Hey everyone! Thanks for tuning in - hope you're all safe these rough few weeks. Just a quick correction - I say "ATP" a few times when I meant to say ATB. Also, you may have noticed a new icon on the thumbnail - those will now be in place for my new videos so that you know it's from me at a glance! Anyway - hope you enjoyed the video! I'm now turning my attention to April's big documentary project, if you want to catch it early, you can become a Patron at: www.patreon.com/nick930. Your support helps me put these larger projects together and you'll even get some cool behind the scenes info, private discord access, and shout-outs too!
There's another point of correction. Hitting a staggered enemy doesn't increase the damage being dealt, there are special attacks that do that. Your damage against a staggered enemy is set at a flat 160% unless you use attacks like Aerith's Ray of Judgement.
@@gravwellx5044 I noticed with several bosses that repeated attacks were increasing the percentage while they were staggered - making seemingly impossible bosses suddenly easier and easier each time I staggered them. Perhaps I had the ray of judgement down while I was doing that? Now I can't remember
You also call it new, it isn't new. ATB was a integral part of the original. Also while Whispers as an enemy are new to VII, they aren't new. They were i n IV, VI, and VIII. So they aren't a new concept, simply a reusing of something already known to the FF universe. Overall I do like the remake. It was well worth the wait. However I do have two major grievances; First I'm not ok with the different "fate" of certain characters. I'm sorry but that really kind of trivialized that whole thing a bit. Also by doing that and through dialog they really implied that the death count may not have been all that high due to Avalanche's efforts. While I get that they are trying to make them not come off as villian's, they take some of the impact of the plate collapse tragedy away. The second thing I particularly disliked was that maxing a materia doesn't spawn another. This to me was a critical part of what made the materia system so unique and enjoyable. The new method just feels like the devs arbitrarily saying "We don't want to reward those willing to grind materia with a more powerful party". Again this isn't deal breaking for me, but I still don't like it as it makes it near impossible to build your materia build out in a way you want.
@@gannonrosencrans5696 in the original game cloud sleeps with tifa during the midgar segment. There is a part where tifa asks in the morning did you sleep well cloud? And one of the options is i always do next to you
When the movie (Advent Children) came out in 2005, I was thinking "What if the original game had the movie's graphics...." Square 2020 - "Mission accomplished."
I used to think this about video game cinematics, trailers, and adjacent content all the time. I'd be blown away by the animation and wonder what it'd be like to play with those graphics. It's almost hard to believe we've actually reached that point.
My father played the original when he was a teen. So he recommended me the original and I played it. So both me and my dad were so hype for the remake. Like father like son.
How nice is that. My brothers son is now almost of an age to do the same. He is already a gamer so hope he will pick this one up too thst would be so cool
peterkray things can only look so real tho. There’ll be a point where there can be no more innovation. Then people would go back to stylization of reality
@@huskytzu7709 Once ingame graphics will be indistinguishable from prerendered CGI cutscenes then we will be at point when there will be no innovation in terms of graphics.We are getting closer though.However even then there can always be improvements made in terms of physics,interaction with enviroment,AI etc.
This guy gets it. Keep hearing people complain about the cost of consoles and titles as if things were going to stay 16bit price range... while demanding more and that it be top quality. smh cannot be serious.
PetarBlade Štrok In context of the scene, it’s just as likely that Jesse was remarking on the surprise fallout of the reactor bombing with no implication of someone else being involved. As the original game doesn’t explore at all whether Shinra was involved, it’s simply a matter of opinion by the individual playing the game as nothing is confirmed in-story. EDIT: I’ve just tried to find the moment where Jesse says anything like that and I can’t find such a statement from her at all. When exactly does she say anything about this?
You know what I haven't played the original on years. But this is pretty cool if that was the intent all along for those scenes. This game has added so much.
@@Damon242 this is exactly why I prefer the old game. There was room left for imagination and interpretation and not just in the case of Jessies bomb. The remake however throws all that out the window.
BS. The first game had a way better aesthetic and art style. Now they all walk like girls and Tifa looks asian with a 40 year old woman's voice. Barrett was made into a complete joke and nobody takes him seriously, when he should command respect. Midgar looks like a modern day city from Japan with sunlight???. the main characters look like they're from another planet from the bland boring npcs who wear clothing from the real world instead of that cool 90's steampunk gritty look they used to have. You can't even click on them anymore because all the RPG UI and elements have been stripped from the game to make it look and play like a bethesda game.
@@Sothpawman well it is made by the Japanese................. You can always stick with the original game and not buy the new one either. No one is going to care
This is just above and beyond anything I could have ever dreamed up when I was wishing and hoping for a FFVII remake. I had FFX style gaming in mind, and that would have blown me away. But this is just unimaginably gorgeous... this will forever be my most cherished FF game/experience and I was just 10-12 when I first played and completed this game across 1997-2001
Honestly if it was like FFX combat it would have been better imo and borderline perfection imo. As it stands they tried to go for something like 13 with staggers and something like 15 and 12 with the pause menu to issue menu commands. It's trying to be too much at once and as such while it's still good I feel like 10 or 13/13-2 are both better. All three styles are really good though but i just feel like this is the weakest one
lol, I just started playing the original for the first time, and the dialogue there is confusing. Cloud says, "Barret! Be careful! Attack when its tail's up! It's gonna counterattack with its laser!" The lines appear one at a time. The second line alone made it seem like I was supposed to attack and the third line appeared too late, and I got lasered twice, haha.
Haha, I was worse. I knew I could attack left and right, but somehow didn't realize I could actually accelerate until near the end. I was killing them all with the skill, having to wait for the atb gauge every time. 🤣
I kind of wish we did get to see Avalanches basement hideout at least once and Barret when he’s hitting the boxing bag and later sends Biggs into the air. But it does make sense I suppose seeing how he has a gun for an arm but they could’ve done something.
DTRE Sizzurrup yep I agree, there’s a lot I wish they stayed true to the game. I’m all for adding new stuff but those kinda seemed different than what would happen in the OG game. Biggest issue I wish they kept certain characters dead, I suppose the remake is a alternate universe than the original so the staying true part isn’t all that true. OG game for sure had more nostalgia.
@@user-kg6ki7hu3x Really though, truly yo! Seems to be so true with utter veracity, that the Final Fantasy VII Remake is in fact an Alteration, as I and I have previously mentioned in another similar video consisting of playthrough of the new release. However, the original version simply requires an enhanced advancement, rather than an altered rendition, if that makes any sense. I and I shall leave my comment at that for now, due to the fact that I am still ambitious to fulfill the legacy with righteous replication! (Yo, I am actually falling asleep before returning home from another good night while composing this statement. I did not mean to elaborate so profusely just now, although I wouldn't have rephrased my comment in this manner and with such accuracy..that has got to be the Ganja. Hahahahaha, ¡Bendito, wepa, pa' que tu sepa! ("There's a Natural Mystic, blowing through the air. If You listen carefully now, You will hear..." - Bob Marley)
@@dtresizzurrup785 Serious question, what nostalgia did they leave out? I played the original only a few years before the remake so idk all these things.
@@sublime_tv SO MANY, to begin here shall conclude in my own version of what the actual remake potentially justifies. So, here are my prime examples, in addition to a previous commentator within this thread mentioning Barrett's basement hideout and even literally punching Wedge airborne, very mischievously comicial and with humor, I and I must add!.. My main focus of optimistically prime concern has to be the exact scene we are referring to, if not chronologically similar, located in the sector 7 slums with the reminiscent soundtrack, where Avalanche rendezvous' at 7th Heaven. The iconic embroidery only noticable to the observant displays a neon textured sign up above on the roof that I choose to keep in anonymity only for us all to revisit once again via watching someone else's playthrough or ultimately re-experiencing by playing the original version (Yes, why not!?) AT LEAST FOR NOW... The dialogue and soundtrack should have never been altered as they already have been deliberately so, either carelessly OR purposely, only to be enhanced, as aforementioned... I suppose the remake of Final Fantasy VII, and that of any other saga in every aspect, is a mere method of presenting a new generational interpretation, bringing new flavor or style, basically. However, that may only lead to misinterpreted alteration in the long run. Therefore, I and I declare my statements are sustained factual beyond opinion. Really though, truly yo, ¡Bendito, wepa, pa' que tu sepa! ¹Hood ¹Love 100 QuaDeuce CuatroVeinte
"Her red eyes are emphasized a bit more" has this guy got genuine vision issues, I don't know I've never been on this channel before. Barrat has 2 dog tags? Like he blatantly doesn't have a pair of dog tags lmfao
KBT19X true. Also, in my second play though back then, I named Cloud after me, named Aerith after the girl I fancied and Nanaki after my own dog. What a great time it was.
Yeah, there was always something so charming about Cloud's original design. I still like the new one, I just don't know if i like the realistic look or the Anime look more.
I’m just over 27hrs in and I’m loving every second of this game. You can tell they really took a lot of care in crafting the environments and expounding on each character. I will say this, even as frustrating as some of the battles are they don’t make you want to give up. I find myself wanting to get right back into the action as soon as I die. It’ll be interesting to see if the next installment will be as good.
Apart from the sector 5 slums, looking down on the slums from the plates, and the door to stargazer heights XD but if you're playing on ps5 you wouldn't have noticed that I guess lol 😆
Also when playing on hard you can't use items which has a snowball effect...you can't just spam tier 3 spells in every encounter. Gets very frustrating sometimes when u need to conserve mp for the bosses but wasting it on the "normal" enemies (some of which are like mini bosses on hard lol) My tip on hard mode is if you find a mako shard in a box, save and load. They reset on for some reason so can be save scummed. If they ever patch that out then hard mode will be a complete nightmare
@@nezkeys79 Chakra and Pray are your friends in Hard Mode. They heal but don't cost MP. That way you can save major heals for dire situations. Hard Mode is all about learning the game as much as possible so you can beat every enemy in the best way with the least resources.
@@shadowflame68 as if don't know that? I finished the game in hard mode and obviously you need prayer and chakra to conserve mp most of the time (although magnify healing is better sometimes since a single cure from aerith on everyone is still pretty good). The use of magnify is a strange one though because some battles are absolutely 1000 times easier with magnify + aga spell especially when you can save scum mako shard boxes. Boss battles are better with magnify>resist or magnify>barrier or magnify>healing. Never tried magnify>haste but I don't think it would be that great in this game My comment about mako shard boxes does allow you to blow your mp in some random battles though as can just save and reload to max your mp again. Some of the boxes in the drum section of chapter 17 have 3 shards in them (probably because of the forced fights hojo does and the door you go through locks forever) With regards to gotterdamerung I only got it during chapter 17 so I played 90% of hard mode without it and only benefitted from it for the last 3 story bosses. If a player goes to chapter 17 first then they will trivialise chapters 1-16
The battles will make you yawn the mechanics are extremely repetitive the dodging is the worse in any game with the largest hit boxes possible and just exploring the world or tryna to find your way around a level is a pain. They put obstacles in the way so they can waste your time instead of enriching the environment and keeping you entertained with lore characters development or enemies. If the OG ff7 was never made this game would've been a failure and a sequel wouldn't get made
The change I least liked was Sephiroth’s introduction. It was so soon and suspenseless. I loved how in the first one you were captured, just to escape and find everyone in the building slayed to death, including the man who, until that point, one thought was the main villian. It gave a huge impression of the power of something bigger yet to come. That moment was the most memorable for me, and in the remake the equivalent of that scene is very rushed, like: JENOVA is here at Shinra’s.. Really?
Yes, yes you did it. You said what I couldn’t. Sephiroth was a Tiran of death. The mystery of when and where he would show was everything that drove you on to defeat him! Damn. He came too soon.
scopes777 same for me man. It has absolutely nothing to do with the rest of the game. The whole game Shinra is the big bad, but the final boss is Sepheroth and the forces of destiny? I felt like I wasted 60 hours loving a game only to be disappointed at the end.
I really wish they had really pushed the sandbox feel of FFVII remake. Soon as I got to Wall Market I wanted to visit that ramen shop and eat with Aerith. Stuff like that woulda been so sick. Yakuza & Shenmue level interaction with the environment & game sprites would be greatly appreciated. I like that kinda stuff.
I thought of that too. I remember in the original there's a restaurant in Wall Market that seats you and offers you something to eat and I chose Korean BBQ. I think that same restaurant is in this game but it's not possible to take a seat even if the owner invites you to. I liked tiny lil details like that. I'm hoping that places like Gold Saucer will be as interactive as possible in the next game!
@Chris Farley ffxv wasn't filled to the brim with minor details though. Witcher 3 is and look at that, the game can be long as hell. Xenoblade 2? By god so much in that game and takes a while to beat.
100% this! Does ''exploring around in a village/ city'' chapters where the best. But sadly, most is just window dressing. Wish it had more side quest also. Indeed, something like Witcher 3.
My first thought when I saw those whispers in that scene was wondering if I was suddenly playing Harry Potter, as well. LOL I kept calling them Dementors ever since.
I also thought they were dementors. Did JK Rowling invent dementors or were they based on mythological creatures like the goblins, werewolves, hippogriffs, merpeople, centaurs and other fantastic beasts?
@@cognitivedissident2881 Except it's a reboot disguised as a remake, and it gets away with it because of people like you who can't tell the difference.
Not really it took like 8 years to get 6 percent of game and 11 percent filler. Its going to be milked and i bet it wont stick true to the story. Its a remake not a reboot
I just randomly skipped to the middle of the video and out of context, it is hilarious to hear you say at this point 2:02 "Tifa looks practically identical" lol.
I finished the game, am now doing it in hard mode, having tons of fun, watching videos about it online, i think you can say i definitely liked the remake.
The whispers addition is wack but everything else they add in is so goddamn beautiful. Quality wise, I seriously don't mind paying full price for multiple parts if the standard is this high.
@@ratedrbgo4204 the harbinger whisper is a weapon like diamond and emerald, its the planets embodiment of destiny, its also being used by the planet to contain sephiroths physical body - the giant purple cage in its chest. the point of the fight is that sephiroth manipulates the party throughout the remake so that they all end up fighting the harbinger and inevitably freeing sephiroth from the shackles of destiny allowing him the chance to win and destroy the planet. if the party doesnt kill the harbinger sephiroth cannot actually win as he and everyone else are bound by the planets fate. this is the point of the whispers and the harbinger.
I just beat it, I'm completely mind boggled on how they can end it like that when the story is nowhere near being finished but it's to be expected, the game is way TOO big to fit into one disc especially they've added hours of new content, I loved every minute of it and I can't wait for the next installment
Yeah but they could have waited to introduce seferioth untill the second game keeping Shinra as the big bad for the first past and maybe just glimpses of him in this one
@@TerryAVanguard I agree, and I don't like the fact that they introduced meteor too early, allot of corresponding events needed to happen for it to make sense, starting with aeriths death, the timeliness are all messed up .....
@@magicbuns4868 true but if it was too big why didn't they just split it into 3 discs like the original? Hell I mean red dead redemption 2 was a massive game with over 100+ hours of gameplay but it was complete, to me I think the company has gotten greedy, they've lost their old ways it's disappointing.....
Supercomputers in our pockets, Virtual Reality, Self driving cars, drones, private space flight, and now THIS!?! Living in the future is cool.. I love it.
@@3therspark63 imagine being so desperate for disproportionate animated boobs that you look at a pair of DD's that make a sports bra bulge outward and you're actually upset they're not comically larger
Loved most of the remake. For the better part of the game I was amazed. However the new storytelling really killed it or me, especially/mostly towards the end. I think the a big part of the originals success came from its story and how it was told/presented including how characters evovled. It felt more nuanced and grounded. At least to me how the remake ended was a bit bizarre. I'm afraid they might not be able to pull off a good new storyline (that would have the same impact as the original) for the upcoming parts of the remake. It's all personal preference, but to me the ending was really silly and hard to take seriously. :P Sorry for my poor english, not my first language.
Well said and agreed. I get what theyre trying to do, but it seems like theyre too afraid to make some of the big character sacrifices that they made before. The ending was weird
I agree dude. While the graphics look incredible, I’m not completely happy with some of the changes Some aesthetic changes like clouds hair, the buster and hard edge swords. Tifa, Barret and Aeris look great imo. I felt Reds proportions were off Didn’t like the menus - should have copied the originals layout I actually liked some of the new missions. They fleshed out Biggs wedge and jesse really well and the extra time with Aeris was great. But I didn’t really like where the retelling of original events deviated. The arbiters/whispers were absolutely stupid and the ending is not great imo. Very much a evangalion remake vibe.
Red really should have been playable. I don't care if he was only in the last two chapters, you can replay any chapter after defeating Sephiroth and level up inactive party members.
@@SeanWheeler100 I'm guessing the reason he wasn't playable because of time constraints. The game might have been delayed another month if they made him playable and they wanted to get the game out. But like I said, that's just a guess on my part.
@@ikec2894 Wasn't this game in development since Cloud's release in Smash 4's DLC? There was one point where I was surprised the game wasn't out yet. They had plenty of time. There's no constraints. And they got him working as an AI. They couldn't let you switch to him in the moment where the party was split in half or equip Materia to him? Maybe they just couldn't figure out how to work his name in the menus because the surnames Strife, Wallace, Lockhart and Gainsborough are in a smaller font than their first names that are shown more, and XIII is not exactly a surname but a part of a codename. But I'm sure they would have figured out how to handle Red XIII in the party interface.
Great comparison video! Had to mention that I haven't laughed so hard in a while when you showed Barrett's gun arm and it used to be literally just a gray box. Ah, love the evolution of technology. I'm glad they waited that a long for a remake, for the tech to be this good and detailed.
im_boba considering the turn of the events in the remake's ending, it's safe to say the story is going to be different. If they were to follow the original in this similar style with minor changes, they'd need 10 parts at least. No, we're in for something new and different for part 2 and 3.
Sephiroth and Aerith will tease each other about destiny and possible outcomes since they are the only ones who seems to know something. I think that overall it’ll stay the same chain of events. Bulgenhagen will be the one with answers.
@@d2k82 I'm not so sure. Nothing has really changed the party's current goals, and nothing substantial has changed to make the plot necessarily be different. My only issue is the ripple effect with Zack. There's a crapton of explanation needed for cloud to have the buster sword if Zack is still alive.
The plot will be completely different, it's obvious. Sephiroth is alive. This is it. Just for this the plot will be completely different. FF7 ORIGINAL SPOILERS In the original Sephiroth is dead, and that's why the remake doesn't make sense if we compare it to the original (which will forever be a must play).
Um orgulho de vivenciar desde dos 7 anos no PlayStation 1 até os 28 anos a chegada do maravilhoso Final Fantasy VII - remake no PS4, com belos traços e quero chegar até o final do jogo com os futuros lançamentos! Parabéns ao vídeo, bem explicado!
Nick930 It is considerably longer, which is great. I’m just making my way to wall market now, so I couldn’t finish the video, didn’t want to risk spoilers when it came to the story evaluation. Once I’m done with the game though I’ll watch the rest!
@@sebastiencarron1574 I've played the original several times. It was never implied. However, since avalanche was originally a pet project of Rufus, you may be inadvertently correct.
Dyllan Carignan yes I knew that from Before Crisis. On the other hand, I only had an assumption on why they would do that. I never said it was implied in the original game. Initial comment did.
@Chris Farley yep, like the first open world theme was inspirational yet somehow can bum you out at the same time. The second world map theme would actually bum you out for real cause it got real after Weapon showed up.
I mean,...we didn't have any voice overs back then. The music was of course more intense. Still I understand the mood it gave back then, but wouldn't necessarily say that it was better.
@@dtresizzurrup785 This is a Remake. There is a difference between Remake and Remaster. A remaster improves the entire game graphically while not changing up anything (except maybe bugs). A remake takes an original game but builds it back from the ground up with sometimes noticeable changes in the story or gameplay.
Lucky for me i played the original 23 years ago, when those graphic were actually pretty amazing, combined with great story and gameplay (again for the time) perfect experience.
So far I really like it, Midgar and the characters feel a lot more developed than in the original. I don’t really mind the new story additions either. My only complaint is the towns could use a bit more polish when we’re in the side quest segments, ex. lip sync, textures loading more efficiently, better lighting. Overall though, I really enjoyed it.
@@RichardServello I don’t doubt! Actually, have you seen some of the english rebirth footage, specifically the side quest with red 13? I’m thinking they miiiight’ve touched up the auto lip sync for the next game, which, big if true
Although the combat is fun, it would've been cool if the "classic mode" was actually turn based. It would have given the game a lot more replayability.
I'm impressed with the remake, but I was hoping for the full game. However, just the Midgar part of the story is still AMAZINGLY Awesome and Beautiful! 😍👍
@@nathanwidener9006 I'd have much rather they preferred to follow the original story, instead of adding random bullshit, and forcing me to go through it for no reason other than that they wanna milk this for all it's worth
@@puddles2967 Heh, this FF7 R is a reboot, like it or not. Many part of stories changed. And the next part, we even might get a multiple branch or ending.
I'm stunned by how good the remake is, every doubt and concern i had was handled way above my expectations. Now i'm just wandering how long the wait for the next part will be.
just finished the game...I was amazed how square enix manage to get a full game out of only 5 hours gameplay from the orginal....Imo they fucking nailed it, enjoyed every minute in this game and cant wait for part 2!
It was good they took their time with this. I'm on chapter 10, 18 hours of gameplay in, and it's perfect so far! I don't know how long Part 2 will take but I hope it'll be as great as the 1st.
marcus p so apparently just the Midgar area is only about 15-20% worth of the original game so if we were to do the math were in for about another 3-4 games. That or they do much longer parts for the next games to cover even more than that.
@@camilo0calderon Yes, and the way they did it was amazing. They made us get attach to certain characters more( even villians ). And they gave much more meaning to the Blue shinra Guards. Don't know about the Next parts. But I hope it's just as good as this one. This game surpassed all my expectations tbh.
@@guilhermebernardo8505 Hey, most of the players want some Changes to the story. Otherwise, we all know what happens. I am actually quite happy with the Changes. They can do a lot more with the story now.
both games are incredible imo and i am amazed at the character voices they used they worked so well with the personality of the characters can't wait to play part 2 on pc if i can but if i can't i will be definately watching players on youtube that might show it. the music also awesome new and old upgraded.
I love that FF7s characters look exactly the way the illustration community imagined them when they would make their hd ff7 fan art from back in the day. Thank you for keeping it in the community and the dream alive!
For the music, I went to the audio and set everything lower than the music. I LOVED the music of the remake! That said, I also seen Distant Worlds:Final Fantasy live because the whole series has amazing music!!
It's a great quarter remake, the soundtrack makes my nostaligic heart sing, made me wanna play the original again so bad but they need to sort textures out in the remake.
@@badboy250984 overall what beautiful game we are lucky to just be playing the remake of 7. they did a great job on the game maybe they can fix the textures with an update patch?? I hope so at least to make it look a lil better.
Just one little thing drives me crasy. The cool down Bar in the original was the ATB bar all along. i know its tottaly nerdy to pick on such little things 😅
While I was hoping for the full game this does not disappoint. It can be a little hard to keep track of everyone and in the original there were no summons in Midgard. Chadly is also added giving you more quests and materials that were not available until after you left Midgard. Over all really impressed and looking forward to the next part
A lot of people make this misconception, but the fact that Shinra was responsible for blowing up Reactor 1 was always implied in the original game. If you talk to Jessie after the first bombing run, she's constantly going on about how she "only made it like the computer told her" and that she "must've made a miscalculation somewhere". And then again at Reactor 5, President Shinra deliberately lets the reactor blow up. Possibly even setting it off himself, since it doesn't appear that Tifa or Barret set off the bomb after the Air Buster fight. It was always implied, you just had to read between the lines in the original. In Remake it's laid out right in front of you so you absolutely know that Shinra is pulling the strings the whole time.
In the original it was always vague - yes they hinted at it, but like I said, they inexplicably made it black & white in the remake and it feels less nuanced as a result
@@nokeksgiven Nah, he is absolutely correct. There were the dialogues with Jessie and the shown scenes with President Shinra and Heidegger that definitely told that they were aware of Avalanche and let them pass. When they failed to destroy the maco reactor, they blew it up intentionally to bring up the general people against Avalanche to make it easier weeding them out. This is actually an old strategy device of rulers to break down revolutionary tendencies, you can find this all over the place in political history. I played the original 20 years ago and I never had a doubt about this. The remake just shoves it in your face, that's all.
@@nokeksgiven The fact that Jessie was surprised by the massive blast. It's a clear dialogue and later on, Shinra lay a trap at the Sector 5 reactor and, as well as shown in the remake, the bombing is not successful, although it has exploded in the same way as reactor 1. (see the explosion when Cloud fell). There is no hint that Jessie made the bomb for reactor 5 any smaller. It is implied that the bombs in both cases where unfit to actually do any serious damage and that Avalanche was basically incompetent to be a real threat to Shinra. You can see that later on when 7 Reactors in Midgar are still running to charge the sister ray and that the sector 5 reactor is clearly operational.
I never played the original so really wanted to see the differences, great super detailled video, im gonna watch your review now to see the story differences with spoilers since i just finished the game.
This isnt a remake anymore imo it's a reimagined. I love that the devs made a 50 hour version of a part that was 2-3 hours in the original. And they did it perfect. Hope the next parts will be as awesome. Definately worth 70 €/$ :)
The remakes of the game are awesome. I will love to play both the classics and remakes of these classic games. I can't wait until they do the remakes for all the Final Fantasy games
i think a faithful remake of 6 would be pretty neat, if they leave the whisper type stuff out. They shoulda used that in a story where it would have fit, like a remake of 8. I will say though, if Nomura touches 9, I'm kicking him square in the dick. 9 is perfect the way it is. I think the other remakes have been pretty cool though, like 3 and 4. idk why they felt the need to make 7 so big and different, but i'm hyped for the next part. not as hype as i'll be if they make ff16 a medieval romp and a return to the roots, but hyped, still. I don't think FF will ever stop huffing it's farts at this point and go back to how it was when i was a kid, but i guess that's okay as long as the games are still fun. basically, I'd rather completely new titles that are like the medieval fantasy games with some magitech and gameplay like ff7 remake instead of just remakes of those old games, but i'll still play the next remakes if they happen.
I have a theory after completing this without ruining the story. What if it's already happened before and the whispers are trying to keep it the same as the first game. Think about it, they appear when anything is different from the first game. If I'm right, this is going to be awesome.
It's not crazy. You can't create the same feeling with real instruments, especially when you are not as good as Uematsu, anything that isn't made by him is just a cover basically. And people have their own taste anyway. And some people think that they have to like everything that is new, this immature, forced positivity.
I am impressed with the remake and can’t wait for more! The current limit breaks are already epic, can’t wait to see omnislash and final heaven. Also summoning Knights of the Round.
Endless Eternal it appears as though they’re sticking closely to the original, I have my hopes that they’ll keep KOTR, omnislash, and final heaven since these abilities are standouts in the original.