I feel like it's worth mentioning that, in the world of Remnant 1 and 2, it takes place in an alternative future that diverges roughly in the cold war era from our own, and that it has been many years, I can't remember if it's decades or a century or more, that humanity has been surviving on scraps. The weapon designs are essentially, someone saw a picture in a book or roughly remembered what something looked like, and went and melted tire springs and railroad ties down to turn them into a shape roughly resembling what they remembered. The reason the 'Chicago Typewriter' is referred to as a 'classic Tommy Gun' is because it was what they were going for when it was scratch-built, but it also mentions in its description that it it's basically cobbled together out of mismatched scrap metal. It's quite likely that no two weapons in the game world would look quite the same, even though they only have one model to represent them, but the idea isn't so much an alternative mass-produced design as "I think maybe it looked like this, and it fired full automatic, and the rounds were in a drum, and it had a front and rear grip for both hands." I personally quite like the idea; alternative methods of construction with little industrial basis to try to accomplish something similar to a real world firearm, but visually unique and scratch-built.
in remnant 2 ford mentions being over a century old and while I've not played any of the other games besides remnant 2 it implies that he was involved with starting the apocalypse
@@wolffang-vz2ty He is indeed, thanks to the power of the world stone, anyone who uses one becomes effectively immortal, so Ford, Clementine, and Bo have been around since basically the apocalypse happened. Ford was one of the senior officers involved in the Dreamer program. The events of Remnant 2 take place ~20 years after the first game, it's mentioned.
@@wolffang-vz2tyhe was a officer or so that helped mine out the world stones and was involved in the testing phase. That's when the root began controlling the lead scientist and that eventually made portals for the root. Skipping some stuff but that scientist was the final boss of rem 1's second dlc
It's been around a 120 or 150 years. Ford and his daughter do make it hard to tell just how long but I think the devs have mentioned solid numbers right before rem 2
@@TheThunderkaos Even stabbing people with fingers is a Jojo Reference. Star Platinum had an obscure ability (Star Finger) where he stabs people with elongated middle and index fingers.
I'd love to see a video where it's an anthology of smaller games that don't have enough guns to warrant a full video but are still interesting in their own right, like Devil May Cry 5 and Signalis.
There are only a handful of guns in it, unfortunately, so it may not be ideal for a full-length video, but it might work as part of some kind of multi-game special.
It makes me so happy to see the exposure that Remnant 2 is getting. I remember thinking it would be cool to see Remnant on the channel, but never thought it would happen cuz it was kind of a smaller game. So seeing Remnant 2 on the channel is just so awesome. Really appreciate this one. Hope the guys at Gunfire get a kick out of it lol
I also want to add something about the grievances Jonathan had with the revolver in regards to it fan firing: That wasn't actually them fan firing the gun. The class the player is using in that clip has a sort of revolver that they manifest into their hands when they use that ability. It's not fan firing the revolver they are currently holding in hand
I just went back and replay the order again a few weeks ago, my cousin Brandi parish did the lighting effects, she's in the credits and the game still holds up to this day. The weapons are all so incredible and deserve an episode.
I love that Dave is also making more appearances and we can see more of the conversations between him Jonathan. I hope you keep doing it, cause it does help to also provide context to viewerrs who aren't familiar with the games as well, and learning small amounts of in game lore/tid-bits where it's relevant (at least as far as operation and design cues are concerned) is also cool
One of these days, Valkyria Chronicles WILL get its time! But until then, it makes sense to have this video be coming out now, with Remnant II taking off in popularity.
1 thing i'm going to point out with the western classic is that the fanning skill pulls out a different gun, similar model/look but that "fanning" gun is made out of literal magic. and the other revolver does have you thumbing back the hammer on each shot.
Definitely wanna see Jonathan do guns from the WWII Shooter “Enlisted”. Gonna require a deep dive into the collection for a lot of the weapon variants.
@@akiipy22222 For sure, it has reliably been my favorite long gun even into the late game when I've got plenty of other options. Maybe it isn't the best but it's a real pleasure to use. The only thing that could dethrone it from my position of favorite is Sporebloom, my old favorite from the first game.
@@solarprophet5439the Blackmaw is not an AK series, that’s closer to a M14 Battle Rifle in its original Early Vietnam War era configuration when it still had full auto and required a larger magazine.
If there's a part 2 to this, I'd love for Dave to show go back and show Jonathan that the Nightfall is actually shooting fingers. You can see them when you shoot into a wall. Maybe have more than just one fantasty/sci-fi type gun too, that is of course only if there is actually any plans of doing a another video on Remnant 2. Also just want to say I'm a fan of how this is becoming a bit more of a 2-man show as of late. I like the back and forth that happens a little bit.
I've been really enjoying the bits of banter with Dave that have been included in the last few videos. It's fun to get a peek behind the curtain, and the added context is often very interesting. I hope it keeps happening!
A bizarre detail I've noticed - the Western Classic is described by the ingame flavor-text as a single-action revolver, yet we never see the character interact with the hammer and it fires fast enough that it could basically ONLY be semi-automatic. However, the OTHER revolver in the game, the M500 Silverback, actually DOES appear to be single-action, with a slower fire rate, different animations, and even an audible _click_ of the hammer being recocked after every shot.
Show him some of the proper scifi and magic fantasy weapons from Remnant 2! Enigma, Pulse rifle, plasma cutter, cube gun, and also the coach gun and Silverback! Glad Remnant 2 is getting the hype, interesting to see how badly they did the guns. I hadn't even noticed!
regarding the bonesaw lmg, the game before the collapse seemed to take place during the cold war; the logs in the first game trailed to around the 1960-70s era, which would be in line that the xmg would be made out of a hodge-podge of M60 and other lmgs
A ton of the design elements for the guns in Remnant come from the setting being after the collapse of society. My interpretation with the XMG57 Bonesaw was that the weld mark was there to indicate repair work since its purpose seems to be to attach the sheet metal handguard to the receiver in lieu of an unseen production one.
I'm half surprised that Jonathan didn't seem to notice that the Repeater, like the Chicago Typewriter, has no ejection port, and that neither have any sort of slide or charging handle, even though the reload animation for the Typewriter clearly shows the character pulling the non-existent charging handle
3:22 It's _fully semiautomatic._ I wonder what the tilted floorplate on that magazine is supposed to achieve, pistol caliber ammo being generally rimless.
Something I noticed about the Western Classic, probably because of this show, was that it claims to be a single-action revolver but is in fact double action
Just to nitpick on the gunslinger portion. The fanning portion is from a skill that uses "a hidden revolver" so it is actually a separate gun when he fans the hammer.
I love how the first time he brings out the thompson it doesn't even have the drum the one thing in common with the game gun. That "Chicago Typewriter" really had NOTHING to do with its irl namesake.
I'd love to suggest some of the weapons from Dishonored! All of them are super stylistically interesting and pretty mechanically intricate. The ones that come to mind for me are the pistol, Corvo's pistol (with and without individual upgrades), the crossbow (+ ammo variants), the Assassins' Handbows and Voltaic Gun, and the Tall Boys' Bow.
I gotta say I've been pretty excited to play Remnant II, but after this video I feel like I'm going to have to avert my eyes when I shoot any guns because all of this detail stuff really gets to me as well lol. And come on Johnathan, we gotta see you review some of the guns of the Killzone series!
Kind of surprised he said the grip of the repeater pistol looked fine when it's just a heim joint being used as a grip.... and he also didn't mention the screwdriver foregrip on the MG. Good catch on the typewriter not having an ejection port, I didn't even notice
I like it when dave talks more. I thought I'd dislike it because it's Johnathan ferguson, but making it a small bit of a conversation is good. this is primarily mr ferguson but I do like it when dave chimes in every now and then for a bit of context or game knowledge. it is relevant after-all.
That nightfall gun would be way cooler if the fingers actually gripped onto your hands when you held it. Imagine feeling cold dead fingers gripping over yours as you hold it. YEESH
Jonathan talking about the bolt on the huntmaster M1 reminded me of gears of war, stuff like that happens with every gun in the gears of war franchise and i'd love to see Jonathan react to the gears of war games
I was waiting for this. They have the only guns I've ever seen that looks so post-apocalypse where the guns are duct taped together with hopes and dreams.
The cowtrop grenade mod does actually have a practical use to its namesake. Not only does it explode on impact, it also spreads cowtrops in the area of effect, causing dot damage to enemies and slowing them down ehen they walk through it.
Jonathan, I loved your ideas! Game Developers should hire you to give them ideas and advice. That game would feel so accurate, immersive, and beautiful to play ✨
I didn't even notice the Western Classic's (Revolver) hammer doesn't animate at all. For all the detail in this game with other weapons' actions working, like the shotgun shells on that not-AA12, I am surprised they let something so basic slip.
The performance in the game can be pretty bad in some areas, even on powerful hardware, but I was not expecting the video feed of Jonathan to be choppy. The bugs did a switcheroo here.
It's clear that the artists who made the gun models may have looked at various real guns to get inspiration for aesthetics, but they never attempted to learn how any of those guns actually work or why they look the way they do, and so created a bunch of designs that make no sense in ways that would have been very easy to fix/avoid at any point (stuff like having no ejection port on one gun, the LMG having a top cover that is just a piece of sheet metal while the inside of the gun is basically hollow, the revolver that has break-points at both sides instead of just one and also has a hammer that doesn't move while operating in double-action but is fanned when fired like a single-action, etc).
17:45 What disturbs me most is if you were to shoot this thing right handed, there's no way your finger could physically fit in the trigger guard due to the magazine box being so close to the frame.
Valkyria Chronicles guns some day maybe? the games are in a fantasy WW2 setting VC1 and VC4 have some interesting designs with real gun flavor while VC4's higher tier guns have some modern elements to them
maybe for the next react. the guns of Planetside 2 could be interesting with gauss weapons, plasma weapons and good old gunpowder weapons. infantry and maybe vehicles. trust me there is a BIG potential.
I'm a bit sad they didn't show off *all* the standard earth guns. The Silverback, the MP60-R, the Tech 22... All fairly "fallout pipe gun" in style. xD
The difference in exposure between Remnant 1 & 2 is like night and day. I stopped playing Remnant 1 before any DLC came out because none of my homies played it. I'm glad to see big RU-vidrs cover this game. Especially guys like Aztercross, Asmon, very recently TrueVanguard, Sweatcicle, etc.
I would love to see him react to Generation Zero It's a pretty niche unpopular (very underrated) game so I'll explain the game real quick It's a first person open world shooter set in 1980's Sweden It's a vast open world where you fight robots with all kinds of cold war era weapons But alot of the guns are really stylized and I would love to see his reaction
Thank you for sitting in the sewers for an hour and a half, so Mr Ferguson can see the Meridian. Also, you guys should make a part 2 including the service pistol, as it is some of the devs' favorite gun in the game.
"Tommy Gun" is the name i got to know the Thompson by, it´s the most commonly used moniker for the weapon in the german language, most likely dating back to the world wars. But this game DOES look great, sort of a Dark Souls with guns, yet also has some rather scifi combat robots. All the dodging and rolling fits the Dark Souls as well, at least given how little i know about Dark Souls.
Long cartridge cases out of a nonexistent ejection port AND no obvious cocking handle. At least as far as I can see on that Chicago Typewriter. And the Bonesaw machine gun doesn’t have an obvious cocking handle either.
Fantastic as always, and i'm still waiting to see Jonathan react to Red Orchestra 2/Rising Storms weapons. I'm not an expert, but i think they're historically accurate!
Hello! I would really love to request Jonathan to react to Vietcong 1 and 2 guns. Vietcong 1, despite it's age and limited graphics, has put a lot of effort to realistically recreate guns of the Vietnam war, which also includes detailed documents of the guns in-game and Vietcong 2 is the only game I know of that features both the AK-47 and the VZ.58. (The Czechoslovakian answer to the AK) Would love to hear Jonathan compare these two in a digital environment.
dev(or whoever sent you the clips) forgot to explain to you that the fanning of the gun wasnt actually the gun itself, it was a skill ability of the class's "gun" that you dont use as your secondary
Remember lads when you use the huntmaster, swap shoulders and watch the bolt magically swap sides.wrote this before I saw him comment on it, bothered tf out of me when I noticed it.