Kilowattrel was actually used early in Gen 9 VGC when the dex was a lot more limited, actually. Specifically, it was a tailwind setter with its speed stat, and then could pivot into a one time use nuke with Charge boosted Discharge.
@@Portobello-Mushroom all good LOL, and FWIW Kilowattrel was a niche pick at the time and got powercrept out the moment paradox pokemon got added. More novel is Brambleghast being meta for one of the rulesets, though-that one really caught people off guard.
I mean, if the ability Immunity doesn't give an immunity to poison types, why would a Pastel Veil do that? So yeah, they both should have worked like that, but the obvious problem is that poison attacks already kinda sucks, so making even more pokemon resistant or immune to it would be almost disrespectful. If they buffed poison first, and then buffed those abilities, everything would be better
@dasamont8274 Agree. Personally I would have had Poison be super effective against Fighting, because what's all that lifting doing to protect you from cyanide?
This is the first time I've seen your channel, but I'm definitely coming back. By the way, from my vgc main knowledge, both wind rider and wind power actually activate more than you'd think, because icy wind and all of the genie storms are meta. For this reason, wind rider brambleghast has actually won regionals before XD. On the other hand, this only works because wind rider makes you immune, so yeah wind power is hot garbage. Great vid!
I have a feeling the Icy Wind interaction doesn't go well for Kilo. I'm imaging it usually goes before the genie, but then after getting hit by Icy Wind it probably gets KOed before it can take advantage of the boost due to the lowered speed Hearing Brambleghast find some success is nice to hear
Vgc (doubles or whatever) , ice breath etc. basically removes the randomness from it but makes it a different version of belly drum. Wouldnt reccomend ice breath specifically for krook ._.
Color change is up there for absolutely awful abilities by making you the same type as whatever move hit you, but I'd like to make special note of the rom hack Pokemon Elite Redux where they changed color change to be one of the best abilities in the game. In Elite Redux you change to resist the incoming attack before it hits you making you have no weaknesses, every resist, and every immunity all at the same time.
@@GeorgeDCowley I don't really understand what you're trying to say. But I'll be a bit more specific. It makes you a type that would resist, not turn you into the type that's about to hit you. For example: Dark plus would turn you into a fighting, dark, or fairy type, but dragon pulse would make you always become fairy type to be immune.
Another one is Flare Boost. If the user is burned it's speed doubles. It is the signature HIDDEN ABILITY OF DRIFLOON AND DRIFBLIM! How on earth did like 90% of people find out about it or in my case remembered it existed or who had it? By watching MandJTV's Twitch Streams of a Pokémon fan game where he encountered and battled a wild Steel Flying Type Hindenburg sentient Cloud Blimp Fakemon in a fan game that ALREADY HAD AN ENTIRE LINE OF SENTIENT CLOUD PURE FLYING TYPE FAKEMON! EVEN THE BETTER FAKEMON VERSIONS OF DRIFLOON AND DRIFBLIM ARE STILL OUTCLASSED BY WHAT IS ESSENTIALLY A THREE STAGE MONO FLYING TYPE CASTFORM WITH DRIZZLE, ACCESS TO 100% ACCURATE STAB HURRICANE, AND THE MOST SQUISHY TANKIEST STATS A FAKEMON COULD HAVE AND EVEN A PRIORITY SPECIAL FLYING TYPE VERSION OF QUICK ATTACK! That is how unbelievable obscure Flare Boost is. On the other hand, or paw in this case, Zangoose is the sole welder of the signature Hidden Ability Toxic Boost. And it's actually still a potentially devastatingly powerful ability. The user gets badly poisoned and basically gains Life Orb. Only it still gets hurt from the bad poison meaning as awesome as this power boost is it's essentially a worse version of just putting a Life Orb on a regular Zangoose that isn't limited to only having six turns or less alive on the field. IT WAS THIS CLOSE TO BEING AN AMAZING ABILITY! And then poor Seviper gets nothing and still sucks more then a faulty antivenom.
The sad part for Zangoose is that the ability is actually more of a boost than life orb (life orb: 30%, toxic boost: 50%), but Toxic Boost is just a worse version of Guts since Guts does the same thing but with any status
0:49 But, wait, isn't that the idea? If it's not defensive, then the 1.5X boost to defense is meant to offset its many weaknesses, like the famously brittle Ice-types getting a defensive boost in Snowstorms
It helps, and as I've been told it's decent as a physical wall in monotype, but unfortunately the weaknesses are pretty hard to overcome, especially since it has to worry about a litany of special moves too. Like it's trying to stick around but any decent constructed team can easily answer Gogoat, while it doesn't have a lot of tools to make progress.
I feel like Starmie is really hampered by its abilities. The fact that it doesn’t have Regenerator or even a new Beam-focused multiplier ability is criminal for an otherwise great Pokémon.
I knew of grassy pelt and pastel veil cause I like the mons 😭 especially galarian rapidash's I always used her in gigantamax garbodor raids just in case people didn't use steel types
I just looked into darmanitan the other day because I kinda wanna play it, cool ass mon, kinda sad the awesome zen mode gimmick gets far outpaced by gorilla tactics and sheer force, two of the best abilities in the game!
Pastel Veil should make you immune to Poison moves , not just Poison itself Or maybe (makes way less sense) flare boost but for poison + you don’t take damage But yea the second one is a huge reach
I disagree with Gorilla Tactics being strictly superior to Zen Mode for G-Darmanitan primarily bc 9/10 times I don’t like having to lock myself into one move and potentially screw myself in the endgame. Zen G-Darm does take some time to set up but the sheer firepower you get rewarded with is totally worth it.
I wouldn't say it's strictly superior, but it is a far more powerful ability than what you get for Zen Mode. In a world where G-Darm has sheer force it never even gets discussed for a ban
Grassy pelt is actually quite good in a monotype context. You are practically guaranteed to be running a grassy surge mon in mono grass and in grassy terrain gogoat is one of your best if not your best physical tank options. Notably it has access to a reliable recovery option when ferrothorn doesn’t and horn leach boosted by terrain is also handy on a mon meant to take hits. And then there’s pokerogue which decided to let gogoat have grassy surge and grassy pelt at the same time making it go from viable alternative to ferrothorn in a grass monotype context to by far the best terrain setter
I didn't even consider monotype, this makes a lot of sense though. And Milk Drink is a nice option for Mr. Goat, so yeah I guess as far as monograss goes that's the best you can get
@@accelgortuss4573 yeah but between the two gogoat has a much better natural learnset. Notably having bulk up via level up alongside a reliable recovery move with that much physical bulk allow you to turn that massive physical bulk provided by the ability combo into a win condition in rival fights gym fights ect
In Legends Z-A, GameFreak please bring abilities into it and give Grass Pelt a buff that it needs. Just make it so it's defense doubles and Special Defense of itself and allies receive a 50% boost. That would at least have some better staying power for taking many more hits.
another ability that's totally forgotten is merciless for toxapex. it's a really good ability, causing any attack against a poisoned opponent to be a guaranteed critical hit. pairing this ability with hex and venoshock makes for a fun sweeper build. unfortunately, nobody uses the ability since toxapex is always used as a stalling regenerator user
You can pair it up with a salazzle using poison gas with the corrosion ability for some solid offense. The only unfortunate part is that you become very weak to earthquake.
If stall were on something like a bulky flip turn/volt switch/uturn mom i could see the use there. Sableye is unfortunately not that so we'll never know
@@douwemusic no it will always make him go last because it bypasses trickroom entirely. Think of it as like -0.5 priority if that helps. It's not actually negative priority but it's always last in the bracket
I genuinely think Galarian Rapidash is one of the most forgettable Pokemon ever. It's by far the most forgettable Galarian Pokemon, and its not even famous for being forgettable like lets say Lumineon. I choose to believe this mon is a myth, and it was only made for September 2023 35 Pokes (where it did jackshit lmao)
@@johnmartinez7440 blunder (Pokemon player) got sweeped by a Galarian Zen Darmantian without any help from any other mins, the darmanitan killed all of blunders team
IMHO many anti-status abilities, like Water Veil, Magma Armor, etc, should have worked like Pastel Veil and apply the protection to the partymate too. While at it, have the ability reduce damage from the associated type for the party too. I bet Galarian Rapidash would have appreciated taking less damage from Poison.
Somebody else said to me that Pastel Veil should provide a poison immunity and I think would've been cool since Galarian Rapidash doesn't have much going for it
@@Portobello-Mushroom If it's just for itself yeah, being immune to Poison-type moves might be pretty great. It'll be a Fairy that hunts down Poison-types. Reducing the Poison damage for partymate I still think would also be nice. Would allow it to support fellow Fairies.
Although given the current nerf to all recovery moves now as of Scarlet and Violet I'm sure more people are using Merciless now right? Please tell me I'm right.
Illuminate - literally useless in battle until Scarlet/Violet Anticipation - weirdly high distribution, sounds useful in theory but players have so much information already it's not worth the opportunity cost Honey Gather - still the primary ability of Ribombee despite Honey mechanics no longer existing
1:27 oh my god someone finally said it. Like why it doesn't give the user the immunity?? I tried building a team around killowatrel in reg F. It did respectable damage but that's about it, it's just too frail.
Delcatty’s Normalize is funny. Now you can guarantee you’ll never have a super effective attack, and you’re hard-walled by Ghosts. What if they also gave it Scrappy? Now it’s a guessing game!
For people wondering why sableye got stall as an ability, I'm pretty sure Gamefreak was just being cautious. They were probably paranoid that the first pokemon without a weakness might be OP so they gave it a nerf ability. It's ironic that it got prankster, which is the polar opposite of stall.
...but it only got Stall in Gen 4. It wasn't broken in Gen 3 with Keen Eye. Oh yeah! It could just use a different ability, so giving it Stall made zero sense if the point was to preemptively nerf it.
Darmanitan really channeled his inner monke to become another monke. Sadly this monke was outclassed by the original monke and his monke cousin from Iceland
Galarian Rapidash is such a let down on so many levels from the design to the shiny colorway to the stats to the ability like you talked about. I LOVE G-Ponyta so I was just so disappointed when it evolved 😭
So as far as Stall I was able to use it in a draft league against an opponent that i knew had Prankster Grimmsnarl Generally, you'd expect Sableye to run Prankster and be unable to use its status moves on said Grimmsnarl. So my plan was to run Stall, then Skill Swap to keep prankster while taking away the Grimmsnarls ability. So the best use of Stall is making someone else useless.
Wow wind power is just awful. I didn’t even realize how useless that is?! Florges is one of my favorite Pokémon, it’s such a shame they dropped the ball with the abilities.
Hoenstly I think it would be best if Zen Mode was always active for the Darmanita that have it. It would still be weaker then non-Zen Mode versions, but they'd at least be usable.
in defense of gogoat: Plenty of defensive grass types have been excellent such as tangrowth who is an excellent defensive grass in spite of its many weaknesses, and as for stacking grasses, grass spam is a strategy using grassy terrain + a strong grass attacker like serperior and kartana to bash through defensive cores. However, gogoat is still dicks.
Florges is pretty good for terra raids, I mostly run support or defensive raid mons The amount of belly drum players that get themselves ko-d is annoying, and symbiosis on florges and oranguru is great
What about Flare Boost, the seemingly fake ability that many people don't even believe is real, but is a signature ability of a crappy pokemon.... And has it as it's hidden ability so you actively have to hunt for it if you want it 🤣
I play alot of Pokemon Romhacks and Nuzlockes and when some youtuber talked about Flare Boost in an "forgotten abilities video" I legit thought they made this sht up
I've heard of Grass pelt only once because in a "we choose starters and then battle " video someone randomised into grassy surge on one mon and grass pelt on the other and that was their big plan😂
The only other use for Stall Sableye would be for Metal Burst(since MB doesn’t have negative priority like Counter & Mirror Coat), and I guess other moves that would benefit from negative priority that Sableye doesn’t get(like Chilly Reception). I somehow didn’t think about Payback though 😮, but other than those two , yeah Stall is just not it lol
I see too many people trying to taunt my alcremie because no one knows about aroma veil, but aroma veil doesn't matter when one of your favourites is just diet hatterene with worse magic bounce
Galarian Rapidash also released in a region with a much more noteworthy fairy/psy type, Hatterene. Which itself launched the generation we lost mega Gardevoir.
Despite being a great ability Huge Power is only on 4 pokémon, 3 of which being the Azurill line and the other being Diggersby as a hidden ability, it's on 5 pokemon if you count Mega Mawile (but megas aren't a thing anymore) and 8 if you count Meditite, Medicham and Mega Medicham's Pure Power which does the same thing, regardless we haven't gotten a new Huge Power pokémon since Gen 6
The fact Azu gets both Huge Power and Belly Drum shows you why. It has a physical attack stat of… base 50. On a side note: I once ran Misty Explosion Azu next to Weakness Policy Receiver Passimian. Suddenly having a monkey with +2 attack and huge power.
@@borismuller86 I mean yeah but I still have to wonder if we'll just never see a new huge power pokemon, like for Azumarill and Diggersby they're basically worthless without Huge Power so what if we got a pokemon that can function both with and without Huge Power where its other ability encourages a more supportive playstyle? Or something like that.
Stall would be completely useless if it weren't for the fact Sableye's speed is already pretty low and it learns Skill Swap. It's one of those "load it off on someone else" abilities. Not exactly "good" but you could cheese some stuff with it.
I know wind power is ass but it feels so good to use in a casual playthrough with tail wind and electro ball! Would never use it online tho... Also I didn't know it gets competitive, that rules!
So upset with darmanitan. Imagine if you learned the tempo with aegislash only to learn nobody runs that ability because it can run huge power instead.
Darmanitan's Zen Mode is one of the most confused and contradictory abilities in the franchise. Entering Zen Mode is almost entirely out of your hands, as Darmanitan needs to be at ≤50% health just to enter Zen Mode, which it's almost entirely reliant on your opponents attacks for. If it transforms, it becomes a bulkier fire goblin... but not that bulky. It's Defense stats are only 5 points higher each than *Meganium,* and it becomes as snow as Blissey... with only half its health. And if it ever goes above 50% health, it exists Zen Mode. Making matters worse is that Darmanitan's Attack and Special Attach stats flip between normal and Zen Mode, but its EVs for either stat do not. Everything about Darmanitan's stats and the way its ability works are working against each other as badly as possible. _Or..._ You could just use Darmanitan with Sheer Force, boosting the damage of all its attacks with a secondary bonus effect by 30% at the cost of removing those bonus effects, but which also *removes the recoil from Life Orb.* With a 140 base stat for Attack, that makes Darmanitan one of if not the best user of the Sheer Force/Life Orb exploit in the series. Galarian Darmanitan is better designed to make use of Zen Mode, at least, as it's built to be a physical sweeper, and entering Zen Mode, which also has one of the series' most unique dual types of Fire/Ice, just makes it an even faster and more powerful physical sweeper. However, there's still the issue that you're essentially relying on your opponent to reduce GDar to less than half health, and as a mono Ice type, it's more likely it'll just get OHKOd by a super effective attack. *_Or..._* You could just let Galarian Darmanitan run its other Ability, Guerilla Tactics, which functions as a built-in *_CHOICE BAND._* It's possible that a good Pokemon could be made to function around transforming after enough health loss, but Darmanitan isn't it. Who would have thought that strategies that involve intelligent planning wouldn't work for goblins? Certainly not whoever designed Darmanitan.
Ay I haven't forgotten wind power just yet, loved that ability in VGC at the beginning of this gen. Also Symbiosis got used on Oranguru for a few fun gimmicks. Hitting Belly Drum on a Quick Draw Galarian Slowbro with Sitrus Berry, then passing it a Quick Claw from Symbiosis went crazy lol
Bruxish prefers Dazzling in VGC for blocking Fake Outs and, though Farigiraf sees more play for the job better. At one point it had higher usage than several well known strong pokemon.
"Oh hey what a nice lil video, ima subscribe.. wait.." Surprised you dont have over 10k subs at least, these vids are great, i hope everything goes well!
Things like Wind Power and Pastel Veil need to grant immunity like Sap Sipper. Galarian Rapidash might be better if it naturally was immune to Poison damage.
Gorilla Tactics is actually incredibly powerful, without that ability Galarian Darm wouldn't have been nearly the beast it was. The choice band built in with the option to go scarf or band is hard to understate on an already strong attacker
"Setting up Tailwind for Kilowatrel is a waste of time." Dude, do you know competitive? Here's your interaction, your thumbs down and the removal of your channel from my feed.
Grass pelt would be interesting if mixed with a grassy seed and body press, but Gogoat doesn't learn it unfortunately. It would be like having +2 on an attack for free pretty much, as long as terrain is up that is.
there are a bunch if mistakes in this video. Most egregious, Tailwind is still used everywhere in competitive no matter how fast the pokémon is. Wind power is an excellent ability, the problem with Killowattrell is not its ability
@@Portobello-Mushroom yeah im aware competitive is better especially when intim was running around everywhere but im not always teambuilding to be serious yk 😅