I also agree. Original 7 is my favourite of all time. I'm glad they took a new approach in the remake, I wanted to see a different interpretation for the game play, and it worked well.
Grapes9h5 it was good but not great. Especially when it came to flying enemies. They have no physics and seem to ice skate around randomly like an nba2k character. The combat feels extremely rushed. There is no real enmity system when a game like this really needs it. The whole idea of not using items in hard mode just says how rushed it was. Items, abilities, and magic economy is one of the pillars of rpg combat. It should be balanced and there should be a reason to use all of them. FF15 did this style of combat a little better.
@@alanlee67 dude I don't use Items I got like 50 grenades until I saw them on the inventory, I verily use potions, I mostly use elixirs for the MP But that's about it. I would suggest you to keep really close distance from the enemy this will drag all their attention towards that character while the other ones summon or spell things up. at the same time learn how to dodge, Parry an attack by switching stance, counterstrike ability and all of this has to be on the right moment specially otherwise you gonna get hit.
Final Fantasy 7 Remake's combat was the most fun I've had with an action game ever. If Square could give it some quality of life changes, spice up aerial combat, get rid of the bosses cancelling your moves and make the next characters just as unique and enjoyable as the first 4, and we will get one of the best gameplay systems in gaming.
@@ethanpech9914 Like kingdom hearts, thank no. I hate to play in the menu when they're 10 ennemies in the screen. Maybe a option to disable it but that pause should stay
I loved ff12's battle system. You could program certain commands into your AI party members so they could take care of themselves be it healing, status affliction, type of attack etc. it freed you up from having to micromanage them in combat and allowing you to focus on specific things during the fight.
For me the best FF battle system is a tie between FFX and FFVII Remake. Mostly because I consider action and turn-based to be two completely separate genres, and it's hard to argue a battle system of a different genre is better than the other.
I'm currently doing a playthrough of FFX with a mod that fixes my one beef with FFX, feeling like I HAVE to include every party member in every combat. The mod I'm using gives everyone equal AP whether they were in the combat or not, so your characters generally speaking level up equally. Really just speeds up combat and actually makes it really fun and just down to swapping in the perfect party members for each situation.
@@magsisgay Not if it's done right the 3 classes lightning can switch from in battle with 3 different atbs was no different than turn and atb party based FF games combined. That game's combat was genius.
@@wiseguy240Winston ya i agree with you. It was only even meant for one character. Its a fast paced high action game. If you had other party members you'd need to rely more on AI.
NSP, would really like to see more of this type of videos. I know top 5/10 lists can be overdone at times, but they are always entertaining. Great vid!
Hell yeah man, I seriously don't get why people don't like 13's more timing and reactive based combat. Are they like, too slow to press buttons? And if they complain that autobattle plays the game for itself, no it doesn't especially on the hard encounters and even more importantly, that means you're not trying to 5 star.
Agree. People don't seem to like the series and that includes the Battle system. It's one of my favorites. To me the later fights in the series were more challenging especially in XIII because of the system itself.
I really like FF12's system. Programming your party with If/Then statements and spending your time manually adjusting to unique situations that you didn't plan for. Probably one of my top 2.
I like FF XIII-2 Battlesystem very much, also FF X-2 is so awesome. And also love FF VII Remake. This would be my Top 3 I guess, at least Mainline Games.
- X-2: the final and probably best ATB version, because it adds the character changing (in form of job changes) from X and combos are a nice extra, too. - Lighting Returns: It was a great mix of turn-based and action incl. job changes like in X-2. Since you only play one character it´s not confusing like other action systems. - FFVII Remake: If you think about it, all these three combat systems are more similar to each other than you think. I hope SE will never get rid of turn-based/tactical elements. - Anyway, I probably like X the most, because I prefer it clean and calm.
Ya it was the best battle system imo. You could prove that you had a good understanding of your strategy. Try playing the game with never putting in a manual input.
You need to swap #1 and #2 for real. You said how "Hard FFX" bosses were, bro, did you beat FF7R on Hard? It takes way more skill. I beat FF10 when I was a snot nose kid, that was a childs game.
FFX-2’s system was overall my favorite. It was a good mix of turn based and action. I also loved that the actions were weighted so you could kill something quick before it did something terrible to your girls. I also loved that even after the battle was over you could still pull off a curative spell.
For me, it was FFX-2. The game was nothing special, but the battle system was the culprit of the turn-based fights. Well, and for an action RPG, FFVIIR was also super fun to play.
Walamonga 1313 you and everyone knows exactly what we mean when we say it though. It’s still turned based bc stuff only happens one at a time, the turns are just based on different timers (ATB) or actions (CTB)
I really like 12's battle/gambit system, and the MMO-like feeling of it. I like it so much, I fantasize of having the other FF games having the same system. Like, FF9 world with FF12's gambit system.
The remakes battle system is not only my favorite FF7 battle system, not only my favorite FF battle system, but my favorite battle system in any square game I’ve ever played, and I’ve played a shit ton of their games
I'd still put it behind KH2FM's battle system, mainly because of the miserable aerial combat. But yeah outside of that major flaw it's exceptionally good.
@@Blah3210 To be fair KH2 has arguably the best combat system ever made, atleast in action terms of gameplay. Almost nothing can compare and FF7 does a good job at it tho, maybe even coming close or equal to it when they adjust quality of life changes and fixes.
I agree, the perfect compromise between action and strategy. XV was absolute garbage in term of strategy. Automata's gameplay was great and skillful too. DQ XI turn based system was excellent also with those groups attacks. But yeah 7R was the greatest
@Aaron9 Sounds to me like you've never played KH2FM above Standard difficulty. At Critical it has some of the most skill-based ARPG combat I've ever experienced. And most importantly, it actually feels great to control. FF7R's aerial combat makes me want to die.
I think it is.... XIII-LR, FF12, Type 0, FF7R, ATB system. Like, look XIII has the most 'fun' battle system since it is just so active despite being command based. FF12 gambit is something like that. I also like the way they do Agito as well. 7R is fun if there is more harder boss.
Always glad to see NSP post videos!🤗💕💕 I too loved Ff VIIR battle system mixing the traditional ATB and action for action and strategy. Type 0 and Ff X too was also great. Ff XIII-2 takes 2nd place. My top favorite so far is the Battle System in Ff XIII Lightning Returns. The fact that each outfit has specific attributes and abilities tied to them made it very fun for me!😁
In FF7R2 each character needs to have a defined role reflective of their basic Attack (X) and Special moves: 1.True Damage (Cloud, Vincent) 2. Stagger (Tifa, Barret) 3. Healing/ Def Support (Aerith, Cait) 4. Offensive support (Yuffie, Cid) Places more value on using each character and emphasising on its "turn based system"
FFVII remake is easily my favorite. XII would be second simply because it’s like coding your team to do what you want. Very controversial pick but oh well.
Wish we got more games like FFX it was an absolute gem, combat on point, visually on point, story extremely on point, and it was the the last game in FF's golden era. it's also the combat system I wanted for FF7R when they first did that test demo back in the day.
I don't understand why a lot of people dislikes junctioning so much in ff8. I thought it was a huge perk and added a lot of customization for each character.
@@Ahglockexactly!!! So you have to be conscious of every move you make and figure in how it will effect you. Plus restocking magic is pretty easy. Your also allowed to draw and instantly cast magic from enemies which eases that burden.
@@thegamingprojects3936 If the enemies you are fighting are the ones whose spell you want to cast you can draw/draw cast. You are not constantly thinking, you are not thinking at all as a linked attack is just better in almost every case and when its not its close enough so you just hit attack every round.
As much as people rag on FFX-2 for the direction it took as far as story goes, I still consider it to be one of the best ATB systems in the series, both mechanically and visually. Characters moving around the arena and repositioning dynamically through battle, ATB cooldown, the ability to switch jobs mid-combat, and International's ability to recruit monsters (which predates XIII-2, as well!). Even if a return to ATB isn't in the cards, something along the lines of X-2's incarnation would be my pick to see in a new FF.
I do not really see anything turn based with FF VII remake. You do have an "ATB" yet at the same time turns are is not "speed/initiative" stat limited because you can hit things on your own and that also charge it. The system works a lot like EX from street fighter in that department. Limit breaks works like Ultra. FF VII remakes combat is purely action and if you look at how people play more optimal there is no need to have it slow down time because the game is more or less made to be played with the shortcuts and beforehand knowledge. It is a combo fighting game. It by then look action, is action and the ATB bar only works as a "super" like in other games where you need some resource to preform actions that doesn't start at full. These exist in many things, like League of Legends on certain characters. ATB is only a secondary resource, not actual turns. If we count slowing down as becoming turn based then FF XV, which can have you stop time by being inactive for a short period of time is a turn based combat system. Really great system. Awesome system. But dunno see why people see this as turn based.
@@Lyu-Phy I would agree, except that it is not a mix. The ATB in FF VII remake is additional resource management, not anything to do with "turns" even in a non-traditional sense. One could argue that it is similar to FF XII because free roaming, except that ATB do limit any action you can make in that game. That is a hybrid system. FF VII remake is very much like FF XV (free combo attacks and movement, block and dodge) but with an additional resource to handle that is gained passively and increased with dealing damage. It is purely just an additional resource management side by side with MP. Just because it is powerful/dependent and a very used resource does not make it turn based. FF XV is not considered hybrid nor turn based yet offers a complete time stop (but very clunky as you need to wait a few seconds for it to start). If people keep calling FF VII remake turn based or hybrid then the game did not only destroy the loose definition of remake but also the ability for people to even realize what turn based actually mean. This does not mean that it is a bad system, it is awesome but people should really stop calling this turn based or include that in any sentence (the developers themselves too). There is a turn based option in FF VII remake, which most people call a joke and even more people never play with, which is not awesome.
@@Lyu-Phy Additional: look at meta critic and the video you will see is a combat video where each character defeats enemies without slowing down time or go into menus. You are given the ability to set up short commands. If someone looks at that video and can still say that it is a turn based hybrid then I do not know what to say :/.
I know it's not everyone's fave, but my favorite battle system is probably ff x-2. I love that it was fast paced and it did more with the traditional job system than any other FF to date.
FFX-2 is a game that I gave up playing multiple times, probably because of the drastic atmosphere changes compared to X. These last few days I've been playing it again and I think that I'm actually hooked this time. The story isn't to my liking so far, but the combat system alone got me interested. It takes a little while to get used to it, but I think X-2's ATB is the best mix of turn-based and real time combat :)
Barring the action games and mmos, XIII-2 had the best combat system. It had everything I loved about it from the original game, with a fresh new coat of paint. Faster ATB, faster animations, more strategy, and just fun and fast combat. As much as I love the trilogy, XIII-2 is the best and has the best combat system of the 3. I don't much like the ATB games, barring 7 and 8, because it's rather slow. X-2 handled the ATB system well too. It's probably my favorite iteration of the system.
Ayy, finally someone else who favors Final Fantasy X’s CTB system. It was such a disappointment when X-2 went back to ATB style, but I cannot deny the great job-change system of the sequel, nevertheless. I just prefer more time to think when I make my decisions (and don’t like to feel rushed to get into a menu on Wait Mode in ATB to stop enemies from attacking me), and being able to manipulate the turn order added a great air of strategy and control over battle. It was also always so satisfying seeing an action happen immediately after inputting the command, instead of waiting for bars to fill. You just get a cleaner and more controlled battlefield that way, with immediate gratification. Not to mention, being able to input commands for summons was awesome, instead of just watching an animation. CTB needs to make a return one of these days, but alas, ‘tis but a pipe dream.
FFVII Remake has the best gameplay, imo. Do you know how satisfying it is to perfectly land Tifa’s combos? And you can mix-and-match her skills too so you’ll never be bored. With that said, I have a soft spot for FFX’s turn-based combat.
I love the XIII Series. The battle system in all three was one of my favorites to use alongside the VII Remake which is so fast pace. VIII and X have my next favorites.
@@393Nestor Wasn't feeling 9's combat but that's only cause it was generic and done so many times by then. Best thing about the combat was Steiner and Vivi sword mag.
Lol, no kidding. Years later, and I still can't lol. I just think Titus sounds better than Teat-us, always hear the Teat in there and give a little giggle.
Wow, getting sponsored by SE is something I really hadn't seen up until now! Shame it was only 5 (but then again if it was 10 then almost battle systems would be included which would be beside the point of ranking them xD), but as for the picks, much respect for picking 2 of the FFs that are sidelined by most people. For those that do read this, Lightning Returns: FF XIII is one of the best battle systems especially since it was so different, it's so good IMHO, the other one I'd mention is XII's, in terms of logic the gambit system comes pretty close to very basic programming which was a very fun way to learn about it as a teenager, very very good battle system as well. Great stuff NSP!
Oh wow, you're hitting the big time now. A guest appearance on Casually Hard Core and a Square Enix sponsored video? Promise you'll remember us little guys when you're famous :P
Personally I like the Turn-Based Active Time Battle. I thought it was a "revolution" since FFVI and FFVII which were my introduction with the Franchise. I have mixed feelings about the FFVII Remake having an Action Battle System that it doesn't make me think it's FFVII. I felt that FFVII had lost it's Identity. I like Final Fantasy X and I can put up with the Characters' voices and it's fashion, but I don't like the Sphere Grid System. 😡 It's so complex and confusing in my opinion!
FF14 combat, as brilliant as the game is as a whole, is truly not the best :( While I love the game, and still prefer it to many other systems, the Global cooldown being so long, and the "clunky"ness of the flow, can be really jarring. There's only one class where the combat flows naturally with that system ( in my opinion that is ), and that's the dancer, since it's very mobile and the skills can be used on the fly, making it a more engaging experience . FF14 combat is showing it's age, and if they ever release another MMO (Unlikely, FF14 is doing amazingly ), with a more action focused combat, I believe it would be a massive success. The problem is the amount of resources and money needed for that in this day and age :(
@@Lctl10 MMO gameplay can be legendary and appealing as well. Even tho it's a bit different. FF14 is a massive success already. Not everything needs to be full blown over the top michael bay action.
@@Lyu-Phy bear in mind I never said it wasn't a success... Im saying that gameplay as evolved beyond the technical limitations from when FF14 was born. Bear in mind, i really enjoy ff14 as a whole, but one of its limitations is indeed the combat, which is very stiff, and ironically, floaty at the same time. One of the reasons ff14 didnt gain more traction, is that. People tend to prefer combat that feels lighter and more "grounded". Ff14 combat relies heavily on positioning and thats nor for everyone. The other aspect, that has been addressed a few times, is the double edged sword of story driven gameplay. Where people are locked out of progression or playing content with friends, due to story gating. Combine these two reasons, and its easy to see why ff14, as successful as it is ( and rightfully so ), didnt explode more into a juggernaut. Funny you mention michael bay, since ff14 is one of the flashier mmos out there :D. At this point, I would say ff14 is "suffering" from success syndrome. Its so good, that square cant pull the plug, but they also see no need to waste money in a new entry, with updated mechanics or engine ( which would also be a gamble and they would risk alienating their fan base ). Game is amazing, but its not without faults :) and thats something the community agrees with, especially the vanilla experience of ARR, that kills new players before they even get to understand what a diamond this game is
FF15 had potential in every way, the combat system is gigantically unrefined and unbalanced tho. Maybe my perception is a bit off tho, havent played for years.
Nahhh, that list is pretty much dead on, NSP. I literally became a “GAMER” because of the FF games. Having never sat and soaked countless hours into one before. ATB or similar combat hooked me. Xenosaga. Chrono Cross, Legend of Dragoon. Magic.
Congratulations on the sponsorship, man. I've been playing DFFOO for a few months I love it. I haven't watched any yt vids in a while and your energy on this video is completely different and I love it.
THANK YOU for giving some love to the battle system in FFXIII-2! Its one of my favorites in the entire series and I think often gets overlooked due to how divisive the FFXIII games as a whole are with the fanbase.
10 12 13 13-2 8 would be my top 5 I really like 10-2s battle system as well but eh its not a top 6 and I feel that the junction system is really underrated and deserved a place. Also World of Final Fantasy is really good and would probably be in 5th place but its not a mainline title. Not played the 7 remake but I heard it copied things from 13 so guess I'll like it. I enjoyed 15 and 5 too. I guess 7 and 9 are OK as well lol
I'm really surprised no mention of FFX-2 was given. Even as an honorable mention. The combat in X-2 was unique and very well done. We can't say the same for the story however.
such a good list 😍 ~ i love the battle systems from FF7R sm - it's literally my fave battle system of any jrpg ❤ ALSO Y'ALL NEED TO DOWNLOAD OPERA OMNIA NOW ESPECIALLY IF YOU CONSIDER YOURSELF A DIE HARD FAN !!!
With the "new" call system, it kinda does ye. :) It's a fairly good game, but the trap is that while the Characters are "free", they're useless unless you pull their proper weapons :)
I understand why you put FF10’s system on top, and I agree. But after many years it’s hard for me to roll with a full turn based system anymore. That’s why I absolutely love FF7R’s: is an amazing system on its own and a huge step up from FF15’s. With some polishing can be extremely fun, frenetic and yet still strategic. Probably a good chunk of it’s quality comes from the materia and weapon upgrade systems, but I do hope Square will implement this formula also in FF16
FF7 Remake's battle system is revolutionary. It's so good that it makes us think 'why hasn't anyone done this before'? We were so caught up on either preserving the sanctity of classic turn-based combat, or make full use of new hardware with riveting action real-time combat, until FF7 Remake just walked into the bar and said "Why not both?" Absolutely genius. I really like FFX's addition on the list too. It's a strong example of gameplay that can't be replicated in real-time combat.
For me it's 3)traditional turn based 2)atb 1)ff7r atb I love action rpgs such as kingdom hearts, but I didn't like ff15's battle system at all. Kh2 is still my favorite game of all time because of it's battle system. Also, I think Chrono trigger has the best version of the atb system when it comes to the traditional turn based games (ff6-ff9). I love the combo attacks in chrono trigger and I'd love to see it implemented with ff7r's combat system in the future.
I do love some classic ATB like FF VI and VII, though IX is too a suggish. 1-3 & 10 pure turn base is likely my preferred, but 12 was a lot of fun as also.
Unpopular opinion here, but my favourite ATB system if FFX-2's where they got rid of the turn by turn completely and characters and ennemies act simultaneously if their gauge is full, I feel like battles are for more realistic and fast-paced while still retaining the tactical aspect. As for going forward with mainline titles, I hope they go for something similar to VIIR, now that they've finally found something that most people seem to enjoy.
Ff8 junctioning and combat would of been cool if it wasnt so easy to abuse. Ff7r combat is great but don't think it had quite the level of customisation as the og materia system, be good to see how it expands in part 2. Still remember how cool it felt to control summons in ffx. It's a great game.
Lol I actually had more fun with Omnia Opera's battle system than FF7 remake which just annoyed me with busy work and battles that were way too long to pad the playtime.
The things that make FFVII Remake combat's the best combat system in every FF game for me isn't just the combat system, but the fact that every enemy encounters and boss battles are designed around that combat system. This is something past Final Fantasy games have never achieved imo
I hate FF7R from the bottom of my heart, but even i cant say many bad things about its battle system, its easily the best since FFX, altho it needs a gambit system and better aerial combat.
As much as I disagree with you on the way ff7r story ended (I LOVE the fact we get to see something few, wasn't going to buy the game and just watch my brother play until he got to the ending), I enjoy the quality content you put out. Congrats on the sponsorship, 100k subs when????
I would agree with you for the most part. VII Remake has the best action rpg battles that SE has every done, maybe even better than any game. But it’s hard to beat good old TB. X’s Battles were so quick and fluid that it didn’t seem like they were a slow paced TB slog. I enjoyed every FF for the most part so hopefully we can see some more good entries over the next decade or so!
My personal top 5 would be: *7R's Action ATB system* -I feel like it solved the idle waiting on the original ATB system, forcing you to be active in-between planning your ATB moves. It also allows for slight automation for multiple characters. *13's Command ATB system* -I also feel like this was a step up from the original ATB system, a solution that allowed for slight automation like 12's so you can play more fluently with multiple characters, but more sectioned for mid-battle adjustments. I don't think it solved the fact you are idle when waiting for the moves to execute though. *10's Conditional TB system* -I feel like Turn Based games are timeless. The way 10 displayed the turn order and allowed for more customization with swapping characters definitely made it not become AS stale or repetitive. *Dissidia Directional Combo system* -The original Dissidia allowed you to assign moves to directional inputs, and the more you leveled up, you also unlocked minor combos with them. The customization of this felt very personal to me, and I feel like it worked best as a single character FF game, utilizing the direction your character was moving. *14's Combo system* -I know it's an MMO, but I actually enjoy the gameplay quite a lot. The skill trees make me feel wanting, but the way they have a combo system having you chain abilities, triggering alternative abilities, and all around creating a flow for the players to perform is rewarding for me. I would love to see something like this also use Dissidia's directional conditions
In all honesty 13 has my favorite of all time followed by 12 then 6 and 8. 10's was just kind of there just like the rest of the game. 15's was interesting but needed more time to refine. Since I won't be getting a new gen system I'll miss out on 16 but hopefully they can improve on the action of the combat.
I totally agree with X! Though I'm biased because it was my first (and so far favorite) FF entry. I do hope they make a Tactics game again. Turn-based tactical systems like BG3 or Solasta have been my favorite way to battle lately, so I'd love to see what they do with it in a new entry!
Just objectively, FF12 is the best. It's the best of both worlds in terms of turn based and party management. FFVII Remake and FFXV both lack the pre-planning and/or full control. At some point, you have to rely on the AI you have zero control over in both games.
Yes. After 12 the franchise takes a nose dive for me, but apparently is right what another audience wants. Sad to see it go, but I agree 12 is a perfect bridge.
FFXII is heavily underrated for the massive role it played in enabling XIII and VII Remake, it was the first one where you didn't have to stop everything for a fight, where you didn't have to micromanage every character, where you could move and fight simultaneously, where the fights didn't have transitions and weren't random and thus could be avoided if you wanted to avoid them FFXII's battle system is the battle system equivalent for FF of a move from 2D to 3D, it was a giant shift in the whole mindset of how the battle systems ought to work and integrate into the world in a more dynamic way
Except XIII, VII Remake, and XV all took a step back by either 1. Removing full party control 2. Not allowing pre-planning/programming the AI. Gambits should have been a mainstay in FF. Until then, each one of these battle systems are a step down.
1. FF10 2. FF12 (zodiac) 3-5 materia system in ff7, 13-2, 10-2 i really dont know from here on I haven't played ff7r yet so i cant say anythinf about it :) but best battle system for me is ff10 and 12. I love the gambit system in ff12 and there's the option to switch characters too. Zodiac system makes each character unique. Ff10-2 has good pace for atb system but there were certain spells/actions that can't happen at the same time. When they do really special attacks it irks me when they just stand there waiting for their turn but in normal attacks they all attack simultaneously. 13-2 had a certain charm but is easily overshadowed by gambit system of ff12, but still charming nonetheless... ff7 uniqueness really stems from its materia system which i think is good.
@@wiseguy240Winston hmm thinking about it, while i really enjoy those two aspects, it was not my favorite final fantasy experience... You might have guessed now that im not a fan of pokemon 😂 Re: stagger system, while i like this battle system, it changed how we perceive magic ang physical attacks in the franchise. It just became plain that magic would stagger and physical will deplete hp and that there's just other enemies that are harder to stagger. It could have been trickier if enemies have different ways to be staggered, similar to the summons. It could also given monsters personalities, like chocobos are known to be fast, but they freak out and become staggered easily when it sees that your party members are on haste. Goblins love punching people but it will get annoyed if you buff yourself with protect, it will place them under constant berserk but their stagger rate will triple. Water flans can be staggered faster with thunder but when blizzard is used it will get staggered by freezing down and if snow is in the party snow's punch will instantly crush the flan. If staggered with thunder it will be full of electrical charges and using snow, lightning, fang or noel to attack will electrocute the attacker, but hope, vanille or serah wouldn't. The flan part is a bit too farfetched but my other examples are doable and would make staggering really fun, strategic and worthwhile.
Ppl saying remake had a good battle system.... smh. It was a diet version of the original.. ff7,8, and 10 had THE best systems in the genre period. Periodddd
Ff7 remake combat Is not that good nots saying 15 is any better it’s mostly just run around and parry everything especially towards the end and if you get hit you’re either staggered like crazy or stunned from a lot of attacks it’s sooooo fun
Nice video !! My list would be ff7r->ff12->ff13 lightning returns->ff10->ff13/13-2. Also liked traditional turn based back in the days but they are outdated now