Did you know that if you die in the quick time event I think in any of the star endings you get a secret where Oswald gets possessed by pit Bonnie and Oswald as a spirit talking to him
OK this isn't technically an easter egg but I feel it is something expanding on what you said about the party hat minigame and was likely the game has on purpose. Ok so in the original story there were more then 5 kids killed and we just chalked it up as a story choice thing/mistake. So we would expect it to just be 5 with the game being canon, but while we see no more then 5 dead kids (at least not yet) the number 6 has shown up repeatedly in the game. Like you said, in the balloon boy minigame you're supposed to collect 5 balloons but there is a secret 6th balloon that Purple Guy has. But there's more as: You collect 6 balloons in the Fetch minigame and present them to Fetch before he kills you. With the 6th making the number 6 turn to purple. *Balloons have been to repersent spirits like in Happiest Day with the balloons rising when the spirits are put to rest and the Balloons on the wall in Security Breach most likely repersenting the MCI kids and the animatronics with the yellow 1, red 4 and Golden 5 for instince* You also collect 5 items 6 times in the Count The Ways minigame before you then collect BonBon on Funtime Freddy's arm before you start crying. While the To Be Beautiful minigame doesn't have a connection to the number 6, Eleanor does infact have a connection to SpingBonnie and the Ballpit itself in the book connecting her to the events connected to the Ballpit and maybe even be SpringBonnie herself though this is not confirmed and nothing really outright says so in both the game and book. But still, Scott doesn't do coincidences so I ask could there be a secret 6th MCI kid that was never found? Think of it this way, the Chica Cutscenes in UCN are obviously connected to the MCI victims and there are 6 items in Chica's bag that implies she killed them, what if the Puppet isn't the 6th victim there like we thought before. Also there are secret 6th nights in every game, 6 games, etc This could also give Cassidy finally get an actual reason why they hate William so much because they were forgotten and likely never being stuffed in a suit (or maybe got stuffed in the Spring Bonnie suit, most likely not though that could explain why the Vengeful spirit is said yo be connected to William's soul). So what do you guys think, am I on to something or am I just crazy?
Pretty sure the damaged neon Bonnie sign in the present-day arcade is meant to look like Withered Bonnie since the face is gone. Also, I feel like the lit neon signs eyes for both Bonnie and Freddy might be looking at something we can't see.
I like the idea of Oswald's dad being the Freddy bully seeing as Cassie's dad might be the Bonnie bully, basically adding to the story of the rest of the bullies. Maybe a future game will be with the Chica bully.
One thing i'm a bit hopeful for is if all their kids come together to defeat the Mimic, or if the bullies join Mike to defeat Afton. I have no proof, i just think it'd be a fun story lol.
@@suelenegracia3726 I know he’s been shown before, I mean his first offical look in the games and not in the books that doesn’t make him look like a purple sprite, I said it in my og comment
@Fuphu separating art from an artist is pretty much impossible, mainly because youre giving the artist a plataform to continue spewing whichever nonsense your morals conflict with
I think INTO THE PIT was meant to be a celebration game, and still is. Like Scott said in the interview, it was meant to be a lil novelty game that MegaCatStudio just took and went "lemme cook" and Scott went "absolutely. Keep cooking." lol. A fun celebratory game full of references, easter eggs and content, and nothing more. A raise of a wine glass, a toast, for 10 years of this goofy supernatural robot bear game and honestly, that's absolutely amazing.
I do agree with that, cause if this is a cannon game. Boy a lot of timelines and things we believed to be correct would just thumble down into the abyss. But the reference of Henry and William does raise questions. (Plus their first proper illustrations of what they look like in-game (instead of being mentioned or just named)
The problem with this is that the same kind of thing applied to HW, and we know how that went. So just because it was originally meant to be a small novelty doesn't mean that's still what it is.
@@The2LucasGAMEPLAY no no no better yet. The kid's: "GET HIM!" Afton: "911 I need some help. Yeah there's these kids that I killed that are now ghosts and are trying to kill me... WHAT DO YOU MEAN I'M IN THE WRONG?!"
That alongside the cats are clever ways to keep peoples mind occupied so people don't click off. Short form media has ruined peoples attention spans so we constantly need input.
@@badumtiss5288 Considering you were most likely scrolling through the comments whilst watching the video… yes. Some of us just realise it more than others.
The Count the Ways minigame is super specific to the story. Water glasses for dehydration Cupcakes for starvation Snowflakes for freezing Pierced hearts for impaling Cauldrons for boiling
If anything it makes you wonder if Afton put these kids thru these different situations so they could die but also to test how much if any remnant can be obtained 🤔
My theory (and it's a stretch) Oswald is the sixth child. The "mystery" child of the missing children incident. It's a time paradox and anomaly, this time portal only works for Oswald, the pit Bonnie, and Oswalds dad, the latter two of which only happen when Oswald is in proximity to the ball pit. The true ending is the worst one- Oswald and Dad barely escape only for Oswald to get pulled back in and presumably killed by pit Bonnie. This has to happen because the sixth child is him, hence why no one knows who they are or where they came from, and why no one is looking for them. He's killed in the 80's before he can actually be born, his dad either tries desperately to find a way to get to him, ultimately failing, forgets about him entirely (I dunno, it's time travel) or knows what happened is so impossible that no cop would ever take him seriously, or the cops would claim he's probably just a run-away because he was discontent at home. I think this is why they put so much emphasis on the mysterious missing child, they are telling us there's something about it relevant to /this/ story. The party hat minigame is a big piece of this. Alternate theory: it's a time paradox that only exists in this one series of events and doesn't actually happen in canon, but /could've happened/. But that's just a theory.
If you think about it, when the kids die they lose their memories. Oswald being golden Freddy seems accurate because he’s main objective the entire game is to find his dad. The only memories he has is trying to find someone. “It’s me” famous line might be him mistaking the player as his dad. Golden Freddy is trying to tell his “dad” it’s his son… 😮
So if Cassie's dad is Bonnie Bully, Oswald's dad is meant to be Freddy bully and Michael is Foxy Bully. We now have three different stories where one of the four bullies have been tormented by a variation of Golden Bonnie. Michael gets Springtrap (fnaf 3), Bonnie Bully gets glitchtrap (help wanted 2) and Freddy Bully gets Pittrap (Into the pit). So basically they're being tormented by Golden Bonnie. If we see the mask of they Chica Bully and they get attacked by a Golden Bunny. Im gonna go out of my way and say they're cursed or being haunted by the agony of William Afton.
There’s another ending you forgot to mention. In the final moment when springtrap attacks you before you can go back into the ball pit, if you just let him kill you you’ll get an ending where Oswald is stuffed inside presumably the golden Freddy suit. It’s hard to tell because visually you’re still oz, but you end up on the stage of the old pizzeria and walk down the hall seeing all the animatronics waving at you while you’re just confused about what’s going on, then at the end of the hall you see springtrap and question him, when your eyes suddenly light up the same way they did with Oswald’s dad. I’m guessing most people haven’t found this ending because the quick time events like being attacked by springtrap are pretty easy to not lose lol
I think it’s also possible that he becomes Foxy, since Foxy isn’t seen at all in the game/presumably isn’t possessed yet. At the end of the hall Oswald stops in front of Pirates Cove before he forgets who he is and his eyes start glowing.
@@Alfairy they make a reference to Wizard of Oz early on in the game who Oswald shares a name with, Oz famously being the man behind the curtain, and Foxy is always behind a curtain Dunno if that was on purpose, but it's a fun tie in if you think he becomes Foxy
its really crazy how william told all employees "yeah if ur getting a springlock failure just calmy walk to the safe room, you'll be fine" and then proceeded to literally go agaisnt EVERY safty measure of the springlocks and died
Is it weird to you that the Eleanor mini game shows her putting the necklace ON a girl and then she turns into metal junk? It’s weird she’s doing the opposite of what happens in the books.
Could more be signifying more the part where she drops the reality of what the necklace is and has been done to the girl, hence why the necklace is colorless. That's my interpretation anyways.
Also,Count the Ways has Bon Bon on Funtime Freddy’s arm. That was not there in the books. I think these mini games are telling us that these characters exist in the games but the stories don’t. Similar but different. Millie was killed by Funtime Freddy but she was caught at a party,not in her grandpa’s garage
Mega Cat Studios really outdid themselves with Into The Pit! The unique art style alone is enough for my top three FNAF games. The art, atmosphere, possible lore implications and story is insanely good! Overall great experience!
One detail I noticed that I think is important is that the final girl who you save (the one locked in the Party Room) has a very similar design to the black haired girl from the Security Logbook, who many speculate to be Cassidy. And she is the final victim we find of Pittrap, aka the final victim of Springbonnie. Just an interesting detail, that lines up with the Cassidy many know in the fandom. Edit: Also, I really don't think the game is in continuity. The description seems to tell us that the kids we rescue are the Missing Kids from the MCI, and in this game two of them are Mike and Chip. We have all the MCI kids in the games continuity, and none of them are named Mike and Chip.
This is long, sorry I feel a little stupid but I'm also pretty sure we didn't save Mike and Chip. We never saw them again after the children scream and scatter. It could be implied that they're 2 of the 5(6?) dead. But to be fair, it is likely that they also fled. This game /could/ be in continuity. It doesn't go to the T exactly like how it does in the books. There seems to be significance to me that Ozwald's dad eye's glow mechanically blue to him at first when "he" is pulled outta the pit. Oz still thinks it's his dad. When reality sets in that he was replaced, SpringBonnie is now in full form realization. But since Oz is the only one who /knows/....it's possible that those damn illusion disks were involved. How else does Mom not realize there's a literal organic robot bunny at the kitchen table lol. It is /never/ explained why that is. But...illusion disks have also never been in game realized..this could be what it is. Illusion disks would also explain why SpringBonnie looks to be organic anyway. You can explain anything away with a kid going through mental despair lol When we go Into the Pit, we travel back in time to a completely different month. Either June to Aug or the opposite. The "Stitchwraith" Easter egg potentially being a hoax helps with that too bc if I remember correctly, that would break the continuity altogether. Andrew, a kid in the Stitchwraith, doesn't exist in the FNAF games timeline...unless...the 6th party hat is for him. Or. Charlotte, Henry Emily's daughter. Dun dun dunnnn I personally believe the "Stitchwraith window" scene to be faked/removed for game purposes. Not to be taken as lore, but was an idea to include at first. This all could be setting up the "Henry had more of a hand to play" mindset that I and ik others have. This man, who we really know to be scorned by one voice line..had /something/ first inflicted onto him. WHAT WAS IT, SCOTT?? AND WHY IS WILLIAM BRITISH.
@@haileysayshai8736 But we Do save Mike and Chip. The first kid is trapped in the Endo, then we save Chip from Chica in the kitchen and we see him run out the door. The next night, we save Mike from Bonnie in the arcade. To be fair, we don't see him escape out the front door like we do Chip, but he runs, and it's assumed that when the kids do that they escape the building. Night after that we save the girl in the Security Room and then again from the freezer, and on the fifth night we free the final girl from the Part Room, who, as I mentioned, looks a lot like Cassidy.
The children we save in the game would not be the kids from the MCI. You can see in the cut scene where spring Bonnie beckons Oswald there are five bodies behind it.
@@Blondie4404 This is really strange. Unless five children are killed and the place is still open so more five can be killed later in a span of five days, it's more likely that we save the kids from the beginning time traveling to the same night during the week. And the game implies that the changes in the past DO matter, so they would be saved that night.
A bit surprised the "other" bad ending wasn't brought up (the "What Am I?" one.) Since the implication is Oswald becomes Foxy, which is why he's the only FNAF1 Animatronic that isn't show on screen in the game.
Im guessing not a lot of people know about that ending since the quick time events for when springtrap attacks you are really easy to avoid. I was also thinking that Oswald could possibly be put in the golden Freddy suit since he hides in there multiple times but that would also be way too many kids inside golden Freddy 😭
@@thekarlshow_tm That's very true, so hopefully more people do get to see it since ngl I think it's arguably the best of the Bad Endings due to how creepy it is. In terms of why I think Foxy makes more sense it just how he's led to Pirate's Cove and Foxy isn't shown at all in game. Which does make me wonder... what if Pit Bonnie's "animatronics" in the game aren't the MCI kids but new victims it targets through the ball pit in this version?
22:18 I would actually love a Fetch game omg,,, it better be like a "take care of your new animatronic pet!" Type game, because I would love to unsuccessfully care for a murderous robot dog :D
⚠️⚠️SPOILERS⚠️⚠️ One thing u missed, is that in Dawko's Gameplay, after he finished the three or two star ending, with all of the secrets, at the post credit scene, the tv screen started to flash to show "C U" that basically tell us that it's a huge possibility that Mega Cat Studios it's already working on the Fetch Game
A thought about the meaning of the number six regarding the MCI: Charlie's murder may never have been connected back to William Afton by anyone save Henry and Mike. She may have never truly been recognized as a victim, and in that way is still "missing." Her death was an outlier, despite her implicit ties to and involvement with Afton & the MCI possessing the main anamatronics. She was likely killed before them, but ultimate is his last victim in that she goes unrecognized as one. Her death was likely a cold case that kept Henry up at night for years before he realized his business partner was a prolific serial killer.
Into the Pin, Bowling Spin-off Into the Pawn, Chess Spin-off Into the Pan, Cooking Spin-off Into the Plane, Flight Sim Spin-off Into the Plate, Food Critic Spin-off Into the Port, Sailing Spin-off Into the Pint, Ice Cream Shop Spin-off Into the Pet, Pet Shop Spin-off Into the Peat, Compost Cultivation Spin-off Into the Please help I can’t stop
I think the choose your own adventure book is going to give us the most lore from this story. This game just feels like most of its secrets are just fun easter eggs, but not much else.
I like the idea of Oswald's dad being the Freddy Bully. Oswald mentions that his dad didn't want to talk about the building before it was Jeff's. Mike, Cassie's Dad, Oswald's dad, now we just need Chica
12:00 Fun fact: you can access the gumball minigame on Day 1 before Springbonnie causes chaos. It takes exactly 100 Spams to access the game. I'm surprised no one else figured this out yet except me on my playthrough lol. ALSO, you can unlock and grind all the arcade games during the Day time without needing to be in 1985 (aka ball pit). Doing this means you don't have to spend the tokens you get during 1985 sections. I'm surprised no one else I've seen in videos done this already. 15:28 The ways to escape the house: 1) ladder from attic to basement, 2) rope from basement to attic window, 3) screwdriver from Jeff to your bedroom, 4) front door [you can do these in any order, except for #3 as you must finish night 2, but each time that option is removed by Springbonnie, causing you to try another way to leave]. As you stated correctly, RyeToast, you only need to do 3 of these 4 options. 17:00 from my personal experience, moments like these are just pure RNG spawn chances that occur (you can get TV activations in 1985 OR in Day-Time cycles while you explore Jeff's Pizza), and other triggering events that occur throughout the game. Unless there is a way to trigger them, to my knowledge and experience of taking notes from other videos/gameplays and myself, these things are purely RNG spawns.
@thisperson102 I found out on day 2. I watched someone else do it on night 5 then I thought about "can't you do it earlier." So far to my knowledge I'm the first person to record and show proof that the gumball can be done in the first 5 minutes of the game. I have a clip of it uploaded on my YT from when I streamed the game for 3* ending.
Theres also another ending where you can fail to fend off spring bonnie where Oswald suffers the same fate as his father by being replaced by spring bonnie in whatever way. Loved the video!
Point and click games have a long history of hidden secrets. I'm willing to bet we'll be finding things in this game for a few months. Not tons and tons of things, but a lot of esoteric, small secrets
@@GoatMilkCookie that's true, but not everything is that easily datamined. I'm not super familiar with encryption but I know if the studio WANTS to make it hard to find, they have options to do so. So yeah I'm sure the majority of stuff has been found, but even with the datamined phone number, we still technically don't know what triggers it, as far as I'm aware (could be wrong)
Ever since I heard that phone call in which you can hear William Afton getting springlocked I've been imagining it in my head lined up with the 8-bit scene from FNAF 3. I have a very vivid imagination and can picture things really well, unfortunately I have no idea how to edit but the way you edited the audio over the scene is exactly the way I imagined it!!! Honestly I could kiss you for that brilliant editing.
From what I can remember, in the silver eyes William was originally fat, but after the missing children’s incident he lost a lot of weight (possibly to hide from the police)
I just watched this video yesterday and the cat was the first thing I saw. I grabbed my cat and put her on my lap but she only stayed on my lap for 15 seconds.
Things I think. 1. It’s possible that now that this book has been adapted into a game the story of into the pit and possibly other fazbear fright stories can become canon to the main games. 2. Maybe into the pit Bonnie was some kind of agony experiment made by William Afton to help in his crimes. 3. I think we could possibly see Oswald again in a future game. 4. If their is a 6 MCI victim maybe there one of the spirits in golden Freddy. 5. If there is a sequel Jeff might be replaced by pitbonnie.
I’ll answer a few 1. Perhaps 2. Pittrap was made as a manifestation of the agony felt by the MCI and the pit and pittrap are created by that with the ball pit holding the souls of those who fell victim to the monsters in frights 3. Probably not because his story is over 4. It’s more likely that it’s Charlie because like how Charlie died differently from the other victims, the sixth hat is obtained differently as well as there only being 5 balloons 5. The true, canon ending when all arcades are fixed, all high scores (achieved when you unlock the music for the minigame), secret minigames completed, and the normal good ending, it shows Jeff’s thriving and fixed up
Into The Pit is one of my favorite fnaf games easily. It's scary, it's dark, it's dramatic, it's over the top, it's kind of stupid but still believable, it's everything I love about FNAF. The pixel art is some of the best pixel art I have ever laid my eyes on and I have never had so much fun watching a jump scare multiple times. And that scene when you first go back to the Pizzeria and hear that kid crying in the main area? That is the first time since the "Bite of 83" that FNAF has left me staring at my screen with a dropped jaw, unable to be picked up. Truly brilliant choices made all around.
I think second set of balloons in the mini-game is doubling down on midnight motorist being afton. You have pink and purple for his sprites, yellow for springtrap, and orange for midnight motorist.
If this game is "In continuity" then I think the biggest sleeper impact that this game is gonna have on lore theorizing is the map. There are so many things that could come from that. Is this Freddy Fazbears location one from one of the games? If so the map could give us better geographical info on other related locations. Maybe even crying child's house.
@@Sing87ehyou really think Fazbear entertainment wouldn't make games to hide the rumors. They have arcade machines in SB with characters from books. Fazbear Frights are in universe books
@@markofabecic6824 those arcade games are references. With your logic tjoc is a game universe and scotr made a posr denying us fans amd fangames existing in unirvse. Heck. In fazbear fright there is a story saying that the game hw went wrong and the company making it went bad. If it is a game in universe then fazbear ent is making conent in in unirvse to expose themselfs further and purposefully make themselfs look bad defeating the purpose of content being made in universe.
I just had a epiphany. Personal, I don’t think into the pit is canon to the main FNAF time like ,but could be glimpse into what the Crying Child witnessed to make him scared of Animatronics. In FNAF 4, CC is terrified of the Animatronics. I think the reason is he saw the missing child incident. Don’t you find it odd that into the pit Springbonnie looks an awful lot like the nightmare animatronics? What if after the MCI, CC started to see his father as the monster rabbit because of his child brain being traumatized. Also notice how Oz and CC both have the purple telephone in their rooms. It could be an Easter Egg but I’m not sure. Remember in the game “Midnight Motorist” we see a yellow man who returns home to find one of his kids escaped the house to go to a certain place. Kinda like Oswald does in the game to get to the ball pit. I think this could be fleshed out more. But I thought it’s better to put this out there to see what people think.
@@ACaruso-sj3sv honestly I’m not too sure. Just because the tv shows Freddy and Friends 83 doesn’t necessarily mean the CC death took place in 83, but that’s up to debate. My point is maybe whatever CC saw made him see his father and the animatronics as scary monsters. I agree there’s definitely conjecture that can be made to my idea, but I can’t shake the feeling there’s something connecting Oswald to the Crying Child.
I think in most cases its assumed that CC died before the murders bc Afton wouldn't have very much motive to kill w/out having lost a child. The whole "remember what you saw" thing is heavily debated but I think most people believe it was either a misunderstanding thing or that he saw somebody accidentally get springlocked
@@Thegrrog2 >but could be glimpse into what the Crying Child witnessed to make him scared of Animatronics. It's not. The hint Scott gave heavily implies what scared him was something completely Mundane in reality. Most likely: He thought an Employee was "eaten" by a Suit when in reality, LIKE THE EASTER EGG, it was someone being helped into a Springlock Suit without much in the way of lighting/in the shadows. >doesn’t necessarily mean the CC death took place in 83 Actually, doesnt the game LITERALLY reference it as 1983 specifically? You know... "The Golden Bite", 83 slices? :V Besides, what point would there be in putting a Date in the game if that Date is irrelevant, like with the Paychecks in FNAF 1-2, or "HRY223" in 6? >see his father There's no evidence for him seeing his Father in this way, only the Animatronics. >but I can’t shake the feeling there’s something connecting Oswald to the Crying Child. Probably "An Eye for an Eye, a Child for a Child" if anything.
I personally really love The Loop Theory as an explanation. I think it avoids a lot of the problems that would otherwise arise from some of the things this game does and there's some really good evidence
@markofabecic6824 Basically, the entire game (and FF story) is an agony hallucinations caused by the ballpit that plays out over and over again. Oswald never actually gets out. There's no time travel involved. None of it is actually real. Biggest piece of evidence towards it is the fact that he's already drawing animatronics at the start of both the game and story, despite not entering the ballpit yet. So the theory is that he has actually been in the ballpit already, never left and he's subconsciously remembering the animatronics from the previous 'trips'.
@@janno7214 I actually read some theories on reddit and just came to something similar! So, he's basically hallucinating everything? Including other Fazbear frights stories. This makes me think about one thing, illusion discs or agony causing hallucinations, maybe?
@markofabecic6824 No, it's just this specific story. I don't see how other Frights Storirs would be able to fall under this. It is definitely agony causing hallucinations, since the ballpit was around during Freddy's, it's infused with a ton of agony. Diving into it probably causes the hallucination
Love the easter egg for “room for one more” in the security room. (the tiny dolls over the screen) Pretty sure the phone guy was calling that security guard too.
Interacting with the gumball machines 50 times may be a nod to Resident Evil 2 where you have to interact with Wesker's desk 50 times to get Rebecca's photo.
I think the most likely outcome for this game is that it is establishing a separate game universe based on the books. A lot of the easter eggs I can brush off as being fun references. GGY, the Kids at Play sign, even the Stitchwraith can be ignored if you want to since they have no effect on the actual events in the story. But the same can't be said for the three hidden mini games since they're required for the 3 star ending. To me that means that To Be Beautiful, Count the Ways, and Fetch are all canon within the universe of this game. From there you could come to the conclusion that this is a "Stitchline" game and in the future we might see more games like that through more novel adaptations. Like how Scott mentioned Fetch. I'm really curious to hear your take on how the MCI in this game is portrayed and what implications it has. You save five kids so that really feels like it should be the mci, but the animatronics are already aggressive like they're possesed(though i guess that could be hand waved by saying Pittrap is controlling them like the movie). So does that mean that, in this game's timeline at least, Oswald successfully prevented the mci? And you only save five kids, but the balloon boy game brings up six kids. Did one kid die that we couldn't save? Or is that another hint that Charlie died after the mci like what HW2 did. Or there's the even more out there explanation that the MCI already happened and the five kids we save are unrelated. It's all weird
I think the book is a metaphor for the relationship between William & Mike, Mike sees his father as different after presumably knowing one way or another that his father is a serial killer, while everyone else sees him as regular William, and William has to keep Mike in check, that way it makes sense why Pittrap lets Oswald see the MKI victims and why he lives with him. Edit: him preventing him from going out can also refer to FNAF 4 or Midnight Motorist.
I like it but what about the cannon ending or the no collectible ending, r u referencing the book or the game based off of the book? Because if it’s just the book then I agree with this.
Something to note is the that the books that into the pit came from was called Fazebeaer Frights, which could relate back to the company rebranding themselves as a horror attraction in the FNAF 3 games. Maybe the books and this game were in universe media the Fedbear Frights sold to sponsor there rebrand.
Could be. But who says Fazbear entertainment didn't make them at the time of SB? What I mean, is that they are in universe books made by Fazbear entertainment
Fnaf books that need game adaptations. 1. Fazbear Frights: The stitchwraith Stinger Epilogues. 2. Tales From the Pizzaplex: the Mimic Sweep Epilogues. 3. Tales From the Pizzaplex: the Mimic. 4. Tales From the Pizzaplex: The Storyteller. 5. Fazbear Frights: The New Kid. 6. Fazbear Frights: Step Closer. 7. Tales From the Pizzaplex: The Bobbiedots/Bobbiedots Conclusion. 8. Fazbear Frights: Fetch. 9. Fazbear Frights: To be Beautiful 10. Fazbear Frights: Count the Ways. 11. Tales From The Pizzaplex: Help Wanted. 12. Tales From the Pizzaplex: Dittophobia.
this one is a bit of a longshot but we know from the fnaf3 tapes that the springlock endos have ai built into them that follows audio. What if the springlock endo is a mimic endo. IF Edwin in the books is Henry and we know he made it before Charlie died so the ai would probably been created before Fredbear's closer, therefore it would make sense that he would reuse the ai for the ai in the Springlock characters. That also means that burntrap could be the mimic and William's corpse at the same time.
I headcanoned this way before this game was even announced a sort of excuse as to how the Mimic could exist in the games without delving to much in the books. Basically my headcanon is, similar to the books, William in the games was Springlocked but survived, and his agony latched onto the endoskeleton. The Endoskeleton had the mimic1 program, which was made by Henry. This endoskeleton would remain in storage...somewhere...(probably Freddy Fazbear's Pizza Place which may be a renovated Fredbear's Family Diner) in suit mode not animatronic mode. It would be found by Fazbear Entertainment and one of its circuit boards, infected with William's agony, would be scanned into the VR game making Glitchtrap. Vanny would then put him the Pizzaplex systems and in Burntrap who is Williams's/Springtrap's burned remains. Burntrap would either transfer Glitchtrap (or a piece of him) into the mimic, into its body we see in Ruin or it would make alterations to itself using whatever animatronic parts could have been lying around or put down there by Vanny, which results in it having the appearance it does in Ruin.
>What if the springlock endo is a mimic endo. Doesnt look like one, doesnt collapse/make room like a Springlock would. >it would make sense that he would reuse the ai for the ai in the Springlock characters. ??? The Springlocks are VERY simple, incredibly primitive even compared to the Classics. "Hear sound, go to sound" It's why William cant resist the Audio Lures even if he KNOWS it's fake, the suit is active and overrides him. Also it seems like Book Mimic is separate from Game Mimic as well.
@@derrickdaniels3955 >William in the games was Springlocked but survived This i've honestly never believed, not to mention we never get ANY hint towards it in particular. Besides... Which endo specifically? >It would be found by Fazbear Entertainment and one of its circuit boards, infected with William's agony, would be scanned into the VR game making Glitchtrap. What's far more likely to me is: The Mimic was an Early Project that, along with many other Animatronics, were scrapped and the Junk tossed into some Deep Storage/Closet in what would later become Sister Location. FazEnt later absorbs Afton Robotics and the Sister Location, likely during an expansion project post-FNAF 6 they discovered this storage and fished out a bunch of dusty circuit boards with Animatronic AIs intact, including the Mimic's. No Agony involved, no Second Springlockings we havent heard of, etc >which results in it having the appearance it does in Ruin. Most likely it's a second Mimic Model (or perhaps the Original?). But definitely a distinct Mind from the Board Mimic that started to Copy William after it got into the Game. Of course, it likely DID salvage some new legs/hands, considering it has part of the Endo 01/02 Endos, and what seems to be a variant of the Nightmare Endos. And Vanny DID salvage some parts from there to repair William as well, considering he has similar (not the same) Nightmare Hands (and eyes?), alongside the Glamrock Endo legs practically bolted to his pre-existing Springlock Pelvis. Overall: Burntrap is just William Glitchtrap is Mimic Copying William Mimic is not a Springlock/William
I think it's heavily implied in the game that Oswald is the balloon boy. For one he collects a lot of batteries and two he lure animatronics by making random noises. Just as his voice is used to lure springtrap out in fnaf 6. Not to mention that mini game in the prize machine
Into the Pit, I think, is one big hint from Scott that the Fazbear Frights direct references in the game are likely non-canon for the primary games. So a not so subtle way to tell us that stitchline games is not canon.
The 3 Frights story minigames are super interesting, because I feel 8-bit minigames have always been things significant to the lore, so it seems like this could be a way of saying that Stitchline games is canon, or at least that the Stitchwraith epilogues are more important than perhaps thought previously. Additionally, as mentioned with the similarity between the Count The Ways mini game and Foxy Go Go Go, I think the Fetch minigame can be compared to SAVETHEM (specifically a very similiar Golden Freddy sprite is used in both) and the To Be Beautiful minigame can be (more loosely) compared to Give Gifts Give Life, in terms of giving changing items to children in one single room. I’m not really sure why these similarities are there, or if it’s just a product of 8-bit minigames not having many options for different goals, but if you want to go there it’s kinda Mimic-coded to have very similar minigames to those from the past, especially if ITP is an in universe game that Fazbear could have used the Mimic to try to recreate? That’s kinda a crazy leap though to make, but it is funny. Edit: Adding to the idea that the secret minigames parallel past ones, there is a cut minigame ‘Don’t Let Them Escape!’ that is extremely similiar to Take Cake To The Children in that the player character must deliver items to characters to ‘appease’ them and stop them turning red, growing more difficult as the player gets slower until the minigame ends. I think this basically confirms that there was some intent when designing the minigames to have them recall the FNAF2 Death Minigames.
20:50 I feel like direct references to Phone Guy and the fact we hear official Affton springlock audio to me really puts this in games continuity, some of the finer details don't make sense yet but I'm pretty sure they will eventually be answered in latter games
The old photo of William and Henry being the only item in game that makes PitBonnie fully stop in his tracks and completely forget about Oswald (up until his dad’s limp arm wallops PitBonnie in the jaw), AND the bare minimum requirement for the canon ending, is BONKERS to me. Like, THAT’S the item that does it?? We can get firecrackers from Dylan, and yet, it’s an old, scratched out photo of the Fazbear founders from god knows how long ago that makes PitBonnie borderline catatonic?? I don’t wanna think about it. …do you think they explored each others’ bodies
I'm pretty sure the 6th hat in the balloon boy minigame represents Oswald (or his father) here -- Oswald's father barely escapes what is basically afton killing him by the ingenuity of his child, literally leaping through time through the pit and back to save him.
I'm reminded of Mr. Hippo's "sometimes you tell a story just to tell a story" so I'm wondering if the content we have are in universe games and stories of true stories. Something to chew on regarding the universe of FNAF.
Some corrections on the hidden minigames: For the "To Be Beautiful" minigame, you are correct in that it is only accessible on night 5, but the other two can be accessed earlier than that. The "Fetch" minigame can be accessed as soon as the arcade in Freddy Fazbear's is unlocked (which is night 3). You do need a 5th voucher to get it, and it won't work on the Jeff's Pizza side, it'll just eat the voucher. The "Count the Ways" minigame is funny because though you put the tightest restriction on when it can be accessed (you said only between when Spring Bonnie takes dad and the final confrontation), the truth it can literally be accessed at anytime at any point throughout the game. It can even be accessed on Day 1 when the kids are still partying in Freddy Fazbear's. Another correction is that it is not 50 times, it is 100 times, so...even worse than you thought.
The springlock audio when overlayed honestly was SHOCKING to me. The first time around I was like 'damn he got fucked up' but with it overlayed, that added visual was just so much more of an impact.
Fun fact: If you do the 3 star ending in nightmare mode, you get a different ending, similar to the normal one, BUT: *the dad doesn't say they are going to move and just says they are going to watch a movie *in the cinematic at the end, there is a new image of Oz's dad hugging him *C U appears on the screen
I think another great thing to look at is all the sketches that can appear when you’re scrolling through the pause menu, inventory, map, etc. I saw a few drawings there that seemed like they meant something, especially since they’re drawn by Oswald.
21:00 I wanted to throw my take in on this one cus I think this may be the way we're intended to differentiate between what's a lore important easter egg and what's just a fun reference. I think the key difference is **how** we come across these easter eggs. Looking at ITP, we find a bunch of easter eggs throughout the game. Garrett's plane, a Twisted Ones poster, references to Bonnie's guitar electrecuting someone, a nod to GGY, etc. These are all fun little background details. We don't really need to go out of our way to find them, the game simply naturally presents them to us as we progress through it. For example, I do believe this game is canon and Stitchline along with it. HOWEVER, I do not believe that references to stories like Pizza Kit or Kids at Play should be used as evidence for this. Those fall under the same category as the others listed, simply fun background details. So what do I think does qualify to be used as evidence? Secrets that we have to go out of our way to find. The 3 Frights minigames (To Be Beautiful, Fetch and Count The Ways), the Stitchwraith standing outside Oswald's window, the sixth party hat potentially linking to Andrew, etc. All of these things are details we have to go actively out of our way to discover. That’s the key difference. I think we can also apply this to other games. I may believe most of Frights exists within continuity, but I don't believe the references to Fetch or the Plushtrap Chaser in Security Breach are evidence towards that theory. Like I said, those are just simply fun references to things across the franchise (Those same arcades also reference the Fanverse games and the novel trilogy). So yeah, I think that's probably the best way of handling easter eggs when it comes to this game. Hope this finds you and great video!
It's a crying shame that the game couldn't be released on the anniversary. But it somehow feels even more special to release it early since the franchise has had a history if releasing games way before their intended release dates. It fits so well that I'd almost believe that the Japan goof was intentional. 😂😅
13:40 I used an extra voucher to unlock balloons minigame on night 4! (this DOES NOT meet the requirements for the 3 star ending, though). On night 5, balloons will be available just by interacting, no need for a voucher, hence the confusion.
15:57 the youtuber KavinCatastrophe make a good argument that GGY might be an adult and that the story is written an a way that make think the only option is Gregory.
The fact that they went ahead and put multiple fazbear frights stories into this game is actually amazing. This is like, our fnaf game for the books. The og games might be in a seperate canon from the books, but this game is THE game for the books! :D
I think it is just a gamified version of the story where is is assumed this is how the story looks like and how it could have ended which is why there are easter eggs. Though one interesting thing is the anamitronic hand book since it shows that even way back then, Freddy, Chika, Bonnie, and probably Foxy have behaviors built into them. Possibly AI is used for a long time and the spirits are just taking over the AI module.
If this isn't in-universe, then I can almost bet that in a "we don't know how to not mess up the lore even more than we've already done", then the Pit will be made into a "temporal/dimension/timeline portal" and what we see in the Pit is an amalgam of everything and that's why Oswald gets lost, it's not even his hometown, it's everything together, maybe they explain it as a recollection of agony across every timeline or whatever they want to call the different instances of the story.
there's a theory that the ballpit has agony, and bc of that, when someone enters it, they began having hallucinations, etc , so when Oswald enters it for the first time, he begins somewhat having some sort of hallucinations and that's explain the time travel.
I actually needed to use all 4 escape routes in my playthrough as I didn't have the firecracker when I needed it in the past. When I went back to the present and traded for it, the dad appeared and dragged me home, requiring me to use the last one.
for me this game was a solid 7.5/10 , fun, good, but i personaly dident read the books so i had alot of questions like for exaple: what is Pit Bunny's gole? i mean he can letrely end the player Any time he wanted and choises to insted take's him home and .. just chills around untill nigth time.. like why? idk if the books say anything about it but my personal theary is that pit bony just wanted to have a loveing home and family but wasent able to sense oswald was so focused on saveing his dad
7:38 Take the interaction between Ford and Stan in Gravity Falls and just put in Henry and Willing. Henry: YOUR LIFE’S BEEN ROUGH?! I HAVE A MULLET,WILLIAM!
I have a crazy theory, what if the story was trying to say that the murders never happened because a kid went through a time travel machine and stopped the murders when he was helping the kids
Hey I know this might not be relevant at all but the official art work for Greg from fetch looks like a older version of Gregory from security breach I know this might be relevant
My theory is the balloon boy side game with purple guy is a metaphor for the first victim, outside the pizzeria and the way he’s dropping the hat implies he’s “throwing away” the life
With references to both silver eyes and the movie, I really think this game is just a love letter to the fans. References in every nook and cranny even having a black haired girl as the last girl you save on night 5, and not to mention the phone guy Easter egg, and even releasing early- like, everything about this game just screams “celebration” to me and I think that’s perfect for the anniversary. I’m happy with something like this, I don’t need everything to be dissectible every time, yknow? This is good for my brain.
Something I would like to pitch: the entire point of this game is to kind of be where all the continuities intersect. Because think about it: we are dealing with a magic ball pit here. This pit is, as we've interpreted since the first Fazbear Frights came out, can bring you back in time to when the location was a Fazbear Entertainment location. But why stop there? Why stop with simply time traveling, and not go all the way and say its an inter-dimensional ballpit? I've always found it strange why Into The Pit is the first story in all of Fazbear Frights. Why is the story about a time traveling ball pit the story that kicks off this entire series? But with how this game presents itself, shoving all of these easter eggs from across every single continuity in the game, it almost communicates (to me at least) that the story Into The Pit was placed where it was to communicate that all of these stories from different points in the series exist in the same universe, different continuities. It was placed first to prime us that different happenings exist in different corners and different times of the same universe. That's why Into the Pit shows us the MCI happening in a way we haven't even considered it to have even possibly happened. Although all things considered I think the "Game in a game" idea is a little stronger
This game feels likes a confirmation to Frights Fiction. It would explain so much about the game. The theory that the Frights books are Goosebump style books that Fazbear LLC sells during the Pizza Plex Era. Similar to Help Wanted being cover-ups to real events and rumors. This explains why book characters like Fetch appear on the game cabinets in the Pizza Plex despite seemingly not being real characters. This would explain why Into the Pit is displayed via a TV screen. Fetch, To Be Beautiful, and Count the Ways are referenced as Fazbear LLC would own those stories. Same with the Stichwraith and Eleanor. GGY is explained because that would be a thing during the Pizza Plex era. Music Man, Helpy, Trash and the Gang, Minirinas, Toy Animatronics are all things they own and can throw in the game as Easter Eggs due to owning those characters. Also they never reference the Yellow Bunny as Afton because they don't want people knowing that there is some real events they are covering up. As of the Help Wanted era, Fazbear LLC knows a lot about the past and is covering it up so it's possible that some real things based on rumors they need to cover are in the game, very much like Help Wanted having stuff like the MCI. Things like 6 + 1 dead children would be based on real events. OG 5 + Charlie, plus they mentioned the Bite of '83. A man in the Spring Bonnie costume did lure and kill kids in 1985, but they changed the way it was presented to avoid connecting it the real murders. This game doesn't present the idea that the kids were killed in the saferoom because Fazbear LLC doesn't want the idea of the saferooms to be know. However, the way the game presents the deaths might be hints to the way they actually died, or at least the very least just the springlocking one.
I love your video. I couldn't figure out the 3 star ending and i didn't realize you had to spam the candy machines. I felt like the story at first was about Evan Afton- The Bite of 83'. I thought we were just witnessing his moments while he was in a coma. Oswald's bedroom resembles Evan's Bedroom from Fnanf 4. with the bear on the bed and the various stuffies around the room. Also, the way he started hallucinating and the way he was bullied at school. Just reminded me of Evans's tragic story. The Spider that kicks off the game essentially sending Oswald into the past- reminds me of the mimic. Also from the stories (we also have a future installment with the mimic and fnaf coming out next year). It can morph itself into a giant mutated spider according to the Fnaf Wiki.