"Nothing can beat the music of hundreds of voices screaming in unison!" -Kefka. Download: www.mediafire.com/listen/uj916... Links: / soaralot / soaralotmusic
Final fantasy 6 is - compared to 7 and 8 - extremely deep in their character background but for 3(Mog, Gogo and the mimicry guy).Also the story had some deep turns. 7 has a message, but the characters are missing something important.... they seem to be stereotypical heroes while 8 .... well.... Leon is kind of an Egdelord
FFVI was, sadly, a cursed FF game. It supposedly ran into a lot of development issues during the dev cycle and it all capped off with one of the head Squaresoft devs losing his mother. He essentially dropped out of really wanting to work on the game at all so they had to try and scramble to get the game finished. Whereas Chrono Trigger's dev cycle was more crisp and hyped up...FFVI's was solemn and cumbersome, resulting in its ending act being a tad fumbled. If you ever wondered why the World of Ruin feels so much less built than World of Balance, then that's why. FFVII would then completely wipe this game away from existence in terms of hype and sales, even getting a "Best game ever made" mention by one reputable game ranking company. FFVII was destined to be amazing...FFVI was never meant to be that. And what makes it all even sadder is that the number 6 itself is always regarded as a "bad omen" number (the opening song of FFVI's soundtrack is legit called "Omen"). You then have the 3 Gods of Magic. 3 of them. Not just 2, or even 1, but 3. 3 gods and the number 6. You can see where I'm going with this. Many think this made the game "lackluster" and "less attractive"....Personally, I feel FFVI was the last classic FF game ever made. The "new generation" of FF games started as early as FFVII because every damn FF game after it tried to recapture its lightning in a bottle (even going so far as to name a main character Lightning) but kept on failing every time. No matter how you may feel about the games on a personal level, every FF game after VII tanked in comparison. FFVI...It had no real expectations to set. Back then, FF struggled to really keep a constant story line that truly GRIPPED you into its world. Sure, we appreciated FFI-V and some even say IV was the best of those (not really to me but whatever...Kain was cool, but that's about it) but none of them ever truly pushed the boundaries of story telling like an RPG should do. FFVI changed all of this. FFVI starts off immediately with your main character doing vile acts. This was jarring, especially for a series built upon you always playing as the happy-go-lucky heroes who just want to go on an adventure. This scene set the stage for the serious story to come; War. War was a HUGE theme throughout this whole game. Yes, Kefka is basically The Joker in FF form but he takes it to a more blunt extreme. Instead of trying to hide his acts behind a mask as "teaching the world a lesson", Kefka doesn't hide a damned thing. He knows exactly what he's doing and he enjoys doing it. He's not teaching a damn soul a lesson. He just outright enjoys killing people and watching them beg under him. That, coupled with him becoming god simply because of crazed circumstances and the greed of an emperor makes him far more horrifying than Joker ever could've been but no one will ever say this because of one thing: Popularity. Kefka a better villain than Joker or even Sephiroth? The rating and fanboys/girls would like a word with you. I feel like Kefka is the Goku Black of FF. His potential was morbidly terrifying but he never truly got to reach it. Struck down before his prime. That's the beauty of FFVI. It's not just a tale of war...But a last goodbye. A goodbye to an age that never truly got to see itself shine. I don't count FFVII and beyond because their story telling was such a massive far cry from the older games that it may as well have been a reboot.