Put a submachine gun receiver and missile computer system on a combat shotgun. It's just as crazy, actually looks like a legitimate gun, and won't kill you as often
@@raincloud1313 Survival mode this will one-shot you guaranteed. Self-damage due to explosions is freakin insane. It's for this reason I carry two 10mm pistols, one modded to fire homing rockets like you said, the other that's just a conventional two-shot. Shares the same ammo, lightweight, covers me for long-distance and up-close.
Ripe you a new one, one of the best weapons I ever saved upo all those cogs for. It was one of the best weapons and the moment I got it I felt it was one of the best decisions ever. Yeah, it's crazy how you can recreate some other worldly weapons in FO4.
How did you use the lock on missile attachment to the minigun if this exploit only lets you add the first mod slot of the scrapped weapon? The first mod slot of the missile launcher is a barrel slot, not a sight slot (targeting computer is a sight)
Ha ha you have yo be careful when indoors when using anybody explosive weapons in general really. I have lost so many times, usually due to my own actions.
Yeah that sounds about right. This is one of the few glitches that literally allows you to create your own weapons. Imagine combining things like Minigins and pistols or laser weapons with machine guns lol.
@@TrappedInFallout holy crap, what happens if you add this to a shotgun that has double projectiles? Would every shotgun buckshot pellet projectile each be a bunch of nukes? So every shotgun shell would be like... 8 pellets, with MIRV for each, AND double shot? Holy crap
@@JB-xl2jc There really is no way to know until you actually try it out. I am currently applying sledgehammers modification to a combat knife. Combine that with VATs, melee and Ninja perks. My goal is to one hit kill a Mirelurk Queen on survival mode. It's fun trying things out lol.
Loved fallout games in general where you were able to customise your own weapons and with the pipe weapons being universal and turning them into a rifle, or a sniper, even into a pistol was awesome, giving a small pistol a scope was quite fun for me, just knowing you can actually do that
It's an absolute solid exploit and when done right it can be very powerful. You can create your own weapon to. Sometimes they may not do increased damage etc but they can look the part to fit your own playstyle or build.
I have an early update for everyone. My friend axslbreaker has found another use with this glitch. He has taken the deep dish modification from the gamma gun and has managed to put it on a minigun. AND IT WORKS. What we have found is the barrel modification is what's being used in the glitch so you are able to modify the new frankengun. I caution anyone wanting to use a missile launcher or fat man as too many explosions caused our games to crash when we tested this. That being said enjoy your new combo weapons fellow vault dwellers.
And I have an update to my update. My friend and i just did another test and have found this glitch works with melee weapons. We have successfully managed to put a super sledge into a ripper. What we have found is the melee weapon you want to fuse HAS to have 2 damage types to apply any change to the new weapon so if the weapon has slash and electric damage then electric damage will be transferred. If the weapons ONLY HAVE ONE DAMAGE TYPE than nothing will change aside from the weapons look.
That sounds like an excellent combination. So as long as the damage type of different between the weapons then its works. Cool, I will try it out. I did at one point merge a sledge hammet with a combat knife and it looked like thors hammer.
It just works lol. Yeah, and better it you can create not just any weapon but some OO ones too. Bring in the hordes of Deathclaws, it's nothing but a hot knife on butter.
Now this makes me want to go and see if I can get Aeternus with either plasma or nuka-quantum rounds, thanks for bringing this glitch to our attention. 😊
No problem at all Elian. That's sort of the beauty of this glitch, you can go and experiment and see what happens. At times you may not be happy with the results and at other times they may just surprise you. This has the potential to be super OP, literally For tier weapons. Now imagine taking this and using effects like Explosive on weapons.
@@thehunter5607 Nope, that's the other benefit of using this glitch. The base weapons ammo type is used and the commonwealth is bombarded with 10mm ammo, no pun intended 😄👍
my favorite combo that ive done so far is a knife with the armor piercing mod for the power fist it makes it look like you’re holding a weaponized cinder block so i can go up to my enemies and shout “Hey Wattson! Cinder block!” 😂
That's a very interesting combo. For melee weapons, I like to go with Sledge hammer modifications on small melee weapons such as Combat knifes. Small, compact and very high damage. Imagine combining this with Ninja, VATS etc. Melee would be totally broken.
I once did this after modifying a pipe pistol with an automatic receiver and the best possible magazine it could have. I called it Total Atomic Annihilation, but uh, there are a couple of rules to keep in mind with this particular weapon. - Rule #1: Don't use TAA indoors. - Rule #2: Don't use TAA with V.A.T.S. since it'll aim like you're using a regular, non-nuclear pipe pistol, except you're not.
There is a mod called the cheat terminal portable wich basically let's you use console commands without opening the console so basically it's for console players Anyways there is an option that let's you modify a gun you are holding and you can basically put any modifications on any gun you want
Be VERY careful with this combo. Fatman launchers are built to fire at an arc whereas most other weapons are meant to be fired line of sight. You can accidentally nuke yourself. Fire up at a slight angle. Try not to use VATS either, because the same logic applies. The game will shoot the projectile straight instead of at an arc and you can accidentally nuke yourself. Finally, do NOT spam shoot this, ESPECIALLY with a two-shot variant, you can lag the game badly or crash it entirely. I know, I made that mistake myself.
I have done this to myself many many times and yet I don't seemed to have learnt my lesson. I tend to use this combo of weapons mainly when I am outside but I also tend to take a little bit of a risk when indoors also. Mostly to my own demise. Good point, thanks for sharing Craxin.
Aside from combining the nuke to a minigun as others have mentioned. Would be interesting to merge the harpoon gun or bowling ball launcher to a minigun.
Yes, itost certainly will be. I am also looking into seeing if it's possible to take something like Ballistic Weave from normal clothing and seeing if I can apply it to something like Leather Armor. And then seeing if it possible to apply to hands, legs etc effectively having it applied more than twice.
@@TrappedInFallout I would love to know what your results are with this I'd love to stick Ballistic Weave onto my Vault Suit for the bonus rad resistance
@@rydergolde3169 It's a great question. It's not something I have had a lot of success with but I did manage it. I have not tried too much playing around with my Vault suit but have done it on other clothing items and in the end did at points manage to have clothing armor that out classed power Armor defense. It can get really crazy and OP.
if i may, if it does not work - try naming the 'top' (source weapon) as a Blank Space (SPC), and name the 'bottom' (target weapon) as two Blank Spaces (SPC SPC) - this is on a Keyboard or accessing the keyboard interface on a Console gaming box; i forgot where i read this originally [sorry whomever discovered it] but this has worked for me personally, when i sometimes had trouble to combine the two weapons... great vid as always, great tip!
Thanks Hunter. It's an awesome glitch and just imagine how much easier it would be to min/max character builds. The funny thing is that I have been doing this for years but apparently it's not very well known.
I'm gonna go try this out with modded weapons. See if I can get a vanilla minigun to fire 20mm vulcan rounds so I can make a portable GAU-8 Avenger, or something ridiculous like that
That sounds like a solid plan. Better yet, see if you can find a legendary Minigun. Say something that does more damage or has a infinite load clip etc. It will all stack when you take the mod off the Minigun and onto another weapon.
I learned about this glitch months ago, but I forgot how to do the timing, so I came back. My personal favorite combo is the MIRV and the Thirst Zapper from Nuka World
I saw someone else glitch a merv to a mini gun. He fired it from the top of a skyscraper downtown, and the rain of fire was impressive to say the least. I think he killed everything in the commons is one volley.
@@TrappedInFallout honestly, with as many nukes as he had falling and exploding, I am shocked it didn't lock up. There had to be 100 nukes in the air at once. It's definitely a fun glitch if you can pull it off
BTW this works on the VR port, but you MUST use an xbox controller. If you try to do it using the VR hand controls, for whatever reason, it does not work even if you press the correct buttons at the exact correct time. Something about the input requires a normal gamepad.
Every time I've ever tried this, it usually works. But sometimes it will scrap the weapon, go to the other weapon but not have the option to put on the other weapons modifications and will be normal. It's annoying but I did make an invisible pistol so that's cool 👍
This is a tricky one to do and the button timing can be hard. But yes if you get the timing right then you can get some interesting results. It's best to save just before trying to prevent accidentally scrapping your weapons.
OH GODS, IT WORKS! I did this in my game and now I have an infinite clip, western revolver that shoots 5 mini nukes. I did have it on a 10 mm Pistol, but automatic weapons WILL CRASH THE GAME! Now I wonder what other weapons can be fused like this? If anyone knows this question, please let me know!
Thanks for confirming that it's all working. To answer your question try any weapons and see what you get. It's up to you really. Some won't work but will look different and some will be functional.
That's exactly what I was afraid off when I was trying to run and record this at the same time on my PC. I was worried that this might crash my kit lol. It does go a little crazy, I'm happy I didn't make the machinegun one instead. Or an Automatic pistol.
Holy, I can just imagine the carnage now. A never ending stream of nukes. Now that's one way to soft lock your machine, but power to you - nice one. Thanks LixNix for your comment.
@@TrappedInFallout when you do that your monitor and game will go white and black for a few seconds when firing long enough because the slow and explosion animation stack and are running at the same time you have to try that
Hey Reck, I thanks so much, I really appreciate it. It's a solid glitch and can make evena level 1 vault dweller into a walking tank......provided you can get your hands on the weapons.
Holy mother of the holy hands of Joshua Graham what is this glitch we don't have this in Fallout New Vegas. So I think Fallout New Vegas is not that overpowered with his glitch. Anyways great video👍
When you consider that you can make a weapon in FO4 that can literally fire Nukes like small BB pellets, yeah NV is not that OP. Then again, Red Glare also has its advantages. Literally plasma balls of death lol.
Me and my friend tried for a day to get this glitch to work and here's the weapons we were able to get to work. 10 mm pistol Pipe pistol plus variants Double barrel shotgun (game breaking) Combat rifle Assault rifle Minigun (game breaking) All these weapons can be used SO LONG AS ITS NOT AN AUTOMATIC. If it's an automatic weapon your game will crash. I'll be trying it out with energy weapons this weekend and I'll post an updated list. ALL THE GUNS CAN BE MODIFIED WITH THE EXCEPTION OF THE BARREL WITH THIS GLITCH.
For some reason when I press scrap button when it says standard launcher it keeps me in the menu with the standard launcher instead of taking me to the other weapon in my inventory, do you know why? I’m trying to put a fat make launcher on a mini gun btw
It might be due to the naming of the mods. The order of the names of the mods can sometimes determine if the effect works. Try using different names and see if that helps.
Not all the modes types across wvery weapon may work the way shown. It's basically a limitation of the glitch itself. You can try experimenting and see happen
Does this glitch only work for the receivers? I'm trying to get the drum mag from a submachine gun and attach it to a pistol, but it doesn't want to work 😭
I've actually only ever tried this for the first mod of a weapon onto another weapon. So you could attack the dram mag to your base weapon instead and get the mods from other weapons.
@liamdean7240 yeah, the limitation with this glitch is that you can transfer only the first mod across and not all mods. That said maybe try having a weapon with that mod even if it is in the middle and have no other mods and see if that helps.
@@TrappedInFallout perhaps it's my fault, or maybe it's because i have minigun mod that doesn't require it to spinup... but with pipe pistol it also doesn't work it shows the 10mm ammo instead of weapon. However it works the otherway, i can attach minigun 6 barrells to a fatman or any weapon XD i'll give it a try, thanks for the update that it still works, i'll keep trying!!!
@@JamMonsterFrfo it's not hard. Just don't add the M.I.R.V Not only it will crash your game but it will start a fire in your house. THERE WILL BE EXPLOSIONS IN REAL LIFE.
@@user-kb4js1oz9t I have always wondered if it's possible to have a targeting system on weapons other than a missile launcher. Or better yet maybe put mods from other weapons onto a missile launcher. Missiles are heavy so I rather put the mod from a missile launcher onto something like a sniper.
I did this with the 10mm pistol adding the assault rifle reciever. FO4 is a perfectly balanced game without any exploits, the divine interpretation of Todd Howard!
Your said it Burningsteel, it just works. I mean I am sure this was actually the intended functionality but somehow someone forgot to totally tell us. Oh well, better make good use of it. The Deathclaws are not going to hunt themselves you know 😉👍
@@TrappedInFallout You can create insane combinations, like rolling pin + combat knive or baseballbat + ripper. Hunting deathclaws is a good pasttime dont forget to cook te meat.^^
Does this actually work?? Is it the damage of the nukes or just the animation of the nuke with the damage of the pipe pistol? In your demonstration video in Concord, it appears the Raiders weren't really getting damaged.
It's definitely the damage of the nukes. I may have missed (as unlikely as that would sound). Try using this on a Deathclaw and you should see its action rather quickly. It really is an OP weapon.
this is a very helpful and wonderful guide! i’ve been having a problem with the next gen update though. the piggy bank launcher comes in front of the mirv launcher so you can’t do the scrap exploit to make the launcher for free. it’s really annoying
On ps5 trying this and I’m following it exactly how you explained and it doesn’t work , I’m using the fat man and a 10mm pistol and it doesn’t work . Just shows the scrap of the fat man
I don't own a PS5 so I am not entirely sure. It might be a button timing thing. On PC you need to press the buttons at exactly the same time. On PS5 that might not be the case. Perhaps try pressing one button just a second before pressing the other and see if that helps.
@@TrappedInFalloutHe's right it doesn't work for the 10mm pistol I did read on the wiki that this doesn't work for all weapons which is probably why a lot others use the pipe pistol
Mmm, if i put the piggy mod on a pistol, it fires piggys but the ammo are piggys not pistol ammo..it's kinda of expensive... or i missed something in the proces??
No I don't think you have. It's something that I have checked myself and thr Piggy Ammo seems to behave differently to the other ammo and therefore is treated differently.
Does this really work I'm on pc trying and trying it's not working it keeps scrapping weapon only, I've got no mods I follow the details wrote them down is this patched already
Thankfully it's not been patched but it is tricky to do, especially if your doing it the first time. Sadly it's all about getting the timing right. I would suggest if your playing on PC then try with a game pad if you can. In fact that is what I am doing in the video. I'm on PC playing with an XBox controller.
I remember back a day 🤦♂️😂 create strange RPG weapon with scrap metal , nuke Ammo and pipe metal mixed with machine GUN in back what a day 😊 and I thought myself I am crazy creator 🤣👍 Thank you so much for bring me those days #trapped fallout 🥰👍❤❤❤❤❤
No problem at all, I hope that you go forth and now multiply a bunch of new weapons. You can even extend this potentially to armors also, it may open whole new doors to new sort of kits.
I bet they "fixed" this glitch, because i don't see the next weapon, I only see the "weapon mod box"-model. Granted, the srap-select thing works, pressing right works, but when I attach the MIRV mod, the game crashes. Maybe they change a property in a weapon class where the value of MIRV can't be stored and so crashes. I'm playing on pc, and it shouldn't differ from PS much.
I actually tried it myself and found that it was working. I did go through all the glitches myself and found most of them still ot he working. And this was after the 13th. I am working on something to help share the news a little in the background.
I know on the Ps4 version, you could get some weapons to have 2 legendary effects. I think they required to be the same type of weapon. Does that still work, or does it crash the game? I have a Improved Vats Gauss Rifle and The Last Minute Gauss Rifle which does the 50% more limb damage. Would be awesome if I'm able to put both perks on 1, and the game not crash.
@TrappedInFallout yeah, I think it was patched out on ps4. Was trying to see if they forgot about it on this version. Bc you use to could get get 2 legendary perks on 1 item. But that was a long time ago. Miss those days.
This glitch is more about transferring mods from one weapon and onto another and you may also be able to transfer the effect over also. You can also apply multiple mods from multiple weapons onto the same weapon.
@user-xx5cv3ep7d oh I have learnt that hard way, you most certainly can scrap legendary weapons. Don't try it though, it's not great if you can't reload a save file to try and recover it.
You essentially have a mod available from the weapon on top and then use the steps shown to put it on a weapon below. Do note that not all weapon mods work on other weapons. Some mods end up just being an aesthetics thing.
I'm trying the same thing, use the rocket launcher's tracking Computer, the quad barrel just quadruples your mag size (That's what I have gathered from other comments, I've not tested it)
It will be absolute chaos. Chances are if I even tried, it will crash my game, maybe even force me to restart my PC. Still, there is only one definitive way to find out....
Sadly some mods are only for asthetic reasons and don't serve anything functional while others actually do something. The triple barrel might be just a look thing.
It is tricky to do but it should be working. Try with the weapons I show in the video and as long as that works them it should also work with other weapons. This is also confirmed working after the latest update.
It most certainly is. I decided to go with the simple pipe pistol and Fatman but in hindsight maybe I should have also shown the Minigun at work. You could also take the effect off a legendary Fatman and that would stack also.
Im confused on how this glitch works, I tried making a double barreled shoot multiple high damaging lazers by combining it with a laser musket, and when i shoot it, it does shoot multiple lazers but doesn't do very much damage, i also tried combining a pipe rifle with a and hunting rifle hoping the pipe rifle would have the damage of a hunting rifle, but still not very much damage
In this guide I essentially showed how to make a very specific weapon using the glitch but sadly it's not the same when using other mods from other weapons. Some mods from some weapons grant specific effects but not always. Some do boost damage, many don't. It's a little random so you will have to mix and match and see what you get.
I unfortunately tried this glitch on 01-24-24 and it seems to not work Edit on 01-27-24. I got the glitch to work, the names “0” & “1” were not working but I changed the names to regular “pip pistol” & “fat boy” them back to “0” “1” then it decide to work
I'm sorry to hear that. It should be still working as confirmed by others in the comments. When you say it does not work, in what way? I can try to help if possible.
@Fitchmister224 I'm playing on PC but many folks have confirmed to be working across multiple platforms. Instead of pressing both buttons, perhaps now try sliding your finger from one button to another and holding it down.
Yes that's right. I do play on PC but I use an XBox controller but you are right. Best of luck with the glitch, thanks for watching and commenting Kev.
That's super smart, now why did I think of that. I am actually making some weapon combos and I will most certainly try your weapon combo out. You can literally fire, collect and fire again, that's awesome.
It shout be shooting missiles visually but it should be using the 10mm ammo instead. That's assuming you applied the same mods and used the same weapons I used in this guide. Also, not all mods works with all weapons sadly. Some even can crush the game.
idk whats wrong. i know how to do it & done it already (rocket launcher + combat shotgun & mirv watergun) now i wanna try something else or even the same combos & it didnt work. the game now wants to upgrade scrap or the mod itself. Anyone know the issue?
This might be happening due to your inventory items. Try again by removing as much as your inventory as you can and also try by naming your weapons as number before attempting to do the glitch.
Yeah 😄👍. It's just crazy OP and I decided to use an OP weapon to showcase it's capacity. Thanks so much for checking out my video and for your comment Alberto.
It should fire normal ammo and your normal ammo should go down when using this glitch but the ammo animation should be mini nukes. As long as you have attached the MIRV launcher then that is what should happen.
It's totally random really. Some do look visually while others do serve somewhat functionally. Try putting the barrel of a minigun on other weapons or try putting something from a pistol on a minigun or my personal favorite to try putting a sledge hammer on a knife.
It's kinda difficult to understand what is going on in Todd's great creations, I tried putting the missile launchers quad barrel on my pipe revolver to shoot missiles, instead it quadrupled my revolvers ammo capacity
So i tried this with a minigun and a missile launcher but it still just fires 5mm instead of missiles. Are there any combos that dont work or did do something wrong?
This glitch does not always work with all weapon and the modifications also need to support it. For instance if you attach a scope or stock then that wouldodify your weapon but not switch out the ammo. It's a case of trying out things and seeing really.
@Trapped In Fallout yeah so I experimented a little more and turned that minigun into a quadrant deleter since the mirv fuses with about anything apparently.
@@Mighty_Mr_B Fair enough, I guess that can be a good thing. I personally love my Pistol FatMan. It does wonders when trying to take out many enemies at once.
Nothing, the new Piggy Bank is a new ammo type and it behaves differently and therefore it does not work with that which is a shame. It will work if you have the ammo but alas that's not going to help really.
I'm not entirely sure. I have tried and did manage it in a previous playthrough but that was a combination of some random weapons. Apologies but it was a while ago but I will try to figure it out.
Has anyone found a way to add range to this thing? No matter what gun its on the best range is 23 wich isn't far enough. Would be nice if I didn't blow myself up so often 😅
Sadly you can not add range to mini nukes. When you fire the nuke itself the range is dependent on how high up you aim and not based on the trajectory of the weapon itself. And that's sort of why I mentioned not to this in close corridors.
@@TrappedInFallout thank you, and yes that make sense. It would be ludicrous yet perfect for the common wealth 🤣 just kidding. Your videos have been a great help. Have had more fun replaying this game
@TrappedInFallout unfortunately now it seems to only bring up a key after I scrap the fatman. And we can't drop keys or quest items, anyway around this?
Nope, no special tricks at all. It's pretty much as shown in this video. You could alternatively checkout my latest content (7 insance glitches for Fallout 4) where I think I go into a little more detail about this glitch - perhaps something there may help but truth be told it's almost the same set of steps.
can someone help me i keep attaching the mod and stuff like it works...but it doesnt shoot the correct thing like it just continues to shoot the same bullets instead of the mirv
After you attach the mod, does it look like the weapon has the mod on it? Also, are you sure you attached the modification of the Fatman to your weapon?
@@TrappedInFallout i managed to figure it out. the weapon i was trying it one had a different receiver on it. when i unattached the receiver it started to work.
Yeah that's part of the beauty. The base weapon uses its ammo type and not the ammo type of the modification. So you will practically not have to go and fish for missiles or nukes as such. It's a really nice little bonus to this also.