Once upon a time, I was a FNAF fan. To this day, I’m still a ‘fan’ but I don’t talk or think about it much. Today was an exception to that though. Just like the odd day or week every month or so; I’ll be on RU-vid when something FNAF related will catch my eye and I’ll look into it whilst eating breakfast. And it’s during times like these that I’m inspired by the things other people in the community come up with. So much so that I come up with my own ideas. Much of what I’m about to describe I’ve had in my mind for a few months now. Just like those odd days I reflect on those meaningless ideas that I’ll never use every now and then. I expand upon them. That leads me to today. Since it’s the most notable thing I can talk about right now, I’m going to present what and how I came up with ideas for revamping how FNAF 2 would function in my eyes. So I’m gonna just lung straight at it. For the sake of simplicity, I’ll just jot down each character and their function. Night 1: Toy Bonnie: Stalks from the main stage to the left vent and from there to the office. He’s attracted to the flashlight on the cameras; use it to draw him away. Toy Bonnie is more or less the low hanging fruit of the cast. Withered Bonnie: Crawls from the back-left party area into the left vent and then the office. Holding the camera flashlight on him will keep him stalled in place but nothing else will. When he’s about to attack from the left vent, hide in the right vent to avoid him. If he sees you, there’s no chance of escape even if you try to hide. Stall him for as long as you can and hide if he comes. Withered Bonnie isn’t much of a threat on his own but like Toy Bonnie, he’s there to introduce a mechanic which’ll become more tedious as the game gets harder. Night 2: Toy Chica: Same as Toy Bonnie but on the right and she can also enter through the main hall should she appear there. If this happens, you’ll have seconds to move her to an adjacent room before she’ll attack. Withered Chica: Same as Withered Bonnie but on the right side. With these two added, managing the already existing threats becomes more of a challenge. The idea with the two withered characters is similar to the bedroom level from tJoCR. The one where the player needs to stall one character on one side so the two come at different times and are thus avoidable. Remember, to hide from a withered attack, the player must hide in the opposite vent. So if both withers approach at the same time, that’ll be impossible to do without dying. Then the Toys prevent you from just hard focusing the Withers the entire night. Also, they make it so you have to search through the cameras and use sound ques to keep tabs on their whereabouts. The thing about this night and all the ones beyond is that it’s possible to get in completely unwinnable scenarios if you don’t know what you’re doing and you’ll have no one to blame but your own decision making. Like if both the Withers are about to attack and Toy Chica is standing in the main hall just outside the office. That’s simply unwinnable. Yet it’s perfectly avoidable. Night 3: Withered Foxy: He’ll loom in the storage room and slowly peek out during the scarce movement opportunities. He can be delayed by shining the camera light on the storage room door. Once out though, he’ll begin running chaotically fast around the establishment, going from camera to camera. He’s hard to keep up with during this and will try to get to you from either the hall or vents. You can send him back by shining your flashlight at him but you’ll need quick reflexes to do this. Withered Foxy is the one you’ll want to make sure doesn’t get out for as long as possible. Once he does, things get hectic to manage. Toy Freddy: Basically the same as the other toys but with one major difference. Toy Freddy will hard focus the main hall and will only be attracted to light sources on either end of the hall, ignoring light from the separate party rooms. This is where your lamp switch comes into play. If Toy Freddy sees the office lamp on from down the hall and you shine him, he’ll make a beeline directly for you. You must turn the lamp off to make him stop and turn on the light at the other end of the hall to send him back. So with that, now the characters are harder to manage, there’s more unwinnable situations to come across and Toy Freddy alongside Withered Foxy are a horrible combination. If both of them come down the main hall, it’s a brief lose-lose (though not necessarily a loss if you’re fast enough) because you’ll need to flash Foxy but then Freddy will come after you. Plus, Withered Foxy works as a make-shift music box that you must check on and an unpredictable element of carnage once he’s let loose. Night 4: Mangle: Similar to Foxy but less lenient in terms of time. Once let out, she behaves differently. She’ll appear on random cameras and if you shine the camera light on her, she’ll permanently disable that camera for the rest of the night. Withered Freddy: Almost the same as Withered Bonnie and Chica but he can alternate between halls and vents. Night 5: Springtrap (big shocker I know): His gimmick is that instead of being stunned, repulsed or attracted to the light, he’ll try to ‘dodge’ it. Depending on where he’s standing in a room, he’ll either dodge back to where he was or if you’re not quick enough, he’ll dodge closer into the next room (closer to you). He moves every few seconds in quick bursts of three to five movements and can enter through the hall or the vents and once he’s in you have no chance. There’s no lore or logic behind my ideas here. SpringTrap in my eyes serves as a final boss so to speak. He won’t be accompanied by the rest of the cast and it’ll just be you and him.
I think spring traps jumpscare is perfect, he doesn’t need to put much effort into scaring when he makes his way to you (which is already horrifying), he just wants you dead as soon as possible
@@SpookusMcDoofus yeah and i feel like it fits him better as a character. now, he kinda feels like textbook villain, trying to scare everyone in his path and stuff while in fnaf 3 he feels like he just wants you dead, nothing else
to add to it late, it would be in character for him to have such a slow movement towards you, considering he's nearly 80 years old and springlocked@@SpookusMcDoofus
Phone Guy: Uh, hello! Hello, hello! Uh, welcome to your new career as a performer/entertainer for Freddy Fazbear’s Pizza. Uh, these tapes will provide you with much needed information on how to handle/climb into/climb out of mascot costumes. Right now, we have two specially designed suits that double as both animatronics and suits. So please pay close attention while learning how to operate these suits as accidents/injuries/death/irreparable and grotesque maiming can occur. First and most discussed is how to operate the mascots while in animatronic form. For ease of operation, the animatronics are set to turn and walk towards sounds they hear which is an easy and hands-free approach to making sure the animatronics stay where the children are for maximum entertainment/crowd-pleasing value. To change the animatronics into suit mode, insert and turn firmly the hand crank provided by the manufacturer. Turning the crank will recoil and compress the animatronic parts around the sides of the suit, providing room to climb inside. Please make sure the springlocks are fastened tight to ensure the animatronic devices remain safe. We will cover this in more detail in tomorrow’s session. Remember to smile; you are the face of Freddy Fazbear’s Pizza.
It's all fun and games until you look on the camera's and see something move across the screen.. Fnaf fans know the the fear of seeing something move across your screen in fnaf 3. you know what's about to happen, and there's absolutely nothing you can do to stop it.
I tried to fall asleep with this ambience sound, it's terrifying!!! had the worst nightmares and some white flashes while i was asleep !! I woke up all sweaty with a blurred vision, scary as hell!!!
That's a good name everyone came up with but you're forgetting that it takes place in "FAZbear's Frights" indicating it's still Five Nights at Freddy's; Just the third installment.
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