#DragonBallFigtherZ #DBZ #lordknight These are five things I find a lot of low/mid level players do that can be easily fixed IMO! Twitter - / lordknightbb Twitch - / lordknight
About to hit Living Legend and didn't know any of these so i'm grateful. More content that follows this same line would be ideal to me, its the most useful and often the hardest to find imo.
I didnd't know about buffering normals. Too often I get punished for mashing light when i'm slightly plus. And that what frustrated me the most, I'm plus and then sudenly i'm eating a 2M, and to avoid this I was constantly looking for reflects and back dashes. This will make my game so much better. Thank you.
For the last point, you said to have clean inputs. I am working really hard to break the habit to mash, and it is very hard (especially in stressful situations). I noticed very recently that if I mash, it is because "I don't know the exact time when to press a button". This is subtle, I went and discovered about "hitstop" (confirm or blocked) and that is maybe when I want to press a button technically. But where it is more is the case of "when it is your turn" really. And that is where there is a lot of work for a 1st time FG player like me. Easy example: opponent did a 6M on me, we are both 0, or after a blocked vanish. Hard example: Opponent is sometimes delaying his attacks, can I do something or is it a guess to press reflect or a DP/lvl3? Medium example (hardest one cuz requires a ton of practice): know the opponent's blockstrings by heart, and more important, when he is in recovery frame and I can press a button safely. (this last one is where only experience can teach me that). For instance with Black, you can do a BS that ends with 5H 2H. There is a gap between the 5H and 2H, enough to reflect, not enough for anything else. Let's say i block the 2H, then he can do another move after or not. If he doesn't then I should punish if i see the recovery, so I mash because I think it is my turn. But I should do L->M as you said, to be safe if the L whiff. Except I mash because I don't know how to press L at the right time. That is my whole issue. So I mash, and auto-combo goes out.
Hey Lord Knight I have the homework answers to Mr.Brucatti's math class. Just make sure you change the answers a bit while copying so it's not obvious.
Hey LK I have some question about what to do about people mashing on the ground while you're in the air and how to be aware what is happening when you're in the air and you can't see what's happening on the ground
You ways have a double jump so if you recover in the air and they're button smashing on ground save your extra jump til you're almost on the ground and it will help you have time to react but it's always safe to block on your way down just be careful callin assist or dashing cause you're vulnerable for a short time during those
I feel like 2H confirms and super dash confirms should be where on starts with these. I need to tighten up my 2h confirms. And then maybe work on superdash os. Also, LK, do you have an opinion on learning advanced tech too soon?
After j2H you hold up back and hit light, delay the second light, and then you ki blast into LL ki blast 236S. This is how Goku does his non sparking ki blast loop for extra damage. If you delay the second light correctly, you'll be able to land another two hits after the ki blast before your finisher.
Thats not why you do 4L. It doesnt move you anywhere, it just gives you the first jab again instead of the second hit of the autocombo. So that means whatever they do out of the clash, if its slower than 6f (or however fast your jab is,) youll win and get the hit.
4LL during clash, he uses numpad notation so that translates to "back light attack light attack" but since that's a mouthful most people in the community uses numpad notations and LMHS A1/A2 to talk about the 6 buttons, light, medium, heavy, special (ki blast) and assists