Ok, so I get Night 999,999,999 with the fade-in latency fast-click glitch and I beat it. Predictable results... What this shows is that you can glitch nights way beyond 8 in-game due to the fade-in latency that delays the Night variable being set in FNaF [1], that ClickTeam caps Int32 variable to # of Digits (Nine 9s) instead of 2147483647 (note the overflow late in the video as the night increments and loops over to negative), and that there aren't scripted AI variables for nights that you can glitch like this. Basically shows some game and engine dynamics that wouldn't be the same if Scott didn't hard-cap AI in the Event Editor or if he were using something other than ClickTeam Fusion, depending on the issue at hand.
However, Bonnie was high-strung on sugar, Freddy stayed asleep, and Chica was somewhere in the middle. Foxy wasn't an issue with the timed-out camera checks.
Thanks for watching & God bless you!
16 авг 2015