If you're not getting the same results it's probably a settings issue in the Tilt Shift effect. Download the powergrade in the description which has everything setup (including the map input linked) or watch this short for additional info on the settings ru-vid.com2vxZ7mX1Eqg
Another trick for the bokeh to look more natural is to make a node before the tilt shift and gamma down to -5 or -10 and make another node after the tilt shift and gamma up +5 or +10
As soon as I saw this, I jumped on davinci and gave it a test, Even tried it with the depth map, and it worked like a charm. I think for a more natural look, the depth map really sold the look I was going for. Also, I'm soo glad I see you posting content more frequently now, we really need this A++ content!
Thanks! I wish I could make updates to that material since the class is many years old at this point and there's been a lot changed since then. Hopefully you still found value in it 👍🏻
we had those ironglass lenses wich they shot batman on today in studio for testing and the director decided to take cleaner Leica lenses instead because the amount of post-work to compensate those strong out of focus areas when VFX gets applied would be to huge for the project. Thanks for the nice tip with the tilt-shift effect!
Make sure people understand that you'll need to tweak with the tilt shift focus sweep/range settings or you'll get a ring effect using the circular power window and may not know why
haha yeah, I had that ring like sharp area surrounded by blur so I added the window on tilt shift node itself, it also worked, But I will stick to this
Love this. As a solo shooter I've been trialling an anamorphic adapter but finding it very cumbersome. This could give me the look I want without disrupting the flow of the shoot. Thanks!
My general use case has not made me worry about this. That said, many thumbs up for this technique. All of the sudden you end up in a situation where this is an issue.
I saw this video on my recommendations, clicked on it, liked it a lot and then realized that you are still a small RU-vid channel. You did a very good job in explaining everything in a fast and straight to the point way but with enough debth in it! Thank you very much, you got a new subscriber ❤
I definitively want to go the opposite way: No blurry corners, no beautyful softness, but strictly clinical. But this method I was looking for since a decade or so for creating realistic shadows (which are sharp right at the vicinity of the object, but get blurry with distance) in photography. So thank you for this valuable inspiration!
You could probably add a zoom effect after the tilt shift and use the matte input as well and then add some subtle stretch to the sides, further matching that look from the corner areas of the Batman derive detuned lenses. Love the concept of this technique. I’d never thought of it like this!
Great video! Tilt Shift is underrated - I first noticed someone using it a little like this with a 'Deakinizer' effect, though much more stylised (and they were using two to control horizontal and vertical falloff I think they should really rename it and beef it up - it could do with some more control of the iris, input for custom bokeh etc There's a great plugin by Peregrine Labs that got integrated into Nuke which can do a lot more - emulates those swirly bokeh really well.
@@BarrettKaufman yeah, it's nice to do it practically, but I really see the appeal of doing these sort of things in post - there was similar in Fincher's the Killer I believe.
I studied film and this is something that if we analyze it is very funny. The most expensive lenses are usually the ones that look the worst in terms of sharpness and chromatic aberration. For example, a sigma art is much cheaper than a cooke and to me it looks better. The advantage of all this is that you can take a cheap lens and make it look like an expensive one. Great tutorial friend.
Totally true 👍🏻 It's a strange balance we run in filmmaking. Ever increasing resolution and dynamic range, yet still in love with the imperfections of classic analog solutions
in fusion there is the node "Variblur". its way more power hungry but it does solve exactly this problem. Unfortunately its not in the color page too but this nice little trick does the job pretty well too i guess :D
I'm not understanding the first method why you have such a small amount of softness- it works like any graduation where the larger it is the more gradual it will go from origin to the outside of the oval. So you aren't limited to the shape or size, that power window can over reach - just zoom back - increase the softness, and increase the blur ( way past what you need ) and then resize the shape so you get the graduality that you require. Before we had OFX like tilt-shift etc. this procedure was done all the time. Not that it will look better than what you came up with, but a lot better than the first attempt, without the OFX. In most cases, we would also lower the gain slightly to help the eye trace
Totally agree! The limited softness of the first example was to help demo the problem of using a blur and power window (not necessarily to show a solution)
This is one of those rare moments where I was watching the new episodes of House of the Dragon and I thought, "surely there is a youtube tutorial for this" and right as I open youtube, here you are! Thanks so much!! EDIT: I might have spoken too soon. This doesn't seem to work for me in DR 19 beta.
The algorithm knows 😅 If you run into issues make sure your settings match mine in the video and try my powergrade download which should be just about identical
@@BarrettKaufman I have DL'd and tried to use however when I click to add to my footage resolve shuts down - will try DL'ing and adding to resolve again
it would have been useful to tell that we need to change the settings in the "depth of field" tab too. not a big thing, just was confused at first why the effect does appear different when i was recreating it.
It's the difference between the blur fading with transparency or the blur increasing progressively Using the alpha inl is basically the same thing as the first example I show
@@BarrettKaufman oh okey thanks because the older version like mine on 17, I can't drag alpha in to second out like u showed. so that'll be an alternative way with older version
@@TrapPhoneLoveMelodiesss Thanks for the feedback 👍🏻 The powergrade is free to help ensure all your setup matches what I'm doing. Maybe give that a download and see if it helps