@@actually-will1606 Well you spin it normally then you hold your hand with the palm facing down and you spin it around your finger while your hand is facing palm down towards the floor. It is crazier than it sounds you can probably find videos of it on here.
@@TheFacelessStoryMakerFrom they way you described it it sounds like the deagle *should* have hit the ground but they're pulled some serious revolver ocelot BS to keep it from falling
Regarding the presence of the FAMAS, one of the three groups the original Counterstrike's CT player models were based on was indeed french and even now that there's way more diversity in models and outfits there's still a healthy french presence.
The skins should have been shown seperately because depending on the skin and the gun, when equipping a skin the gun can use the old csgo model i.e. the Negev. Jonathan actually saw a worse quality Negev and he even remarked on its "extra" bulky appearance.
@@trymj1018 skins from CS:GO that arent updated use the CS:GO model while new skins and very simple ones from CS:GO (the pattern based ones) use the new CS2 models
Just checked to confirm: yeah, that model is the old one. Hopefully Dave rectifies that in future. Interesting, since it would seem CS2 simulates the belt it cuts through the old model's belt box.
some of the newer models are still missing animations as well. you can easily see this with the MAC-10, on the CS2 model, the bolt does not reciprocate while firing but if you use a skin that isn't updated and use the older CS:GO model the bolt actually moves.
For those who do not take the mac-10 firing when falling in stairs reference: this is a scene from the Schwarzenegger movie True Lies, where one droped in stairs take out multiple enemies.
"multiple enemies" indeed. The bullets seemed to unerringly home in on every single person in the room, like a Zorg ZF-1. That was also a dated movie reference.
I always wondered if they picked the AWP over other options solely on how "boxy" the frame and bolt are. Like back in the old days where you had to make every polygon count this would have been a weapon that would be closer to its real design. Same thing for the FAMAS.
Perhaps. It's basically a big barrel on top of a piece of wood; they did a similar thing for metal gear solid and they chose the most blocky pistol ever.
@@SanyaTheNightWitch69420 True but back when this game was first developed they basically had toasters for computers and had to make every polygon count. Complex shape = no-go.
I'm not sure if you were aware of this Dave, but since you've shown a skin of the negev to Jonathan instead of the base weapon, you've shown him the old, outdated model that's far less accurate than the modern cs2 model (most skins in cs2 retain the old csgo model). I hope Jonathan sees the new Negev model and gives his review about the newer model.
I love Jonathan's holding his thoughts on the price of that AK. Probably something along "I could buy a real 1000 real AKs, latest models, for that price!"
Now I'm wondering how much it would cost to outfit a platoon. Discounting the cost of trained manpower, how much bang for your buck could you get for $400,000?
@@tbotalpha8133just googled it and it depends on where you are. In Afghanistan at 600 bucks a pop you could buy about 666 (lol) while on the dark web they can go for 2800 and up. Average price seems about 1200$ which would still get you more than 300 of them... And if it doesn't have to be an authentic AK you could get em as cheap as 150 bucks or something...
@@tbotalpha8133 $400k should definitely be more than enough to give a platoon the absolute basics. Everyone gets a rifle, sidearm, and body armor. Should even be enough cash left over to get machine guns and a few AT-4s or RPGs too. No MANPADS or ATGMs though, even a single one of those will melt through 1/3 to 1/2 of the total budget.
A lot of the guns used in this video are using the old models, which for the sake of keeping the skin design the same as the game went from the old generation to its brand new iteration. It would have been really interesting to see Jonathan's reaction to the change the USP-S has gone through (bulkier appearance and sights changed to help see over the suppressor). As well as how guns like the Deagle and AWP have gotten bulkier and more "true to life" as it were. Great video nonetheless.
The scene from True Lies of the MAC-10 firing as it tumbles down the stairs, killing all the bad guys and leaving the heroes untouched has always stuck in my mind. Glad Jonathan remembers it too.
That harrier scene will always be one of my favorite action movie moments. I watched it along with my dad when i was a kid and when we watched the remastered version it still miles better than some modern action films.
that slow motion tumble immediately popped into my head as soon as he started mentioning multiple safeties. Very disappointing that this comment is so far down the page, and with so few likes!
I feel like Cruelty Squad would be a fun game to analyze the weapons of, especially since the creator intentionally used the models of experimental/discontinued weapons for his weapons in the game. Might be neat to hear more about them from an expert (and of course, watch him get confused by the game's visuals).
For the FAMAS and other weapons that aren't supposed to be available to all nations, it may be because back then Counter Strike had the possibility to choose where your character is from (SAS, GIGN etc.) So it made a little more sense.
It's strange to me that we got one different autosniper for each team but both of the bolt actions are shared. Imagine if T's "AWP" was a Mosin or Kar98 instead.
Very old and niche game but would love to see Jonathan have a gander at Fistfull of Frags. Tons of old west guns would be fun to listen to him talk about.
In CS2 there are 2 types of models for each weapon. 1 new more detailed and more realistic model introduced for CS2 and the classic CSGO model for skins whose author haven't updated for CS2 yet. So at least for now skins do indeed change models. Looks like in the video the AK Case Hardened and Negev skins use the CSGO model, not quite sure about the P250.
P250 X-Ray does indeed use the old model still. The vast majority of skins do, more or less only single colored or pattern based skins by Valve have been ported.
Just saying the same thing I've said on previous videos in case it wasn't seen. But, I LOVE having Dave and Jonathan interact. It is always a joy. Thanks.
I would love to see Jonathan reacting to Receiver 2. The game simulates every part of the weapon, from spring to bolt, you can operate every part from hammer to tapping the mag to make sure its seated correctly, to malfunctions and ways of clearing them. I'm even inclined to provide videos if necessary
My buddy has a real transferable Mac10 and I have shot it suppressed and unsuppressed quite a bit and I agree, the suppressor helps a lot with recoil management with that rate of fire.
A bit disappointed there weren’t direct comparisons between the models of GO and CS2. Still a pleasure to listen to Johnathon talk in detail either way
I think it was the P228 in the prior CS games instead of the P250. also one thing of note that I always remember from the older games is that the ammo pool was shared. if for example your pistol and SMG used the same ammo, they had a shared ammo pool, which could make buying bullets for both a little bit more economical, so it was useful to know what ammo each gun shot. now every weapon just has their own ammo pool and it doesn't really matter what ammo they use.
I welcome the (whomever the guy in the yellow jacket is) since he gives context to Jonathan and bounces off the conversation on the game! Please do more so we're not left out of the context!
I was sort of expecting him to comment on how the AW/P in earlier Counter-Strike games was stated to use .338 Lapua Magnum cartridges, but that option was only available on the AW/M Magnum version of the rifle.
11:23 The X-ray skin of the P250 is an exclusive of countries who voted stricter laws to loot-box bought with real money in effect, forcing Valve to use a workaround: rather than paying to open the case (CS loot box) it shows the content with an X-ray effect and then you can pay for the skin. Effectively you know what you are paying for so it’s not lottery any more, but as long as you don’t buy the skin revealed you can’t scan more case so it is in effect the same thing. The update that implemented the scanner put the X-ray skin for free inside as a bonus and I think the skin is literally cannot be traded which makes Jonathan’s comment quite fun as it is one of the only skin actually removed of the “economy”.
Back in original CS (1.6), you could select which faction/unit you wanted at the start of the game. CT's had French GIGN, SAS, Navy Seals and the German GSG-9 as options that you could play as. In todays game you have to buy those skins :(
As always a really good breakdown of the guns by Jonathan that also comes with quite a bit of history :) I like this series and also all of what the Royal Armouries publishes, it would be a real treat to go visit one of their locations at some time in the future. Great work Mr. Ferguson ! :)
17:31 Skins DO change the model of the gun for this game, as they're legacy models from CS:GO. CS2 has brand new models that are a bit more accurate towards their real life counterpart. So there will be new skins potentially for the newer models as well.
In CS2 the large majority of skins haven’t transferred to the new weapon models, so the Negev skin for example was being used on the CSGO model of the weapon due to the skin it had
I’m sure someone’s brought this up already, but you do actually play as GIGN (a French counterterrorism unit who frequently use the FAMAS) on quite a few of the maps in CS GO and 2.
Also, there was an AWP in one of the cod's. It was called an L96 though and was a little off. SSG 08/Scout is my favorite though, higher skill sealing and very affordable for ecos and small buys rounds if you are good.
A detail you missed on the AWP is that the (aw)police version is typically chambered in 308. not 338. meaning that the scout should be on par in terms of damage since it’s also typically chambered in 308. while also supporting 338.
@@jakedistlehorst6190 that was a concern of mine too as I bought it second hand. Mine was running good at the time. I never had an issue with it but it just wasn’t for me.
18:23 Surprised that Dave didn't chime in here with the fact that GIGN (at least in Global Offensive, I don't know if it's still true for 2) were one of the teams in the game, so it's not completely unrealistic that the FAMAS would appear.
“I would prefer a roster of weapons more accurate to the unit that you’re representing” Imagine if we got map specific weaponry to go along with the (now old) map specific factions I mean, I don’t think it’d be a better game, but man would it be cool to try
I'm surprised he didn't pick up on the glaringly scuffed magwell on the FAMAS. They've got STANAG magazines loaded into an F1 magwell which is impossible. You can even see part of the mag sticking out that's supposed to lock into the gun.
The rate of fire on the FAMAS is indeed a bit low in the game at 667RPM, in 3 round burst its 800RPM, this is just a way to balance the power of the rifle in the game compared to other options. And the game does have a French counter-terrorist force on some maps, GIGN, the national police's elite tactical unit.
20:10 he didn't mention that cs go completely messed up the hammer on the beretta. Look at how high those hammers are, basically up at the iron sight. It doesn.t go up that high when cocked
In regards to the famas being available to french forces, before CSGO was replaced with CS2, certain maps did feature French GIGN forces as the counter terrorist faction.
I love hearing people's reactions to the insane prices of skins, because to us who play the game we've gotten used to it and to us it's normal, but the reality is that the skin market can be ridiculous and I honestly wish it wasn't that way
Here's an idea, you have a man with access to god knows what prototypes, -Show him Enlisted -Make it multiple parts (country by country), the game has enough for that -Unless you have a press account forget recording stuff normally, the grind takes too long and you could only show him starter guns -Take notes what the higher unlocks are from the progression tree and the premium guns -Load up the editor and spawn those guns in and record them from there Oh and for the love of god don't show him all the common stuff thats in every WW2 shooter, we know what a Thompson is.
To answer Jonathan's questioning why the Famas is in the game: the GIGN used to be in all of the previous counter strikes and you could play as them or another 5 different faction character skins. CS GO removed those options and only had a few different ones that you could only get on certain maps. CS 2 made it worse still where you have to buy the different models
You should check out Vigor’s weapons. A pretty underrated free to play game in my opinion… They have quite a bit of old and modern weapons and do a decent job of representing the real thing.
Jonathan being traumatized by those cosmetic/skin so much, that he moved into a new room to regain his sanity back. And I haven't seen him being shocked like that 4:27 since COD Vanguard video, lol.
Just to note some skins do change the model of the gun (or at least seemingly do). It's rare but now that CS2 is out it's even more common because some skins will be using the legacy models from CS:GO.
Please Jonathan, break down the weapons from *METAL GEAR SOLID 3* before the remake comes out. So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone. There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video for the game.
Should've shown him all the non-skin variants of the weapons imo, cause the some skins still use the older models of the weapons that were made for CS:GO. The CS2 models can look different and probably more correct than the old ones. The CS2 Negev's backplate for example looks more in line with the real weapon than the CS:GO version (which this skin was using) does.
@@IrregularDave I suppose if you really wanted to torture Jonathan, some people would be willing to lend the skins (I've seen CS RU-vidrs borrow skins for showcases when a new case comes out)
I'm surprised he didn't point out the safe position of safety on the AK, and how the bolt probably goes through safety on the cocking animation (never actually paid attention but it's either that or the animation is with safety down, both terrible), and the sight being set to like 700m. Also I might be wrong here but the M4A1-S's silencer exit seems too narrow? And show the default skins for CS2 because most skins are just ported from CS:GO, and as of now they look the same or worse.
Most skins in cs2 still use weapon models from csgo, so that’s why the Negev looks extra boxy, would like to hear what he thinks about the new Negev model