Тёмный

Fixing the Games Industry With Jonathan Blow | Sacred Symbols+, Episode 368 

Last Stand Media
Подписаться 92 тыс.
Просмотров 74 тыс.
50% 1

Please welcome esteemed game designer, director, and programmer Jonathan Blow to the show. In a wide-ranging two-hour interview, Jonathan and I (Colin) dissect a Tweet he sent out back in January, one that touched on many problems plaguing our industry. (Indeed, it's that Tweet that had me reach out to him to begin with.) In a sometimes-political and always-insightful commentary, Blow fields questions on myriad topics. How are modern games competing for our time? Do some people conflate "gatekeeping" with "having standards"? Why are corporations so averse to merit-based hiring? Has a level of nihilism and disillusionment infected the rank-and-file pool of developers? Does our industry sit disconnected from the vaster realities of the economy? This is a deep chat that hits all of that, plus much more. Enjoy.
To get exclusive access to all Sacred Symbols+ episodes, support us at / laststandmedia

Игры

Опубликовано:

 

8 мар 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 530   
@DeanCutsforth
@DeanCutsforth 3 месяца назад
I truly and sincerely appreciate both you guys *not* editing out the periods of silence while Jonathan collates his thoughts, and Colin allowing him to do so in the first place. I notice so many hosts be utterly terrified of "dead air". This feels like an actual conversation, which is what I value when these types of personalities get together.
@Jgiuly999
@Jgiuly999 3 месяца назад
Couldn’t agree more mate. The jazz musician Miles Davis once said that the actual beauty in music is the space between the notes. Being comfortable in moments of silence and pauses is so important. This shows Colin’s mastery as an interviewer.
@isturbo1984
@isturbo1984 3 месяца назад
the long periods of silence while Jonathan tries to figure out how to dance around saying trigger words so not to offend regressives. jesus christ. well, he's called "the smartest man in gaming," not the man in gaming with the biggest backbone.
@metaldiceman
@metaldiceman 3 месяца назад
@@isturbo1984 It's more that he's trying to articulate word choice in the most eloquent manner possible. Even if you say trigger words, there are refined ways of organizing those same words together. It's clear that Jonathan understands and respects the art of word choice.
@isturbo1984
@isturbo1984 3 месяца назад
@@metaldicemansure. i know. he's refined for sure. but its a 80/20 thing thats pretty obvious.
@Nors2Ka
@Nors2Ka 3 месяца назад
@@isturbo1984It's a case of "been there, done that". Any time he's more spicy people get very mean in a bad way. Like the tweet that was referenced in this interview, the quote tweets were VILE, and that wasn't even a very spicy take. There is backbone and then there is not wanting to get thrown shit at you for a week for five sentences you've said.
@_Meatball_
@_Meatball_ 4 месяца назад
Colin, I absolutely love when you interview interesting people from within the industry. One of the many reasons LSM is S tier content!
@remakeyourself
@remakeyourself 3 месяца назад
Colin is the absolute master of shutting the fuck up. For someone who has so many insights and genuine opinions, he shuts up better than anyone else in the industry.
@nintendude794
@nintendude794 3 месяца назад
Nice pfp. RIP Akira Toriyama.
@honest-p9893
@honest-p9893 3 месяца назад
My respect for Jonathan has reached new heights with this podcast. His insightful perspective on politics and the gaming industry is always engaging and informative. Thanks for your great podcast.
@stuckintheinbetween
@stuckintheinbetween 3 месяца назад
Love Jonathan Blow. I'm always happy when there's someone out there who's outspoken but not just saying crazy things to get attention. What Jonathan says is very rational. Take meritocracy, for example. Why is it obvious in sports but not as obvious in other career fields? Equally problematic to me is that we've dumbed down education. Whether it's English (reading, writing), math, science, etc., we have schools not properly teaching their students and holding themselves and their students accountable. We're raising a generation of children ill-equipped to succeed in a meritocracy-based system. Teachers are failing their students and parents are failing their children.
@0ia
@0ia 3 месяца назад
I think that the education system being a requirement and societal expectationn for vulnerable kids while also annihilating ambition and harming student's brains is a bad societal problem. It seems like in elementary/middle/high school, people do what they are told and don't try to be the best at anything. I relate to what you say.
@stuckintheinbetween
@stuckintheinbetween 3 месяца назад
@@0iaWhenever I had problems in school, for whatever reason, it was always my male Social Studies/Geography teachers who were the most helpful. Even if it had nothing to do with grades, if it had to do with fitting in or whatever, it always seemed like they were the nicest, most caring, and most helpful. I'll always remember their names because of this. They wanted the best for me, they wanted the best out of me, and they helped me improve myself, both as a person and a student.
@0ia
@0ia 3 месяца назад
@@stuckintheinbetween :)
@ThatDereKid
@ThatDereKid 3 месяца назад
.hopesfall.
@BM-lw8bz
@BM-lw8bz 3 месяца назад
As an outsider that casually tuned in to see why the game dev environment is terrible at the moment I found Blow saying that he’s spent the past 8 years making an engine and a programming language instead of an actual game. I then go to read the comments section and see that you called him rational. Listen to Blow at 15:48. He knows he’s making bad decisions. The game industry is making poor management decisions. Blow can sort of do this because he sounds borderline genius and has some cash. You all sound lovely and I think Blow is a good guy. But seriously I’ve seen this before with smart programmers and they shoot themselves in the foot sometimes by aiming for perfection.
@shingetsu10
@shingetsu10 3 месяца назад
Braid and The Witness to this day remain two of the most fascinating and intellegent games I've ever played. From the awe-inspiring ah-ha puzzles to the ingenious delivery of story-telling, this man is one of pure talent, and I cannot recommend enough for people to go check out his works
@ekoms108
@ekoms108 3 месяца назад
I dunno man. He hasn't delivered. He didn't include a final secret or Easter egg in the Witness ... Even though it required you to watch a 2hout RU-vid video about Easter eggs and mystery in media
@nintendude794
@nintendude794 2 месяца назад
There are a few final secrets, arguably including the 1 hour lecture you mentioned and its corresponding secret, which is not actually ‘required’ seeing as how it is itself a ‘secret’.
@ekoms108
@ekoms108 2 месяца назад
@@nintendude794 I suppose. I was little let down when I turned all the pillars white and it did it didn't trigger anything new. I was bummed.
@AwkwrdlyAnmated
@AwkwrdlyAnmated 3 месяца назад
I fully expected to click off a few minutes in but I actually was really captivated by this conversation. Jonnathan was an awesome guest and had some great insight.
@darrentg6
@darrentg6 3 месяца назад
Same!
@LifeOfToyz
@LifeOfToyz 3 месяца назад
As someone that works in software development in the government contracting sector, I loved this inside baseball discussion of the game development industry. Jonathan says the things I've been thinking for some time, but have been waiting to hear others say out loud.
@jbow2114
@jbow2114 3 месяца назад
I never knew much about Jonathan as a person apart from the “internet” seeming to agree that he was a grumpy asshole/old man screaming at the sky. This podcast has thoroughly dissuaded me of that impression. Great show.
@MikeCampo
@MikeCampo 3 месяца назад
It's generally best to let your opinion of someone be formed by that person directly!
@ITR
@ITR 3 месяца назад
He has some really bad takes, but he has some really good takes too. Rather than caring for what impression he gives you as a person, it's better to consider each idea on its own merit.
@khaoscero
@khaoscero 3 месяца назад
Jon is just very neurotic, it's not something he has control over but even in this conversation you can see the critical negative lense of course, just less grumpy and more concerned, but similar idea
@RussTeeTrombone
@RussTeeTrombone 3 месяца назад
The default for someone working in software should be grumpy. The industry is loaded with snake oil and horse 💩 More should discuss this
@jbow2114
@jbow2114 3 месяца назад
Curious what you mean by this. I’m a software developer myself and I don’t really feel this way in general. Honestly it’s the most fulfilling job I’ve ever had (and I’ve had a few, in various industries like healthcare, construction, and service)
@Eliterubberduck
@Eliterubberduck 3 месяца назад
Really appreciated this conversation. I remember back in 2020, Jonathan Blow had come out saying he was not going to go to any conferences to give speeches if they disinvite people over cancel culture. I believe it was in part generated by a conference disinvitation of Robert C. Martin (Uncle Bob) for saying "Defunding the police is a terrible policy...", which is now the mainstream opinion across both political parties. The usual suspects lit Jonathan up for daring to speak up but he didn't seem deterred. I gained a lot of respect for him because of that. I'm glad to see he's still willing to say what he thinks, it makes for a very interesting conversation and honestly gives me hope that maybe more people will start doing the same. If not, at least this conversation brought some fleeting levity. Good work Colin!
@user-dv9uh7gn2w
@user-dv9uh7gn2w 3 месяца назад
Jonathon Blow is my digital spirit animal. Whenever I think about him, he inspires me to be smarter.
@IfYouSeekCaveman
@IfYouSeekCaveman 4 месяца назад
I had a religious experience playing The Witness. What an incredible work of art.
@moloney55
@moloney55 3 месяца назад
I need to get back to it, got probably about 1/3 thru and fell off a bit. I'll probably need to start over which gives me anxiety. I had a notebook I was using but that may be incoherent coming back years later.
@ivanbraidi
@ivanbraidi 3 месяца назад
One of the best games ever made and a true work of Art.
@OnlyRealCloud
@OnlyRealCloud 2 месяца назад
I couldn't solve any puzzles. Maybe should give it another go
@moloney55
@moloney55 2 месяца назад
@@OnlyRealCloud I'd say take notes and also realize though technically you can "solve" any of them at any time there is a route your guided on that gives you some of the building blocks of what different symbols mean. If you walk up to one and it's complex and contains a bunch of stuff you haven't seen before make note of it and what's on it but then go look around as you almost definitely skipped over the easier ones that train you.
@MrBrownie2310
@MrBrownie2310 4 месяца назад
10/10 Episode 🤌
@jzilla1234
@jzilla1234 3 месяца назад
Biggest household expense is rent. This rent Inflation was driven by a loss in housing stock to large private investment companies buying up all the properties. Creating a scarcity
@Sightaker
@Sightaker 2 месяца назад
The fact that Jonathan's bracing for blow back before he says things and still saying what needs to be said honestly is a sign of a man of courage
@TheElliotEquation
@TheElliotEquation 2 дня назад
Jonathan blow back?
@philbertius
@philbertius 3 месяца назад
Jonathan is expressing so many of my innermost thoughts on the business world, I feel so much less alone now. Thanks for this amazing conversation!
@Hack_The_Planet_
@Hack_The_Planet_ 3 месяца назад
I didn’t expect Jonathan Blow to look yoked like Dave Bautista.
@VariantAEC
@VariantAEC 3 месяца назад
I thought I was the only one confusing him with Dave Bautista. He looks like Bautista's cousin or something.
@tweeeeeex
@tweeeeeex 3 месяца назад
It’s the shape of his head/neck, he has that same round bald cranium look. Somehow dudes with that head shape look powerful AF lol
@HEARD201
@HEARD201 3 месяца назад
I love everything about LSM but this is my favorite type of content on the channel. So good!
@desertgsrider1
@desertgsrider1 4 месяца назад
I'm laughing because Jonathan keeps saying "This may upset people" before being honest and having an informed opinion. It's LSM, where differing opinions are very welcome! Plus, Jaffe gets most of the unwarranted "upset" people targeting! Loved this interview!!
@Dmpurcell90
@Dmpurcell90 4 месяца назад
I have some opinions that would absolutely appal even LSM
@desertgsrider1
@desertgsrider1 4 месяца назад
Lol. We all do but unfortunately I would like to keep my job so I will keep them to myself. But when I retire; I will enjoy being honest for once! @@Dmpurcell90
@timlanegames
@timlanegames 3 месяца назад
Nailed it 👍 it’s an open minded community. Love the LSM followers.
@thunderballsz
@thunderballsz 3 месяца назад
Yeah, Blow clearly came into this interview on the defensive knowing full well he might polarize. But honestly, I didn’t find him polarizing at all. He came across as reasonable and rational. Very compelling interview.
@FLACO1942
@FLACO1942 3 месяца назад
Love these conversations. Colin, Jonathan, you two are AWESOME.
@osuorr
@osuorr 4 месяца назад
Another awesome episode and conversation! Though I didn't agree with Jonathan on everything he makes some excellent points and I loved his transparency. Consider me a full-blown Jonathan Blow fan.
@MURPHYL28
@MURPHYL28 3 месяца назад
You shouldn't agree on everything someone thinks, shows you're in the right place
@slayergt3104
@slayergt3104 3 месяца назад
My take aways from the conversation.. The game industry is experiencing the consequences of being irresponsible, the economy is experiencing the consequences of the government being irresponsible, that's largely because of individuals within it being irresponsible. And that the way we fix the games industry is for us all, on a collective level, to become more responsible for our own actions and life choices. Live within our means, honestly, and with humility 🤔 awesome conversation 👍
@nintendude794
@nintendude794 3 месяца назад
“You can’t fix other people, but you can fix yourself.”
@0FFICERPROBLEM
@0FFICERPROBLEM 3 месяца назад
The economy is not fucked for normal people because anyone was irresponsible lol, this is exactly the way it was supposed to go
@jeanjacqueslundi3502
@jeanjacqueslundi3502 2 месяца назад
It's just capitalism and its limits. We didn't built a world based on human values and human needs. We built a world based on money, short-term gains etc....everything is showing us we have to adjust our value system to reflect what REALLY matters in life. The society we have is not meant to thrive.
@Epiousios18
@Epiousios18 3 месяца назад
Some of the "audio quotes" from The Witness are truly profound and have become some of my favorites in existence. Just the fact that the game got me to read works by Arthur Eddington and Nicholas of Cusa is something I will aways be thankful for. Much respect to Mr. Blow, can't wait to see what he does next.
@mercurymachines4311
@mercurymachines4311 4 месяца назад
I’ve been looking forward to this episode for a long time, it should be a great conversation.
@gregoryjoslin3173
@gregoryjoslin3173 4 месяца назад
So have I! This man has made two masterpieces. Braid was the game that really made me a believer in the "indie" space and the witness was a one of a kind game. It's a puzzle game that takes the most simple mechanic and transcends it to a beautiful, surreal, and mind bending experience.
@MrBrownie2310
@MrBrownie2310 4 месяца назад
Love the interview series with Colin. My favourite plus episodes!! 🎉
@MrCristoflanga
@MrCristoflanga 3 месяца назад
I agree so much with what Jonathan says starting at 19:00. As someone who reads literary novels and comic books, plays modern board games, watches tons of movies, etc., most videogames don't seem innovative or exciting enough to me. I think board games is actually where the most daring designers are at right now. You play something like John Company 2, with all its complex inter-player dynamics, and it makes most videogames seem very conservative in their understanding of what a game can be.
@Camo_T
@Camo_T 3 месяца назад
Fantastic conversation! Thanks to Jonathan for coming on the podcast
@vincevirtua
@vincevirtua 4 месяца назад
This guy is super interesting. I will now play this game I've had in my library for a while named Witness.
@nintendude794
@nintendude794 3 месяца назад
My second favourite game of all time. Avoid spoilers and enjoy!
@MikeCampo
@MikeCampo 3 месяца назад
You might hit moments where you're completely stuck and the urge to give up will kick in. Try to push through. Take a break or come back to that puzzle later and you'll eventually solve it. It's one of the most satisfying experiences when you finally finish the game.
@everpassingpxpx
@everpassingpxpx 3 месяца назад
Great interview, Colin. This is the type of content that is missing from games journalism. The only thing that would make it better would be a panel discussion format, but I can appreciate how difficult it would be to coordinate and schedule something like that.
@bemaod
@bemaod 3 месяца назад
Thank you Colin and Jonathan for this. This show really made me think and I appreciate that.
@MrKreisKlinge
@MrKreisKlinge 4 месяца назад
1:26:40 Loved this part.
@impotenceaura
@impotenceaura 4 месяца назад
I love these conversations with creative people. This episode was fantastic, up there with the conversation with Ken Levine.
@marvelfanno1
@marvelfanno1 3 месяца назад
Love these Sacred Symbols plus eps. It givesunique perspectives into the industry, keep them coming
@bigcatscorner
@bigcatscorner 3 месяца назад
Absolutely by far the best episode from LSM I’ve heard and I’ve been enjoying for a few years. As being a WFH employee since March 2020, this resonated with me extremely personally. Thank you both so much for having this conversation.
@ExpensivePizza
@ExpensivePizza 3 месяца назад
Considering Blow said himself he isn't an economist he pretty much nailed it. Lot's of printed money contributes greatly to many of these problems. A lot of these companies are not trying to make profit. What they're actually trying to do is grow to a massive size and sell the company to a bigger company.
@user-lc1tq1bm5i
@user-lc1tq1bm5i 3 месяца назад
This went much farther then I expected. I loved you guys for being so forthright. I have a lot of respect for both of you. Good luck.
@ARIXANDRE
@ARIXANDRE 3 месяца назад
Wow, I think It's the first time I see an interview with this legend. Intelligence + 5 for 2 hours. 😅
@delicious_seabass
@delicious_seabass 3 месяца назад
I am pleasantly surprised by this interview. Excellent questions and dialogue. Well done.
@RW-ij1ci
@RW-ij1ci 3 месяца назад
Someone who aspires to be a solo developer making very smally niche indie games, it's really nice to hear two people talk like adults about the industry and have an honest conversation.
@punpun-ya
@punpun-ya 3 месяца назад
a treat to hear from Jonathan, would appreciate for this to happen again!
@0ia
@0ia 3 месяца назад
43:46 "Relative to what else is out there - what people could do with their time and attention and thoughts - games are not as overwhelming as a propostion as a way to spend your time." It feels to me that boring games rely on my addiction and lack of drive. I like that Jon said this because I haven't thought about it as a "way to spend time as opposed to something else" because growing up, it was my addiction and lack of drive that had me playing games, not because the games were particularly amazing (of course they _sometimes_ were). Now, I don't play games much at all. I'm happy I moved onto crafts and projects. 48:12 Lately I've been working less so I can make a habit of pushing myself extra hard during the time I work (put in a real effort as Jon said). It feels great to know the time that I work is truly valuable. I do not feel like I'm wasting my time. It's way more progress with less time put in, and hopefully I'll be able to put more time in as I train myself. I feel more true to my crafts. 1:28:00 I think our culture does not set anyone up for mastery in any particular craft. One example of this is pushing young people to generic schooling and university. Generally people don't try to be the very best by long hard work. I think to achieve mastery, I need to be able to exist independent of a society's ideas, because the ideas I've been exposed to is feeling good about bad work. I'm trying to be less dependent on that (or curate it better) because I'm aware that I really really inherently am. 1:34:00 I love socrates.
@jcvdchuck7915
@jcvdchuck7915 3 месяца назад
The Witness is like Elden Ring but puzzles instead of combat.
@nintendude794
@nintendude794 3 месяца назад
Great way to put it.
@salmark9080
@salmark9080 4 месяца назад
Jonathan is 100% correct on modern art and our current standards. Rather than valuing what's beautiful and aesthetic we take any slop and call it subjective art
@G_Rad_Ski
@G_Rad_Ski 3 месяца назад
Been that way since Dadaism
@nintendude794
@nintendude794 2 месяца назад
The reason that anyone's thorough, transparent, and earnest attempts at objectivity in criticism are so eagerly interpreted (or, more often, outright ignored) as being 'anti-woke' is largely because the very notion of objectivity itself implies/requires a hierarchy--of quality, based on merit. Merit in the context of criticism could be defined by such characteristics as internal consistency (coherence) and flawlessness (demonstrated proficiency of craft/technique, apparent achievement/fulfillment of artistic goals and ideals, minimal observed presence of potential error or fault). Merit and hierarchy (and ideals) alike are all inherently anti-thetical to the 'woke' worldview, and the instincts it instantiates. According to the Book of Woke, no person or race or sex or height or weight or occupation or geographical location or lifestyle or sexuality or "lived experience" is superior or inferior or qualitatively different to any other, they are all equal--none are above or below in any way whatsoever and therefore all are totally equal in value, equal in merit. Therefore, no winners allowed, so instead everyone gets a participation trophy and a pat on the back, in all outcomes. Big problem with that: "when everyone's Super, no one will be." When no one can win, anymore, every one has to lose. As an example, women now have to ("get to") become soldiers and firefighters and construction workers and CEOs instead of nurses and teachers and counselors and mothers--because there 'are no differences', and because there -*-can-*- be no differences. Forget the fact that if the idea of 'no differences' was true, affirmative action would never have survived its infancy, or never existed in the first place. But alas, even on 'leveled' Diverse Inclusive Equitable playing fields, women [and "minorities"] still struggle to -*-compete-*- -- emphasis on compete, again merit, hierarchy, etc. -- and essentially end up serving their new masters as mere props and tokens, tragically and ironically. This also applies perfectly for men and women entering each others' athletic arenas under the guise of trans-inclusivity--so extreme is this new view that men and women are 'equal' that you must also view them as wholly interchangeable, regardless of circumstance or context. When no one can win, anymore, every one has to lose. Same goes for art and criticism. The woke (more than the anti-woke) would prefer to "say nothing at all unless they have something nice to say", generally, unless of course they're talking to or about the perceived anti-woke... More importantly, the woke (more than the anti-woke) would prefer to forget film and design and art altogether--instead, everything is content now, and no content is superior to any other content: no content *can* be superior to any other content. Just consoooom product, and get excited for next product. Be content with mere 'content'. Enjoy the g0yslop that passes for entertainment nowadays, chud. You've *earned* it... No one can win, anymore, every one has to lose. In fact, why not just let the subscription services and the AIs handle alllll your art and entertainment needs and desires from here on out. As if you have a choice in the matter. Own nothing, live in pod, eat bugs, and be happy. That day is closer than anyone, including me, is prepared for. No one can win, anymore, every one has to lose. Every one is equal in the eyes of the rootless transnational capitalist cabal of masters. Anyways... A majority probably don't even recognize these instincts of theirs, or that they're connected in this way. “Human beings are born with different capacities. If they are free, they are not equal. And if they are equal, they are not free.”--Aleksandr Solzhenitsyn The same or similar could be said of videogames, films, and all other articles of art. For more on this topic / these topics, I highly recommend: Harrison Bergeron by Kurt Vonnegut The Force Awakens Review: Introduction by MauLer (but only the first 64 minutes or so, for our specific conversation here) An Apology For Roger Ebert GDC Talk by Brian Moriarty All Cultures Are Beautiful series by Sargon Are Some Cultures Better Than Others? by PragerJu I mean PragerU Brave New World by Huxley Google's Ideological Echo Chamber by James Damore
@chickenbroski99
@chickenbroski99 2 месяца назад
@@nintendude794 Wokeism is proven illogical the second you see one lion pride take out another, or observe the evolution of a species throughout time via it's domination of other species and intra-domination of certain types within that species. Modern people need to get some balls and call this ideology out for what it is because by the time it destroys our society it will be a killing field not a time for debate.
@KhalilArafan
@KhalilArafan 3 месяца назад
Like always, a joy to pick the man's brain in a quality talk. Thanks !
@DrTheRich
@DrTheRich 3 месяца назад
Jonathan is living the story of every game programmer's fantasy... not only is making your own engine not good enough, we also need to write our own compiler and programming language. and then of course with that we are going to make the biggest most ambitious game ever that started out as a small project...
@bigfrankalbigguy789
@bigfrankalbigguy789 2 месяца назад
Turns out if you have overwhelming ability and the right personality it doesn't have to be a fantasy.
@DrTheRich
@DrTheRich 2 месяца назад
@@bigfrankalbigguy789 well, as of now, it still is lol... he's come further than others, sure, but let's look back when he actually ends up with a finished game.
@prestonphillips473
@prestonphillips473 3 месяца назад
I love that Colin is still able to get interviews with the MAJOR guys in gaming. Levine and Blow are brilliant in what they do and different standouts among their peers and very unique guys. Would love to see, if possible, monthly/quarterly check ins with these guys to get their opinions on gaming news, dev news, and just how their projects are moving if they're able to say. Keep up the work Colin! Absolutely love it.
@ifstatementifstatement2704
@ifstatementifstatement2704 3 месяца назад
I like the sheer gall that Jonathan has. Just because he can do it, he will. Programming is fun, so why not. It's time-consuming but still, why not?
@aaroninternet4159
@aaroninternet4159 3 месяца назад
Really amazing interview, was captivated for the whole conversation!
@ashamedmadman996
@ashamedmadman996 4 месяца назад
Holy shit Colin got Johnathan Blow! Holy shit!
@damienphoenix1843
@damienphoenix1843 3 месяца назад
Absolutely fascinating conversation 👏🏽
@MURPHYL28
@MURPHYL28 3 месяца назад
Well that was a surprise. I just love conversations that feel genuine and from a place of what they actually think and feel and not from having to toe the line
@jayripton3263
@jayripton3263 3 месяца назад
THIS GUY FOR PRESIDENT...Seriously, didn't know anything about him before this, but I'm happy I watched the whole thing, this guy is smart AF
@mukiex4413
@mukiex4413 3 месяца назад
This conversation was way more exciting than I was expecting. I'm really looking forward to the next thing from Jonathan. Edit: I WASN'T EVEN DONE LISTENING, THIS WAS 2 HOURS OF GOLD.
@jean-alexandrethibault3892
@jean-alexandrethibault3892 3 месяца назад
Truly a great talk gentleman. Hope to see JB on the show more often!
@mikesaporito1373
@mikesaporito1373 3 месяца назад
This was an incredibly interesting and intellectual interview. Very much needed with the way the game industry is!
@borgs101
@borgs101 3 месяца назад
Very interesting, insightful and honest conversation. Thanks.
@SUREILLBYTE
@SUREILLBYTE 3 месяца назад
Did not expect a Jon x Colin thumbnail, INSTANT click
@Bobilo06
@Bobilo06 3 месяца назад
This was a really good interview. Thank you.
@popemobile
@popemobile 3 месяца назад
This was one of my favorite podcasts in a while. (Not just LSM content, podcasts in general.)
@courtneywilliams6376
@courtneywilliams6376 3 месяца назад
Fizzing for this one! Can’t wait to see this.
@jjam22
@jjam22 3 месяца назад
I really appreciate this convo. both of you are so well spoken and thoughtful. it was just a very insightful listen.
@theobserver3946
@theobserver3946 4 месяца назад
Phenomenal episode!
@WhatDarrenPlays
@WhatDarrenPlays 4 месяца назад
57:17
@jimcarrey2866
@jimcarrey2866 3 месяца назад
I spent the entire conversation yelling at the screen "yes, that's right" or "exactly what I think". I'd only push back regarding the remote work. Office drama, commute, useless meetings, politics, people pretending to look busy to keep their jobs, hallway conversations, all this is gone. I speak for myself, but I'd go to work to work, not to make friends. The social aspect was very unproductive in every company I ever worked. I wanna do my job and get out. Remote work is a privilege and it's up to individuals to be more accountable and compensate any fault about it.
@CianMcsweeney
@CianMcsweeney 3 месяца назад
I agree, remote work exposes individuals who weren't productive in the office but got away with it. It also gives employees more time, less stress and gives employers access to a wider range of skills since they're no longer limited by geographic location
@KayFabeMedia
@KayFabeMedia 3 месяца назад
I agree but I'm not in a creative field and I think maybe in those fields its easier to be collaborative in that way. That said my quality of life is drastically improved as a work at home worker, and also if these companies really put their money where their mouths were about reducing their carbon footprint they would do this where ever it made sense. I think in many cases they want to micromanage their employees.
@architect-ki7el
@architect-ki7el 3 месяца назад
I do remote work at this point as well, because my focus shifted from caring about what I do to just wanting to do the job and get out. I believe back in the day it used to be different - you would be in a room with people who are all about what they do and always had insights to share about the stuff they do. I believe conversations would be about topics and not personal/social things of the workplace. Nowadays it seems very stigmatized to care about what you do - at least from my experience. You are better off signaling that you are as common as you can be - so why not just as well socially dissociate by working remote and reinvesting the rest of your day in the things you truly care about. Especially the web stuff feels very alienating...
@gridlock314
@gridlock314 3 месяца назад
In my experience working at a smaller studio for 5+ years, I'd agree with Jonathan Blow on this one. Game dev, especially with smaller teams, is pretty different from your standard 9-5 job where you just do your job to get paid and then leave. People get into game dev because they're intensely passionate about their work, and most people I know want a collaborative, creative, and tight-knit environment. That requires building and maintaining healthy team dynamics, especially because it's an inherently stressful and exhausting job. You both 'have' and 'want' to put so much of yourself into it, and sometimes that can blur the lines between personal and work life. It takes a very specific kind of person to want it. I've experienced firsthand exactly what he's talking about, where gradually remote work can start to feel isolating. I think it does have a demonstrable negative effect on morale and productivity. Seeing people in person at events and doing more in-office work has had a lot positive effects for team culture. Again, it's very different than most jobs.
@JustinLatham
@JustinLatham 3 месяца назад
Too many in the American workforce need to be babysat in the workplace unfortunately.
@TheUballe
@TheUballe 3 месяца назад
Colin's interviews are absolutely fantastic. I was very turned off with the way his "friends" threw him under the bus to appease the outrage/victimhood mafia. In hindsight, it's crystal clear that God had a way for him, because thay show was absolutely holding him back from growing as a creator. This was a pretty damn good conversation! I love how thoughtful and sincere the conversation was. The guest's insights, on many things, including the meritocracy in gaming, its deleterious effects on the industry, and observations, generally, were quite interesting to hear. Very brave of him, given today's zero-tolerance climate.
@nintendude794
@nintendude794 3 месяца назад
Lack of meritocracy, more like.
@admiralalyssa
@admiralalyssa 3 месяца назад
It's nice to see how Colin got Jonathan loose mid-conversation. You could tell Jonathan is usually weary to speak openly early on in the interview, but the last quarter is him just embracing the conversation of politics and giving his thoughts on the economy. Great job hosting the conversation Colin.
@daLukasMain
@daLukasMain 3 месяца назад
The Witness is my favorite puzzle game OF ALL TIME and I love puzzle games. One of the best experiences that I'll never forget. Still couldn't get that Platinum though with that one trophy that fans would know what I'm talking about.
@nintendude794
@nintendude794 3 месяца назад
The Witness is my second favorite videogame of all time and I also am still missing the final trophy. I’ll play the whole game a third or fourth time someday and claim that achievement then. (It’d be difficult to do without a thorough refresher on the game’s “languages”.)
@daLukasMain
@daLukasMain 3 месяца назад
@@nintendude794 Yeah you're right. Like, I'm really good at puzzles (imo) but I'm just not super fast. So I remember I just kept falling short of that certain trophy because it's on a timer. I'm just not fast enough lol which means I guess I'm not smart enough hahaha. Still, such a great game
@gamerbynight1
@gamerbynight1 3 месяца назад
19:40 that’s such a great point. Even for me, when i have free time i tend to open instagram and scroll rather than gaming. Of course this is not a good thing, but social media is really eating up a lot of people’s time
@Ray_2097
@Ray_2097 3 месяца назад
You're a great listener, that's very refreshing to see...👍
@antonshidlovsky5579
@antonshidlovsky5579 3 месяца назад
Fantastic, thank you for making it.
@admazzola3569
@admazzola3569 3 месяца назад
30:00 YES THIS IS SO TRUE -- there should be better vetting of indie games to 1) get the garbage off the top store fronts and 2) encourage game devs to do better and 3 ) make the actual good games rise to the front . There needs to be better curation.
@superspecky4eyes
@superspecky4eyes 3 месяца назад
Fantastic interview. Bravo to all parties.
@CosmicCaviar
@CosmicCaviar 3 месяца назад
I would love another interview with Jonathan with less of a focus on the industry as a whole and more of the finer details of making games. I loved when he started talking about his new engine but I want more details about that and about the game they're working on. Food for thought but I know you guys love to give your guest room to take the conversation in any direction. Thanks for the great content!
@bitterbuffalo8997
@bitterbuffalo8997 2 месяца назад
Some reason Jonathan reminded me of David Foster Wallace when I'd catch some of his videos. Now that he talks about lack of belief in anything in modern culture and also working hard to do good work - I see why I thought that.
@jermelpurse3018
@jermelpurse3018 3 месяца назад
It’s not easy to fix something that’s not necessarily broken but evolving. We have hit the limit of possibilities. When it comes to income that a game can generate from gamers we pretty much know what that limit is. Don’t get me wrong. We have some games that sell more, but we know just about what the maximum and average game will sell not the outliers like Mario kart or GTA but an average game we know what they will sell. We know what a great game can sell and we know what it will bring in revenue wise. The problem is the cost of making a great game is going up so when you take your revenue and some track that all that cost to determine net profit, it’s getting smaller. The number of people you can sell a game to has not changed fundamentally. So this means as cost goes up profit goes down you have to do something different. You have to find a way to either sell your game to more people that means creating a broader audience or you have to find a way to reduce cost. Not a minor reduction in cost either you need to find a significant way to reduce cost it needs to be revolutionary. This is where we run into a problem because we know what that revolutionary way to reduce cost is but some don’t like it. Not all the way. The revolutionary way to reduce cost is AI but you will hear a passionate argument that you shouldn’t use AI to generate video game assets normally made by an artist. Some feel that if you do this, you cost the artist a job, you take away the passion and developing a game some argue. It just won’t be the same the catches. It is an expense to pay that artist. It’s costing more to produce the graphics, the sound the things we gamers love and want to see in our games you have to pay more for that good quality stuff but if you can have a computer generate just some of it, the cost drop. Now there is argument that minor assets in a video game can be generated by AI but some don’t want big pieces of the game made by AI but it’s those big pieces that cost all the money. What do we do? If you don’t do something those big games, we want those big games we love to play we won’t get as many of them or you may see the cost you pay out of pocket go up you may have to fork over another $10 per video game we just went up to $70 to be honest that didn’t keep up with inflation. We really should be paying about $85 a video game anyway but if you tell that to gamers they will look at your sideways, so you have no choice but to reduce cost that means the future must embrace AI you have no choice not unless you have another way to reduce cost that nobody’s heard of and we don’t have that right now.
@drakewilliams6069
@drakewilliams6069 3 месяца назад
Fascinating interview.
@Valentino_Cilantro
@Valentino_Cilantro 3 месяца назад
Excellent interview.
@N7Null
@N7Null 3 месяца назад
One of the most important in the modern programming/game development space.
@brettloland7819
@brettloland7819 3 месяца назад
This was incredible.
@Arikaiden
@Arikaiden 4 месяца назад
Thanks for the podcast Colin, I appreciate Jonathan Blow's perspective, not just in video games, but in overall life in the US a little bit better.
@elbowjuice2627
@elbowjuice2627 3 месяца назад
Great guest. He always has something interesting to say.
@tweeeeeex
@tweeeeeex 3 месяца назад
Echoing other comments here: I think this is a fantastic interview, and maybe one of Colin's best. I've always thought Colin is great at interviewing, maybe even better at it than he is at podcasting (I mean no offense by that, his podcasting skills are still very solid). The dude knows when to speak up and when to stay silent. I feel like a lot of interviewers, especially these days, tend to talk over their subjects or try to adhere to the topic that *they* want to talk about. Colin does not do that-he allows people to say their piece, while still asking questions at the appropriate time (which works especially well with Blow, who's got all these interesting and insightful things to pontificate on). He feels very old-school journalist in that regard, and I feel like that deserves much respect.
@shaaaaaake3348
@shaaaaaake3348 3 месяца назад
Awesome interview.
@dunngeoncrawlers6910
@dunngeoncrawlers6910 3 месяца назад
💯 not surprised there’s 12 hours of commentary in the Braid remaster haha
@DLan720
@DLan720 4 месяца назад
More like this please!
@thefattmish
@thefattmish 4 месяца назад
Great discussion boys. Lots of cool topics discussed and explored. Nice to hear an outside/insider perspective on so many different things.
@HotGritz910
@HotGritz910 3 месяца назад
This is awesome content!
@LurkerCandacia
@LurkerCandacia 3 дня назад
Loved this talk, very engaged! Thank you both!
@branislavgagicmusic
@branislavgagicmusic 2 месяца назад
I always like watching Jonathan Blow interviews. It's rare to see interviews with someone who thinks with his own head, who has new and interesting things to say, and who isn't afraid to speak openly instead of censoring themselves and being afraid to say things that are considered politically incorrect and speaking through a PR-trained persona.
@michaelharrington5860
@michaelharrington5860 3 месяца назад
I am Jonathan Blow's #1 fan.
@BenRender
@BenRender 3 месяца назад
Very informative discussion! While I don't play his games, everything he does will be on my radar from now on. "Very few things are new" really resonated with me.
@HelderP1337
@HelderP1337 3 месяца назад
This was great. Pretty interesting conversation.
@iamtheju
@iamtheju 4 месяца назад
Amazing episode. Now see if you can get Phil Fish on.
@nintendude794
@nintendude794 3 месяца назад
And Ed McMillen for that matter. Bonus: Rich Vreeland.
@thunderballsz
@thunderballsz 3 месяца назад
now that’s an interview that could go ape-poop off the rails. would totally look forward to that!
@chrisc7265
@chrisc7265 2 месяца назад
is Phil doing anything these days?
@jeffersonmcgee9560
@jeffersonmcgee9560 3 месяца назад
Great conversation! I found Jonathan's point very insightful! Keep it up!
@Goober89
@Goober89 4 месяца назад
In High School we had a teacher named Richard Blow and everyone called him Dick Blow
@osuorr
@osuorr 4 месяца назад
😂 Ok, this comment got me. 😂
@Reallife315
@Reallife315 3 месяца назад
I had a HS teacher named Mr. Creme. And we just kinda laughed at that
@thunderballsz
@thunderballsz 3 месяца назад
Wanna hear something even more on the nose (or tip)? I had a school nurse named Mrs. Dick. Her husband’s name? Harry…….you know the rest.
@Casevil669
@Casevil669 26 дней назад
The second I heard Jon say they're potentially facing financial issues I went ahead to purchase Braid: Anniversary Edition. Braid and The Witness are invaluable experiences and I hope to see more of this.
@tbrick4756
@tbrick4756 3 месяца назад
Really enjoyed this interview by the way!
@Shinobifoxx
@Shinobifoxx 4 месяца назад
Creating your own language+compiler to make a game is absolutely WILD . I feel like a slacker now 😅
@forasago
@forasago 2 месяца назад
It's not like he needs the language for the game. He just couldn't take dealing with C++ any more after decades of it.
@Shinobifoxx
@Shinobifoxx 2 месяца назад
@@forasago I couldn't take dealing with C or ++ in college either. And that was only a few months 😁
@Erlaxis
@Erlaxis 3 месяца назад
Wait, is this the first time we get official confirmation of a new game coming soon from Blow? I know it was to be expected they were working on something, but it's cool to think it might not bee too far away. The witness is my favorite puzzle game and I love puzzle games.
@nintendude794
@nintendude794 3 месяца назад
Braid Anniversary coming Q2 2024. No telling what else or when just yet.
@MikeCampo
@MikeCampo 3 месяца назад
He's been working on one of his next games, the sokoban one, since 2017 and has streamed a lot of the development on twitch. I haven't finished this pod so not sure if he gave a timeline, but he recently said the game is another year or two from being done. There's also a small VR under development with Jon being the designer. And another big game in the works that's secret with Jon and friends saying it's so good and fun. The only thing known is that it's not a puzzle game.
@sentendo7647
@sentendo7647 2 месяца назад
wow I just discovered this podcast and it's super good this interview!
Далее
PRACTICE 2014: Jonathan Blow
1:08:01
Просмотров 15 тыс.
The Witness Documentary
47:59
Просмотров 655 тыс.
Interview with Jonathan Blow at LambdaConf 2024
26:34
GDS 2017: Jonathan Blow - Keynote [EN]
58:46
Просмотров 22 тыс.
Half in the Bag Episode 113: Star Trek Beyond
51:20
Просмотров 2,1 млн
МайнШилд 4 | Тизер
0:55
Просмотров 222 тыс.
МОЙ ПУТЬ В ТОП 100 - НАЧАЛО
21:01
Просмотров 339 тыс.
ВСЕ СЕКРЕТЫ КОТА В ВР ( I Am Cat VR )
22:46