Technically this comparison can be split into 3 parts: 0:04 - 6:33 - clips from the first comparison which I did when update 7 came out ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6KR6fSwreWo.html 6:33 - 14:26 - unused clips from Xbox Series X 14:26 - 19:30 - unused clips from PC And it looks like that those new clouds are in 'Partly Cloudy', 'Looming Clouds' and 'Mostly Clear (but not on all tracks)' weather conditions.
So, the complete list of changes to visuals since launch are as follows: •Improved color grading •Improved cloud rendering on some tracks with certain weather conditions •Changed the position of the sun in the garage and some fictional tracks •Removed some eccentric fictional trackside details from real-world track locations •Changed intensity of headlights at night •Improved distant tree rendering on some tracks And... that's basically it. Still looks largely unchanged even in comparisons with update 1 compared to update 9, I'm like a machine that sees through color grading. It doesn't affect the game's basically quality level to me at all. The cloud rendering is a huge change only visible some of the time because it is clear that they only fixed some sky conditions. This still looks like a low-budget low-effort game, and we know it isn't. Compare this to the GT7 special showcase event and what actually released less than 1 year later and then 1 year after launch. Huge changes from the special showcase to launch day and tiny changes after launch to present (which has been over 1 year). The only thing GT7 could do that will wow players at this point is give us new tracks and update existing tracks. I think PD will reserve new scans for GT8 to further differentiate it from GT7, and I won't hold that against them so long as the changes being held back are visual. If a track layout is changed, meaning actual track configuration or length altered, these should make it into GT7, and I will hold that against PD. So far, as I am aware, and it's not like I follow each tracks' actual changes in real life, this hasn't happened yet; all changes to real locations so far have been cosmetic. Other games have similar progression curves, which is why I'm really hopeful that LMU improves greatly before the full launch. Additionally, I'm really hoping iRacing's visual upgrades will be worth the wait and live up to all the hype from the developer.
All this was done purposely These are very smart developers they know what they were doing there is a complete perfectly working beautiful game already done already... and better looking even than Forza Motorsport 7 sharp and crisp and running like a dream... Been saying this from the start... But after seeing games like CyberPunk this is how they keep gamers invested and keep them coming back each update hoping to get that next fix and to see what's added next... It's a brilliant tactical business model to follow and it's working. Mentally gamers would of moved on by now bored if given a fully working game straight out the box was released from day one this is they way things are now adays am afraid.
@@VariantAEC Wacky Because developers find it so hard huh, poor developers... That's why people like you are so easily robbed, and has let the gaming industry be in the state it has because of people like you... Again I stated this from the very beginning it will turn around like CP77 and get all the praise at the end. Listen not everybody is so gullible or naïve like the majority of the gaming public who only starting to actually not pre order games until they are actually released to see if it working or not, slow thinkers and can't see the bigger picture so that's why they are releasing unfinished games. Drip feeding us updates that shouldn't take skilled programmers this long to give us a fully working game. They can and they won't they rather keep us glued to this game for the whole duration of it's life span means more money for them keeping sales of the game til the end.
They finally got a colour expert to adjust their workstation monitor settings at Turn 10 to finally see why we've complained that everything feels washed.
@@nihilityjoey The game was very desaturated before this patch. Look at the grass, it's nearly grey. Putting it in an image editor reveals the saturation is only 17 - 25%. Grass should be closer to 75% saturated green. The new one isn't very close to reality either.
@@VariantAECwhat?? It looks much better, before they were extremely yellowish, they just need to correct the shadow of the clouds being very blue, making them almost blend in with the sky and fix the brightness a little on some maps
@@andrededecraf The color grading is more like what you'd see on a clear sunny day, but the clouds look worse and less believable in update 9 with pockets of very high density volumes that look wrong. There is one point in this video where I do think the clouds look very realistic and also look like an improvement over all prior updates shown in this video, but that appears to be the exception.
Hm only half of the tracks look better now.. some tracks look worse.. but hey.. a good step in the right direction. Its not as this is a big change. You could alter the color saturation of each track already before in the ini-files. You had to do this for each track but it was possible.
This new update now greatly shows how amazing the lighting system is within this game. You can see the reflections a lot better and shadows look dark as well as sharper. The color of the car reacting to the lighting looks more natural now
mean while gt7 has better lighting sense launch and you can make lobbys with different role playing. like cops lobby. 😂 motorsport loses here. and its even popular with the japanese players including me! so, when i make a lobby, im gonna name it, japanese only.
Slowly and surely it’s gettin there. I knew I wasn’t going crazy seeing graphic improvements. Now if they would fix the GT4RS front bumper!! Horizon 5 fixed it awhile ago. I don’t understand why turn 10 can’t do the same thing or as quickly
Its nice to see gradual improvements, I've played from day one and it's visibly better than it was, however still plenty of room for improvements and the developers know this too. Once I've finished warching F1 I'm jumping back on, thanks for the reminder 😂
They closed my post in the forza forums about the Murcielago SV and one of the moderators there said that they are working on a large audio initiative. They did it for the Zonda Cinque as well, hopefully they do this for most terrible sounding cars
Whats really strange that fm use to have good sound up to fm6 wtf happen everything become worse when fm7 released it become bad to terrible with fm 23, its the worst sounding forza to date, the devs claim that it would be the best sounding forza another lie, they also claimed upgrade parts to change the sound witch they barely does at all
I love the direction that this is going in, the improvements were definitely needed and that they at least heard things from the feedback and criticism, there's still a lot of things that need to be improved (plastic-like materials/sounds) but this is a huge step to the right direction
Had to fire up FM. I like it. Tried it on an LG C4 OLED and Hisense U8H mini LED, both are calibrated. The image really pops on my U8H cause of the brightness. But still ways to go until they get the same lighting as in GT7.
So they've finally somewhat taken care of the inconsistent colour grading. At least it doesn't look as washed out as it did before, good work!!! Still a long way to go though, but slowly getting there.
Yea I think the lighting especially at evening or night is one of the strongest parts of this game. It is definitely superior to Horizon in that regard
As a PC modder, AC, rFactor, GT7 and almost any racer I can find player... this is a major fix for their lighting engine and the glass/body reflections really made a big turn around these are the types of things Ive been wanting to see from turn 10. Up next, interiors and windshield water FX.
So basically they dialed up the saturation in the tracks... turns out there is a limit to how life-like people want racing games to be but I must say, update 7 way extremely photorealistic. Update 9 is more of a stylistic choice. Skies are not always that blue and grass is not always that green and for the most part days are very hazy.
This FM, nor any FM ever looked photo realistic. Cars have always looked plastic since FM1. Still do. Environments still look fake and often flat. Road textures look too smooth. Grass looks too smooth. The little bit of 3D grass that is there is hardly noticeable. On top ofball that, in my real world experiences, at least during spring and summer and even in fall, (because it's still hot as hell in the Fall here) the outside world is quite vibrant/colorful. Basically depends on what the developers chose for the time of year. But before update 9, this game looked extremely washed and flat. Super unrealistic in my opinion, and even further away from "photo realistic" that it never achieved.
You’re 100% right. If you want a game world to look more realistic you actually need to desaturate colours. Take a look at Driveclub for example. It still has some of the most realistic lighting and weather effects in any game and it looks that way because it doesn’t over saturate colours. Same with Red Dead Redemption 2. Colours are more muted giving the environments a more natural look.
8:07 huge difference at Laguna Seca. The red of the Corvette looks way more rich and convincing, there's better clouds, a bluer sky, and more contrast in the trees. Night and day difference.
Update 9 now feels natural like was in the trailer. I not still trusting in Turn 10 since how they fooled the Xbox players. And still cant belive it how fanboys even not complain about how broken was the game. Instead, press them like the GT7 community does with Polyphony (Still not listening afterall :v)
Not only doesn’t seem like they fix the color grading, there is an upgrade to resolution. It’s definitely been kicked up from seemingly 1440 P originally, to something in between it and 4K. As you can see from the update nine side, it looks a lot clearer. Which isn’t just the color grading. Has anyone done a resolution test on this update compared to before? As I would love to know if I am correct on this. But I think I am.
very disappointed by the new garage which looks now boring, two first images comparison show that very well, we lost the big light entrance who makes the cool contrast thanks to the shadow now it looks neutral clouds in sunny blue skies still need works, when the sun is behind it looks overexposed with a strange outlines, Mapple Valley 5:18 show it well and lighting looks very weird (you should have reshot the race cause of the big cloud), Watkins Glen 10:26 same Circuit de la Sarthe 12:31 why the sun is orange at this time ?? and one more time the lighting looks weird, something is wrong at fully sunny time Spa-Francorchamps 16:25 attention to eyes while racing this one but distance fog (blue fog thanks to the celestial vault) very good addition now mountains look much better, same in Road America 18:03
Its nice to see the developers slowly turning this game around but hopefully they take the time to improve the sounds for a lot of the cars as well especially that awful transmission whine sound..
Let me put my car as an example. The 2017 Honda Civic Type R. Or 2018 for this game. Every exterior piece that is black and glossy in real life, from the front grille, eye lids, front bumper garnishes, side pillars between the windows, rear bumper garnishes, spoiler, and lower deck of the spoiler...for some odd reason, T10 devs decided to make a brownish color. If you zoom in on it, it looks like a cement texture. It should be pitch black and glossy. The front lip, side skirts, and rear lip all have a red pin stripe in real life. In Forza Motorsport, the side skirt has a white pin stripe on both sides of the car. That white also goes into the front wheel wells. Also, the whole front and rear lip and side skirts is just a pitch black plastic in real life, that has this weave texture made onto it. It's also rough to the touch. In Forza Motorsport, they made it actual carbon fiber with a smooth clear coat. The fender side markers are a brighter orange in real life. In FM, they're brownish orange. Same withbthe rear bumper reflectors. They should be a brighter red in real life. In FM, they're a dark brownish red. Hardly noticeable in the game. Since we have the option to look inside, we'll the back of the front seats aren't supposed to be some clear coated carbon fiber either. Neither should the engine cover. There's very visible weather stripping along the front of the hood over the headlights, all the way over to the other headlight. It's non existent in FM, yet GT7 didnit wonderfully. Most of this stuff I put in my community posts
Oh and not to forget, the overly chromed out muffler tips that also look plastic. GT7 nailed it though. Almost all cars have some wierd issue with anything silver and metal looking like chrome plastic, but GT7 does so well at making them look the part...
Still a very MILD difference. Still has a LONG way to go to impress me. Cars still look like plastic toy cars. Some cars still have a lot done wrong, especially my real life car. They totally jacked that up, and it's not the usual mistakes most cars get. It's wrong in many ways. I just don't think T10 will ever make a photo realistic game. They just prefer to remain with thwir fake looking art style. And I say this as a huge Forza fan. I know, crazy right. Yeah, an actual fan of the series being legitimately let down. Who would have thought? Lol.
It's Temporal Anti-Aliasing (TAA). It's a low computational cost form of anti-aliasing that tries to smooth hard edges by using data from previous frames and the current frame to extrapolate the next frame and smooth it. It can be very effective, but struggles a lot in racing games and games where the camera is attached to a very fast-moving object (you'll notice as the car's speed increases the ghosting also increases). Forza's implementation has always been pretty lazy and imprecise, (probably to maximize performance over visual fidelity) but in this entry for some reason it's particularly egregious. It's also pretty bad in ACC for similar reasons.
I think the game got noticable improvements to make it look more vivid and better. However in the garage I had the feeling, there is something wrong with the car shadows since the latest update
Doesn't look much different. The biggest difference is the colour grade shift in art style, which I really like, I was never a big fan of the original washed out look. The clouds to me look less real. Before the clouds looked like a proper rendered thing, now it just looks like a fake sky box you'd see in an early ridge racer or something. Don't really like those. Other than that there's no difference
Han tenido que pasar una burrada de meses para esta mejora,lo agradecemos, pero es que el juego nunca tuvo que haber sido lanzado como lo hicieron. Estaba totalmente roto, y con un modo historia sin vida.
I'm going to keep it very real, I began playing gt7 before this Forza came out. When it was time for it to be released I was beyond excited to get back into Forza, having been a player since the very first motorsport. But I must admit, this game is beyond trash in my opinion. Even from just a visual stand point, it boggles my mind how bad it looks compared to how it should have looked after so many years of being in the works. I log into gt7 almost every day, and that game still blows me away at how good it looks visually. While yes it isn't the perfect game, I still would rather jump onto gt7 over the current motorsport any day of the week from a visual stand point. And don't even get me started on the other stuff that bothers me about this current installment.
@@klausporno8892That’s all that turn10 bragged about during development “visuals” and we got trash. Washed out colors, pavement that looks like it’s made of grey rubber, cars that look made out of plastic. Sound design that sounds like the 360 era. GT7 looks and plays way better
The entire sound engine model seems to have a faulty algo. When you go back to back from FH5 the sounds are 15 years behind in motorsport. I would argue that the engine sounds make FH5 the amazing game that it is. Get in an LP640 SV and listen to that symphony. Come on Motorsport!!!
Looking good, i'm still debating if i should get it because i really wanna like this game. Are you gonna make a video going into more detail for the nordschleife changes? specifically the changed curbing and stuff?