Just got the game. During my steam 2 hour try out I couldnt get the stock plane to take off cause I didnt know the throttle. This tutorial had that so Im happy to keep the game.
Bruh, I really want this game. But I only have a Mac. Still, I can live vicariously through these videos until I get a rig powerful enough to play this game.
The game came out today on steam if you didn’t already know, it is fairly power hungry so I hope that your rig is powerful enough, if not it’s a close enough release to Christmas
Nothing bad, you’ll just slow down since your engines aren’t able to overpower the drag. Wings don’t rip from overspending at the moment so you shouldn’t need to worry about that, even with soft joints on.
@@TheWanderer05 Oh ok. I was just thinking like if you built a helicopter and set the initial velocity to mach 3 or something, but I guess that’d slow down extremely quickly.
That's pretty much the plan, plus a few other things. Jet engines are next. Edit - I might do aircraft stability instead because I imagine a large amount of people may struggle with that.
Is it possible for Mouse Aim to be more like War Thunders in the future where you can switch to it as a primary mode of flight and have more camera control like being able to look around instead of fixed position?
You can move your center of mass forward with batteries or swing joints with large mass multipliers, but I’d recommend seeing if your engine is just too far back. As for center of lift, you’ll have to just eyeball it for now.
Find the AreaData.txt file in the game's appdata/locallow directory. In there, you can copy and paste one of the existing ones. Be sure that the id is sequential from the ones that are already there. Also note that the coordinates in the file are offset by 90 degrees from the in-game coordinates. I'll make a tutorial on this shortly after the input system one because there's a project I've been working on that is relevant to custom airfields.