад
Idk about bbcf but with +R one really frustrating thing is that, despite the quick match system being godlike, most people who use it are pretty good at the game and it's hard to find someone your skill level I suggest joining the +R discord server for that if you feel like it, makes it easier to match with new players
@CrowsofAcheron
@CrowsofAcheron 2 года назад
The two sonic booms travel at different speeds, so they have different uses. The slower boom, for example, you may want to use for oki and setups. The faster one you can use for combos and footsies. Plus, the ex boom is probably as fast as the perfect one judging by how they made Ryu and Chun's ex's.
@Cunt143
@Cunt143 2 года назад
There's also different speeds with the different strengths if it's anything like any other sf game. So even if the perfect one is the fastest it might not be that big of a deal
@Se7enRemain
@Se7enRemain 2 года назад
Sajam has a 10-0 matchup against that one strand of hair
@EvilPineappl
@EvilPineappl 2 года назад
I play Potemkin. I can't hit confirm, I can't reversal, my best combos are f.S>5H or 2D>FMF, I can't do Pot Buster, I only use meter for yrc and mirror super. I got to floor 10. Thinking that you HAD to do hard execution was what kept me out of fighting games for so long. Sajam's hype for Strive is what got me started.
@t.j.8388
@t.j.8388 2 года назад
People over here acting like perfectly executed sonic booms are the only thing holding them back from being EVO champions or something.
@Unlimited_Slip
@Unlimited_Slip 2 года назад
I play Mishimas. I live for this try hard execution shit. Fuck reliable bnb's, I'm gonna try to squeeze in an electric anywhere I can.
@alligatorstone4223
@alligatorstone4223 2 года назад
"lot of people got into fighting games or get into fighting games because of that right they like see something that's hard or something that's cool and they're like yeah i want to try that" What can I say, Big Band playing Guile's theme is hype
@yourbellboy
@yourbellboy 2 года назад
facts. 👏
@eggbreakerdotexe
@eggbreakerdotexe 2 года назад
The only reason I still have Skullgirls installed is because I want to figure out if Big Band can play the Final Fantasy victory fanfare.
@b-mansly7550
@b-mansly7550 2 года назад
In essence: We are RPG characters. We expect ourselves to be at max stats and be the best in every possible aspect but in reality, everyone has their own stats that they excel in and others that they dont. If we put ourselves in situations where we can play to our strengths, we will win more rather than when we constantly worry about our weaknesses
@mallow2902
@mallow2902 2 года назад
The executional quirks are a unique part of the genre that give it flavor, and removing it is stripping out a key aspect of these games. I find leveling up my execution to be pretty fun, especially since I put money into an arcade stick and the tactical feedback I get from using it to do fighting game execution is great and fun.
@joshuaworden274
@joshuaworden274 2 года назад
Simultaneous freak-outs over both adding and removing execution requirements to a game is a perfect example of why you can't make things for "the crowd," and why obsessing over mass appeal is quixotic. There is no monolithic "crowd," that idea is made up. The best anyone can do is to make something cool, and trust that the people who are going to like it will find it.
@AstralLovelace
@AstralLovelace 2 года назад
I've got to say, as someone with a very casual interest in FG's, who only plays occasionally, your channel is a huge encouragement and inspiration, especially about the parts in here regarding strategizing around your own execution ability. I've been scared off of large combos due to an extreme lack of robot devil hands, and have gravitated towards characters that don't really centralize combos as a result. This video just feels good to hear and watch, and is probably going to hang around in my head as I keep trying to play (at least a little) better on my own terms.
@henryjones8636
@henryjones8636 2 года назад
This is my favorite video that you've put out because I haven't been able to properly articulate to my friends why motion inputs aren't an arbitrary addition to the game.
@MikeScarbro
@MikeScarbro 2 года назад
I didn't watch the video. Instead, I'd like to share what I think about fighting games and why I don't like them as someone who doesn't play them. First, I've got a full-size job and I can't be arsed to do a fireball motion. Second, my cousin won't stop using that one move. Ergo, fighting games suck. Thanks for coming to my TED talk.
@yourbellboy
@yourbellboy 2 года назад
🤣 oof, "full-size job" always kills me
@icwatch
@icwatch 2 года назад
i wanna play Zato but i don’t have the execution to play Zato so i don’t play Zato it’s so simple, it’s wild people are upset over this…
@Lilybun
@Lilybun 2 года назад
It does suck if youre only interested in one character though. Thankfully sf6 has normal booms and sweaty booms so you can still play guile
@efronlicht1043
@efronlicht1043 2 года назад
Play Zato anyways. He's fun as hell.
@icwatch
@icwatch 2 года назад
@@Lilybun yeah but trying other characters doesn’t hurt anyway! might fall in love with another character along the way
@icwatch
@icwatch 2 года назад
@@efronlicht1043 i’m celestial so i feel like a fake Zato wouldn’t get me far 😪 i enjoy toying around with him in training mode though maybe i’ll be more confident and try him online
@Lilybun
@Lilybun 2 года назад
@@icwatch That's definitely a good attitude to have, I think I'm just unreasonably picky when it comes to character visual design lol
@hekset
@hekset 2 года назад
I swear these discussions are some of my favorite RU-vid videos to watch ever, because its just like you said these things apply to every game, people often just immediately put down fighting games for the aspects every other game also has. Plus the perspective too! I play a lot of genres, there was a time I played Sajam randomly in runeterra and tweeted at him about it. There’s so much overlap, fighting games and card games are similar too- but I think you’d have to get engaged at a decent level of both to begin to understand
@taylorgwynn
@taylorgwynn 2 года назад
Ohh shit that Day[9] video is a banger and a half. I was trying to find that again for the longest time, thanks for bringing it up!
@Kenzamaka
@Kenzamaka 2 года назад
This is like, exactly why I stopped playing Karin in SFV. I couldn't reliably do her just-frames. It was frustrating me that I couldn't "play her right" and I decided that I should play someone else. But looking back now, I think I could have stuck with her. My neutral was fine and my pressure was solid. But since I didn't get the perfect combos I ran to Alex. I don't regret a thing.
@Kenzamaka
@Kenzamaka 2 года назад
ALSO let's be real. Everyone's raising a stink about Guile's perfect Booms but nobody's batting an eye at what perfect Luke combos are going to look like. They're gonna be tough with those small frame-windows to hold his punch specials for.
@gwen4557
@gwen4557 2 года назад
@@Kenzamaka Well the difference is no one likes Luke
@SupermanSajam
@SupermanSajam 2 года назад
@@Kenzamaka that is probably gonna be harder tbh
@lucaswibisono1316
@lucaswibisono1316 2 года назад
@@gwen4557 and gets angry when Luke players doing it.
@EllaEllaAudios
@EllaEllaAudios 2 года назад
Fighting games are a mixture of both. If you only want the strategy you'll play chess, if you only want the execution you'll do speedrunning
@shinrodimuschannelo.s.a.ng5548
@shinrodimuschannelo.s.a.ng5548 2 года назад
"They have the robot devil hands" lmao! The first thing that came to my mind was futurama when you said that.
@gunbladesniper
@gunbladesniper 2 года назад
I assumed that was the reference. If not what IS he referencing 🤔
@shinrodimuschannelo.s.a.ng5548
@shinrodimuschannelo.s.a.ng5548 2 года назад
Yea man I can't imagine it being anything else.
@SingerOfW
@SingerOfW 2 года назад
I feel like at its core, people just want things to be easy for them and hard for their opponents. That's why people keep complaining about execution barriers instead of switching to, say, board games with zero execution (especially when they lack the randomness) - because you only have yourself to blame there. But hey, having a scapegoat like dropped inputs or the luck of the draw is not a bad thing either: it means you can keep playing without feeling like an utter failure until you maybe get better at it.
@aamake547
@aamake547 2 года назад
Shaq couldn't shoot free throws, but he was still one of the best basketball players of all time.
@collabcentral6006
@collabcentral6006 2 года назад
"Robot devil hands" almost made me spit out my drink
@dokusoux8568
@dokusoux8568 2 года назад
First the VS face changes from SC, now the Just moves from SC. Feels good
@danielwitt1793
@danielwitt1793 2 года назад
Holy shit, Sajam you cant just drop a surprise Day9 reference in the middle of your video, I was determined to be grumpy today and now that's impossible.
@ilijastankovic9063
@ilijastankovic9063 2 года назад
Sajam this video made me cry for a completely unrelated reason but it's a beautiful moment in my life as a man and a fighting game player, ty
@ripswf
@ripswf 2 года назад
In chess they talk about opening preparation, memorising the moves your opponent may make and their optimal responses. Seems very similar to hitting the lab in a fighting game!
@AJMurdoc
@AJMurdoc 2 года назад
As a FGC newb, as in playing BBCF for six months, having shit I can’t do is also kinda enticing because I can’t do it NOW, but if I work on it, I can do it EVENTUALLY. There is always something to work on, and something new the game can offer you.
@suburiboy
@suburiboy 2 года назад
Sajam almost always has the best takes. There are tons of people who downplay how hard tight timings are. It's super toxic and sucks. It seems like Sajams stance is 'they are hard and that is okay; it's part of the design space.'
@hotdog4260
@hotdog4260 2 года назад
Great vid. Succintly boiled down the point I think many of us in the fighting game community have been trying to make for years. So many non-fighting game fans saying fighting games would be better without, excution barriers and all we hear is 'this neopoltan ice cream would be better if there wasn't chocolate'. Subbed and as soon as SF6 comes out I'll ring the bell.
@altokia2724
@altokia2724 2 года назад
Also, if you drop the p-boom, you dont get too punished, you just get a regular boom, which still combos but is less rewarding. a really nice way to increase the ceiling, but not bring up the floor.
@HorizonEdge
@HorizonEdge 2 года назад
As a tekken player I really like this change. Not because I play Heihachi or anything, but because it gives other people something to strive for, improving their execution and the decision making that comes with it
@Tyelkormoko
@Tyelkormoko 2 года назад
love the video, this sort of advice can bring people back to fighting games and people having fun with it
@user-yy5bn9mh8e
@user-yy5bn9mh8e 2 года назад
Ah, yes. The classic. People with no figthing game skills, thinking that they are losing because combos are hard.
@63skarduken
@63skarduken 2 года назад
nah, its cuz their character is low tier
@ToranosukeEdo
@ToranosukeEdo 2 года назад
Well-spoken, great coaching
@NBDbingo5
@NBDbingo5 2 года назад
I feel that many people have a hard time abstracting fighting games like you do to compare them to shooting games. Maybe just subconciously, people see a man on screen in their fighting game and think of him like a man on screen in their shooter game. To them, every button in the fighting game is "shoot that guy" and when the game makes it harder to "shoot that guy" through means like a perfect sonic boom, or a PEWGF, they get frusturated that they're not just able to shoot a guy with every gun they have
@yourbellboy
@yourbellboy 2 года назад
you might be onto something. 🤔 'dunno if it's ego or misunderstanding or something but many people do seem to share this struggle.
@toshizue8627
@toshizue8627 2 года назад
That day9 insert caught me by surprise. I also remember james chen talking about this a while back
@yummybuddy2016
@yummybuddy2016 2 года назад
I would say choosing your combos based off your own understanding of your execution is a big part of strategy
@Solo_effort
@Solo_effort 2 года назад
Kings grapples was what got me as far as hard combos go, it was the first thing as a fighting game that I said "I want to do this" and took the time to learn it.
@samuraileo1
@samuraileo1 2 года назад
Execution is probably where I'm weakest. so I spend a ton of time labbing combos and practicing tech. I strait pop off when I land the thing I've been trying to learn. I hope Guile isn't the only character with tech like this. I love learning advanced stuff with characters. Its like an irl level up.
@phatbman
@phatbman 2 года назад
Serendipitous that this video came out today. I haven't been enjoying success nearly as much as season two, because I didn't like the pot changes. I feel like it took away his lower skill options and added high skill options. This video gives some context. When I pointed that out imagine my surprise when people actually read it, and I got roasted by chat feat hotashi (rightfully so, though I think it was all in good humor). Anyway your videos are very well timed
@departmentofeducation7212
@departmentofeducation7212 2 года назад
I like that execution barriers could allow you to find creative solutions to things you otherwise wouldn't. I think it's something that can add significant things to your identity as a player. Kinda like Naruto using a shadow clone to do rasengan. On the flip side of developing OSes on defense it's kinda like how LK said he builds strings to target things automatically and inspired me to do the same. Good video!
@3XHS
@3XHS 2 года назад
As a person who (for some unexplained reason) ends up playing decently high-execution characters while not having good execution (ex. SFV Zeku, +R Johnny and Venom) I don’t think this will really be a massive problem. You don’t need high execution to play these characters against people of your skill level, after all, they’re probably in the same boat you are.
@gileshardinge525
@gileshardinge525 2 года назад
I do like how you call this stuff out.
@WantSomeWhiskey818
@WantSomeWhiskey818 2 года назад
I remember a while back I was playing SF2 with a friend of mine who doesn’t usually play fighting games but he likes SF2 on SNES so we played it on fightcade and mashed buttons. I did the classic combo of jumping heavy kick into sweep into fireball meaty. He was really confused and asked why I didn’t do some super heavy combo he saw online and when I explained to him that doing those combos does not really matter, he didn’t believe me because isn’t the point of fighting games to make that combo counter go high with hard combos? It was an interesting perspective to hear.
@Bladebrent
@Bladebrent 2 года назад
7:26 something to keep in mind is that maybe someone at a lower level actually has really good timing and they can get the rhythm down on his 'perfect booms' easily, but is kind of bad at everything else. This can technically reward you for being good at a specific thing that might not be common
@dj_koen1265
@dj_koen1265 Год назад
i think creating variance in execution is very good for the game
@Nooctae
@Nooctae 2 года назад
The funny detail for Kazunoko, in Strive he plays Jack'O and actually developped a bunch of the unique tech for her lol It's pretty out of character for him imo.
@midorixiv
@midorixiv 2 года назад
I always like it when characters have an execution curve where you have easy basic bnbs but have harder stuff you can learn to be more optimal. Like tsubaki in bbcf has some tricky optimal stuff with her dp followup whiffs and staircase combos in the corner but I don't *need* to know any of that.
@bunnybreaker
@bunnybreaker 11 месяцев назад
So glad for this nuanced take. No game is for everybody, and there's plenty of space for games with high execution stuff and games with one button everything (Shout outs to Phantom Breaker 🖤). Personally I prefer games that have some amount of execution baked into the strategy overall like Blazblue/AH3/GG/Marvel/Skullgirls/etc. I also accept that even a quarter circle motion is a barrier for entry for newbies, so am very grateful for games where you *can* get into the strategy on day one without having to learn a bunch of arbitrary motion inputs (again, shout outs to Phantom Breaker, go play it with your non-FG friends).
@Boyzby
@Boyzby 2 года назад
I picked up Urien because Nemo's Aegis combos were so sick, and I couldn't do more than 2 basic ones-one of them to switch sides. I still love the character and would play him if my internet wasn't trash. Just play the character you like or feels right and don't worry about being optimal, just work on improving in any way. For me, I still have trouble keeping track of my opponent's meter and the options they have from it, so it doesn't really matter if I can't be optimal.
@KTSamurai1
@KTSamurai1 2 года назад
definitely one of your better videos on this subject im one of those people who is concerned about execution. but as you brilliantly point out, you can incorporate your execution level into your strategy and work around it for awhile i was trying to learn seth in sf5 because i thought they were cool as hell. but i couldnt do half the shit you needed to do in order to get the most out of the character. in frustration, i tried other characters before settling on flowchart sagat. throw fireballs because those are within my execution range, poke/dp when they get close, and spent all my exeuction focus on learning combos that were relevant to the ranges i liked to play. i enjoyed a lot more success and, more importantly, i had a lot more fun because my brain wasnt raging out at me for dropping another fucking combo i barely understand on seth i carried this mindset over to strive where i *wanted* to play millia, tried her for a bit, then said fuck this and moved on with my life and im much happier with where im at now (testament)
@blyat8832
@blyat8832 2 года назад
Wait, you struggled with Seth, one of the easiest and most free flowing characters in sfv?
@gatocochino5594
@gatocochino5594 2 года назад
But Millia is a pretty easy character to play? The only things that are particularly difficult to do is mirazh cancel septem and now the kapel air to ground combos. And even that isn't that hard.
@KTSamurai1
@KTSamurai1 2 года назад
@@blyat8832 cant say i found seth all that "easy" if you want to imply im some kind of idiot then sure we can go with that pointlessly cruel assessment why not
@KTSamurai1
@KTSamurai1 2 года назад
@@gatocochino5594 well i guess im a huge idiot then arent i thanks gato
@blyat8832
@blyat8832 2 года назад
@@KTSamurai1 I never said you were an idiot lmao. I was actually asking what you were struggling with so I could give advice since I also main the character but you know, fragile egos will always assume shit so nevermind, keep struggling
@nidaf1597
@nidaf1597 2 года назад
When sajam talks about those things that people rage about, i love the way he explains them. But im not sure if those people ever change their mind because of what he explains, maybe if they calm down after staying away from fighting games for a while, but generally people that start an argument because they cant stand the feeling of frustration and not accept and just sit with it, dont respond to logical arguments positively and simply refuse to believe them. It clearly makes sajam more likeable to people that already are in the mindset of fair competition which is a good thing, but i hope he doesnt invest himself to much to a point that he gets exhausted by doing these talks.
@lbady1423
@lbady1423 2 года назад
I look at it like this adding this will definitely make the mirror matches we always see with him be more interesting and more hype instead of the long drawn out match
@jirojairo90
@jirojairo90 2 года назад
I just watched a video in which Diaphone said he doesn't do I-No's optimal corner combo cause he drops it too much. I can do it consistently but he's still MUCH better at the game than me...execution by itself is not going to make you win.
@MacMens0100
@MacMens0100 2 года назад
I feel like this discourse happens every couple of months but its flips on weather execution to much or I shouldn't have to study as much
@Walpurgisnackt
@Walpurgisnackt 2 года назад
It's best for the genre if there's different games that each emphasize an element of fighting games mastery, so people have a game that really lets them dive into what they like. Kyanta is most known for being wacky but I really enjoy it for what it chooses to demand of players. This is probably trying to capture the dynamic of the difficult timing combos Guile has in 5, but having you just get a less good combo instead of no boom at all coming out mid combo and you get wrecked
@r15835
@r15835 2 года назад
As a Slayer main with the absolute worst execution of BDCs and no air conversions, this is very validating towards my meager winstreaks.
@hectorbector11
@hectorbector11 2 года назад
Weird, I don't remember writing this comment.
@kominatoriku5483
@kominatoriku5483 2 года назад
You dont need to dunk to enjoy basket and being able to adds strategy to your game and what you gonna do in different situations
@coalminecanary1277
@coalminecanary1277 2 года назад
So cool that boom can also be BOOM!
@AlluMan96
@AlluMan96 Год назад
The funny part is that I see this, hear that it might be something you get from like perfectly timed SBs and as someone that is a lousy combo-peddler, I think I could take a crack at this and have fun. One of the things that tends to not get discussed when talking about combo plays is that execution can be difficult for multiple reasons and you can be better or worse at different kinds of combos. Sometimes a combo can be difficult, because it requires really precise positioning through cancels and specific jumps. Sometimes a combo can be hard, because it's a long string that only really pays off really deep into it. Sometimes a combo can be difficult, because there's a really tight link you gotta hit to confirm properly. Sometimes it's a combination of any one of these. What it looks like this combo does looks like something I could get good at, even though my execution isn't that good. I get really jittery with long strings and tend to throw something in there that messes the whole thing up due to impulse. When I look for characters in a fighter, I'm looking for dudes that can get good damage off of fewer buttons. I see alot of the crazy combos other Sin players in Xrd can do, but as long as 5h/6s - Elk - Driver works, I'm gonna keep using it, because it's simple, does good amounts and puts me in a controlling position of the space, even if you reset to neutral. While I can imagine this perfect Sonic Boom is probably frame-perfect or close to, the combo itself is only like 4 inputs. Sure, there's a charge in there, but there isn't as much room for me to mess up in that combo. It's the long strings that get me messed up, I can deal with doing precise timing. I'm pretty good at nailing just-guards in Strive. It's probably gonna be pretty miserable for online, but it ain't me playing unless I have at least 3 characters I cycle in a fighter.
@brianbonn5733
@brianbonn5733 2 года назад
I love perfect input specials. I know I'll complain when I'm getting beasted on, but they're awesome
@aganaom1712
@aganaom1712 2 года назад
i think this will probably end up being a "to taste" kind of thing i imagine there may very well end up being some stupid hard combo that requires it in order to land when this game inevitably gets optimized to hell and back but i think it will be fine as long as it's not made to be necessary as part of the core of the character if that makes sense to people just a little bit more gravy. enough to clutch a round in niche situations and a way to flex on people without becoming a necessary core hurdle in the character's learning curve
@kevl0rneswath
@kevl0rneswath 2 года назад
No move is more core to Guile than Sonic Boom.
@BabyVampX
@BabyVampX 2 года назад
Sajam says he plays everything but we havent had a rhythm game on stream to this day?!?!?!? Great Video :)
@yourbellboy
@yourbellboy 2 года назад
oh i HELLA second this 😆
@EsperHubb
@EsperHubb 2 года назад
12:29 Putting em on full blast.
@wikygaming
@wikygaming 2 года назад
Those strand of hairs that kept falling down really wanna be on the spotlight of the YT. I see you Sajam's Strand of Hair
@demonkingnobunaga
@demonkingnobunaga 2 года назад
Brain and body? Nah I'm no skill, head empty, all heart baby
@AdamJorgensen
@AdamJorgensen 2 года назад
I need to remember this everytime I waste time and health failing to execute my supers when I could just RC :-)
@Xapper0
@Xapper0 2 года назад
Ramlethal in GGXrd had a similar mechanic with her Dauro, where it gets better properties when inputted perfectly and I just ignored it when playing. I was having enough fun just using it to juggle, which just worked regardless of which version I inputted.
@yosha101
@yosha101 2 года назад
I am unable to kara cancel for the life of me, my hands just don't go fast enough to kara dash cancel something, or in the case of the first character I mained potemkin, I can't kara cancel 6K into anything. So you know what I did? I just played a character that didn't have that! And even then I was still having fun with potemkin even without that, so fuckin whatever just have *FUN* is that so hard!? I've been playing demoman TF2 for nearly 1000 hours and I *STILL* can't hit pipes even with 50% consistency, BUT I STILL HAVE FUN! Just have *FUN* PLEASE! Sorry for the rant...
@yourbellboy
@yourbellboy 2 года назад
good rant! :D
@rocknmetalultima
@rocknmetalultima 2 года назад
I think what I struggle with in this topic is that I am bad at execution so playing games like KOF or Street Fighter is frustrating. To me they are execution heavy. I can barely even do the simplest of combos so I feel like I can't even get in the gate. Someone can 3 touch me to death and I gotta 12 touch them. So it becomes frustrating when I struggle to do simple things.
@yourbellboy
@yourbellboy 2 года назад
some people struggle to learn more than others, so solutions for this 𝘥𝘰 exist! 👍 do you feel your struggle to execute is too much to _ever_ play❓ if not, you can *emphasize* whatever parts of your character you find most ~convenient~, or even try other characters for a temporary boost 🚀
@rocknmetalultima
@rocknmetalultima 2 года назад
@@yourbellboy i still play a lot of fighting games. The last one i enjoyed was GG Strive. I think my biggest issue with combos and string execution is timing and rhythm as i no sense for either xD
@gravijah
@gravijah 2 года назад
I'm glad execution has both depth and accessibility in this game.
@hungryhedgehog4201
@hungryhedgehog4201 Год назад
As someone who sucks at combos and has only really won matches with neutral this was inspiring, thank you
@cruelcumber5317
@cruelcumber5317 2 года назад
It really feels like people who fighting games aren't necessarily for complaining about fighting games not being for them. Similar to the point made in the day9 video you showed on screen, a big part of the reason the people who play these games play them is because there's some sort of execution requirement. At the end of the day these are games and the fgc generally has fun playing games where they need to practice combos and other techniques and want to use them in a competitive environment.
@bobaorc7839
@bobaorc7839 8 месяцев назад
I still remember the day my friend laughed at me for buying Geese Howard in Tekken 7. Then I poked him all game with basic buttons and won. Godlike execution doesn't mean anything if you win neutral over and over.
@lololololol3121
@lololololol3121 2 года назад
I hate when people put "i only want strategy" like inputs isnt part of the game
@Mage_Nichlas_
@Mage_Nichlas_ 2 года назад
Ah yes, the Burnt Toast and Butter Combos.
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