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Fixing Not Enough Goods with EPIC FISH ISLAND in Cities Skylines! 

Biffa Plays Indie Games
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We turn an island into a Fishing Haven in New Tealand! Enjoy :-)
HOW TO SUPPORT ME:
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➤If you wish to Support me on Patreon: / biffa2001
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➤Buy Cities Skylines via my Affiliate link to support the channel too (you receive a steam key, I receive a small % of the sale):
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IMPORTANT INFO:
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➤Cities Skylines FIX YOUR CITY submission form: forms.gle/N4D5...
➤Cities Skylines New Tealand Mods, Assets, Map, Setup Collection: steamcommunity...
➤Cities Skylines City Fixing Mods Collection: steamcommunity...
➤Sunset Harbour Patch Notes:
store.steampow...
➤Music:
All music used is by Patrick Patrikios & Bobby Richards courtesy of the RU-vid Audio Library
Know Myself, Forget Me Not, Muriel, Stairway, Feels, Project, Moons, Find Me Here, Ocean View, Dark Side, Average, Cole Water, Cover, Beside Me,
Enjoy my Cities Skylines Gameplay. Putting my town planning to the test and fixing up your cities problems and building a brand new city. Learn how to start your new city and what mods I find are the best to get started with. Enjoy :-)
PLAYLISTS:
===============================
- Cities Skylines - Vanilla/Hard Mod/No Mods/Snow City
• Cities Skylines - Anta...
- Cities Skylines - New Tealand (Modded)
• Cities Skylines - New ...
- Cities Skylines - Teaport City Build
• Cities Skylines - Teap...
- Cities Skylines - TeaVille City Build
• Cities Skylines - Teav...
- Cities Skylines - FIX YOUR CITY
• Cities Skylines - Fix...
- City Build Series (Kerrisdale Map): • Cities Skylines - Kerr...
- Cities Skylines Project Dam Snow: • Cities Skylines: Proje...
- Cities Skylines Industries: • Cities Skylines: Indus...
- Cities Skylines Real Time: • Cities Skylines: Real ...
- Cities Skylines Parklife: • Cities Skylines: Parkl...
- Cities Skylines Maximum Disasters: • Cities Skylines: Maxim...
- Cities Skylines Green Cities: goo.gl/pB28pS
- Cities Skylines Gameplay Mass Transit: goo.gl/LIldsj
- Cities Skyline Natural Disaster Comedy Short
"DISASTER STRIKES LONDON!":
• DISASTER STRIKES LONDO...
- Cities Skyline Natural Disaster (inc Scenarios): goo.gl/hgXj4c
- Cities Skylines Unlimited Mods: goo.gl/LBzkua
- Cities Skylines: Snowfall DLC: goo.gl/jD8g5G
- Cities Skylines: After Dark DLC: goo.gl/MCNlgW
- Cities Skylines: Heavenly Island Map: goo.gl/bVZGsE
- Cities Skylines: goo.gl/iO3cjK
GAME INFO:
===============================
Cities Skylines - Sunset Harbour DLC:
- Underwater Friends
Explore the new fishing industry with control over fishing boats at sea and fish farms, adding a new commercial element to your city.
- Water Water Everywhere
Utilize Water Treatment Plants that process waste water for additional uses.
- Find Your Route
Explore new bus systems, including the Intercity Bus Service for transit between cities.
- Fly In Style
The Aviation Club building encourages small plane owners to take part in recreational flying.
- Five New Maps
Find a spot for the perfect city to build! Sunset Harbor includes a variety of different maps featuring boreal, tropical and temperate locales.
#citiesskylines #biffaplays #newtealand

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14 авг 2024

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Комментарии : 574   
@danireilly1906
@danireilly1906 2 года назад
Definitely need a fish market somewhere nearby where people live, with some low density housing and a local produce commercial zone, make it feel like a lovely wee fishing village!
@bobblebardsley
@bobblebardsley 2 года назад
This would be a great build on the empty area of the adjacent island, so the fish market is nice and close to the fishing island.
@id513128
@id513128 2 года назад
Just wondering why don't you put a barge pier on the island? It should be quicker t transport the fish product to various parts of the island, doesn't it?
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
Good idea :-)
@TS_Mind_Swept
@TS_Mind_Swept 2 года назад
It should be quicker to ship on a ship? ;p
@id513128
@id513128 2 года назад
Could be. But since Biffa already have a huge network of barges, he should take advantage of that. (Unless he want to export directly to the outside world)
@code_sleep_live
@code_sleep_live 2 года назад
Barges piers also acts like fish warehouse
@code_sleep_live
@code_sleep_live 2 года назад
@@BiffaPlaysCitiesSkylines Barges piers also acts like fish warehouse
@drikani95
@drikani95 2 года назад
Hey Biffa, you could have placed Ocean Thermal Energy Conversion Plants on the fishermans island to embrace the power of the ocean. I think this would fit better than the three Geothermal Powerplants. edit: And at the ending you put the fishfactories too close to the watertowers so the pollution will slowly sift into your water supply and contaminate everything
@gavincline209
@gavincline209 2 года назад
Or some wind turbines and ocean wind turbines. Don’t cost as much and since it’s just the 1 island, they should keep up with demand just fine
@DarthFetid
@DarthFetid 2 года назад
posiden agrees
@nicdesmedt7443
@nicdesmedt7443 2 года назад
I was thinking: just some wind turbines would be the modern way to go..
@ultimodestroyer6330
@ultimodestroyer6330 2 года назад
If you want to fish certain types of fishes, change the terrain for anchovies to appear in shallow still waters, while shellfish in deep still ones. Salmon show up in turbulent shallow waters while tuna in deep turbulent ones. Also avoid water pollution as this affects the fish population.
@poilboiler
@poilboiler 2 года назад
What about rocks?
@MrKholishUmar
@MrKholishUmar 2 года назад
In my city, the tuna is always spawned in the river far upstream, which is not realistic at all
@ultimodestroyer6330
@ultimodestroyer6330 2 года назад
@@poilboiler It depends if the rock affects the flow of water, otherwise the area the fish migrate on shouldn’t be affected as much. Usually I’d check the fishing info if I want to fish certain fishes.
@stimpyueediot
@stimpyueediot 2 года назад
to heck with rocks. What about Bob?
@sezmaze5250
@sezmaze5250 2 года назад
Putting a warehouse holding goods near the every district will help the distribution of the goods if there is no industry close to the area. For example in the real life when you enter the city you always see some warehouses from different companies, mostly for the big grocery chains. Also it helps the traffic. I would recommend a slip road every now and then just for warehouses by the highway. Loving the content Biffa keep it going!!
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
Good idea :-)
@squallloire
@squallloire 2 года назад
Ace build, Biffa. It's always bugged me that there's no fish warehouse built into the game, but you can store Fish in the Westhafen Lagerhalle asset you're already using elsewhere :)
@Mayalost
@Mayalost 2 года назад
And connect the island with the industry ferry route connected to that asset would be a great substitute to a cargo train stop
@DM_Interaction
@DM_Interaction 2 года назад
The barge stops also can be used as fish warehouses.
@moretimetokill31
@moretimetokill31 2 года назад
The person that made the barge mod also made a fish warehouse mod
@KillerKatanaGaming
@KillerKatanaGaming 2 года назад
would be a good place to add some sewerage treatment as it was a bit low when you opened the menu, plus i think the pools/tanks will fit the theme
@nicdesmedt7443
@nicdesmedt7443 2 года назад
Also isn't there one that works on algae?
@redmangc
@redmangc 2 года назад
I was thinkin for some areas, like here on the Fishing Island, why not use a Emergency Radio Tower as an Electricity jumper. Both big and Small ones would work and they just add to the Realism to the city
@samantharichardson6956
@samantharichardson6956 2 года назад
Emergency radio towers have the tiniest electricity radius of almost any building
@ihti20
@ihti20 2 года назад
There are pebble-stones group on fisherman island, too, they will surely make cool embankment. The one on the end of no problem atoll near railway is more likely alien rock
@Kr0noZ
@Kr0noZ 2 года назад
Biffa... that truss bridge you used needs to be a bunch higher. If you look at it, there appears to be a walking path on the lower level of the bridge and the way it sits low over the water right now there's no way to use that. It's gonna get washed over by any agitated waves. Also, the bridge has arches under it, which are currently mostly submerged. That would be a complete maintenance nightmare... As far as decorations and additions go, I'd expect to see some offices on that island as well and you might want to look at sending out the goods via your barges so the trucks don't clog up your roads. Slap a nice monorail for the workers over the water for transit, then add a bunch of fencing to reinforce the industrial look. And some of the open space near the water towers could be used for a large fish market like in Hamburg or Venice.
@paulkinnear705
@paulkinnear705 2 года назад
Biffa, shifty the seaweed farms down a smidge, and pop a cargo harbour or those barges in to help the produce get to rest of the city! It would add some different size boats to the area too! Love the build!!
@nicdesmedt7443
@nicdesmedt7443 2 года назад
A standard cargo harbour would also keep them trucks closer for export purposes!
@ooh-ahh
@ooh-ahh 2 года назад
_*shiftify_
@jonathanmarsh8119
@jonathanmarsh8119 2 года назад
There is a mod for fish warehousing. Makes it good to warehouse all of the fish, then distribute it to the factories somewhere else because of the pollution. Also have a train station next to any place that has warehouses or factories. i.e. one near your commercial areas with a couple warehouses set to keep goods, and then another train station near the factories and their warehouses which produce the goods. there is the under water rail lines near the island, so it should be easy to pop up a rail line and link it up to the network.
@onemanzu
@onemanzu 2 года назад
+1 !! Here to say the same thing!
@jonathanmarsh8119
@jonathanmarsh8119 2 года назад
@@onemanzu hehe, towards the end of the video Biffa find the Fish Warehousing mod. But I just can't help commenting while watching, I just get to engrossed by the content.
@reeceguisse17
@reeceguisse17 2 года назад
Definitely needs to hook up a train line to move goods out of the city instead of all those trucks! And maybe a train station to get workers in and out?
@RickStormT
@RickStormT 2 года назад
For the first time in about two years, I'm behind on biffa videos.. I have about 15 to catch up on before I can watch this one, but this is actually amazing because I can binge watch a few instead of jonesing for them lol. Keep up the great work biffa! ❤️
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
Hope you enjoy! :-)
@peewypeabody4284
@peewypeabody4284 2 года назад
And here I am, scratching my arm & refreshing my youtube page hourly to see if Biffa has uploaded another video ^ ^
@RickStormT
@RickStormT 2 года назад
@@peewypeabody4284 haha, usually me but life got on top of me recently so I have a backlog 😁 laptop won't even run CS so biffa gives me my city builder fix haha
@flashpoint9135
@flashpoint9135 2 года назад
Cargo barges plus a general cargo barge network re-check, also a Cargo Port, maybe even a Cargo train station would be my suggestions/votes.
@CitiesbySteven
@CitiesbySteven 2 года назад
Adding some farming specialized industry on the island could produce some cool buildings that would tie in quite well with the fishing/food production theme! Plus they can fill tiny gaps in the warehousing! Great build Biffa! :)
@keirangray902
@keirangray902 2 года назад
Don't forget to add a train station for cargo trains on Fisherman's Island also your bridge is too low. There's a pedestrian walkway underneath the road
@OVERCHARGEDEGG
@OVERCHARGEDEGG 2 года назад
Nice! I'm running into good issues atm! This will help. Cheers Biffa Lad 😃
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
Fish solve everything apparently! :-)
@brianherr2699
@brianherr2699 2 года назад
I kind of feel this was a missed opportunity to make a real fishing village with some low density housing, local organic produce, and policies.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
That would be a separate place to this. This was intended to be a commercial fishing endeavor :-)
@tigonologdring9189
@tigonologdring9189 2 года назад
@@BiffaPlaysCitiesSkylines Put in a few 1x1,1x2 and maybe 2x2 office plots and you'll get some decent looking "industry" admin buildings without the pollution. Big question though is "Where's the pub?" ;)
@KarstenWenzlaff
@KarstenWenzlaff 2 года назад
It would be nice if the area across the bridge between the IT Centre and the Fishery Islands is like an old-fashioned fisher village from the last century, with small huts, a fisher market, some nice area for strolling around, having a fish in a fish restaurant. This could be nice to the office workers at the IT disctrict to have their lunch break there. It would then also make sense that the nearby fish industry simply moved across the small strait to set-up there, when the old fishing village became to small. For the people visiting the Japanese district, it could also work really well, as they can have some some tea in the Japanese district and them some Sushi in the old fishing village, freshly caught and prepared on Fishery island.
@moshehim1000
@moshehim1000 2 года назад
Hi Biffa, Regarding the decorations: 1. If you're exporting fish, why not build a cargo port to facilitate the export? 2. Also, why not put a fish market on the island? A direct farmer-to-consumer sort of thing? 3. You could add a post office to the other utilities on the island. 4. How about one of those water pumping storages? Also the pumping trucks depot? 5. And add some parking, too. 6. I liked your idea for adding police and fire helicopters, but I'm not sure there's enough space available. Those are rather large. 7. How about a couple of water pumps instead of the water towers? just for the industrial look. 8. Also one of those eco waste treatment facilities? 9. And if you've still space to spare, you could stick the driver's training facility, a road maintenance facility and maybe another taxi depot? Also, a taxi station. 10. Plus a helipad. 11. Maybe an office building, ostensibly for the industry's managers to work from? 12. How about that wharf mod you've used before? 13. And, of course, barges!!! 14. And maybe a ferry stop. 15, Some industrial looking park or unique building to drive in people, and a couple of commercial buildings - maybe local produce? - to cater to their needs. 16. And finally, a functioning lighthouse (as opposed to the abandoned one) and some maritime radar.
@Symbioticism
@Symbioticism 2 года назад
Worth saying: the editing on today's video was particularly good. Also, I love the idea of a whole island given over to fishing. Things to add: a few offices and maybe some of the crane assets.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
I shall let my editor know, thanks :-)
@Jacob-W-5570
@Jacob-W-5570 2 года назад
what I expect to see, is a barge harbour!! to take the fish off the road. Also all the steel structure of your nice bridge is nearly under water :P
@Cole_1
@Cole_1 2 года назад
Fish Market near the Japanese section?
@SkullLeader
@SkullLeader 2 года назад
No Tuna. :-(
@Talon771
@Talon771 2 года назад
5:01 Nooo! Don't flatten the land! Hills, man, hills! The bread and butter of a dynamic cityscape!
@Clavichordist
@Clavichordist 2 года назад
I didn't mention it the other day, but I really like the posh shopping area with the Japanese blooming cherry trees. I was thinking too a nice name might be Howe's Bayou (pronounced like by you) because of the swampy little bay reminiscent of those areas along the Gulf Coast in Louisiana.
@memofromessex
@memofromessex 2 года назад
That island needs a lighthouse ☺️
@healerdan
@healerdan 2 года назад
for decoration I think it would be cool to see some craggy cliff faces and big rocks. this island gives me the feeling that it's an inhospitable, weather-beaten rock. I know you worked to level everything out, but I'd love to see you *add* elevation (now that you have the industry kinda sorted out) to see you decorate in that way. You could also finish the key wall as a tight turn, and leave the bit of ground sticking out lower down, possibly extend the low-elevation shore a touch to make it feel a bit more like an estuary, and do the same on the opposing shores. (if there's a muddy ground color sort of asset that could be real cool)
@ihmotep59
@ihmotep59 2 года назад
I just love how realistic and organic your city is looking, the overview during the intro is amazing!
@mies1mies
@mies1mies 2 года назад
please can you build a area with only europeing buildings(high rise)
@jackmossman7559
@jackmossman7559 2 года назад
The editing on this was fantastic. For decorations id suggest some old shipping yards. Boats up on stilts being worked on, Maybe more shipping containers, some trees would be nice. maybe a monument as you come in. Giant statue to praise the fishing gods
@Spuck1983
@Spuck1983 2 года назад
If you reconsider a trainline, you can also add a small stop for the workers there. They don't have a way to get to work aside from their cars as it stands. A ferry wouldn't be bad either, if you can fit in between your fishing routes ofc ! Perhaps a few small offices or so. Awesome island !
@JS32986
@JS32986 2 года назад
ManTea-Ray Island or ManTea-Ray Industries for the island/district
@bladewraith1580
@bladewraith1580 2 года назад
It's an outer island... with a fishing industry. Call it "The Outer HebriTea"
@jasonh8753
@jasonh8753 2 года назад
looks like a good "Fish 'n Trips industrial park". A lovely light house at the point of the island would help for the fishing boats not to ground :0)
@DocNo27
@DocNo27 2 года назад
Don't forget our cargo ferries! They also store fish :) Also need some commercial on the island so the workers have a place to get lunch, supplies, etc.
@steve_rivers
@steve_rivers 2 года назад
How about Sea Shantea Island? Then you can pretend you can hear sailors singing dirty songs whenever you zoom in close :D
@scottlittlejohn1232
@scottlittlejohn1232 2 года назад
Would be cool to see some sort of boat ramp (not sure that's possible). A land based boat yard for repairs/storage of boats.
@burningshine5524
@burningshine5524 2 года назад
Oi Biffa, i hope i am not too late, but some pointers about fishing in CS and what to do with the island: First, as you are exporting tons of fishes, you could use a cargo harbour, so the warehouse trucks don't have to go too far. Second, a barge would be nice for the fish goods when you start building fish markets. Also helps with goods themselves. Third, a ferry would be nice so fishermen from far and wide can get in there easily. Lastly, about the type of fish. The type you can catch in each area is dependand on the dept of the water, so you can actually make some place for tunas, as well!
@eyetok_alot
@eyetok_alot 2 года назад
A cargo harbor, and some barge warehouses would do perfect, no trucks needed for export, and less trucks for transport around the city, love the video and before i forget, the pier where is the ship building thingy, that also needs a cargo harbor, because that type of industry there specialy goes to the shore for the harbors
@TheSolgrid
@TheSolgrid 2 года назад
Don't forget to set up policies for fishing on the zone. You could also add some fishing leisure/tourist buildings
@Davefacestation
@Davefacestation 2 года назад
21:50 - I let out an audible cheer as Biffa remembered the pollution.
@Awen24
@Awen24 2 года назад
Detailing ideas etc.: - Pop down a district with no highrise buildings. Add offices around the factories, as you'll need some admin. somewhere on the island. Use the marina assets from the various parks etc. to add 'flavour' to the various docks and add a bit of variety to the shoreline.
@ChaosEIC
@ChaosEIC 2 года назад
Honestly I would expect some other generic industry as well, just some dotted around for the looks and the life. I would also expect a Cargo Harbor with a Cargo Train Station. And most important: The Japanese love fish. Put a fish market near the japanese restaurants
@lrander
@lrander 2 года назад
I really wish you could build an oyster farm, just so we could call it Pearl Grey Island... 😃 Wouldn't the factories consume more fish if they had the workers they need? It looks like they only have half the workers they need, even before you build the additional ones. Also, would a bus line help them get to and from work?
@eloisewhitney171
@eloisewhitney171 2 года назад
Is that a Skyrim reference there with your comedy level up bar? Well done sir ❤️
@Abraham-ty4jp
@Abraham-ty4jp 2 года назад
About decorations some abandoned factories would be cool, a market in spite of everything that still brings life, and maybe a few low density offices ? Also, absolutly no trees or flowers of any kind. An highway that would cross the delta would be so cool too with a tiny interchange !! Oh and concrete everywhere on the ground and more color boxes (don'y know the english word) and ye a few places to eat etc. Because workers are hungry after a day in the sea. Also, i thaught that because routes can be so tiny you could maybe add a few more harbores so tat the island becomes very dense !!
@bobblebardsley
@bobblebardsley 2 года назад
The 'color boxes' in English are 'containers' or 'shipping containers' I think 👍 I like this idea, Biffa you could copy (with Move-It) that abandoned factory over by the Opera House, if I'm thinking of the right city/map!
@Abraham-ty4jp
@Abraham-ty4jp 2 года назад
@@bobblebardsley ye and NO FLOWERS NO NATURE NO GRASS only metal concrete and fish
@DarthFetid
@DarthFetid 2 года назад
The workers need to eat so few take away stores and restaurants might be good. As well as a few parks spread about for the fisher-folks families (kids) to occupy themselves at while waiting for mum or dad to finish their shifts. I know as a seasonal fishermans son and former deckhand that these are always a good to have close by.
@MEGAME985
@MEGAME985 2 года назад
Anchovies filled up faster because the boats are smaller. The boat sizes increase between each level. Going from smallest to largest anchovies
@PotatoGod6969
@PotatoGod6969 2 года назад
a ferry stop could be nice to get workers to the fishing island also it would be cool to see the ferry boats under the massive bridge, you should cool the massive green bridge new tea land houbor bridge
@4M4D30U5XD
@4M4D30U5XD 2 года назад
Be careful Biffa, at the end you put factories near the water towers and it will cause sickness in your city! Great series btw!
@davidcorreia3901
@davidcorreia3901 2 года назад
A huge Marina, with wood Blvd. Restaurants, open fish market. docks, Boat yards, salt piles...tons of fences and busted up concrete pads
@DanOsaur_Rex
@DanOsaur_Rex 2 года назад
One thing I thought could be neat on this fisherman island are some low residential homes (like a small town) with schools out to be a fishing village and a fish market within the village and another fish market or two spread throughout the city. Often, you will see massive commercial fishing areas have small towns around them where the fishermen live so that all that they have to do is just walk to work and go out onto their boats to get their jobs done. :)
@tspoden2
@tspoden2 2 года назад
I’d suggest some light commercial to simulate bait shops and other business that pop up around marinas. There’s also a few old school lighthouses you can pick from to add to the island. Great build!
@spencerfinds
@spencerfinds 2 года назад
Fisherman's island is begging for a cargo train terminal! Would look cool to have the rail line come in next to the bridge.
@Akkaren79
@Akkaren79 2 года назад
I'd love to see a rocky decoration on the island. And I think one fishmarket should be there as well so people can get the freshest fish possible. And the workers on your island need a fish and chips imbis or something alongside this.
@TheMrenderman55
@TheMrenderman55 2 года назад
A Small Fishing Village sounds like a great idea, A good name for either the Village or fishing docks could be "AnchovTea" (like the fish Anchovy but with a Tea like Twist), Love your Videos as always!
@liscosity
@liscosity 2 года назад
"They're coming in, FROM OUTDSIDE, bringing fish. *deep breath* Fair enough!" Lol
@sadbear101
@sadbear101 2 года назад
They might have been coming from prison island, there is some fishing there
@pillizzle45
@pillizzle45 2 года назад
When you added dedicated turning lanes back onto the four-lane road, the one warehouse's vehicles have to circle the one way to be able to get out. There's no node between where they spawn and the junction for them to merge in order to make the turn.
@louisginn
@louisginn 2 года назад
I’d like to suggest the island be called Finding Tea-mo or Autosave! Quick Kippa Tea. Them fish puns! And call the seaweed farms: Tea-weed farms
@bobblebardsley
@bobblebardsley 2 года назад
KIPPA TEA is genius considering the fish is shipping out in Yorkshire Tea trucks 🤣
@ammoran2011
@ammoran2011 2 года назад
The barge pier/warehouse was able to hold fish as well, from the earlier episode. Also would be cool to see a Cargo Harbor here. Nice build! New Tealand Forever!
@rons3103
@rons3103 2 года назад
Fish Island: How about a nice rail yard with some train cars sitting next to the warehouses.
@ShaneEwing
@ShaneEwing 2 года назад
Bishop: "These are the forces. This is the power that drives the hand that drinks Yorkshire, the mighty tea with the world's first great taste of fish!"
@angie44551
@angie44551 2 года назад
Biffa, you've placed fish factories all around the water towers. Check the ground pollution and maybe move the towers, otherwise you'll get some sick citizens. Also, workers might need some public transport to the island. Great build! 😄
@TannerJohnso1
@TannerJohnso1 2 года назад
A quick way to set up the warehouse options is just to hover over each of the two drop-down lists and use the scroll-wheel. It will cycle through all of the options and is much faster than clicking, searching. Especially with fish now at the top, it's one scroll motion down rather than 2-clicks.
@SquirrelArmyStudios2015
@SquirrelArmyStudios2015 2 года назад
Oh Biffa you did you again 😂 Taylors of Harrogate will be sending out their Tea Boys to sort you out. I’ve got the Tetley Truck on the workshop now. You know what to do 😂
@gorgonzola86
@gorgonzola86 2 года назад
When I look at those fishy warehouses I absolutely have to think about the one Bond movie where they cut the caviar-warehouse in half with that freakin helicopter with saw-blades. Biffy, keep your helicopters away from that island!
@DavidGlendinning
@DavidGlendinning 2 года назад
If the new name for Fisherman's Island didn't have to be tea-related, I'd suggest "A _Plaice_ in the Sun." «smile»
@pieman24100
@pieman24100 2 года назад
Decorations: Containers, Cranes, Marina, Boulder banks. Often they can serve as a resupply stop for Navel vessels
@RebelPhoenix13
@RebelPhoenix13 2 года назад
The new island should be called “Ami-Tea Island.” Amity Island is the island from the movie Jaws and it was a little touristy/fishing island. Maybe you could add some fishing related tourist assets to the area. Like the fishing pier, floating restaurant, maybe some CC assets.
@carstenzimmermann4435
@carstenzimmermann4435 2 года назад
Add a toll booth at the bridge, the whole area ist run by "T&C food" Some wooden piers from less industrial days might be a good addition
@jproctor2010
@jproctor2010 2 года назад
I love that No Problem Atoll is having problems... with goods
@_Asha_man
@_Asha_man 2 года назад
"Nuclear power is pretty green" .... Dear Biffa, I don't know about that.
@PerfectAlibi1
@PerfectAlibi1 2 года назад
Actually it is. Just do some research for a change. ^^
@Froudd
@Froudd 2 года назад
in terms of CO2 production, it's pretty green.
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
That's ok, if you don't know then research is key :-)
@_Asha_man
@_Asha_man 2 года назад
@@BiffaPlaysCitiesSkylines Really? It's clean to whom the extraction of Uranium, it's clean to whom deal with the toxic waste? If clean means CO2 0% it's ok, but CO" it's not the only thing that kills
@_Asha_man
@_Asha_man 2 года назад
I do my research, that's why I hardly think that Nuclear power should erased from globe. Ask Japan, they are changing their models ;)
@princeerik7779
@princeerik7779 2 года назад
Definitely a cruise terminal for cruise ships. Think that will be very nice for your fish island
@Orion-or7ck
@Orion-or7ck 2 года назад
If you lower the sea floor in a few spots you'll be able to get Tuna too the type of fish is determined by water depth
@YouHolli
@YouHolli 2 года назад
Here's a challenge for you Biffa. Using Rico, build a city where every building just gets used only once (not including colour and signage variations which do count as different).
@CloudStrife1260
@CloudStrife1260 2 года назад
Add in some low density residential on the end so the fisherman can have a place to live PS Biffa that one fish line could use a few more wiggles
@modernist927
@modernist927 2 года назад
Biffa should make a giant designated port area with tons of shipping container warehouses and shipping port props
@osets2117
@osets2117 2 года назад
Low efficiency is only if the route is too short. If you want tuna you'd need deep moving water, best way to do this is to make a deep spot under water (obviously lol) and use the water creator, set it up so it's below the water line (this will cause water to be drawn towards the spawn point). The area should then turn blue. I tried this on my own city and it works perfectly
@jeffgibbon2531
@jeffgibbon2531 2 года назад
Add a freight harbor and a train yard to the fish island. A proper port should have those, right? Also, an office area and some parking. Is there a mariner museum in the game? Maybe a tall ship museum?
@NelielSugiura
@NelielSugiura 2 года назад
You did it!! You quoted CPP's famous line "Water pipes under the road, where they belong."
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
:-)
@davidbujara3136
@davidbujara3136 2 года назад
Can't believe you didn't put a cargo train terminal on the island. How shellfish of you. Thank you. Thank you. I will be here all week.
@Incogneto1981
@Incogneto1981 2 года назад
Biffa, great vid. Your fishing area - Place some down, unlock the road then delete it and then use move it to place them next to each other then draw in a road!!! Save you loads and loads of space!!!
@BiffaPlaysCitiesSkylines
@BiffaPlaysCitiesSkylines 2 года назад
Great idea :-)
@tigonologdring9189
@tigonologdring9189 2 года назад
@@BiffaPlaysCitiesSkylines Also would make the docks look like one big set of docks rather than lots of individual ones... I was thinking the same thing as you were trying to futz them into compliance early on. Go all Imperatur and bend them to your will.
@patrikhjorth3291
@patrikhjorth3291 2 года назад
I'd like to suggest naming a street "Cod Row" on the fish packing island. I know you're not fishing any cod, that's why it's funny.
@tigonologdring9189
@tigonologdring9189 2 года назад
Or maybe Roe Row where the boats come ashore...
@thesteelrodent1796
@thesteelrodent1796 2 года назад
IRL you'd never fill warehouses with fresh fish (since it stops being fresh after just a few hours). They go off the boat and straight into the factories to get processed more or less immediately. Believe that's why the warehouses will not take fish - it's unrealistic.
@cj719521
@cj719521 Год назад
Editor needs a raise. That “comedy increased” moment is hilarious! 😂
@chrisbeaudoin476
@chrisbeaudoin476 2 года назад
that island should be called mantea ray island
@bobblebardsley
@bobblebardsley 2 года назад
Not sure if I've suggested this before but in a modded city, if you want to 'grow' those electric-car car-parks, could you create a custom theme where they're the only possible buildings? Then just apply that theme to a little zone/district and you should instantly grow car parks and nothing else.
@jacobrobinson7395
@jacobrobinson7395 2 года назад
I lived on the west coast near the fishing industry. Fishing boats need repairs so maybe a “dry dock” with boats props on land would be a good idea for decoration.
@fantasticmio
@fantasticmio 2 года назад
I feel like that island needs, like, a giant fish statue just as you drive in. No idea if such a thing exists for this game, though!
@Sangheillioz
@Sangheillioz Год назад
I just about lost it at the Skyrim Comedy skill level up.
@Raynl1978
@Raynl1978 2 года назад
For fishing areas I don't give outside road access. I put in a closed road loop with cargo rail. It makes the trucks deliver goods to the rail station and immediately return instead of running goods to export. I place a passenger rail station and a recycling plant with police and fire station to service the area
@ChrisJohn289
@ChrisJohn289 2 года назад
Hi Biffa, there is a mod by Bloody Penguin called "Fish Warehousing" that adds Fish to the list of things you can store in the normal warehouses. Means you can use the Brick Warehouses, I use it a lot in my own builds :)
@noahkohn9350
@noahkohn9350 2 года назад
You could rename Fisherman Island as “Jamaica” where the traditional fish soup is called fish tea.
@agranddayout6100
@agranddayout6100 2 года назад
You would probably need some industrial type buildings on Fish islands, to process the fish into all different commercial goods. Some self-sufficient commercial too, so you can sell the fish locally. Hook it up with a train line for passengers so they can get to fish island too!
@toneDef77
@toneDef77 2 года назад
Perhaps convert that bridge to a tunnel running under that channel, as you can easily see that is the shipping lane by the buoys and how it lines up with the massive harbor bridge on your interstate. Then add a cargo harbor for ease of distributing the goods.
@Glenn_Wackett
@Glenn_Wackett 2 года назад
Fisherman's Island should be renamed to Amitea Island after the fictitious location of the movie/book 'Jaws' about a giant man-eating fish.
@RAI-1911
@RAI-1911 2 года назад
The rock trolls us O.o Barges could be good as cargo transport :) The water physics in this game never fail to amuse me XD Thanks for the entertainment!
@WardyChannel
@WardyChannel 2 года назад
Concrete it all for that industrial look. Where the sea wall ends can you make a sea wall out of rocks to blend it.
@evanderflowbeill
@evanderflowbeill 2 года назад
That Skyrim prop was a dope touch.
@jacobsecor5015
@jacobsecor5015 2 года назад
30:00 - you get a buff if the building is within the zone for the fish you are catching based on something you read earlier in the video I believe so that is the route length discrepancy you are seeing. (If my half-listening brain is right, that is)
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