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Fix Normal Map Artifacts in Substance Painter - Tutorial 

SimonSanchezArt
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15 сен 2024

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Комментарии : 48   
@themagpiebird
@themagpiebird 4 года назад
Interesting solution, you could take the normal map into photoshop/paint program and just smudge/clone paint the error out as well.
@SimonSanchezArt
@SimonSanchezArt 4 года назад
Absolutely! Using the UV view too. It would be nice if there were a patch tool in Substance Painter :)
@boitahaki
@boitahaki 3 года назад
Yeah but if the islands are separate (and they obviously are every time) then you can't tell exactly what color each part should be
@angryteapod1765
@angryteapod1765 3 года назад
man if you could do that in the viewport that would be so awesome. to see results directly
@themagpiebird
@themagpiebird 3 года назад
@@angryteapod1765 (thinks about it), you might be able to, its mostly a clone brush with a very weak strength and slight dabbing on the part. Could work.
@andreikappa1327
@andreikappa1327 2 года назад
The "is not little, is really big" made me laugh out loud. Good tutorial
@nicolasanikeyev8811
@nicolasanikeyev8811 4 года назад
This is something new for me, thank you for the interesting tutorial!
@nicolaizafra9705
@nicolaizafra9705 2 года назад
Thank you so much!
@Shige2213
@Shige2213 2 года назад
you can do the same with the AO map, just add an AO channel and basically same method
@balajirao7400
@balajirao7400 3 года назад
glad I found this at the right moment :) just what i needed
@user-qs9jz3kh5k
@user-qs9jz3kh5k Год назад
thanks man you saved my project
@SimonSanchezArt
@SimonSanchezArt Год назад
Glad to hear that!
@angryteapod1765
@angryteapod1765 3 года назад
thank you so much i shouldnt have spent like many days on that one single fucking artifact and shouldve just done this thank you update : use this method of fixing an artefact if you expiried all the options wich is (checking how much the shading of the low poly matches hp trying adding just a single loop to the borders of lp mach the curvature of the hp by adding more topology) if none of what i stated in the parentesees doesnt work use this method instead but i reccomend you its better to learn how to retopo properly then fixing your baking artefact over and over again when you want to change your low poly.
@PandaJerk007
@PandaJerk007 4 года назад
Great tutorial!
@almightyarts
@almightyarts Год назад
this video help me thanks bro here is ur new subscriber
@SimonSanchezArt
@SimonSanchezArt Год назад
Glad I could help
@rosvisual2986
@rosvisual2986 2 года назад
thank you ! very helpful
@wtflorian4119
@wtflorian4119 3 года назад
That as very helpful, thank you very much
@samduss4193
@samduss4193 8 месяцев назад
is is possible to paint with brushed normal directly ?
@type90b
@type90b 10 месяцев назад
if i delete the normal map from the mesh maps it disappears and i cant use it for a fill layer
@rayunited2010foryou
@rayunited2010foryou 9 месяцев назад
U don't delete the normal map by removing it from the texture set settings. The normal map is still there in your project library
@resetXform
@resetXform 2 года назад
Best thing to do is fix the models that made the errors. Spending time doing this might be ok for short term, but working in a company enviroment could be timely and costly. What if your team mate has to fix and does not know you did this and fixes the models, but it looks wrong, now he has to spend time figuring it out.
@Shige2213
@Shige2213 2 года назад
no this is far quicker for quick fixes like artifact between lips, ears or tight areas on characters. I agree if you have errors everywhere fix your model but this is perfect for something i mentioned
@pygmalion8952
@pygmalion8952 Год назад
what do you mean by "fixing the model"?
@Shige2213
@Shige2213 Год назад
@@pygmalion8952 fixing on the model what caused the artifacts to be baked, like for example the distance between the bakecage and model is too wide, or when baking lips, opening the mouth for a clean bake etc
@kakak8802
@kakak8802 3 года назад
Thank you~
@AdvanceSpoon
@AdvanceSpoon 3 года назад
Do you have any idea how these specific artifacts occur?
@SimonSanchezArt
@SimonSanchezArt 3 года назад
Bake resolution, overlapping uv's, ray distance or an improper cage, lack of anti-aliasing or bleeding, etc...
@darkobakula5190
@darkobakula5190 2 года назад
It could also be a problem with your lowpoly / hipoly smoothing, faces flipped if your meshes are decimated, theres also an issue I have noticed when people use Weighted Normals for baking. Never used weighted normals on meshes used for baking.
@alinarangi7826
@alinarangi7826 Год назад
hi man.recently I finished my first 3d model and did the unwrapping and have 2 tiles, and then some sculpting in C4d.exported low and high res and tried to texture it in Substance painter I tried several methods to get a good result for baking normal map, I really need help..can you please take a look at my model?in addition, I also made a Cage and it does not work...very tired and need your help, please. thanks in advance
@TheMainDane
@TheMainDane Год назад
How do you save the normal maps afterwards with the first fix?
@SimonSanchezArt
@SimonSanchezArt Год назад
Just normally exporting the maps, then re-importing them to the project
@mayssamart
@mayssamart 2 года назад
Tanx
@BorodaWayne
@BorodaWayne 3 года назад
Just open 3D Coat, insert Normal, unlock layer and edit it like in Photoshop. X9999 easier.
@angryteapod1765
@angryteapod1765 2 года назад
w-WHAT? how?
@yashthombare4239
@yashthombare4239 2 года назад
Osm trick
@ngebland
@ngebland 3 года назад
I can't join discord
@SimonSanchezArt
@SimonSanchezArt 3 года назад
I've deleted the discord server as it wasn't active
@boitahaki
@boitahaki 3 года назад
So complicated...
@juanp6347
@juanp6347 2 года назад
Se me hace que hablas español,puede ser?
@SimonSanchezArt
@SimonSanchezArt 2 года назад
si
@darkobakula5190
@darkobakula5190 2 года назад
Its 2022, people still having gradients and artifacts on their normal maps?
@nightwalkerj
@nightwalkerj 3 года назад
Way faster just fixing normal map issues in photoshop.
@boitahaki
@boitahaki 3 года назад
Good luck figuring it out where each part connects to the others
@PandaJerk007
@PandaJerk007 3 года назад
@@boitahaki What is your favorite solution to fix baked normal maps? fixing in photoshop was my favorite solution, but I agree it's hard to do separate UV islands that should be connecting to each other.
@boitahaki
@boitahaki 3 года назад
@@PandaJerk007 I've seen in a FlyCat video that he applied the normal map to the model in Blender as a diffuse map and painted and blurred over it. It's not amazing (And Blender's texture painting is terrible) but at least you can see it in 3D and have a better idea of what you are doing.
@yeabseraendalkachew9591
@yeabseraendalkachew9591 2 года назад
Thank you so much!!!
@13lalov
@13lalov 3 года назад
Thank you very much!
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