Isonzo designers saw the title and started to watch. Five minutes later: Isonzo designers sweating bullets and making notes furiously for the next major patch.
@@BarBar3ar As a fan of theirs from the beta days of Verdun, they've always had an issue with stiff reloads, and animations in general. This game has some major improvements, (such as the best gun physicality I've seen in any game), but they've not yet shaken off that stiff legacy...
@Marlo Kartel In previous installmemts, they've avoided experimentals, and the Beretta 1918 I highly(!) doubt we'll see, especially since the battles for Isonzo ended in 1917. They did have the T-gewehr and RSC-18 in the 'less serious' deathmatch mode, though. Maybe your guns will show up in the Isonzo equivelant.
I think the thing that sets this series apart where other 'Gun experts review video games' series have failed is that it really does seem like he's having fun. He's not all dour or judgemental, he's like 'yeah that's wrong, it would be right if you did this, but hey'. He's fun to watch, and all his criticisms are respectful.
@@tamlandipper29 yeah run in to that issue so often, if you want to set something in that period it should represent it at least. Otherwise go for some of the mirror world content, there's plenty of cool ideas that don't get much coverage.
He is still a firearms "expert" from a country where only criminals have guns, and a country that has never once designed and built anything of any consequence... Plus he works for the monarchy so inherently cannot be trusted.
3:45 That Madsen has Portuguese markings. "RP" for "Republica Portuguesa", and the coat of arms. Probable just scanned from what they could find, but we didn't get them till the 1930s.
We used them during the Colonial War up to 1975, so I guess the devs got hold of images/one exemplar of it from the last European nation to use the weapon (Portugal) and could not understand what they symbolized.
Yes and oddly enough it is still used as a squad weapon in elite divisions (mainly in Rio de Janeiro region) It was replaced as the main weapon by Minimi, AR-10 and FAL and the newest IMBEL IA2, common police forces stopped using for years, from time to time it is found in the hands of bandits and seized
I'm quite happy to see all the WWI games that have come out the last few years. Although I was born in the late 1960s, my paternal grandfather was a soldier in WWI, seriously wounded in France before coming back home to Alabama. I never got to meet him but I've always had an affinity for things related to the Great War.
From what I understand the lanciabombe mortar the fuse is for the munition, so the fuse is lit, and then the "pipebomb" is klaunched with it's fuse lit and it isn't impact detonated, but that fuse is what detonates it so you want it launched as soon as the fuse is lit
I tried writing a comment about it, but it got cancelled (I guess RU-vid disliked me linking sources)... The "Bettica" is supposed to be a "torpedo launcher" (as in bangalore torpedo). It was used in batteries to clean barb-wire and obstacles. To explain how the fuse works is a bit of a headache...there's only one long fuse connecting and igniting the separate charges: the first one is the launch charge, the second one blows up the torpedo.
The Bettica torpedo had two charges. One below used to ignite it. Once that was ignited the torpedo would be propelled into the air and the process would spread through an external piece of rope used as a wick which would enter the second chamber containing the explosive. By that time it usually landed on the obstacles it was meant to clear such as barbed wire and there it would detonate clearing the way for the advance. It was usually shot in clusters right before an assault. You can still find several on the Asiago Plateau, on Mt. Grappa and on the Isonzo front. I had the privilege to handle four of these.
I'm surprised that Jonathan didn't point out a fun little feature of the Rast & Gasser revolver that improved its reload time compared to other gate-loading revolvers the was still in use: With the loading gate open, the gun has a mechanism that allows the trigger to rotate the cylinder without actuating the hammer, letting you skip one of the normally clunky steps of reloading a gate-loaded revolver. In practice, this can let an experienced user reload the thing quite rapidly.
This is my favorite RU-vid series. I can't wait for each week's episode and I hope the whole team knows how much I cherish these works. And even when I wait for the new episodes, I simply watch the older ones to pass the time :) cheers!
Same here. Combines my love of history, weapons and war history, and video games in one. And he is a gamer too so he understands the balancing or decisions. Plus we get to see real firearms in their collection in the videos.
Literally my thoughts. That's about the only game where bayonets seem to be fairly realistically done. You run into someone screaming your head off at a dead sprint and impale them brutally through the torso. Not stick them with a pointy bit and they fall down. It's fairly horrific, which is from accounts very true to life when it comes to bayonet fighting.
I would suggest NecroVision, if the game wasn't so old and if it wasn't because half the time you're bayoneting vampires, demons and zombies rather than humans. But the melee combat is merciless, heads are caved in with spades, people look you in the eyes as they die and they freeze as you twist your knive in their guts or cut their throats.
At first, I thought Isonzo was just the manufacturer of the guns and the game footage was from the most recent battlefield game. Then i realised that Isonzo was the game and I was honestly so impressed with how it looked that i might just go check it out and see if it could fill the gap in my heart that the Battlefield franchise left.
15:20 Battlefield 1 did bayonet charges absolutely visceral. The first time I actually got one I was horrified that people actually had to resort to that. It brought me a new level respect for what those poor boys had to go through.
Too bad battlefield 1 was a horrid depiction of WW1, especially the multiplayer. The number of prototype automatic weapons that never saw service in the war which people were running around with truly broke the game for me. Isonzo and its predecessors are much better in terms of feeling like you are in The Great War.
I was hoping you'd mention the misconception that the Villar Perosa was originally an aircraft gun, when in reality it was designed for ground troops and later adapted to aircraft.
Very excited for this game to come out. Maybe Jonathan can review guns from Verdun and Tannenberg next. Also, it's really cool to see a few firearms I actually have in a video for a change.
The "D" in Madsen is a soft D, or almost silent D. It's an intonation thing in the Danish language :) Source: I am Danish and Madsen is a very common last name here.
Not sure if anyone wrote it in the comments below but the mortar is known as torpedine Bettica (from the name of the inventor) and it is meant to be used against barbed wire. A precursor of the Bangalore tubes. We still find a lot of exploded Bettica's on our mountains...
They mention the bayonet attack you did some videos on battlefield one awhile back in that game all forms of melee are pretty brutal. Especially the bayonet charge as it shows you taking the person to the ground with the bayonet though their chest.
Its actually really interesting to see how well they do. Even if they aren't 100% when they get close and try to get close, it makes the effort all the more appreciated.
I mean shoot, nowadays if you're modeling or animating guns for a game you've got to consider the possibility of Jonathan eventually analyzing every minor detail for some 500k people. Pressure is on
Battlefield 1 had some pretty good bayonet action, probably because it tied into the execution style kills the melee weapons were able to perform. Can't remember if there were lighter "pokes" but the charge had some real oomph in it.
According to Wikipedia the Fiat-Revelli 1914 MMG fires at around 400-500rpm, so that seems about perfect in-game if they were going based on that article
Always love seeing Jonathan have to really pick out the nitty gritty details on a game like this, it's always a tell that the game is very lovingly developed by the Devs when he's REALLY trying to find things wrong to talk about. As an aside, I'm still here hoping we get a Killzone series of videos soon! There's some really amazing and fun firearms in that series, particularly the first game that I think Jonathan would like.
At this point theses videos looks more like an exam for developers who tries to make a realistic shooters, and Johnathan is like that professor that everybody likes.
Would love to get a look at launchers in the Battlefield games. From the Javelin, to the Schipunov 42. Then there are some other stationary things. Like the TOW's HJ-8, and the Kornet launcher. I would also love to see more Battle pickups. Like the HVM-II, RAWR, then there is the M60 ULT. An M60 with explosive rounds. Finally the most important one. Is to get a reaction to the Icicle...
Did C&Rsenal provide images and sounds for the guns like in Tannenberg? Love that channel. Check ‘em out if you want to know a lot more about the guns here.
Anyone spotted that in Villaperosa the top round in each magazine alternates left and right when the magazine empties? It should stay either left or right throughout. It's as if the rounds are spent from the follower end not the action end..
Well spotted, that is definitely an ease of animation thing, so the top most rounds just get turned invisible instead of having the whole stack of cartridges go down by one position
Great video. Love seeing old and historical stuff especially world war 1 there's an abundance of ww2 stuff but there's not a lot of stuff on the first world war.
Definitely my favorite era of guns in games. There’s some good stuff on RU-vid about the guns (C&Rsenal and Forgotten Weapons) but you hardly see them in more mainstream media.
The Madsen was used by both the Italians and Austro-Hungarians oddly enough. The Italian themselves even had a few iterations of it but all of time fired the same 6.5mm Carcano rounds. Also, Jonathan failed to mention that the reason why the Verteli-Vitali has such a big caliber of 10.4mm was that it's a black powder round and as of philosophy of that period, due to the inherent lack of extreme velocity power from conventional black powder, anything pre-Balle M (8mm Lebel) which brought in smokeless powder had to have heavy and big rounds in order to bring a person down reliably and thus you could even see old service rifles even before caseless ammunitions being in .50cal and some even had .75 cal "muskets' which were dumb. It wasn't till the 8mm Lebel changed all that to smaller rounds due to the more powerful smokeless powder being able to send smaller rounds down faster and more deadly.
The greatest rifle grenade depiction in all of videogaming is day of defeat source where you can press the use key as you fire it to catch your own grenade and then throw it manually. Nothing compares to the absurdity of plucking your own grenade out of the air to throw it more slowly, except perhaps that doing so is often a good idea.
Oh I would love to see another hunt showdown video. with the bomb lance, the Vertillie Karbiner, and some of the other makeshift melee weapons attached to the weapons.
My man said, "yeah that's a really good Beretta recreation, but the *font* is wrong. By god, with that level of expertise he could make a Howitzer blush just by looking at it. 😭
"This is Jonathan Ferguson" Ah yes, the highlight of my Saturday. Edit: an interesting note BF1 did depict bayonets much more realistic than many games do.
It would be great to see Jonathan review the Xcom EU and Xcom 2 weapons. Especially would be fun to see what he thinks the evolution in the Long war mod... great content, learned a lot. Plus great to see someone out of the US being a weapon expert.
The big thing about the Steyr Hahn is that it fired a much more powerful 9mm round 9mmx25 or 9mm Steyr which had velocities nearly comparable to modern 10mm Auto 1200fps plus or 9mm Major
The Steyr M1912 was the official sidearm of the Austro-Hungarian Monarchy, it later had to be replaced The Mannlicher M95 was used even in the Second World War by the King of Hungary's army and also by the Austrian police in some cases Its projectile was originally only made of only lead in the First World War, but this was later modified to 8×56mmR FMJ ammunition The Rast&Gasser revolver was the official sidearm of the Hungarian Gendarmerie in Hungary, (we also have a piece left as a legacy, as my foster father's father was served as a professional cavalry Gendarmerie) The Villar Perosa would have been a good Italian submachine gun,if it was designed for that but was not designed for that: but it was not really intended as a submachine gun, rather as a "pistol-caliber light machine gun" and its magazine capacity was also low and it devoured the ammunition in a few seconds, firing both magazines, so it was effective within 50 meters as a "mounted light machine gun". he was incompetent but at the same time he had several faults
The British book The German Army Handbook of 1918 has a note on the Madsen in German service, saying the Germans fielded "Musketten" battalions of Madsens, iirc in 1916 or 1917, I think on the western front. It also states these units and stocks of captured(?) Madsens were depleted quickly in the fighting. I'll have to check again to verify the details as I might be wrong about the dates and theatre.
This comment isn't in regards to video quality. The video and info of the topic quality is amazing. It's in regards to a personal gripe of mine on the Battles of Soča. It is Battles of Soča, not isonzo. They're the ones that lost the Battles of Soča in the end yet it's always called after the Italian word rather than the local word of Soča which really isn't hard to pronounce (Socha). I would hope you would at least have given Slovenian boys a nod to both their voluntary and/or forced conscripted service to the AH empire with that as they really never get any recognition. That is all, regardless of my gripes with foreigners calling the battles after the italian word the video is still great ^^
Has John reacted to Enlisted's Guns ? I feel like that would be a pretty interesting video as that game has a lot of unique ww2 era weapons I had no idea exist until playing it
Please have Jonathan react to Generation Zero guns. They are Swedish variants of some iconic firearms. It also has DLCs with Russian, American and some more weapons.
I was thinking how about a episode with valkyria chronicles 1 and 4? Like I know the shooting isn't accurate at all but am more still curious about seeing his thought on how those fantasy gun are design since even if they are fantasy they still clearly have influence by rl ww2 fire arms (beside the mortar and anti tank weapons as those are clearly fantasy with their medieval lance design but would still be funny to see his reactions)
I’ve seen a real Villar Persona 9mm and it was up for sale at a local Gun store that deals in antique fire arms. It was there for awhile before being sold. It wasn’t in the best shape as it was missing the original magazines and a fair amount of the trigger system. I believe it was bought up to be restored or used.
Lol I think they just didn't animate the fuse burning on the mortar. Probably something they overlooked and will fix soon. Also I think we dont get full bayonet animations because it would just take longer and probably result in you dying more. However BF1 does a decent job with bayonets and even spears on calvary. I think this game does a good job, when you bayonet you feel like you're lunging into the target. Even in the clip you included you can see the bayonet catches the targets arm. I think that's satisfactory enough.
If one wants to be truly pedantic, it's not that the "font" is wrong on the Beretta 1915, it's that the *typeface* is wrong. A "font" is a computer file used to define a typeface; the shape of letters, symbols, and other elements of printed text is the "typeface." (As an aside, font files, being computer programs, can be copyrighted, but typefaces cannot, which is why there are so many freeware font files that are basically the same as copyrighted paid for font files.) Since this is a series about nitpicking and all. :D
I'd love to see a reaction vid to War of Rights. That game takes pride in accuracy, I would love to see Jonathan react to it and see how realistic it really is.
Yknow, Johnathan here said most games don’t do bayoneting accurately, I’m curious if he’s seen battlefield 1’s bayonet mechanics yet. He did look at battlefield 1 guns, but I didn’t see him watch a bayonet in action. I think he’d find it more accurate.