@@angryteapod1765 (thinks about it), you might be able to, its mostly a clone brush with a very weak strength and slight dabbing on the part. Could work.
thank you so much i shouldnt have spent like many days on that one single fucking artifact and shouldve just done this thank you update : use this method of fixing an artefact if you expiried all the options wich is (checking how much the shading of the low poly matches hp trying adding just a single loop to the borders of lp mach the curvature of the hp by adding more topology) if none of what i stated in the parentesees doesnt work use this method instead but i reccomend you its better to learn how to retopo properly then fixing your baking artefact over and over again when you want to change your low poly.
Best thing to do is fix the models that made the errors. Spending time doing this might be ok for short term, but working in a company enviroment could be timely and costly. What if your team mate has to fix and does not know you did this and fixes the models, but it looks wrong, now he has to spend time figuring it out.
no this is far quicker for quick fixes like artifact between lips, ears or tight areas on characters. I agree if you have errors everywhere fix your model but this is perfect for something i mentioned
@@pygmalion8952 fixing on the model what caused the artifacts to be baked, like for example the distance between the bakecage and model is too wide, or when baking lips, opening the mouth for a clean bake etc
It could also be a problem with your lowpoly / hipoly smoothing, faces flipped if your meshes are decimated, theres also an issue I have noticed when people use Weighted Normals for baking. Never used weighted normals on meshes used for baking.
hi man.recently I finished my first 3d model and did the unwrapping and have 2 tiles, and then some sculpting in C4d.exported low and high res and tried to texture it in Substance painter I tried several methods to get a good result for baking normal map, I really need help..can you please take a look at my model?in addition, I also made a Cage and it does not work...very tired and need your help, please. thanks in advance
@@boitahaki What is your favorite solution to fix baked normal maps? fixing in photoshop was my favorite solution, but I agree it's hard to do separate UV islands that should be connecting to each other.
@@PandaJerk007 I've seen in a FlyCat video that he applied the normal map to the model in Blender as a diffuse map and painted and blurred over it. It's not amazing (And Blender's texture painting is terrible) but at least you can see it in 3D and have a better idea of what you are doing.