A slightly different episode today as we take a look at a show rather than a videogame. But I hope you enjoy and agree that if any show deserved an episode, it's Fallout! (And we do have a couple more Fallout based episodes planned for all you Wasteland fans, so stay tuned 😉)
My theory, those sentry guns have that "please remain calm" tvs because the knew that these turrets were inaccurate, so they wanted the targets to stay stationary.
have not watched the show but there could also be a case of the Turret been sabotaged. I remember a TV show where the hero is shot at by turrets. later we find out that there was a guy on the inside that hacked the turret so that they would miss, he could not make them not fire because that would raise suspicion but sabotaging them so that they miss all the shot.. oh sorry sir but it looks like someone did not recalibrate the optic after they changed the bit like I told them to do, so it would just start to fire and miss and then try to compensate but the whole thing was just plainly set up wrong so the compensation system flips out because the sensor module was installed the wrong way again because grunts can´t appertly read the big sticker whit the word this side up. end result 1 random grunt got yelled at. the saboteur dodged acusasion of sabotage. and a base commander facepalmed over the competence of the men under his command.
Despite the Classic 10mm being a prop, I LOVE how they actually went through the trouble of ensuring the cylinder rotates with every trigger pull, effectively making it function like a real double-action revolver. It's a tiny, tiny detail...but considering most GAMES wouldn't bother, nevermind TV shows, it's a really nice luxury to see.
I believe hearing from someone working on the show they reached out to Fallout cosplay(ers) and other online makers to borrows things for the show. The opening scene with the assaultron in the sand is from a cosplayers who made it based on on the Nukaworld DLC.
if thats true then it defo shows the lengths to which production went to make the show as great as it is, everything they included felt like the perfect balance of game references and making a great sci-fi tv show
It’s been said before but the best part about this show is easily the fact that Johnathan is also a nerd for video games as well as guns. It lets him present the perfect mixture of “firearms expert” and “gamer”. Hearing that he actually watched the show before doing this video was so refreshing, it really feels like he knows what he’s talking about! Seems like a true professional
I assumed the Ghoul fiddling with his rifle's bullet there was due to Walton himself not really knowing what to do with it and not being given direction for where to go with the bullet, and the camera just hung on that shot for too long to make it look awkward
yeah they easily could have covered the tiny loading gate issue with having him gesture toward the bottom to imply that it gets loaded from underneath like a shotgun which would be believable enough to most especially with a well timed cut from the camera
The whole scene is absolutely full of continuity errors and goofs, even for a show that's notably sloppy. He goes to load the rifle, but he never even fires it on screen. He's using the revolver again in the next shot. The Brotherhood of Steel character literally flies into town with jet thrusters later in the scene, then Goggins comments mid-fight on how he can't get up a smashed up wooden rickety staircase, as if he hadn't just seen the guy literally airborne moments before. It's an entertaining show, but it has an absurd level of bizarre and distracting gaffes in it.
He first goes to the hammer to load it like a falling block lever, but there's no spot for it so then he goes to the loading gate, but it doesn't actually fit there, and then it looks like he's going to try and fit it underneath like a shotgun. It looks like he knows his way around guns enough to try and figure out the loading, but the prop bullet just doesn't fit anywhere. To be fair, though, the Ghoul is on ALL of the drugs at all times, so maybe remembering what gun he's using currently is hard.
Vault armouries might hold old weapons - like the Sterling - because they are planning to store the weapons for a long time. They would want stuff that is easily maintained with minimal training on top of the advanced stuff.
I believe this is the reason. Throughout the fallout games vault security is usually shown armed with very simple prewar weapons, unless it's a vault that's opened to the wasteland like in 4.
Or it just doesn't matter if you have the most up to date gun available since you're firing into a cramped vault in very close quarters. A 1950s submachine gun would be just as effective as a 21st century submachine gun
@@Gameprojordanthen comes the second problem of a more modern weapon might not be something most Vaults Forges/workshop can work whit so having a more robust older weapon like the Sterling or the Sten might be a more sensible option. then a more modern weapon that your going to struggle keeping operational.
There's also the fact that the vaults were stocked by Vault Tech, a for profit company. Thus maybe they were able to get their hands on some military surplus Sterlings. But granted the Sterling would be an over 100 year old design by the time the bombs fall in the lore. Not sure how cost effective they would be.
It's funny with the Colt 6520, because the mechanics of it really urks me, but the visual of this boxy 10 mm being fired and the cylinder revolving just looks really pleasing in the show.
The syringe Dart gun might also be referencing the Needler from Fallout 2. from the game: "You suspect this Bringham needler pistol was once used in scientific field studies. It uses small hard-plastic hypodermic darts as ammo."
@@turbochargedfilms You do know redesigns and variants are a thing, right? This is like saying the Energy weapons in Fallout 3 and New Vegas aren't based off the originals just because they look different. I'm pretty sure the AER12 was based off the Wattz 2000.
I mean, Coop/The Ghoul was hella hopped up on chems and had been shot a couple times by the time he was fiddling with the mare's leg. Also, as a writer and film/tv/game nerd, what I love the most about the show was how little "tell" the show does about everything. Any chance they have to "show don't tell", they take it. And anytime they do engage in some telling, they do it really naturally, like with Maximus just being a dork geeking out about power armour. Like, you know a team of lesser writers would have been too tempted to drop in a line or two of dialogue explaining the junk jet or stimpacks when they first appear. Instead it just really shows respect to the audience that, if they haven't played the games, they actually have a brain and can work it out on their own. Bravo writers.
Yeah bravo writers on lazy implementation on the fallout lore and adding things that don't make sense like how does a knight in full power armor dies to a yao guai when all it takes to defeat it is one shot to the head by the brain dead maximus. Ghoul/Coop is the only reason why the show has any appeal hope the next season make him the main, amazon motto well Lord of the Ring failed so let add one good character this time.
It does look like he's still deciding on using the round he chose or not before then, but not showing him change his mind does make it look he realizes it's not gonna work.
For the most part I found the show filled with Easter Eggs, not Key Jangles, so points for that. If I remember correctly one of the fake Vault 32 raiders takes a hit of Jet. I don't think Jet is ever explained or mentioned in the entire season.
@@Chopstorm. Desert Eagle for Fallout 1 while 2 gave us a couple British bullpup rifles which I forgot the name for and a P90. That of course isn't counting a couple other weapons that were prototypes that never faced production like the Pancor jackhammer.
in that shot of the ghoul trying to load the bullet, it looks like he first tries to load it into the back just under the hammer and then remembers it goes on the the side
A thing that surprised me a bit is that we could see laser weapons several times, even in the hands of some characters, but I don't think we ever saw one being fired.
RIGHT? Like why did they give NONE of the brotherhood energy weapons? This is, like, the thing they are known for. That an power armor + minigun which was also absent. I do like they went with fallout 4 power armor, it is far more intimidating than the pre-F04 power armor that was somehow the same size as normal armor. F04 did many things wrong but the re-design of power armor was not one of them (how fast they drain what is supposed to be an energy source that lasts hundreds of years and the armor being paradoxically the only armor with durability being the not so great changes that mods thankfully removed).
@@ShiningDarknes the energy drain is purely for game mechanics.... you want to keep using the power armour to steam roll the game, then you have to work for it and find cores. But it's cool if you'd rather cheat your way to beating the game too I guess.
@@kagenlim5271 Correct, the barrel is fake and the receiver is a real, either .44 WC or .357 WC which is why the 45-70 rounds don't fit. In the scene with the president of the NCR there are frankly painful shots of the end of the "barrel" and you can clearly see it is just a prop molded barrel they forgor to drill the end out of.
@@ShiningDarknes Yeah I thought what he had in his hand was a 45-70 but receiver is too small for that. But if its a small caliber rifle, why the large hole barrel. Doesn't make sense what they did here. Plus he rarely if ever uses it.
I think some folks don't know is that the Colt 6520, known as the classic 10mm is heavily based of a pistol from a comic called Hard-Boiled where the pistol, from what i remember is referred to as "The Slammer"
I'd love to see Jonathan reacting to some of the dlc weapons of Fallout New Vegas like the Red Glare, Shoulder Mounted Machine Gun, K9000 machine gun, 12.7mm SMG and Holorifle.
Walton Goggins is from Alabama, his bio says Birmingham, Alabama, but realistically, given the demographics of the area, he probably grew up in the rural areas around Birmingham. For a guy from that area, from that culture, there is a very high likelihood that he grew up target shooting and hunting, with things like Winchester rifles, so when he pulls the round out, and moves it to the loading port, and you see that look on his face, there seems like there is a legitimate moment of "wait these do not match up."
Reminds me reading an movie armorer writing about his job, one of the things he does is when the actor is required to remove a bullet from a belt, the belt is loaded with the wrong sized ammo for the prop gun, so that there isn’t a way an actor can accidentally load it without the armorer knowing it (as it will get jammed if forced in and thus needs to be given back to the armorer to unjam.)
I was thinking it was kept in because its just a fun mistake that could reasonably happen, grabbing the wrong shell from the bandolier, and not realising until you're about to load it, then pausing to reflect on it before grabbing the correct shell.
Yeah but then you see her grouping which was pretty insane as in it was very good accuracy. I think it might have been a reference to VATS. Pretty sure the Pip-Boy is what gives you VATS in the lore but it isn’t set in stone.
Regarding fallout weapons many 1940s weapons are still used in the series with it established that the BAR, Thompson, Grease Gun, and etc are all used by standard army units in the games. With the M1 garand being used still as well and were even created by the Gun Runners. Despite it being sci fi there’s as well multiple old world weapons used quite often with a mix of custom weapons for the series and some “modernish” weapons Edit: surprised Johnathon Ferguson didn’t mention regarding The Ghouls Pistol that it’s firing a gyrojet.
This appears to have been retconned by Bethesda, there are no modern firearms in Fallout 4. They are going for a different theme than the original games
@@redblue5140 we do see modern. Just not “modern” as in like an MCX Spear or a Kris’s Vector since those would be anachronistic. The .44 and Handmade Rifle are for example rather modernish designs originally around like the late 80-90s
The funny part of the "mare's leg" is in the TV show The Rebel Johnny Yuma with the "famous" mare's leg he has 45 - 70 rounds on his belt and shows the same fumbling because it really holds 44 WC.
Wanted Dead Or Alive has its main character, Josh Randall, carrying around a .30-30 Mare's Leg with .45-70 rounds in the holster's belt loops because the producer thought it looked more impressive. My theory for the Filly gunfight is that the Ghoul's rifle and revolver are chambered differently, and between being stuck in a coffin for a very long time, being on a massive amount of drugs including the tranquilizer dart, and having just been shot with actual bullets, he was addled enough to forget that and tried to shove one of the revolver rounds in the rifle.
For the Sterling, it's probably ease of manufacture and maintenance. They're not modern fusion age guns like others, but they're reliable guns that don't require whatever fancy mateirals and machining for other stuff.
Hey Jonathan! So the Desert Eagle is actually a canon gun in the Fallout universe. It was in the first two games, and I think they chose it for the "power armour semi auto" as a reference to that. Love the video as always!
I appreciate Jonathan Ferguson The Keeper of Firearms and Artillery at the Royal Armories Museum in the UK, home to thousands of iconic weapons throughout history, taking his time to do these videos.
Regarding the "laser musket", there is also a guy (with horns on his helmet) that carries something very similar on his back when Lucy enters Filly for the first time
15:27 - The Ghoul`s Revolver is based not just only on MTs-255, but also on OTs-62 - a real existing "handgun" variant of MTs-255, called "less lethal revolver" because it was meant to be used with rubber bullets and buckshot.
@14:49 Regarding The Ghoul "fudging the reload" of his rifle, I'd like to think it's an intentional subtle nod to the silliness of video game mechanics. Something similar happens when Lucy heals herself with a Stimpak. Her injuries are magically healed and she's back to full health in almost an instant, and it's not mentioned or explained how that's possible. The answer is "It's a video game, that's how it works. Don't think about it." Maybe I'm wrong about the rifle reload and I probably am, but it's easier for me to reconcile this if I assume it's meant to mimic a fudged reload in a game.
But in the game, reloading is as simple as pressing square and watching the animation play out. Its not like there's a random % chance of failure.. You succeed every time. Unless I'm totally forgetting something, and Fallout has had that this entire time lol.
@@qrowing Fallout 3 and new vegas maybe 1 and 2 had weapon jaming (worked diffrent in diffrent games). in 3 and NV it just made the character play a longer reload animation. there was/is a mod for 4 to bring in weapon jamming it did not work that well.
@@Zack_Wester Ah, gotcha. Been a hot minute since I've played those ones, so I forgot! Honestly had me thinking Gears of War's "active reload" mechanic hahaha
@@sierra1513 Given that Ghouls are supposed to living very long lives, and we all have moments where we fudge something based on randomly faulty memory (a brainfart) or muscle memory, your comment makes sense, and is amusing.
my headcanon for the magazine fed revolver : the propellant and primer mechanism is inside the cylinder, like a metal storm weapon without the bullets the bullets are inside the magazine the bullets in the magazine are propelled by an amount of the propellant in the cylinder the cylinder has to be replaced/refilled every 12 magazines or so basically its a gun where you can store all of the gunpowder/alternate wasteland equivalent propellant inside the gun, meaning carrying around ammunition becomes alot easier with 1/3rd size mags with only bullets and no casings, no need for ejection (which is clear since we dont see any ejection from what is supposedly a magazine fed gun) just means your gun is limited to 12 magazines worth of fire before you need to refill the propellant which would make sense since its a backup weapon for the squire (the backup) they dont really need a permanent solution to enemies, just enough to give their knight some cover
The "Mare's leg" looks like it's meant to be the New Vegas Lever Action Shotgun, a sort of Winchester 1887 in 20g. It looked like Goggins was trying to fake the correct reload too.
A fun (and completely impractical - maintenance, cost of design/ manufacturing) alternative explanation to the original 10mm pistol's design error would be to have it house a cylinder that collects a few rounds from the magazine feed. Hypothetically, this would allow it to house more than 1 round during a reload and give the user more time or defensibility while reloading.
When i saw that gun in the show, i instantly recognized it as an Mts-255. Interestingly enough, because Fallout 4 has a mod that adds the Mts-255 into the game.
I immediately thought of Jonathan when they were using the Sterling for "riflery" in episode one, and again when there seemed to be an odd surplus of RPDs in the final episode. I'm also surprised they didn't choose to have the Brotherhood Knights use the 12.7mm pistol rather than designing a new one from scratch, that thing seems both chunky and powerful enough to warrant using it with power armor.
Something to be said about the revolver 10mm, the gun itself is actually based on the main character's side arm from the Hard Boiled comic, prominently featured on the cover. One should mention the tranq-rifle also DOES actually make a tiny appearence for like 5 seconds later in the show as well except its in "good" condition vs the rusted ones we find in game. Looking forward to EP2 of this, there's more guns to see iirc
Please Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, break down the weapons from *METAL GEAR SOLID 3* before the remake comes out. So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher, Eva's chinese Type 17 mauser clone with her "bandit shooting" technique and Volgin's electricity discharging the 7.62mm bullets. There are so many more other interesting trivias and weapons in MGS3 so please Dave and Johnathan, please consider making a video for the MGS3.
The kitbash “assault rifle” was originally meant to be a Multipurpose Machine Gun when it was originally introduced in Fallout 4 but due to overlap with the Minigun it was changed to an Assault Rifle.
as someone who used to obsess and be unable to watch any media without checking IMFDB first lol these videos are some of my favorite content on the internet. brilliant content!!!!
I gotta say, having Dave in the show too makes it all the better. This video led me to binge watch a few older episodes I didn't get around to and I really missed him. Being there to add extra context for Johnathan makes for an even more interesting analysis.
i always kinda assumed the "assault rifle" was more of an LMG but in the hands of a power armored soldier yea it would be an assault rifle (Kinda like the Bolter from WH40k in the hands of a guardsmen its a heavy GL in the hands of an astarte its a standard issued rifle)
@@kanrakucheese It was meant to be power armor exclusive, but after so long towards the end they realized they didn't make a 5.56 rifle beyond that because so had to change it to being the standard assault rifle instead of the power armor only LMG like in the show.
@@darthcerebus pretty dumb because new vegas had a perfect 5.56 gun already in the NCR service rifle, they could have just borrowed that theme and bulked it up a bit to fit FO4's aesthetic.
the woman on the stairs, killed by the ghoul in the shooting of Filly, around the 41st minute of the second episode, seemed to be holding a MAB (Moschetto Automatico Beretta - Beretta Automatic Musket).
The amount of care this show's creative team put into replicating and expanding upon the already present design aesthetic of its source material is great, especially compared to Paramount's Halo's 'An AK and a Chevy Tahoe will do' energy.
@@JimboMcBrostein the laptop gun... trying to remmber what more waky gun they had minus the Dragon whit its mine and the Supper dragon whit a way to large under slug mag (at least that was magazine fed). something other game whit multi shot underslung failed to account for.
This was really great to hear discussion about why they might have changed certain aspects, & how they translate to the screen. Would love more of these videos for similar shows!
I like that Jonathan is slowly becoming an expert in fictional weapons as well! Like the Laser Musket is not based on anything IRL, but he still recognizes it!
I wonder if the scene where the turret completely misses the scientist and the dog isn't supposed to be another callback to the SPECIAL stats. I believe there were a few in the show, like Lucy getting progressively better at talking to others, probably decent Charisma. My guess is his Luck stat must be high enough to "evade" the bullets.
15:08 That scene did pick on me a bit as well as obviously he was supposed to reload his sidearm, after taking cover, but the actor did that dramatic weapon switch instead so he fumbled the reloading scene only to switch right back to the revolver in following scene.
@@KIager Honestly Fallout can get away with details like that cause of the hodgepodgery of the franchise. Of course surface dwellers are gonna modify prewar weapons to their liking, even if it makes bare sense
I think the one on the shop wall is actually not a pipe rifle but a handmade rifle. The shovel stock and the muzzle break look like the mods you can put on that one. It also has the right receiver for being a "not-AK47".
@@itdobelikedattho8112 The Handmade Rifle is an AK-47 variant first introduced in Nuka World. Interestingly it is way less handmade than the pipe rifle is. xD
@@itdobelikedattho8112 You will actually get the type 93 chinese rifle if you apply the communist skin to the weapon in Fallout 76. It's normal design is somewhat closer the the actual AK. The same way that you can mod it to look like the service rifle from New Vegas with the screaming eagle paint job. (Still waiting for the classic 10mm skin though... *grumble*)
1:17 easy explanation is that despite it being the 21st century in the fallout universe, the alternative timeline futuristic 1950s setting stops progressing in 2077 on account of the bombs dropping. So unless the vaults had specific weapon R&D facilities in them, the weapons in the armories would be those of 2077 vintage, just kept running for 200 years. The Sterling definitely fits the alternative 1950s vibe.
@@noboniusnobby3100 someone has never heard of the Hill H-15 submachine gun 😁 the 1950s version of the P90, complete with the funky magazine. (We'll just assume they got the space-age look going a little earlier/later in the Fallout timeline (God the retro future setting makes it confusing))
its good to see Jonathan Ferguson, the weapons expert and Keeper of Firearms & Artillery at the Royal Armouries Museum in the UK on the channel again,. these are my fav videos on this channel. i look foward to seeing Jonathan Ferguson, the weapons expert and Keeper of Firearms & Artillery at the Royal Armouries Museum in the UK back soon
I think they chose the Sterling as a Star Wars joke. The majority of the weapons are modelled after the guns in the games, but the Sterlings stand out as basically unmodified props. I reckon the show's armourer decided it'd be funny to include the gun that was turned into arguably the most famous greeblied prop gun in screen history in its unmodified form.
15:10 - Lol! did not even notice that. I love when there are little mistakes and stuff that humanize the show a little bit. Makes me remember that there are real people just doing their best to make a production. wholesome.
Thank you Jonathan for not holding back and pointing out the issues you spotted. On the subject of the Assault Rifle, when it is bitten by a bear in episode 2, the cooling jacket explodes, but I didn't spot any water leaking out of the prop or being added with CGI, so unintentionally the argument for it being air cooled like a Lewis gun seems more canon.
Or him taking his time deciding what ammo to use and wether to switch guns for best effect. He doesn't seem very agitated and actually seems to be enjoying himself.
@@Wonzling0815 he had the look of someone that was like do I wait for them to run out of ammo and get something to eat or do I just shoot them. Trying to remember what movie it was where two extras was taking cover behind some massive concrete blocks. and as the rest of the scene was been done/recored they started to get a bit bored as the script told for them to just sit behind it. so apparently there was a sort of "blooper" scene where so after the first few passes of that scene was done and the director was going all the recordings through it all to make sure no shot was missing or anything else oblivious missing/wrong. the camera crew was like we can do some extra shot whit the actors for fun while we wait. so the two concrete extras decided to grab the cooking thing they had and made tea. so there is a recording (not in the movie) of them taking cover behind the concrete block making tea as a fire fight is going on because they was stuck there for the whole fight. that I think lasted in universe like 15 min or so.
My brother said that his only complaint about the show was the turret scene I told him "If you'd played as much FO4 as I did, you wouldn't have an issue"
I really hope Dave and Jonathan Ferguson, Keeper of Firearms & Artillery at the Royal Armouries Musuem in the UK, are tangentially friends outside of the videos
the gun that shows around 18:00 kind of reminds me of a style of gun from another game, borderlands. there are bandit smgs in borderlands 2 that have the v shape magazine style and i think it does shoot from one magazine and then the next bullet feeds from the other magazine. i vaguely remember the gun shaking back and forth when firing.
While they are tough creatures, The Ghoul does seem to be reeling from the bullets he took, and fumbling with the rifle seems, fitting. Also, hopped up on all sorts of chems. :D Like, "what the heck was I doing, these rounds aren't for the rifle, they're for my sidearm..."
The defense turret scene had me confused at first too. It would make sense that they would lack computing power to aim anywhere but directly at something moving and this designed for head on action.
Could we get another Hunt Showdown ep? They've added a bunch of interesting/uncommon guns including one that Jonathan requested at the end of the last hunt ep.
For the "Knights 10mm pistol" section, that's _not_ the 10mm pistol, that's the Desert Eagle .44 from Fallout 2 that Brotherhood of Steel carry in the 1998 game.
Please Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armories museum in the UK, break down the weapons from Cruelty Squad. It will be fun, for us.😉
My personal headcanon for why the Sterling SMG appears so far in the future is because it's not only easy to maintain but it's relatively easy to build with limited resources. So in this neck of the woods it might be one of the few things they're actually manufacturing from scratch rather than salvaging from the wasteland. And really all it would've taken is someone coming across the schematics for one or a smart vault dweller to take one apart and figure out how it works for them to then start building it themselves
What a treat to have a true expert comment on the Fallout guns! It prompted me to check out the Fandom Fallout 4 wiki page "Fallout 4 weapons". In the 10mm category, in descending order of DPS, they list The Deliverer - my favourite, and apparently not represented in the show, The Wastelander's Friend, the standard 10mm pistol, The Silver Sidearm (Creation Club), the Classic 10mm pistol - Model 6520 (Creation Club - Tunnel Snakes Rule) and, finally, the Ultimatum (Creation Club - Tunnel Snakes Rule). And let me be very clear about this: the Tunnel Snakes do rule (checkout their music video).
My fan theory is that the ghoul was an NCR ranger. Possibly the original NCR Ranger and that’s where they got the style of using the cowboy dress and old weapons. His skill set of cowboy shooting, survival in the wasteland, tracking, and familiarity with the NCR territory definitely match those of the NCR Ranger. As well, there was a high percentage of ghouls who were veteran Rangers. Also, the NCR Ranger Veteran revolver the ‘Ranger Sequoia’ revolver was one of the most powerful handguns in fallout new Vegas and it was chambered in .45-70 which is a big rifle round which fits with the ghouls revolver.
Rangers are basically wasteland cops though, and this guy is like the complete antithesis of a cop. I think you just saw the cowboy aesthetic and tried to connect two completely different dots together. Also, NCR Rangers and the Veteran/Desert Rangers that wear the cool Riot Gear are two completely different things. The Desert Rangers were absorbed by the NCR since they couldn't deal with the Legion in Arizona, so they joined the only army that could.
I was homeless, got into drugs, went into prisons, then i got to know Jesus, He changed my life.. Now i make 22k weekly. have a rifle field and lovely daughter... A child of God. HALLELUJAH
After I raised up to 325k trading with her I bought a new House and a car here in the states 🇺🇸🇺🇸 also paid for my son's surgery (Oscar). Glory to God.shalom.
1:13 I mean, we're well into the 21st century irl and still extensively using the ar15 platform that was developed in the 1950s, this is aside from fallout ofc sticking with 50s firearms
Y’all didn’t mention it but Ma June was carrying a Ruger Mini 14 in the shootout in Filly. We also see that rifle again on Lucy’s back in the last shot of her in this season of the show. Hopefully with us going to New Vegas in the next season, we’ll get to see the Hecat II(I think that was the name of it could be wrong). Which was the Anti Material Rifle in game.
Oh lord, if they bring the Helios laser into this, I am going to lose my MIND. Also, agreed, would love to see the AMR in the show, especially since it's very closely modeled after a real rifle, so it'd be easily done. Hopefully in the hands of a Ranger.............
@@darthcerebus I think it would be epic to see a live action recreation of the Ranger headshotting a fiend or something similar it’d be a cool full circle moment to see that epic scene again
@@stephenwurz yeah I would have thought someone else would have mentioned it and or it would’ve been in the video. Maybe they will have a part two to mop up the rest because I noticed some of Moldaver’s soldiers were carrying RPDs and PPSHs. Which are interesting but unique choices.