I'm kind of confused by your wording in saying that there are multiple "handcraft worlds". That's not the case at all. The only "handcraft" stuff is in the few cities that are there and a few quest-specific locations. New Atlantis, Neon, Akila, Cydonia, etc. But those are relatively tiny towns that you can sprint around and traverse in less than a minute. And if you walk outside the rest of Jamison or Mars or whatever there is nothing else there. Those are not handcraft worlds. The amount of "handcraft" content that isn't repeated ad nauseum in the procedurally generated content is incredibly small. Much smaller than Skyrim, Morrowind, Fallout 3, and Fallout 4. They actually made less "handcraft", unique content in Starfield than they had in their prior games. And they need to be called out for it. Just think about the difference in the getting a shout in Skyrim after traversing a relatively large, unique, complex dungeon filled with traps and all sorts of different enemies and how in Starfield all you do is.... go into a zero G chamber and fly around these balls of light? And then maybe kill a single NPC guardian (which replaces an epic dragon fight to get a dragon soul in Skyrim)? Does that sound fun? Hell no, it's not fun. It's lame and boring.
You make a very great point here. Proper wording would have been handcrafted cities which are fairly large, but unfortunately yes the world outside the cities are all procedurally generated. Which thank you for bringing this up in a constructive way. Starfield does seem lazy when putting this into comparison…
Skyrim had some amazing moments that really are hard to forget like becoming a werewolf, trying to snipe dragons mid-air... the game was so epic in so many areas
"Is Starfield Boring?" Yes. "Is it awful?" Just Mediocre. "Or is the greatest game of all time?" Not even the best Bethesda game or the best game this year.
I tried to keep an open mind and get into Starfield, but got lost in your eyes instead. Well, in all seriousness, this is a very level headed analysis.
loading screens for me aren't really an issue, its more about the interfaces you have to traverse just to fast travel. I stopped playing mostly because I didn't feel like I could roleplay a particular character type. There's so many options to chose from in the character creator but no way to create a unique character which plays differently to another. So I jumped back into Skyrim and made a pure mage build. NPC's like or dislike me because I'm a mage, make comments about spells when I have them drawn, combat plays out completely differently compared to weapon based classes. I dont need the game to convince me everything is real, we know its not. so make it fun!
People are going to kill me for saying this, but I did like Starfield a lot less than Baldur's Gate 3, and a lot more than Zelda Tears Of The Kingdom. Baldur's Gate 3 is one of my favorite games ever. I got so addicted to it, that by the time Digital Foundry released their video on it, I was already at the end of Act 3, and I left a comment saying they should have waited to get to Act 3 becore releasing their video, and a week later they dedicated an entire video to the perfromance in that act. I completed all the side quests twice man, including finding all the clown pieces and the hammer, for you know what (I don't want to spoil that). I did a normal run, and a Dark Urge one, and the only reason I'm not playing anymore is Act 3. They are currenly making changes, fixing bugs, and I hope they end up releasing a DLC in the future, but I want to be "fresh" for that. Starfield got me out of that game, and oh boy... the rol playing and characters do feel a lot worst, but it is that Bethesda RPG I wanted to play for YEARS. I'm loving the game. Not the best quests out there, and you need to be with a good level of energy to pay attention to what characters are saying, and probably read a lot to, depending on the mission. Some quests remind me of Pillars Of Eternity, in the sense that you have to pay attention to them, otherwise, if you get lost, they suddently become boring as fawk, because there are more words than action, but if you do pay attention to them, they usually reveal details of the lore that are quite interesting. Really nice world. I'm looking foward to DLCs. I'll stop with the Starborn grind soon, but my character will be ready for what's coming next.
The realism vs fantasy debate would make sense if Starfield was in any way realistic. It's not, so you cant say you like it's realistic sci fi. 9 times out of 10 the game designers sacrificed realism for fantasy, and so you cannot say you like it BECAUSE of its realism, but you can say you don't like it because the setting is boring, because it is. The science fiction in Starfield is closer to star wars than reality, but it pretends to be realistic, which is pseudoscientific and pseudointellectual (and boring).
I think BG3 objectively is the better game, but I have to say there is a lot of fun to be had in Starfield if you have the time. Also, BG3 is has more freedom in story choices and narrative, but Starfield offers more freedom when it comes to general gameplay and mechanics. It’s more wide. Like BG3 is deep and narrow when Starfield is wide and shallow, so depends on what kind of freedom your looking for and they are tough to directly compare cuz they are different. However don’t blame you BG3 is a fantastic game, so glad you are enjoying!
@andrew2677 Well one of those games is an action RPG and the other is a traditional Computer RPG. Those are two vastly different kinds of games. I only play Starfield over BG3 because it is on gamepass. Isometric RPG's are not exactly my favorite style of games. Maybe one day we can get a great first person style RPG with great combat, world building and exploration design, and the kind of writing and narrative we have gotten from great CRPGs. But as of now that game simply does not exist to my knowledge.
Haha true maybe that was the plan for bathesda just wait for the community to make the game for them and they can make money from doing the bare minimum
Alot of people still play this game and have fun and its fine we all got differnt tastes. It s not a bad game but its definitely not a good game either. I quit after like 60 hours of hard forcing the game but i just didnt have fun at all. The only fun thing about the game was probbably the star ship building but other than that there was nothing revolutionary or different than any other game i have played before. Since the Story is just touch a stone.. Its really hard to keep playing. I dont mind if a game is extremely mid but the story Keeps me going. Starfield is too mid, Story is absolute snooze fest and it gets extremely annoying to play sometimes. Loding every minute in NEON was killing me and i have 4090 so it didnt even take that long like other people. Some side quests were good. But that sadly wasnt enough to keep me going. Also.. I kinda liked the setting of humanity living in space and strugling hard after earth got fked. Getting super powers ruined that immersion hard for me idk why. Everyone is trying to survive while im slowly becoming a god. It felt like im no longer the part of the world and im something more than everyone. But thats just me nitpicking.
Not a bad game at all but i think that they should have made just 5 or 6 worlds with manually placed stuff and locations, Something like Outer Worlds or Mass effect andromeda, Starfield has some amazing storylines but some of them are way too far from eachother or difficult to find. If the game took place on a single System with fewer planets all the content would be more close to eachother.
Yeah I agree. I definitely think they could of went down that route and it would have made the game overall better, because the handcrafted content here is great. The 1000 worlds just seems a bit gimmicky.
Amazing stories? Starfield stories are so silly and ridiculous, like made for 10 years old kids. Unlike Outer Worlds, SF is trying to be realistic, even scientific, but it's just pretentious typical Bethesda Mickey Mouse nonsense, more boring and generic than usual. I mean space cowboys for example, w t f? Play RDR
By hand crafted areas, is that just quests or the preset spots on planets? Honestly one of the main reasons I love skyrim is that freedom and exploration, I’m never one to beeline for quests and do them straight away. Are there any instances at all where you can come across something unexpected even though you have to get there through the map?
The fun is limited to how badly you want to buy the next ship or gun no ones going to bed wondering what is going to happen in the story, for me Bethesda games are about the distractions along the way and this game got rid of that
I see what your saying here. I will say a lot of my fun is based upon upgrading my ship or unlocking the next toy, but I have to disagree on the story. I think the storylines (outside of the main quest) and side missions here are good. I think the "distraction" part isn't the same here in previous Bethesda games, where you could wander and run into a million things. Here you have to follow threads given to you in the main populated areas to actually find anything cool outside of them, but there is plenty to do! Otherwise sorry your not enjoying this game as much as other Bethesda titles!
People like what they like and then get mad if you like something they don't 😂 I personally like starfield but I wasn't expecting a whole lot in the first place...I appreciate what they did with ng+ too a bunch of crazy interactions can happen.
I found that NG+ in starfield was probably one of the worst things it had actually. It's cool to find people you interacted with earlier in the story on random places because they give extra quests, or rewards or just funny dialogues, etc, but if you go to NG+ you loose all your gear and ships, and these interactions with NPCs or factions are gone as well, and all that's left is you just having prior knowledge that is only useful if you abuse it, but you can abuse it on your first gameplay via save scumming (which a lot of people do). I went to constellation on NG+ and it was cool that you could go for the "I come from a parallel universe bla bla bla" and skip a bunch of boring stuff, but that's all there is to it. I think that doing all factions on NG, and doing 1 playthrough on NG+ where you can explore things you missed on the first run, is about right for this game, in its current form I don't think it's worth more time...
Nice video! I agree with your points. Sometimes in Starfield I'll be having a blast but then suddenly within seconds I'm incredibly bored and resentful that the game just stopped my enjoyment lol.
I've got about 50+ hours in Starfield so far. Tbh, the game feels like Skyrim but to me, manages to lock all the cool tools where Skyrim didn't. Skyrim manages to really make the player want to interact with EVERYTHING in the world. It's why - to me - Skyrim makes a really poor RPG but a good exploration game. Instead of playing it like (as a modern example) Baldur's Gate 3 or (an older example and similar game) Oblivion, Skyrim purposefully reduces all the RPG elements to be exceptionally simple. It allows players to basically be good at everything. Instead of Jack of All Trades, Master of None, the Dragonborn is essentially Jack of all Trade, Master of All. Starfield manages to stretch out Skyrim's exploration to an entire galaxy, but outside of major locations, even minor locations feel half-baked. Most small locations in Skyrim didn't even feel half-baked outside of reusing some assets. And it's very difficult to interact with most of Starfield's major systems. If you invest points in combat early, you'll find it an exceptional grind later on when you want to get into the ship-building and the outpost-engineering game systems. And if you invest in either ship building or outpost early on... Nevermind, the combat is really easy. Also to say that we can't really expect Starfield to have seamless transitioning... While I wasn't expecting it (because it's Bethesda), to say that it is close to impossible or imply anything of the sort is kinda wrong. The only reason it's near impossible for Bethesda is because of the engine they're working with, it's exceptionally poor at doing... well... most things. NMS was able to pull off seamless transitioning 8 years ago when traveling from one planet to another and entering the atmosphere, on an engine that - by modern standards - is considered old. There really isn't a defense to that, ya know? Bethesda has the resources to put together amazing games, but if their only saving grace is "It has the bethesda charm" well... I guess we're lucky they only release a game once every decade! (I'm going to pretend Fallout76 doesn't exist) I guess my point is that while I wasn't expecting better, I don't like that fans just take this game and say "GAME OF THE YEAR GUYS GAME OF THE YEAR IT'S BETHESDA THEY MAKE NOTHING BUT MASTERPIECES" and then sit there with half their gameplay being a starmap and loading screens. That being said... That mission going undercover with the UC SysDef into a pirate fleet was fun af. Had a blast with that.
have always been a massive fan of BGS games. I have over 3000 hours in skyrim across platforms and versions, and I still play today, hell, I played it last week. Oblivion was the exact same thing for me, just when I was younger. That being said, 30 hours of starfield later, I just can't find the fun. It really feels like it doesn't learn its lessons about what made previous titles good, and what made them bad. It quite litterally, at least in my opinion, pumps up all the things that sucked about previous titles, and gets rid of all the stuff that made previous titles fun. Exploration? Nah. Not a single thing in exploration that made their previous games fun. Running around skyrim and just knowing you will run into stories, interesting locations with unique items, special world events, after 30 hours I straight up didn't find anything like that. I found a quest or two on completely empty planets, with copy pasted buildings that I had already seen dozens of times. I literally found the exam same room for room mining cave place 4 times in only a few hours. Destroys immersion, fun and interest. Not to mention there is litterally nothing in any of these places. No unique items, stories, loot, just guys to kill and clutter to pick up. Unique items? Nah. I already mentioned this, but there is no unique items or armors or anything like that. I thought I was just unlucky, so I decided to look it up. There really is no interesting unique armors. Like none. Just all regular space suits belonging to different factions. Maybe that's just an aesthetic thing, but it really felt like it was lacking a certain something. Same thing goes for the weapons. Immersion? God no. This is one of the things I loved about previous games. It's the little things. Like how in skyrim, you can sprint into someone, and they would get shoved, and say soemthing like "Watch it!" Or if you pull out a sword in a city, the guards would warn you, and tell you to put the sword away, and if you start swinging randomly, sometimes people would run, and people would have voicelines like they were mad at you. Stuff like that. In starfield, they TOOK THOSE THINGS AWAY. Why? None of those things are implimented, nor any other immersion granting experiences. I can run around and shoot my gun all over the cities, and no one will even say anything about it. Their older games felt like real living worlds, but this game just feels like a game. There were so many times where I would do something like hop around on shelves and shit and no one would react or say anything. It felt so hollow. I immidiatly remembered how in skyrim if you jump around and knock shit over, people would be like "Stop that!". I seriously don't understand why they took this stuff out. The worst part about the immersion though has got to be their ships/loading screens. I litteraly don't need a ship. I can just fast travel everywhere. And it's not a choice either, it forces you to play like that. Not to mention that in space, there is almost nothing, all the time. Again, going back to that exploration, the few times I did find anything interesting, like an abandoned casino for example, there is a chance for a great interesting story there. What do you find? More fucking spacers and jack shit reason to be there. Yet again just a place for you to kill things. The game is just so EMPTY. Everyone praises the quests, but how the fuck am I supposed to care about the quests when everything else in the game is just so barren? I followed the main quest just past the part on neon, and I just wasn't having fun. It was just the same fetch quest over and over and over again. And It felt like I HAD to do those quests, as otherwise there was just nothing else to do, and nowhere else to go. It felt like all the places, those so called big cities that the quests would take you to existed only for those quests to take you there. In older BGS games, they benifitted from small amounts of NPC's and world spaces, because almost every npc has something interesting to say, or some little quest to do. This also made those NPC's feel more interesting and alive. But in starfield, it's just so many random nameless NPC's with nooothing. It makes it all feel so dead and scripted, waiting until you walk past the actual real people with actual things to say, as if you are supposed to. Which leads me to my most annoyed point about starfield. The lack of Agency, and roleplaying. The entire main point and fun factor of BGS games is ALWAYS that unique story the YOU forge. (at least for me, and from my understanding, most people) The unique path that you follow, and the story you create for your charecter as you seek things out, randomly stumble onto others, getting into trouble and triumph, being able to talk with your friends about it and hear their stories, which were always so completely different. But starfield just doesn't have that. And I really could forgive everything else, all those other problems, if it just had this. But it doesn't. There is litteraly nothing else really unique to do for the first 20 HOURS (at least for me) Except for follow that main quest, and visit random empty planets. (Maybe this was just unlucky, but I constantly just ran into the exact copy pasted locations that I had seen over and over, until it got to the point I just stopped, because whats the point? Why Land? I KNOW what's gonna be there. Just a copy pasted landmark and guys to kill with no kind of incentive or reason to kill them.) And along side those main quests, it just felt like there was nothing to find. And the only quests I did find, were quests I was just completely led to. The best way I can explain this, is these quest were sought out, rewards for exploring, or poking around. In starfield, the way all of these quests are just all pretty much found in the same place, the best way I can explain the feeling, is like comparing the difference between getting quests by seeking them out, and getting quests by walking up to a bilboard where all the quests are, and just grabbing them all. It loses that special bgs charm. I asked my friend, who had 50 hours at the time, what he's done so far, and beat for beat, moment for moment, he had litteraly had the exact same experience that I had, he was just further in the story. And then I just stopped playing. Because at that point I saw no reason to play. It was just the exact same quests over and over again, the exact same lifeless areas, the exact same boring nothing to do. All of those things that make a bgs game great were just gone. And what did they add in its place? More fetch quests. More Radiant quests. More filler grind. All the stuff that in my opnion, just made the other games worse. And it feels like they are front and centre, the main focus of this game. Sorry for the rant, but I needed to say this somewhere. I was so excited for another new bgs classic, while still keeping my hype in check of course, and it really feels like someone else made this game, or like they have just forgotten what made their other games great. Or maybe "the space game" Just doesn't translate well with their formula. I don't know. I just feel weirdly kind of heartbroken as these games where my childhood and special interest for my whole life, so I just needed to let these thoughts out somewhere.
No need to apologize for this rant. Not gonna lie, this is quite the rant lmao but this is somewhere where you can express any opinion for a game and it’s all good as long as you aren’t rude to anyone personally. I will say, this is NOT Bethesda’s best work, and Idk if they will ever get to that level again. It seems like they just aren’t the same. With that though I do think the game is decent and there is some fun to be had if you allow it. Been playing Skyrim though on my switch while I’m doing some traveling, it does make me wish they did better!
Whereas you’ve been playing Skyrim for several thousands of hours, I only properly got into it last month. Tried it out about a year ago but it didn’t click for me, but something about how I approach it now has made it something I genuinely hype myself up to play. But the things I enjoy ever so much about skyrim, don’t seem to exist in starfield. I had an incredible story involving a journey to pick up some mushrooms leading to a dragon fight that happened to tempt me towards an abandoned house which further led to a secret underground skooma operation, and that side adventure instantly became a highlight. Starfield’s scale is probably to its detriment, the second I heard 1000 planets I knew there’d be caveats, and here that boils down to how it is physically impossible to introduce hand crafted elements on planets that aren’t marked that you can naturally discover, it just isn’t possible, even if you could walk or fly around the whole planet. You’d be flying in atmosphere for minutes, spot a base and land. If a planet only had hand crafted content with no repeated POIs then you would literally never be able to find anything. So to solve this, starfield took the approach of mushing all the quest givers in one place, and each one directs you to a place where content can be found. Content isn’t dynamic. Like going to white run, talking to the guy who lost his sword then you fast travel to do the dungeon. Sure the dungeon in question may be enjoyable, but it strips out a lot of the fun. For me, in Skyrim, quests are merely incentives to explore. It’s a direction to pick before roaming the wilds and encountering what secrets lie between me and my destination. Taking in the fantastic vistas and beautiful sounds, engaging with its progression system that I really enjoy. Once I finish up my exploration I take a journey back to town, craft stuff, make potions then settle down. That loop is constantly mesmerising because of the possibility that awaits every turn. And if I’m going to be honest, the quests so far haven’t been all that deep. The most interesting ones so far have been the eldergleam and barbas quests, granted I’ve got a lot more to go through but at its core I’m there to experience the world and feel like I’ve made the fun myself. For that reason, I’m feeling like I probably won’t get starfield. I really WANT to like it, don’t get me wrong, and I’ve been asking on forums and chats to learn more about what the game offers to see if there is something that can hook me in as skyrim has, but I just can’t find anything.
@@TroySturdy I can definitely see how starfield could be an alright game, maybe even a good game, but juxtaposed next to previous older titles, and in the context of those titles and BGS as a whole/ The expectation that name brings, for me personally, it is just impossible to find fun in.
@@thebulletkin8393 Awesome that you're enjoying the game for the first time. It's truly an awesome experience. If you haven't, I also highly recommend you play Oblivion. Great points also, I feel like you expressed the reasons I can't enjoy starfield really well. It really is that main formula, that crafting of your own story, that is missing from starfield.
you just described my Khajiiti rogue in Skyrim. I recall being asked to attend Winterhold and forgot there's a taxi outside Whiterun so grabbing Shadowmere's reins- off we went. Two real days later I got to Winterhold. With constant "ooooo bear caaaave..." or random bandits and towns... the Dwemer quest which is Starfield's precursor as the game did not mark the locations for us to the Aethernum, to random dragons, Draconic word puzzles, bounties... Skyrim never once gave me 'nothing to do'. Found out we can revisit our starter keep now hosting bandits, sniping out all bandits in Valtheim Keep from the road leading to it... as you said so rightly we made our own fun and adventure in the game and literally any character we dreamed up; my Khajiiti is a thieving spellcaster lacing her arrows and daggers with poisons then sneaking into camps, but my friend had a plate-clad, claymore-armed Battlemage like Sauron and WoW's Lich King as a DB fusion; so much lols. I am not a salty PS player we didn't get Starfield as I have Skyrim on my gaming laptop to enjoy over and over again and it still stands by many reviews as being superior to little sister Starfield
What some people find boring, I and so many others find relaxing. I like Starfield because it's a game that I can chill with and take at my own pace, it doesn't rush you along to the next quest or mission, it lets you do what you want when you want. You can wander around the cities and do the small sidequests, that are basically used as a mechanic to help you learn your way around and where the various more important locations are. You can go explore random planets and gather up survey data for a side quest, inbetween exploring the randomly generated locations there that spawn pirates or mercs, all of which have little bits of world building lore scattered around for you to collect and read, building up the story of what happened to the people who were there. You can spend countless hours designing and modifying your ships, building up a crew of you favourite companions, you can steal the UC/Pirate/Eclipse ships that sometimes land on the planets you're exploring, or attack randoms in space to steal theirs, or just blow them up and scoop up the cargo left behind. You can build outposts and set companions to work there either just as home base or set them up as a source of income. This isn't even touching on the main quest or any of the companion quests or faction quests. There's so much to do in Starfield you have no right to be bored, that said, it's far from perfect and there's much that could have been done better, but as you said, this is all just opinion.
The one thing i havent heard anything about and its a big part, mining/crafting. All of that space could be used if you could do that. Cruising everywhere looking for some mineral required to build something. Some people dont particularly want to talk to a bunch of other people doing quests.
Stepping into the warm, familiar tide of a Bethesda game felt so welcoming. I waded along, engrossed into my character discovering new worlds and BANKING resources in The Lodge's basement. The water felt like silk as I slowly began to realize that Sarah "Disliked That" Morgan had depth, and I was beginning to appreciate and even care for her. I continued to wade along the waters, going undercover as pirate and earning UC citizenship through solving the terrormorph threat. Then something began to dawn on me. I realized that the water, no matter how far I waded out, never really got above my knees. It stretched out to the horizon.. but I could tell that there really wasn't much point in going any further. Where I was at was where I was going to end up, no matter what I did.. I felt so goddam empty. 2/10
It's a casual game. The most casual game I've ever played and as a hardcore gamer there's not enough bells and whistles to the gameplay loop to keep my interests. Plus the AI is stupid, Halo CE had better AI. Morrowind will be the peak for RPG mechanics for Bethesda and every other of their games just keeps dumbing it down.
Im looking for skyrim in space What i got was procedurally generated fallout 4 with worse writing Go try some of the side quests. I did, space cowboy larpers? 1 objective for the entire questline and its not even that interesting Crimson fleet, 1 objective, cant even kill your opposition even when a dialog with that person allows for you to attack them. The terrormorph quest chain is pretty good, but the terrormorph is not a fun fight, its not that dangerous and its spongey which leads to, a Boring Fight. Space corporation, your going and hacking a terminal then returning, some stealth but no killing, then you pick a side and do those 2 things again. Boring. Its amazing, they made Outer worlds look better by comparison
I think how to NG+ works is the worst choice they made in this game and how you get the powers its not fun at all. Its get very boring. But the other missions is fun.
If you keep on with the videos you’re gonna blow up I know it you have the perfect personality and in depth reviews I give it a year and you’ll have 150k subs
Starfield at 20 hours is considered by myself to be fairly boring... I have a read/write speed of 4gb/s on my nvme drives and thank god I do, or I would have dropped the game by now. With that being said, at least 1/4th of my entire time spent in game, has been in a loading screen. Overall it's been decent, it adds a great deal compared to previous games and is a good change. Not to mention, a change I've been waiting for. The problem is that I KNOW the loading screens are necessary for a game this big. Yes, this game is huge. If you just want to wander, or build up outposts then you can. Albeit it will take a lot of grinding... There's a lot to do. I just don't know why we're doing it yet. I have to state: The game is a very good base game if more is coming. That being said: If nothing else is being added, don't buy it. Spoiler: it's Fallout in space. Spoiler: You're a space based dragon born. Spoiler: Go here, get that, go back, gameplay. Recommended: Yes. It's Fallout in space.
Played cyberpunk Yesterday … Its superior in every way. Imagine being in a ‚real‘ elevator and Not a loafingscreen. Imagine a cinematic experience in Contrast to npcs Talking expressionless at you. Starfield so fun ;)
I don't get the "it gets better after 12 hours" when there are people I've heard of that beat the main story in 3 hours, so is it 12 or 3? To Me I play the story till after Me and walter get back from neon, then I go out on My own and explore for a while
Minecraft have large generated worlds and at least it have more interesting worlds, if you are going to spawn a lot of random world make it so that the player can interact with them more. For example let the player colonize the planets or setup mining operations, make the random bases on the planet with different proposes. This is not hard to do and especially for a large studio like Bethesda.
100 hours in and at times I'm telling my friends about how great the game is. Then there are times I turn off the game and wonder did I have fun or do I have a little bit of stockholm syndrome. The Ryujin questline though linear had me hooked then I do the Free Star Collective quest and I felt like a child getting fake praise. The lore consequences of the main quest definitely disappoints me. I'm a huge lore guy and when the lore is suddenly everything and nothing is relevant it drives me nuts. Then the side content brings me in and I forget about my complaints until I find myself jumping from planet to planet or I have to stun and stab to unlock a perk. This game I swear it's messing with me there is to much of a good game in it to not play it. Yet so much of the game is bad that 100 hours feels like I wasted a lot of time.
The people that defend this game sound so funny to me. Pretty much trying to say how this game is poor in this aspect or terrible in that way.. they'll make a huge list of cons, wrap it up with.. well I didn't expect much, I didn't expect perfect, so it's okay. If I like shit, then let me enjoy my shit :] The game is so fun, you just have to really.. REALLY try your hardest and play countless hours to find those tiny fun parts of it. Alrighty then xD Let's just wait till the community fixes this game and gives it life, but still praise the company.
I got 50 hours in. Was sooooo fucking board. Uninstalled the thing. They say the universe goes on forever...thats just how this game felt, with loading screens.
i like this game - i havent got far into the story what so ever - but i will say i def am enjoying the game, even if its less than skyrim or oblivion. Im sure the mods will make the game more fun for me in the future tho so im not super stressed. Its a bethesda game afterall my expectations were low (AND THEY STILL FUCKED THEM WITH THE MELEE COMBAT)
I just think it is crazy that all the people say this game sucks and is boring complain that they can’t walk across a whole mostly empty planet or fly through empty space. How would that not B e even more boring. If you think just walking a random direction should try that shit in real life see how “exciting” things are
Nah, walking 15 minutes is so fun. Then repeating this 100x times. Amazing fun! Totally not crazy. And so realistic: They have starships but they don't use planetary vehicles of any sort, they don't even have fracking bicycles... they don't have cell phones either. Such an advanced society. It just works! Todd's adoring fans just like slowly exploring Uranus 🌑🌑🛸🛸
Are people all out of common sense and foresight,...look, the game is made to be a modders playground your all invited to. A year from now modders will be busy filling up plants and building AI companions. If you find it boring your just burnt out on the genre. I see it in mmo communities all the time people go on a quest hunting for that mmo that's going to give them that feeling again ... and then they relise there in the same game they have been playing for 20 years with a new paint job and start complaining about the game having fast travel when it was something they begged for be added in the last game
Seventy hours in and I'm hanging up Starfield until modders have a full go at it. It is boring, I'm sorry to say. I've enjoyed all of Bethesda's games, but this one is too repetitive and lacks charm.
That's a bummer. I can definitely see how some might think the game is boring. Overall I think it's good not great and I'm personally having a great time playing it. My expectations going into it were kinda low given Bethesda's recent track record, so it actually met mine.
@marshallboard2729 Even the best made games are not for everyone. Just play what you like. Some actually enjoy Starfield. I do find at least some reasons to keep playing. Even if it is no genre defining masterpiece it can still be an enjoyable experience to many people.
There isn't much left of role play in Starfield. When I look back from Elder Scrolls: Daggerfall until today, the RPG is getting thinner and thinner in Bethesda games. In 90 percent of cases, no matter how much you stick to your own direction, the game always ends up directing you to the scripted one. So there is that false feeling that you decide, but in fact you don't. To make that fake feeling stronger, they added a line or two to the dialogue and that's it. Compared to some older Bethesda games, the RPG segment is quite weak. Too bad, this could have been a big and great game. This is, in my opinion, pure average. It's the same feeling as when I played Far Cry 6 after Far Cry 5. It's like new, but actually it's nothing new.
If this is a 10 out of 10 game, am going to sell my pc for dirt. I dont like the game, its not a 10 out of 10 not even close.from 10. The gun play -1. The loads, -1, the same engine -1, the mpcs -2, the ship fights -2, cmon its just boreing, the floating endlessy getting to the same shit you just saw on a DIFERENT PLANET! -3 for the copy paste. The game may be 4 out of 4 in another galaxy.
Starfield is absolutely over-hated. The biggest complaint I have, is you can tell content was yanked from the base game while Bethesda struggled to stay above water. Microsoft buying them helped quite a bit.
Not hated enough. People should finally say: "Enough lies Todd! Enough with recycling the same dull design and ideas, not to mention the same obsolete engine." But Todd's adoring fans never change...
It's not that woke, but I like everyone here in the UK are sick with wokeness and political correctness gone mad! That said this game is far from boring, they're is plenty in this to keep you entertained. I'm fact I've been playing it since release and still am every chance I get. Partially because spiderman 2 on ps5 is due out soon. But I feel this game should only get better with time
@srjwari Pretty sure Baldur's Gate 3 is the real "woke" game at the moment. Sad to hear it doesn't follow more closely to what made Baldur's Gate 2 so great.