That's one of the best moments in any Metroid Game. Just dragging through water for most of the game, then finally getting the Gravity Suit and going "I AM SPEED" through the rest.
The difficulty scaling in this game is perfection. You've basically been to every area by the time you go to Elun, so releasing the X creates an in-story reason that scales the creatures appropriately to deal with your enhanced weapons. Dread is amazing.
Dee's reaction to the EMMI's reactivating says it all. The EMMI noises and chase music have joined the Breath of the Wild Guardian beeps and battle theme in the "Nintendo panic sounds" playlist. Good thing no one has ever played those sounds in real life to pull a prank on me.
Kept thinking this too. I think it's kind of funny that he has his whole "gamer mode" joke but he's totally missing out on using some of the powerups. No hate though - I'm impressed he's done it without the power ups.
Also the second time you fight the Tentacle experiment his vomit where he leaves a gap are designed to be exactly the distance of the flash, you don't even have to jump or move
@@Erick7Greenday Chat _was_ doing that from time to time. But sometimes the mods would either remove those messages or just keep forcing chat into emote-only mode for a while. (Honestly, it can get quite frustrating simply _watching_ the chat during times like that.)
At times i wonder how he constantly forgets he has certain abilities and how they are used. I play multiple games myself, but once I'm on the zone of that respective game it all comes back to me. But him forgetting makes him struggle a lot more which does bring me joy.
@@spastichobo I've noticed a lot of people forget to use Flash Shift a few minutes after getting it, which is nuts to me because it's sooo useful. But yeah, when you only log on once a week, it's understandable. Dread uses damn near every button on the cotroller
@@spastichobo not sure that's an excuse, i haven't played Dread in months now but i bet if i get back on it, it will only take me 5-10 minutes to remember what each button does.
I have been watching all your other Metroid videos and love them just as much as your Zelda videos. Metroid wasn't a series I grew up with, but I am loving the games. Prime 2 was my first Metroid game. I hope you will play the Prime games as well. Keep up the great work.
I don’t have a PS5, but one of my best friends does. The haptic features are amazing. But I think the most compelling haptic feedback I will ever experience is using the morph ball and phantom cloak in an E.M.M.I. zone and the E.M.M.I. is not going to leave. I guess I have been way too distracted by the game, but when I was where Dee Bee Geek is at 33:42 in this upload I first noticed that the rumble on the Joy Cons mimics a heavy heartbeat.
Facepalm moment: he forgets to use the flash shift in the most necessary moments like walking throught Emmi zones or fighting bosses. 49:12 he uses it when is not necessary. DUDE COME ON! 🤣🤣🤣.
When I first played I thought you could only use it once, and then I watched another playthrough and saw the "3 times" in the description and I was so upset that I didn't know that sooner. Almost at the end of my hard mode playthrough and it's been so dang useful.
As vicious as they were I kind of liked the wildlife on the planet. I’d often avoid attacking more peaceful enemies like the giant squid whales. As soon as the X escaped from containment I went “…well shit. Now everything is going to die isn’t it?”
When they talked about the X in the trailers I figured it was either that or you'd help Quiet Robe recreate the Metroids to kill them, at which point you probably end up having to blow the planet up anyway.
I love how many people get trolled by that sensor door. It's been so long since one of those was a thing and you got that power up that everyone forgets how to deal with them. Also, impressive how good DeeBee is doing on the bosses without using Flash Shift.
I do like the fact that, even though the pulse radar is in the game and just shows all the hidden breakable blocks, It's obtained so late in the game, that it's treated as a completionist aid, rather than being a hand holding crutch. Cause getting to the point where you acquire it, already assumes that you know your way around the environment, and there for wouldn't really need it just to progress in the game. It is how ever very useful for any remaining power up searching, as constant backtrack through the game gets very frustrating if there's only a few very specific blocks left that are hidden and you hadn't happened on yet. similar to the map screen having sections of the map flash white if there's a hidden power up that you got near, but didn't find yet. It's a hint system for completing the game, since you'd already had to show you can competently play it just to get to that point of the game.
Always fun watching you freak out Dee Bee. Also, the scanner thing that you said holds your hands, for those who choose to 100% the game, I feel as though it's necessary, because there are so many upgrades that are hidden that you will never find unless it's sheer accident.
Yeah, it's entirely for finding optional missile- and energy upgrades. And considering how many of those require elaborate Shinespark maneuvers anyway, it's not like the Pulse Radar instantly makes getting them *easy.*
I originally missed most of this stream so its fun to watch this again, also the gravity suit in Dread is almost the peak drip in Metroid, save for the final suit in prime 2.
Now I'm convinced that Dee's mod team is just there to watch him suffer during his streams, why else would they not have reminded him of the flash shift throughout this entire playthrough thus far?
Little sad to see Dee Bee not using the Flash Shift very much this episode. I went a long time without realizing how useful it is so I can't blame him, and I'm also nearly done with my 2nd playthrough so I've had much more time to work with it, so I'm not too bummed. Another thing is that there were a lot of moments where he kept spamming missiles against enemies instead of countering them. There are a lot of enemies that take a ton of missiles to kill, but attack exclusively in counters that will destroy them immediately. But even with these gripes, it's just so cool to see him experience all of this for the first time. And I'm sure I did plenty of these same things on my first run as well, haha.
Yeah the pulse radar is nice but also not nice to have at the same time. I thought the game was quite good but they still haven't made much improvements to the 2d games imo such as with collectibles. That's the 1 thing I hope they do better even for mp4. Also having emmis as a sorta themed section to the game was cool but I didn't like them much (too trolly even when you play smart), not helped by the brains being repetitive and easy. The map design was diverse tho and it looked amazing, and the combat was more interesting, a decent step up from before. It's hard to strike a good balance with this type of game though tbf, it seemed both easy and hard at the same time 😅
Ah, yes, "Sparky," as I (dis)affectionately call the purple EMMI, is the hardest one to evade, in my opinion. Its ability to see through walls is super annoying. Probably the EMMI I died to most. At least you're faring better than I did, it seems. I'll be looking forward to the next part!
I've never seen a man brute force his way to victory while ignoring key abilities quite like this man. Come on chat, where were you guys to tell him about dashing? Be better.
Escue the super frantic electric bug boss almost made me drop the game permanently. But I eventually built up the resolve to come back and finally beat it a whole month later. Then on my second run through the game I opted to cheese it by preparing a Shinespark before it showed up and instantly cut its HP by like 75%. (This still took a decent number of tries to do.)
I love watching DBG, but this stream was PAINFUL because he just refused to use (i.e., flat-out forgot about) the Flash Shift, particularly when trying to get up and over big enemies.