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FINAL FANTASY XIV Documentary Part #2 - "Rewriting History" 

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In the second video in our three-part series, we talk to the team at Square Enix about the incredible decision to spend over a year patching the 1.0 version of the game, only to destroy it. Forever.
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Produced by Danny O'Dwyer & Jeremy Jayne
@dannyodwyer / @adackmusic
Music supplied by Audio Network
-Infinite Possibilities 2
www.audionetwork.com/browse/m/...
-Obvious Youth 2
us.audionetwork.com/browse/m/t...
- Spheres:
us.audionetwork.com/browse/m/...
- Future Perfect:
us.audionetwork.com/browse/m/...
- Distant Paradise
us.audionetwork.com/browse/m/t...
- American Tragedy
us.audionetwork.com/browse/m/t...
00:00 - Intro
02:08 - Project Management
09:05 - Community Engagement
12:04 - UI Design
17:04 - The Battle System
20:20 - Unimaginable Disaster
24:56 - The Last Days of 1.X
32:21 - A Realm Reborn
34:25 - Outro
34:51 - Credits

Игры

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31 май 2024

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Комментарии : 685   
@OnboardG1
@OnboardG1 4 года назад
"The players just killed the monsters instantly". The cry of the DnD GM.
@dylanmiller9162
@dylanmiller9162 4 года назад
Yoshida looks s despondent when saying ‘You couldn’t ride chocobos.’
@AscendantStoic
@AscendantStoic 2 года назад
I mean yeah, rightfully so, MMO+Final Fantasy = Chocobos as mounts, it's simple math, what were they thinking, it's outrageous XD
@mark0183
@mark0183 2 года назад
Yup that was a wait WHAT??? Moment
@DsiakMondala
@DsiakMondala 6 месяцев назад
@@mark0183 And what about no jobs? How did it work? I wish there was a 1.0 playable version available for case study
@Jimmy0011111
@Jimmy0011111 7 лет назад
Everyone in this doc is aggressively likeable, especially the Japanese man speaking English
@Cluter
@Cluter 7 лет назад
Haha I like "aggressively likeable". Stealing that.
@UmatsuObossa
@UmatsuObossa 7 лет назад
Koji is the real MVP. Japanese version of the game is kinda bland, Koji fills the English version with copious amounts of humor.
@Joetime90
@Joetime90 7 лет назад
Koji is da gawd
@deadjesterstudio8556
@deadjesterstudio8556 4 года назад
I couldnt agree more Nik.. these are the people that have shaped our VERY BEST gaming experiences!!!
@Disig
@Disig 4 года назад
@@UmatsuObossa I love Koji. Anytime I run into a bad pun I just silently thank him.
@mortalmars3881
@mortalmars3881 7 лет назад
"Before being a developer, they are human beings." Something Konami needs to learn.
@nerdychocobo
@nerdychocobo 4 года назад
Most companies tbh. This is a rare case of a game being bad for reasons Other than pure mistreatment of the staff
@Black-Re4per
@Black-Re4per 2 года назад
Something Blizzard needs to learn.
@jish55
@jish55 Год назад
Something many companies need to learn. I may love R* games, but the shit they did to their workers is still unforgivable. Blizzard is just as bad.
@raven75257
@raven75257 Год назад
Players also need to learn this. So many people attack the individual developers
@OnboardG1
@OnboardG1 4 года назад
Yoshida seems like a really good boss. The key thing I like is that he KNOWS that micromanagement is a horrible system to work with and under but that it was the only way to execute that task and he rewarded his staff for it. I have a boss who seems to think that way of working is normal and fine and it's depressing as hell. We need more Yoshidas in the world.
@oigioioivn
@oigioioivn 2 года назад
Yeah I like how he knows acknowledge that micromanagement is bad but in order to make a game in less than 1/2 normal time it's the only way.
@pedroscoponi4905
@pedroscoponi4905 Год назад
It's very hard to keep an MMO going for nearly 10 years with a boss that's incompetent, negligent, or cruel. I can't speak to his character as a person but it's not just any a-hole with a title that can hold that kind of project together long term, for sure.
@hentainin87
@hentainin87 7 лет назад
"It didn't matter if we spent millions of dollar, it's a cost spent for something we wouldn't have been able to repair later. I believe that's what trust is." - Naoki Yoshida
@jhonnydasbr5367
@jhonnydasbr5367 4 года назад
What a MAN
@SqueekerBud
@SqueekerBud 4 года назад
Blizzard needs to learn this...
@kronagan
@kronagan 4 года назад
@@SqueekerBud Activision says no
@warmachine5835
@warmachine5835 2 года назад
You can't see me staring daggers at CDPR right now.
@JointedSpagel
@JointedSpagel 6 лет назад
"I was very weak....weak god" lmao I love this guy
@steel5897
@steel5897 3 года назад
Yoshida is actually incredible, holy shit.
@Regnum_Dei
@Regnum_Dei 3 года назад
"Our Lord and savior, Yoshi P be thy name" lol
@XBullitt16X
@XBullitt16X 3 года назад
Yeah for real, dude's a genius, that is some fantastic management work.
@felixvelariusbos
@felixvelariusbos 3 года назад
I just am struck by how good of a project manager Yoshida is. Like, his way of figuring out hours for a task ("Developer, give me the estimate for if you finish it so fast you feel you'll need an award, to finishing it so slowly that you'd be ashamed to take your pay", and then adjusting as needed) is really great, and the realization that people don't actually work for 8 hours straight, because there's always time needed for talking to people, meeting, and just generally being a human. And because of that, they went from a pretty bad game to a objectively fantastic on (even though it seems it's the same development team, more or less). Just goes to show that you can have the greatest programmers in the world, but you need good management just as much
@monnd
@monnd 3 года назад
take everything he said with a grain of salt, the interviews were reviewed by square's PR team
@aznboy1109
@aznboy1109 3 года назад
Well it actually is pretty common in normal software development for project management to do task estimation like what was mentioned in the video but Yoshida definitely seems much more down to earth than your average manager.
@felixvelariusbos
@felixvelariusbos 3 года назад
@@aznboy1109 As a software developer, I would give my left foot to actually have a project manager who does stuff like that. ;-; Sure scrums and such are theoretically common....but somehow I always end up being my own project manager because Reasons. I've gotten mediocre at it.
@XBullitt16X
@XBullitt16X 3 года назад
management is one of the core pillers to a good game, especially an MMO. Yoshida did fantastic work managing the team in such a short time period.
@ukshreya
@ukshreya Год назад
@@felixvelariusbos 100% finding a good delivery manager / project lead who can actually estimate well is like finding a unicorn. This impressed me so much 😂
@Hakaisou
@Hakaisou 7 лет назад
I entered Final Fantasy XIV with A Realm Reborn, only because I was holding out for a console version in a time that I didn't have a PC. Sadly, I didn't get to see the fall of Dalamud, but when I stepped into ARR and became entranced by it's story, I went back and read about what had happened before. It cannot be understated how powerful that moment was in 1.x. It's not the first MMO that had ever destroyed itself before, WoW had Cataclysm, and even Ultima wiped an entire city off the map nearly 2 decades prior. But although the Calamity isn't a new concept to an MMO, none ever did it the way Final Fantasy XIV did. For 6 months players were led to the game's final days. The storyline was written such that the main scenario reads as a desperate attempt to try and stop the drop. Gradually however, the truth became clear. Dalamud could not be stopped. In Ultima, an off screen event simply erased a city. In WoW, Deathwing shows up out of nowhere and wrecks utter havoc. In these cases, players were powerless to prevent or fight against these events. In XIV though, the players were laid bare. In many ways, Dalamud reads as the players themselves failing. When the plot of the game revolves around the heroes of Eorzea rallying to defeat the Empire, and Eorzea is destroyed instead, then arguably the players lost. They failed to save it from the Garlean Empire. Even if it was part of a grand plan to recover the game from the ashes, that kind of storytelling in an MMO requires guts and commitment that I had never seen prior, and one that continues to this day. XIV does what I have never seen an MMO do. It allows players to become powerful, central figures within the world, but never hesitates make it clear that no matter how powerful you are, you are just one person. You can't save everyone, you can't overcome all obstacles on your own, and even once you've reached the height of your power, there is always some threat that you must find a way to rise to. In other words, XIV makes the player responsible for their legacy, not just a random person who accompanies the plot.
@Hoferdilo
@Hoferdilo 5 лет назад
I really hope that they will do something in a future expansion aswell. At some point the leveling process will need a revamp because old main scenario quest take a long time till heavensward and early game is kind off a hasle. So when 6.x or 7.x hits I expect some sort of cataclysm like expansion.
@PotatoRankEX
@PotatoRankEX 4 года назад
@Juan Schwartz Found the guy who didn't watch the series... oof
@shivamwagh22
@shivamwagh22 4 года назад
I got chills when I found out about the actual story behind the 1.0 too. I can't imagine how the players must have felt during the fall..
@keni7566
@keni7566 3 года назад
@@Hoferdilo Hey, remember this? They did it on the 5.3 update! ARR is now shorter, free trial is extended to lvl 60 and you can now play HW for free!
@DracoGrim
@DracoGrim 3 года назад
@@keni7566 I just started FF14 (again, after reaching lvl 52 in January) with some friends and we finished the 2.0 main story yesterday and started the 2.2. content before HW. Let me say that later in the day I read that stuff about reduced questing after 5.3 (after which we started) and we couldnt believe it because the questing was still a lot as fuck, lol.
@GuilhermeGhost
@GuilhermeGhost 7 лет назад
Square Enix's work to update 1.0 while working on 2.0 - and making the whole destruction/rebirth part of the lore is truly one the greatest game development stories I've ever heard. Amazing stuff. Thanks for telling this story, Danny.
@alex55732
@alex55732 4 года назад
At 5:25 you can see Natsuko Ishikawa going to her seat aka the main writer of Shadowbringers story and DRK job quests.
@Mantenner
@Mantenner 2 года назад
"It's a trust that we had to get back from those people who stuck with us throughout the years. It didn't matter if we spent millions of dollars, it's a cost spent for something we wouldn't have been able to repair later. I believe that's what trust is." 10:24 This whole section, like man. These guys are the real deal, absolutely stand up developers and human beings. Tugged at my heart strings.
@Squeenix1
@Squeenix1 6 лет назад
Yoshida is so bold with his words. That's not something you see from many Japanese developers. I love it!
@maddoggnick96
@maddoggnick96 7 лет назад
I've heard of the events on the last day of 1.X, but every time I see footage of people standing together waiting for the end, it makes me think of what a great community this has.
@ElicatrothTV
@ElicatrothTV 7 лет назад
I already knew all of this that is being documented because I went out to do my own research (yep, I went out of my way to learn the history of a video game! yep, my parents are ashamed... jk :P) but seeing all of this again in a well documented format with the people I met at FanFest explaining it all just makes me so happy! FFXIV's history is amazing.
@Curia__
@Curia__ 7 лет назад
We do it for every expansion now too. People read peoms and have speaches.. it's an emotional time.
@lunayoshi
@lunayoshi 5 лет назад
You're not missing much tbh. Lots of people gathering in one spot watching the sky, then the servers turn off and everyone is disconnected. It was probably emotional for those people waiting for the countdown of the game they'd played for 2 years go offline, but for someone watching someone's stream, it wasn't very eventful.
@HatsuneMiku-pu2kf
@HatsuneMiku-pu2kf 4 года назад
btw
@auburnkit
@auburnkit 4 года назад
@@ElicatrothTV hey! history of video games is actually pretty rad. If anything, i believe keeping these stories revolving around the players and developers is important. We could even say it's a type of media arts archeology
@Turom
@Turom 7 лет назад
As a Legacy player since 1.0 I thank you for this, I'm deeply touched by the team's testimony of their dedication and connection to us.
@drew8235
@drew8235 5 лет назад
As an old school SWG player who was there at the end when they pulled the plug on my game after having spent years ruining it, a game that was such an important part of my life, I'm very envious that you all had a team of great people that were so dedicated to delivering what you wanted and what you were promised. It's also so amazing that they had a corporate side that was willing to back them, and to make a risky decision to take the more difficult but ultimately smarter path and rebuild the game from the ground up.
@darthgumby2406
@darthgumby2406 3 года назад
I'm one of the original players. Thank you for taking time to think about us during the transition from the old to the new.
@mechajintsu
@mechajintsu 3 года назад
My eyes popped when this guy casually dropped that he led the art design at tactics - one of the GOAT FF ever 14:58
@SplitScreenDocumentaries
@SplitScreenDocumentaries 7 лет назад
I don't often open a RU-vid video and say to myself "oh damn, only 36 minutes ?". Yeah, Noclip videos are that great.
@LiniFelini
@LiniFelini 7 лет назад
Thought the exact same thing. Noclip videos are awesome.
@ryandeering4249
@ryandeering4249 7 лет назад
There's something very bittersweet about 1.0 being destroyed. I feel sorry for the dev team, especially Koji writing all those cool stories, essentially gone forever. It was obviously for the best though.
@AngelZatch
@AngelZatch 7 лет назад
The... "song" starting at 35:55 is equally haunting imo.
@Tamiil
@Tamiil 3 года назад
Wait, did Yoshida-san just say he planned the whole thing around 6 hour work days? So there was no crunch? Making one of the best MMOs and Final Fantasies ever, in half the time it usually takes, while taking care of his team? It just seems impossible considering we live in a world where it's usually the complete opposite - endless crunch, delays and long development cycles ending in a complete mess of a game.
@thogameskanaal
@thogameskanaal 5 лет назад
I have a lot of respect for Yoshida-san. He looked at every employee as an individual and schedule how much time each task would take. He's a good leader.
@sacredwatermage3086
@sacredwatermage3086 5 лет назад
"If history must be unwritten. Let it be unwritten"
@hahayou6405
@hahayou6405 2 года назад
It's not unwritten its continued the tale
@sacredwatermage3086
@sacredwatermage3086 2 года назад
@@hahayou6405 lmao
@RijaMo
@RijaMo 3 года назад
New ffxiv player here. I now know why they call yoshi p a god. This man just oozes charisma and talent
@Lordoftheapes79
@Lordoftheapes79 7 лет назад
Louisoix's grin says everything. I was a late comer to 1.0, but I was there at the end. The chaos(freakin devs trolling players) of a seemingly endless amount of morbols spawning inside thanalan, was insane. The sombre tones throughout the realm in those last few hours. It is all something that just happened and an experience that can never be recreated nor fully understood by anyone that wasn't there. I am thankful that I was.
@coconosuga5351
@coconosuga5351 2 года назад
MORBOLS 😭😭😭😭
@NoclipDocs
@NoclipDocs 7 лет назад
Hey folks, we hope you enjoy this dive into the development of ARR & the patches for 1.0 - For those who missed the trailer, part three (the final part) will be live on Wednesday. Thanks for taking the time to watch this series. We do hope you enjoy the show. (remember, use the settings button for subtitles for Japanese speakers)
@5chr4pn3ll
@5chr4pn3ll 7 лет назад
Your docs are amazing! Love watching these more honest and candid interviews.
@ayuminor
@ayuminor 7 лет назад
Aw was hoping the subtitles would have been looked at after seeing what a mess they were in the first part. Really detracts from the great work that went into the documentary for me.
@FelixM86
@FelixM86 7 лет назад
yeah, you're docs are great. and i love the fact that you put out the episodes pretty close to each other instead of letting us wait for a week. keep up the great work! =)
@dreamer6737
@dreamer6737 7 лет назад
Noclip Awesome series!!! Thank you!!!
@hazardyoutube1121
@hazardyoutube1121 7 лет назад
ong this series is so good you guys are doing better work than most big companys could so its amazing:)
@GameNChick
@GameNChick 7 лет назад
Sweet. My 'End Of Eorzea'' video is featured in this! 29:59
@someclevername8167
@someclevername8167 3 года назад
I know it’s two years late, but that was a great video. I’m actually considering starting this game now
@GameNChick
@GameNChick 3 года назад
@@someclevername8167 If you have the time to do so, I say give it a shot, So much content to do now. Feel free to join Hyperion server and hit me up.
@someclevername8167
@someclevername8167 3 года назад
PwerlvlAmy what better time to do so, thanks to COVID-19. If I join, I’ll find that server. Thanks for the offer
@GameNChick
@GameNChick 3 года назад
@@someclevername8167 nice send me a message on here or my Twitter (GameNChick) if you get setup!
@someclevername8167
@someclevername8167 3 года назад
PwerlvlAmy This game is so beautiful. I’m actually mad I slept on this for so long. Only a few days after joining, someone invited me to their FC. the community is so nice
@osurac14vlb
@osurac14vlb 2 года назад
sudden cameo by the dude who did tactic's art, that man is a legend imo
@vbun4662
@vbun4662 7 лет назад
This whole thing actually gets me a bit emotional. The fact that in the end they were able to triumph is just so great. And like Koji said, they made it feel like it was always the plan. The story behind the game is as great as the story they're telling in the game itself. I'm really looking forward to part 3.
@Demicore
@Demicore 2 года назад
27:50 "you summon sashagrey" "you dismount sashagrey" Yes I have an eye for what truly matters.
@paolopaolo9791
@paolopaolo9791 7 лет назад
i don't know why, but this documentary makes me emotional. please release the last part already :)
@nullunit
@nullunit 7 лет назад
@Matias Berrutti - For me, I get invested in people giving a shit. These people cared and worked the asses off to take a game I wrote off in OG beta and made me come back for ARR. ARR is one of the top MMO I have played.
@paolopaolo9791
@paolopaolo9791 7 лет назад
glad to see I'm not the only one.
@shizuyue
@shizuyue 7 лет назад
I started crying midway through the video even though I didn't play 1.0 (started 2.0, currently enjoying the heck out of 4.0). The legacy players, they are the real troopers. And the developers, I can't imagine how they felt then, working on a game that was going to go out with a bang for the new version to take its place.
@fernandozavaletabustos205
@fernandozavaletabustos205 2 года назад
I hope the NoClip channel can produce a continuation to this documentary series. I would love to know more about the Stormblood and Shadowbringers developement, as well as how the Square Enix team reacted to the huge player increase in 2020 and 2021.
@Evnyofdeath
@Evnyofdeath 7 лет назад
They mention that a "haunting song" played during the final week of 1.0, well, if you want to hear just how ominous the theme was, you can find it by searching "Dalamud Answers" Edit: I also want to add that the song is used in ARR as well! When you beat the 3.x content cycle (which does require Heavensward) the song plays during one of the final segments of the MSQ, over a scene that is meant to be parallel to Bahamut emerging from Dalamud
@hiredsword
@hiredsword 7 лет назад
Comments MVP award.
@Salt_Mage
@Salt_Mage 7 лет назад
It's also on the OST as "Answers: Reprise"
@JasonBRhoades
@JasonBRhoades 7 лет назад
I kind of wished they would have sampled the track during those segments I like how they have original music for this documentary, but I think some interspersing of the game's soundtrack would be nice!
@dduran8804
@dduran8804 7 лет назад
I love how haunting it sounds. I want that version itself as an orchestrion scroll
@LightKeyDarkBlade
@LightKeyDarkBlade 7 лет назад
I just want to point out that the track was not released officially anywhere and there's no official name for it. It was named "Dalamud Answers" by fans. It's very beautiful even though it's a haunting and distorted version of the game's main theme, "Answers." The one used in ARR is slightly altered, actually.
@dazzlemasseur
@dazzlemasseur 5 лет назад
I actually cried at the gobuu wall :'( :D its so beautiful what a great community!
@wopsieneter
@wopsieneter 7 лет назад
the workmethod he describes is translated as SCRAM however here it is usually known as SCRUM or Agile development. Just a little detail to consider
@joaomendes8294
@joaomendes8294 2 года назад
i would love that my project managers would be like that. Implementing Scrum perfectly. What a dream
@defendthehouse
@defendthehouse 7 лет назад
Incredible work, MMO's is a genre I never touch mostly due to time investments but theres something about the genre that brings out stories that wouldn't be possible in any other game, thanks for the hard work Danny and Jeremy, cant wait for Wednesday!
@azadalamiq
@azadalamiq 6 лет назад
mmo are not that time consuming anymore. Since WoW mmo became more and motre casual (time) friendly that 1-2 hours and you can get a lot done.
@knasiotis1
@knasiotis1 5 лет назад
"looks at guild wars, where you can craft an item once a day"
@matdoosh
@matdoosh 3 года назад
Hey guys, Joe here
@Janfey
@Janfey 3 года назад
@@knasiotis1 well, that sucks
@Tokyosaurus
@Tokyosaurus 7 лет назад
Thanks for doing this awesome FFXIV documentary series. Can't wait for the third part.
@ZoeBellCake
@ZoeBellCake 7 лет назад
Man...my respect for Yoshi P went up ten-fold when he discussed the project management elements. I never thought about all that, yipes!!
@Leonesaurus1990
@Leonesaurus1990 7 лет назад
Great job on another episode! Really loved hearing from the dev team again during the ending days of 1.0! I always had a feeling someone at Square-Enix was at the keyboard spawning monsters at us feverishly; testing us to see how far we'd go. That was a fun time battling in Ul'Dah against chimeras, cyclops, morbols, Garleans, and even Nael van Darnus clones with a crowd of other players! Thanks again for Part 2!!
@animechuck4219
@animechuck4219 7 лет назад
Truth be told, they need to let the GM's loose every once in a while to just... go nuts on the population. I would actually to see a game that has an 'evil GM', who goes out and does wholesale slaughtering on the population, but then when everyone hears where that person is at, they all come running to try and kill them. Or a Gm that goes 'FEED MY ARMY!" and spawns all sorts of crap that would push server limits.
@numberc8420
@numberc8420 4 года назад
@@animechuck4219 that reminds me of how griefers back on Ragnarok Online summoned boss level monsters in heavily populated cities. Fun times.
@kutlumzrak2689
@kutlumzrak2689 4 года назад
"Nanda kore?!" about that save message killed me. :D
@ffkoteji
@ffkoteji 7 лет назад
I absolutely LOVE listening to Yoshida-san explain his purpose and process. He's a genius. Thank you for this.
@willt2810
@willt2810 4 года назад
Yep and he still wanna quite the producer role but no one would take it lol!
@friedzombie4
@friedzombie4 5 лет назад
ARR is really my favorite MMO I've ever played. When we fought Lahabrea for the 1st time and our squad all went down except our main Tank with 50HP and our WHM cast a full heal spell on the tank right before the WHM got one hit KO'd. The tank managed to kill Ultima Weapon as he went down and we all celebrated in the chat window while all our characters were on the ground dead as a door nail.
@GPNguyen
@GPNguyen 3 года назад
I cannot for the life of me imagine an American CEO speaking about their customer base with the reverence this dude does.
@ghhn4505
@ghhn4505 Год назад
Not even just America. You'd be hard pressed to find a CEO anywhere in the world like this. FF14 and the people who made it are truly special.
@TheChumm
@TheChumm 7 лет назад
So glad he ended that discussion of his scrummy micromanagement with saying he wouldn't recommend it for normal development, that must have been a nightmare in a creative environment.
@andrejg4136
@andrejg4136 2 года назад
The brilliance of a manager is knowing when and when not to use given tools in a toolbox.
@deathstix
@deathstix 7 лет назад
Thanks for making this documentary! I''m so privileged to have been playing since 1.0 till its end! The atmosphere ingame in that last two weeks of 1.0 before the servers shut down was nothing short of amazing. People still logged in, even though whatever we did from that point forward would not be saved and carried over to 2.0. From the ingame music to all those lv60 to 99 mobs appearing in Uldah (yep, I counted 10 Lvl80+ Chimeras in Uldah's central square itself)... at many times it really felt like all hope was lost...we would beat a mob down to 2% of its health only to have it regenerate to 100% without any reason.... but the community just kept on fighting. Till the every end. And here we still are, in Stormblood! Loyalty! Unity! Liberty!
@danielm8068
@danielm8068 7 лет назад
can't feel but have a sad feeling for 1.0 coming to an end but see a blooming realm reborn rise from the ashes of the old world such an incredible story
@douglasbaek4656
@douglasbaek4656 5 лет назад
Interesting! The minimum and maximum it would take and averaging it out is actually a project management technique called 3 point estimation. Glad to know it works even in an extreme time crunch setting. Edit: Also looks like Naoki went for more of an agile approach versus waterfall. Cool to see the shift in PM moving towards something more modern with agility.
@jaeleighxxx7829
@jaeleighxxx7829 3 года назад
Playing from day one, then encountering the end of 1.0 like we did was incredibly heart wrenching, the goob wall strongly resonated with me, we loved our failing game, we had a great community.
@ryanc5572
@ryanc5572 5 лет назад
Louisioux's smile always makes me cry. How inspiring and heartbreaking.
@smoothslide
@smoothslide 6 лет назад
I have a very strong feeling that this part of the doc will be used in a classroom environment. I certainly would if I were an instructor of a videogame or business class.
@soviut
@soviut 7 лет назад
That whole discussion about project management was him describing Agile.
@matilyn_rf
@matilyn_rf 7 лет назад
I never knew Estinien was in 1.0 holy shit
@writer_man5318
@writer_man5318 7 лет назад
All the Job quests in 1.0 are essentially the same as 2.0 but with 2.0's backdrop. So it wasn't a new Paladin story quest in 2.0, it was 1.0's story quest in 2.0. It's the class quests that were different.
@Kiyosuki
@Kiyosuki 7 лет назад
It kind of explains why Estinien goes through a surprisingly drastic personality change from the vanilla job quests to his role in Heavensward. He's all intense and antagonistic in the original content towards you. In Heavensward though he's still intense, but he's surprisingly a lot more chill and he's totally okay suddenly with another Azure Dragoon being out there, despite how much he didn't seem to like it before HW. It's a bit of an amusing 180 to be honest.
@12tanuha21
@12tanuha21 6 лет назад
Only job quest, that get altered story in 2.0, is the WHM storyquest. I missed the elementar companion
@JackgarPrime
@JackgarPrime 7 лет назад
As someone who works in game development, I like how thoroughly Yoshi-P was taking the whole scrum and sprint planning process of the project. Too often I've seen design plans that never really went into enough detail, or with programmers greatly under- (or over-!) estimating the time of a task's completion.
@DavidTimothy
@DavidTimothy 7 лет назад
JackgarPrime yeah. I kind of wish he went into their current process as well, since he spent so much time proclaiming that the micro management was just part of the re-release crunch. Definitely an interesting video from a project management perspective.
@JackgarPrime
@JackgarPrime 7 лет назад
Maybe in a future part? Seems kind of unlikely, though. The documentary maker did say they don't usually go into project management too much.
@waking00one
@waking00one 7 лет назад
JackgarPrime they might since the timeliness and consistency of the content is one of the major points of this and I think yoshi is quite proud of it
@charoleawood
@charoleawood 7 лет назад
Yoshida Naoki is a flippin hero, give that guy a medal. I worked for a time at a very busy starbucks; every month management browbeat us for not meeting the sales goals they set for us and yet, every month, they set new, equally unrealistic sales goals. Asking his team to give their best estimates for how very quickly or how very slowly they can do this or that, discovering, surprise surprise, that universally they performed closer to their bad estimates, not browbeating them but instead managing development around the longer estimates, factoring in quality of life down to the minutia of an 8 hour day cannot be expected filled, all 4,800 seconds of it with pure productivity --- I really like this guy!! Understanding that the human factor cannot be disposed of while working for two years on a project that should normally take five --- superb soul, bravo.
@Unyubaby
@Unyubaby 7 лет назад
Funny enough the End of Eorzea is actually what hooked me into this series. My girlfriend had been playing A Realm Reborn for about a month, sometimes screen-sharing with me parts of the game whenever our skypes decided to let it work. And at first I was hesitant because of the stigma of subscription games. But then she talked to me about the 1.X Legacy and showed me that End of Eorzea video. I got hooked. I think it was the month after that I worked out how to afford the subscription and I've been playing ever since. I have played a good number of MMOs before this one, but this one has gotten this massive hook into me because it hits so many things I love. I love this game and I don't see me stopping any time soon.
@UmatsuObossa
@UmatsuObossa 7 лет назад
The end of 1.0 for me will always be the most memorable and iconic gaming experience I have ever had. Nothing will ever beat the real feelings of awe and wonder and amazement of experiencing the realtime progression of Dalamud's descent and the chaos that it brought. Especially knowing that it really would be the destruction of the game's world in the realest sense possible. Greatest of all was the sense of camaraderie and mutual struggle from having this once in a lifetime, shared experience with the other players. I LOVE the new incarnation of the game....but I still miss 1.0. I hope someday they'll do something like in XI where you could journey into the past...and it'll let us go back and re-experience the fall of Dalamud again, even if in a reimagined way.
@ZXApocrypha
@ZXApocrypha 7 лет назад
incredible documentary, as usual. this one made me feel a bit emotional, for one reason or another. i never played FFXIV, but i'm glad the devs rewarded their core fans for sticking with them through such a rough patch, and that they eventually pulled such an ambitious task off.
@robinb.2745
@robinb.2745 5 лет назад
What a fascinating watch. I hadn't considered how the natural disasters at that time would affect development of games in Japan, but it makes total sense in retrospect. Just makes the incredible feat they pulled off by successfully rebuilding FF14 all the more impressive.
@sgtkeebler
@sgtkeebler 2 года назад
A realm reborn intro movie makes sense now!
@Plasmacat1
@Plasmacat1 2 года назад
This is the most badass shit ever. Makes me more hyped to keep playing, I recently stated the free trial and I'm loving it, just got my Chocobo and got my ascension class quest. What a great way of management, can't even imagine the work load.
@Fairefacts
@Fairefacts 7 лет назад
I almost wish I had played that version of the game just to witness the end, to better appreciate the rebirth. Well done, Noclip, well done. *Slow clap*
@Regnum_Dei
@Regnum_Dei 3 года назад
I started in 2.0 beta, but seeing that 1.X Great Goobbue Wall gets me every time. Especially since it got worked into the lore eventually.
@Eric-yt7fp
@Eric-yt7fp 6 лет назад
I really want 1.x content released again at some point. I wanna play through those quests and witness the stuff first hand. That said, this is a fantastic documentary. NoClip does the best work in this indie industry.
@wooba1207
@wooba1207 3 года назад
As someone that got the CE and was pretty disappointed in the game, I remember when things shook up and Yoshi P was brought on. Those Letters From The Producer letters really did give the players a lot of hope for the game. I remember talking about them with our Linkshell (Slash Panic for life!) and all of us felt relieved that responsibility was being taken and a plan was laid out. I didn't play through all of what was left, and didn't truly come back to the game until recently, but was blown away Yoshi P is still putting those out. A true legend in the gaming industry.
@msumisu
@msumisu 6 лет назад
I can't understand why I'm crying while watching this. Yoshi-P and his dev team are an inspiration! q.q
@lunayoshi
@lunayoshi 5 лет назад
*FFXIV: ARR Team:* K guys, we have to make an MMO that usually takes 5 years in 2 years. *Also FFXIV: ARR Team:* /stops what they're doing to help out after the Tsunami Good Guy Square Enix at its best.
@Tory-JJ
@Tory-JJ 7 лет назад
I appreciate that they try to speak english even if it isn't fluent. I understand the gap between english and asian languages is quite large given the different "mouth" and "tongue" sounds that the languages have. I appreciate the effort and the fact anyone can speak both is a feat in itself. My girlfriend fluently speaks both and I just can't wrap my head around japanese at all. I try to speak some words but for me the fluency of japanese will never be there despite my effort. Applause to those able to learn. I'm a proud owner of a day 1 account. I came back after quitting at level 5 due to my PC not being able to run an mmorpg. I came back last year around october. I'm now a proud owner of a level 70 dragoon all MSQ completed. And susano EX(with weapon obtained) and Lakshmi (working on right side gear) ex completed :) I love the game, And this is coming from someone who strayed away from tab targetting. The storyline and story telling is great. The cutscenes are perfect and amazing each and every one. I love the game. I love their hard work.
@Calvados656
@Calvados656 3 года назад
Man... Japan is such an aesthetically beautiful country, both urban and rural. Every time I watch stuff like Abroad in Japan or see shots like in this series Im reminded of this.
@SpacedogD
@SpacedogD 2 года назад
As a software development engineer, hearing how yoship talks about how he manages his team in his scrum meetings is very interesting.
@lynbell754
@lynbell754 7 лет назад
Hah, I just launched FFXIV and went to my subscriptions while it loads to find this. Nice!
@rayz0101
@rayz0101 7 лет назад
Honestly I wasn't expecting something like this to be so informative and entertaining, The questions and documentary style is fantastic. Actually sitting down ans asking questions of the people involved instead of thousands of jump cuts to separate people with little focus. Great job guys.
@thogameskanaal
@thogameskanaal 5 лет назад
I didn't know Square Enix uses Scrum for project management. I'm learning about that right now, and seeing big-budget companies utalize it, gives me motivation to pay attention at school.
@TheMacUser701
@TheMacUser701 7 лет назад
The emotional connections I made to this video about a game that I've never played is astounding. Job well done.
@Kongaii
@Kongaii 5 лет назад
In the midst of a lot of over working that we hear coming from Japan, Yoshida Naoki's first priority was for the team to take a break as soon as he got put in charge and then with the earthquake hitting Japan and affecting their family members he says something so obvious but seemingly forgotten by most higher ups, that they are before anything else human. I dont know but this just makes me feel like "yeah he's a good person."
@GeoffGreenwood
@GeoffGreenwood 7 лет назад
Just an addendum: After the servers went down, they were brought back up for a couple of weeks in December. No character progress was saved during this time, but you could 'Check the Bed' (typo'd as 'Heck the Bed') in your inn room and find a random relic weapon each day you logged in. Also during this period, multiple copies of monsters were spawned en masse on the hitherto safe streets of the City-states - having a dozen Nael Van Darnus' bear down on me in Ul'dah isn't something I'll soon forget!
@EricGonzalo
@EricGonzalo 5 лет назад
Just seeing this now and boy is Yoshida-san spot on about his project management estimation. I love his mention of Scrum and Agile Development style. For places that actually implement projects reasonably to the understanding of all parties, estimation is really important depending on "Sprints." And even moreso is that you need to account for other factors and interruptions in the workplace. One thing that many places still fail to understand, like the "Mythical Man Month!"
@ShellComics
@ShellComics 7 лет назад
Only Noclip can make a documentary that makes me cry. That was beautiful :)
@Luipaard005
@Luipaard005 5 лет назад
What's interesting about this is that the players' behavior mimics real life in that people band together and take care of one another in the face of a massive natural disaster. Not only that, they stuck around to stay together so that they could be together in the face of certain death. That's beautiful man.
@LordMazafeff
@LordMazafeff 7 лет назад
I love Yoshi P shitting on the UI.
@Kraigon42
@Kraigon42 6 лет назад
This is brilliant. The amount of effort that must have gone in to making this, unearthing clips of 1.x gameplay, organizing interviews and translators, composing a "storyline" for the documentary... I am deeply impressed.
@MissusO
@MissusO 6 лет назад
The story telling was such a remarkable way to introduce A Realm Reborn. I've never played either, but that whole ending sequence made me emotional. Such respect was given to the players.
@mhiggs8001
@mhiggs8001 Год назад
It was really cool how they implemented the redesign into the game. I played back then and even logged in those last few hours, before Dalamud came crashing down. It was a really cool experience.
@Ergotful
@Ergotful 6 лет назад
OMG my legacy character is in this vid @ 18:12. Tinka Balla!!!! I knew these names all seemed familiar. I played with Jerbird, Dante and Delilah. My guild was Black Sun and 2 others I can't even remember now. This video is everything to me right now. My avi here is actually the pic I took of my legacy char and I've been using it since 2010. Sadly, when I got back in game 2 weeks ago, the original Tink was no where to be found and I had to make a new one. However the character appearance file was found. *Kanye shrug*
@Leonesaurus1990
@Leonesaurus1990 6 лет назад
Hey Tinka, this is actually Jerbird. Hope you've been doing ok! Glad you found your old character again through this video! Take care!
@Prich319
@Prich319 6 лет назад
So is mine (Uni Neko). Also, Eternal glory to the great gobbue wall.
@Rugeon
@Rugeon 7 лет назад
At 8:04 it should be 'SCRUM' method not 'SCRAM' in the transcribed subtitles.
@Rowadon123456
@Rowadon123456 7 лет назад
Yo dog I heard you liked agile.
@AngelZatch
@AngelZatch 7 лет назад
Yeah, Yoshida described the Scrum method. Why is he against it though? Maybe because of such tight delays? I wonder.
@JackgarPrime
@JackgarPrime 7 лет назад
I dunno, I've found Scrum and Agile to be very useful for a lot of projects. It may not be for every single one, but I think it's generally a good place to start, especially on mid-to-large size teams. Very small teams might not need it, though.
@AngelZatch
@AngelZatch 7 лет назад
Yeah. I'm doing side projects with 1 or 2 person, we don't use Scrum. But at work it sure proved itself useful.
@TwoSevenX
@TwoSevenX 7 лет назад
"Why is he against it" SCRUM by design turns people into assets and time-to-target tables. it is also the WORST system to use for animators and artists and conceptual/quality-of-life staff. The worst.
@IkariLoona
@IkariLoona 7 лет назад
I liked how crazy some of the quests and language were in late 1.x (the quest about the love letter that happened to be for an opo-opo was really something, for one..) - it bothers me that that may now be lost forever. I wish they'd release a single-player adaptation that could serve as a prequel of sorts to the game as it is now, it's sad when a bit of gaming history is lost forever, and can only be enjoyed through the scattered efforts of a few fans, instead of through the company that made the thing in the first place and holds all the assets...
@cloudsweater
@cloudsweater 3 года назад
This is so fkin cool
@SizzlingOne
@SizzlingOne 7 лет назад
Another beautiful analysis! I have even more respect for the fine folks at SquareE for all the effort they put into FFXIV as shown here. Still cannot believe just how dicey things got even when they were balancing updating a currently running live game while building a new one undercover.... Then having to miraculously come up with a story-based reason as to why the world needed to be destroyed. That section on Dalamud getting more and more ominous was a brilliant touch.
@cosmickatamari
@cosmickatamari 7 лет назад
"They wouldn't have to wait long for answers" I see what you did there.
@wombatpandaa9774
@wombatpandaa9774 3 года назад
Honestly, seeing this older footage of the game really makes me want to dive into its lore. It's so cool how they subtly built 2.0 off of 1.0 in such a way that old fans could have a unique enjoyment of the new stuff, but new players wouldn't be left in the dust either.
@jordangreer152
@jordangreer152 6 лет назад
This documentary was fascinating. The content is definitely appealing to people who are fans but I really feel like this story is amazing in a way that transcends gaming. A truly shocking feat that I wish I could explain to friends who are unfamiliar.
@stephanielove2847
@stephanielove2847 4 месяца назад
I often feel nostalgic for 1.0. I was there before the red moon fell. Before it was a pink twinkle in the night sky. I remember noticing it one day (Night in Ul Dah) and knowing that Eorzea had well defined constellations asking a knowledgeable friend about it. He didnt know anything about the bright pink star. Of course we all know of it now. There are times I wish to go back. Sometimes traveling in the overworld I see tje way the land used to be instead of what it is now. Very few will understand this, but the old world calls to me, sometimes very loudly. Inhave spent countless hours on youtube digging through footage taken before the calamity, eagerly searching for those WoLs I used to know, begging for a glimpse of myself, thirsting for a window into our little world from way back when. I know I can never go back, but for a rejoining, it sure feels like a part of myself has been lost.
@jhonnydasbr5367
@jhonnydasbr5367 4 года назад
Now i understand the Realm Reborn trailer, the presumably "white mage", saving the few standing in battle and fighting to the last... A reference to their player base that stuck with them and gave them hope and strenght to rebuild the game... Im not sure if thats what it really is, and maybe i will never know, but thats what i believe, now, after all these years... -sweating from my eyes here- God bless Yoshi-P. Thank you.
@NestanSvensk
@NestanSvensk 7 лет назад
This might be your finest work to date. I've never played FF XIV but the story of it's making/unmaking/remaking is really cool! I had no idea they hade a Majora's Mask-esque apocalypse in there! THAT IS SO COOL! Thanks for letting these developers tell their stories!
@thefinalfrontiersmen
@thefinalfrontiersmen 11 месяцев назад
I've seen this documentary so many times and love it. Such a great showcase of triumph from failure. But each time I watch it, I forget they play the sound of the emergency alarm and it chills me each time. Get taken back to the days after the big quakes here and that alarm, and others, were going off constantly throughout the night.
@KooriGraywolf
@KooriGraywolf 3 года назад
That thing about players contacting their friends through FF14 after the earthquake really hit deep.
@GuiFoxJus
@GuiFoxJus 7 лет назад
The backstory behind final fantasy xiv is unique and already a legend in the world of videogames. It will be remembered for years to come, and possibly forever.
@SuikodenGR
@SuikodenGR 3 года назад
FanFest 2021 is Tomorrow, and always wonderful to re-watch this Documentary. How far we come :)
@duankaineo2853
@duankaineo2853 5 лет назад
here watching this after the square enix e3 conference and yoshiP really seems like an amazing respectable guy
@tenou213
@tenou213 29 дней назад
I did not expect a master class in project management from this. Sure there aren't Gantt charts up the wazoo with continuous scoping methodologies or whatever but the ideas are solid and extremely practical - within great context! Totally gonna take as reference.
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