support me on patreon: / pappo sometimes i tweet: / stillwatersoft1 subscrib e ending(s) footage from RabidRetrospectGames messed around in sfm for 12 minutes to make the thumbnail render 0:00 Warning 1:15 FNaF World Abridged 4:23 Why
There's a few things you missed. - attacking too fast/ pressing the buttons in a fight too fast will cause a attack from a character to just not work - the rainbow trophy doesn't appear even if you beat the rainbow in normal or hard mode - most of every music is looped for a few seconds, meaning that you always will hear just the first few seconds of a music ,but then it'll loop back - you can't do the whole Henry cutscene, well I tried to do it a long time ago ,but no luck
@@Galax_OFF_ first, everybody knows that because of htat one game theory video, second what does that have to do with the mobile port? the pc version can do that aswell
@@iamtree345 yeah honestly, that one halloween minigame scared me when i was younger, also when you first open the game there is a eerie cutscene. Edit: the clock ending was quite scary too.
This game confirms that the animatronics are canonically mass murderers killing the wildlife of their local area. Also Bouncepot committed the bite of 87.
Recently started playing the mobile port again for fun and in a fight Bonnie literally disappeared and the whole game started to just slowly fall apart
That sounds awesome, Imagine a mod were the game slowly starts falling apart randomly, so you have to beat it fast enough, it even fits with the plot too LMAO.
Based on what I've seen, the issue is clickteam mobile is really poor performance so stuff needs to be cut. Scott always goes for animations and audio first. He never was one to impliment optimizations beyond slapping more load screens around.
I downloaded from fnaf world mobile port from a sketchy website, and it works perfectly fine. Seriously, no bugs, it was basically just the PC version but on the phone .
I remember playing this once out of boredom and i was so unveliebably confused on why the game just randomly threw pizzas at the enemies in battles... also... do NOT use ANY chips that make things pop out in screen like the freddles or pizza it lagged so unvelivably hard in my phone it was actually unplayable
There was an oversight with the Pizzas where they don’t get destroyed when leaving the screen. Eventually, there will be SO many pizzas accumulated that the game cannot create new objects anymore, and it’s a softlock. This is an issue on both PC and Android, but it happens more quickly on Android. You cannot use Pizza:Fury for a fight that’s longer than 8-10 minutes for that reason. Android however is unique in the fact that the pizzas seem to loop back around to the other side of the map, like you mentioned. It’s like they literally traveled around the world lmao. They actually saved me once when I only had Phantom Freddy remaining
There's other details you have missed. It's impossible to beat FNAF 57: Freddy in Space without cupcakes(upgrades) because your attack is automatic instead of a button, due to this it's impossible to get Coffee from The Desolate Hope. When you press the jump button, you'll jump to the highest regardless of how hard you pushed. It's impossible to enter the Desk Man's room. It would be nice if FNAF World received a remastered update like the mobile ports of FNAF 1, 2, 3, 4, and Sister Location.
actually it js possible. It's just really. fucking. HARD. but once u beat it once u beat it multiple times. Trust me it took me like 3 long days yo beat it
As an avid fnaf world mobile enjoyer (i say that with a hint of irony but im dead serious when i say i play this game a ton) that ban ban comment was hurtful lmao
Other facts: -if you talk to OMC,you lose every trophy (expect the pearl trophy) -literraly impossible to get some Halloween charcters -impossible to the get the drowning trophy
@@a.a.1012 BROO COFFEE WAS SO ANNOYING. i remember surviving the scott cawthom battle but ended up dying. Threw my phone and made a hole in the wall. good times. worth it tho
I have never had any issues. Infact i would say Freddy's speed in the overworld isn't really that slow. Obviously this doesn't apply to anyone but the game is probably better in Mobile since you can click everything faster, the only problem that i find is that some attacks dont even work
I just found out it's because you attack way too fast. i thought before it was because of frames and for some reason the game can't support two attacks in the same frame.
Also in the minigames you can't jump lower or higher, it's always the same height, which makes chicas magic rainbow and trying to get coffee 5000× times harder
My theory for why fnaf world mobile exists is so people could get the game during the 24 hour period and release apks of it giving more people access to the game before it got canceled, which is why it feels so rushed and undone.
The worst thing about this port is DEFINETLY that you just CAN'T get the coffe machinge guy. Because in the minigame (Freddy in space) you can't crouch, idk why but it gave me nightmares trying to get it just to realise that i just couldn't do it.
I actually apk'd this game... and it's all fine, but the only problem is trying to get coffee. I'm sorry but having to beat Freddy in Space 57 it a set slow speed for the gun without any powerups or crouching WITH THE WORST CONTROLS feels impossible... I've only seen one person beat it, props to them.
Something you forgot to mention deskman just doesnt exist in the game at all and if he isnt there then you cant see the post credits cutschene and if you cant see the cutschene the raimbow trophy is unoptainable
I actually have a mobile port copy and I've beaten the game numerous times and have no problems with lag and crashes but the enemys having 0 animation is a bit sad