This is just stunning! The one thing that always annoyed me about the majority of ST demos wasn't the lack of power and capability but the lack of thought and design. So many of them were just lazy. This is on a completely different level, even in Amiga terms. So many cool touches and design flourishes driven by and optimized around what they know they can get out of the machine rather than in spite of it. Can you imagine if this was released 25 years ago on either machine? Would have completely transformed the scene!! And that music!! *chef's kiss
OVR used to be pretty good, but this demo is really on an entirely new level! I have to re-learn coding every time I update anything, but these guys just made a huge leap after about a quarter of a century of non-activity... And Jess' music really is the icing on the cake!
Wow, never thought another OVR demo will ever be released! And what a great one this is! 😍 "Use W/S keys to play Pong", nice QR-code easteregg (yes, the code does work!)! 😁
This is one of the best ST demos I've ever seen. The gouraud shading on a stock ST blew me away, but then the texture mapping? Wow... just wow. I love you guys.
I definitely never tire of watching your demo ! Such an amazing work you've all put in it !!! + amazing hidden screen oO Thanks for keeping ATARI scene alive !!
Ohh Spectrals in an OVR demo credits. You made my day!! I'm (Stef) an atari demoscene lover since the beginning and always loved OVR demos This one included of course! We paid tribute to 'big screen' of european demos in our last demo ;)
Hey Stef, thanks a lot for your comments. VX2 and Arcades are among my favourites PC demos :-D. Of course, I noticed the inclusion of DIM's Big Screen from the European Demos. Such a great idea. Did you belong to an Atari scene group back in the day? Maybe we even met each other at a party. Cheers and thank again for the nice words. I truely love your prods and wait for the next one :D
A single word comes to my mind when watching this artwork : awesomeness!! Great work guys, many great ideas, cool graphics, great Muzak …. Wandering beyond the limits remains to be the OVR (from the so-called UNION) motto. I love that !! Doclands was there 😋
tbh this is not really the kind of demos I like (I prefer fast paced demos with seamless transitions, directed like would be a video clip) and in that regard it really looks like a C64 demo :) BUT everything in it looks and sounds AMAZING :O I never seens such stunning artwork and effects on ST before. This is definitively a turning point in the ST demos history.
@@ratiovr9072 It's ok, my comment was a bit of a joke as POV were not in contact with many people and we only did about 10 demos, the rest were compilations.
The part from 2:20 to 3:30 and from 9:00 to 10:30 that poor old m68k probably has to work really hard. Great to see this stuff on an Atari ST ! (But the rest I think was a bit long and repetitive)
Ça rappelle des tas de souvenirs, hein Douglas... :-) la démo 3D dans les European Demos par Ziggy, Mcoder et compagnie... ça reste un de mes meilleurs souvenirs ST ;-)
Is it my imagination or are there spaceships from various games parked along the runway? I thought i saw the Manta from Uridium, also the ships from Xenon and Goldrunner.... Plutos? Warp? Return to Genesis? probably more?!
I just noticed that the space craft bit has (a little) parallax scrolling (it may be a cheat, not sure how it is done). It is supper smooth scrolling though, the "what if" is always there. This is STF too right?
It is plain ST yes. The technique is called "syncscrolling" and can hardware scroll the screen 16 pixels speed horizontally. The effect you mention in this demo scrolls at 4 pixels speed by preshifting all graphics tiles to 4 pixels granularity using multiple screen buffers. As a side-effect of the preshifting you can get a second "layer" that's either not scrolling at all or scroll at a different speed, it just needs to "loop" at the number of screenbuffers. It's a classic technique seen in many demos from the good old days, such as the Cuddly Demos main menu (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_4bdwHF4oAg.html)
@@evldhs I have looked into "syncscrolling", I did not know you could have a second playfield. Or at if you could it would have been distinct on a horizontal basis (i.e. not 2 layers in one scan line).