Тёмный

Frame Data Basics [Fighting Game Mechanisms] 

Sea Leaf Dojo
Подписаться 9 тыс.
Просмотров 53 тыс.
50% 1

Explanation of basic frame data interactions in fighting games. Covers start up, active, recovery, block stun,. hit stun, counter hit and frame advantage/disadvantage.
Related video: Hit, hurt and collision box video
• Hit, Hurt and Collisio...
Support us on Patreon: / sealeafdojo
We have a player and event finder for the FGC at:
www.sealeafdoj...
Please check it out!
Twitter: / sealeafdojo
Twitch: / sealeafdojo
Facebook: / sealeafdojo

Игры

Опубликовано:

 

27 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 74   
@Maxwell-pw2vm
@Maxwell-pw2vm 3 года назад
After years of competitive fighting, I never really had a full grasp of how frame data worked...It's really nice to have something to refer to if I need a refresher on certain topics.
@skipthewave
@skipthewave 5 лет назад
Very informative and easy to understand, especially with the very slowmo fighting and organized frame data. Great stuff.
@RyzaRyu
@RyzaRyu 5 лет назад
This is a good video, a shame more people haven't seen it.
@IceColdProfessional
@IceColdProfessional 2 месяца назад
This is actually a good thing. It puts us at a competitive edge!
@plusone8879
@plusone8879 7 месяцев назад
Im currently making a fighting game in unity. And this video has been helping me tremendously. Especially the part about how the frames are calculated. I was struggling to get perfect frames but this provided me insight on how to get it.
@Grim187Grey
@Grim187Grey 4 года назад
Gonna echo the other comments and say "Great Video!" I'm a fan of fighting games but I've never been "good" at them. Thanks for helping to make me better!
@TowBoatSam
@TowBoatSam Год назад
I’m 43yrs old and have been a hardcore gamer my whole life but haven’t played fighting games since I was a kid. Now I have gotten into them SUPER tough. I watch tournament vids and always hear “plus on block” and couldn’t get a genuine grasp of what they meant. This vid helped me tremendously. I play SF6 and Tekken so frame data is essential to be above average. Once this concept is grasped you can dominate the competition
@Recabilly
@Recabilly 4 года назад
I play tekken and never understood frame data. Everyone keeps saying to learn frame data and this or that move is plus on block blah blah blah... Never made sense to me. This video was the absolute only clear explanation I found and I am very grateful. I have much to learn.
@SeaLeafDojo
@SeaLeafDojo 4 года назад
Glad it helped! Tekken is a very punish heavy game so knowing frame data is incredibly helpful. Hopefully the new frame data tool in T7 will be more useful to you now!
@Recabilly
@Recabilly 4 года назад
@@SeaLeafDojo after finally understanding how frame data works, not even mastering it just understanding the basics, I ranked up from brawler to usurper. It's crazy how much this has helped me.
@juanshrek4097
@juanshrek4097 2 года назад
This video really deserves more views
@jammieswitdanny4836
@jammieswitdanny4836 4 года назад
this is amazing info for a beginner like me. Thanks and keep up the great work!
@khaleelzaman6220
@khaleelzaman6220 4 года назад
Excellent video....never understood frame rates until I viewed this
@Mirikashh
@Mirikashh 3 года назад
If youre playing a fighting game Id recommend finding the quickest move for your character (usually a regular jab) after any block try to throw that jab and depending on the attack you’ll be able to punish it for free. Sometimes it’ll work and sometimes it wont but cos the move is so quick you cant really get punished for it unless youre mashing (which you shouldnt be doing). Over time you’ll start to understand more damaging punishes for moves with longer recovery frames - it takes some research but a jab can still go a long way!
@divineglitch9550
@divineglitch9550 2 года назад
thanks that was the most helpful video ive ever seen on this stuff.
@lukeshippart4
@lukeshippart4 3 года назад
Great work with the video, very informative and the illustrations helped me a lot. Subbed, thanks!
@Bever561
@Bever561 3 года назад
2:17 that was smooth tho 😎
@pintschannel
@pintschannel Год назад
Amazing video!
@fluminesesoc
@fluminesesoc 4 года назад
Well I guess the best players was cheating this whole time lol damn It took me all the way until being an adult to figure this out...no wonder I couldn’t win past normal mode and good playing humans not fair...it’s always a damn secret somewhere I always thought whoever was the fastest would win smh
@mildpanic36
@mildpanic36 3 года назад
Hey good content man. Really good content. This has helped me a lot. I watch more videos, understood it but couldnt explain it to others. Now I feel more capable of reproducing my own thoughts in a coherrent way. Thanks man!
@And3cha
@And3cha 5 лет назад
Thanks for the video
@こく月X
@こく月X 2 года назад
I’ve been playing tekken since 1994. I’m ok. I’ve never bothered to learn frame rates, but if I ever want to get better before I’m too old - I need to understand and comprehend frame-rates
@alexisvallejo9302
@alexisvallejo9302 2 года назад
I want to make a crossover fighting game with every single possible characters ever liv
@psionicflash
@psionicflash 6 месяцев назад
mugen
@EseEmeEse
@EseEmeEse 2 года назад
Very well explained 😉
@hesrizen1519
@hesrizen1519 4 года назад
Perfect!!! Love your channel!!! Subscribed
@user-wl2xl5hm7k
@user-wl2xl5hm7k Год назад
Thanks again!
@davidroman9772
@davidroman9772 4 месяца назад
Gracias amigo 👊🏽
@vgbhj
@vgbhj Год назад
Ty
@poopsicklebumpkins
@poopsicklebumpkins 4 года назад
this literally is the best explanation video on how to understand and use frame data. thank you very much for this.
@lucagil64
@lucagil64 2 месяца назад
Hi, what do you think about Runahead in fighting games? The people at fightcade use Runahead 2, which advances 2 frames. But I would really like to know your opinion.
@BigRaZuGi
@BigRaZuGi 5 лет назад
Very Nice Video 👏🏼👏🏼👏🏼 How to you come up with frame data for a new game? Is there a software to calculate frame data and identify hit/ hurt boxes?
@SeaLeafDojo
@SeaLeafDojo 5 лет назад
Depends on the game. Some games like SFV have in game frame data while others like KI have hit/hurt/collision box viewers. For games that do not come native with these features, there may be third party programs available (most popular games do).
@BigRaZuGi
@BigRaZuGi 5 лет назад
Sea Leaf Dojo Thank You If I wanted to identify the frame data myself for Samurai Shodown for example, or Guilty Gear, what software should I use? Thanks again 😊
@SeaLeafDojo
@SeaLeafDojo 5 лет назад
@@BigRaZuGi If you want frame data, GGXrd has dustloop wiki (www.dustloop.com/wiki/index.php?title=Guilty_Gear_Xrd_REV_2) and apps like GunFrameZ on Android. For live hit/hurt boxes you'll need a third party program and the PC version of the game. You can find it on the dustloop forums or in most GGXrd Discords (however use it at your own digression... it is third party after all). Unfortunately we cannot help you with Samurai Shodown as we aren't too familiar with it but you can always just go to your favorite search engine and type "Samurai Shodown frame data" and check for results.
@fordhamdonnington2738
@fordhamdonnington2738 11 месяцев назад
This is more obvious than very before with mortal kombat 1 and Smoke char. His fwd 4 is 8 frames plus on block. So how do i counter that?
@thatguy8841
@thatguy8841 8 месяцев назад
Use a move that has better reach Bait it and counter hit Use a move that is faster If it's a high, you can duck it
@thegudstuff2378
@thegudstuff2378 3 года назад
I kinda get it now
@cancun1812
@cancun1812 3 года назад
Street fight is hard because I can’t use characters I want to because I don’t know how to do there moves and the input I really hard
@doumanseiman2645
@doumanseiman2645 4 года назад
The only flaw of this video is blue and pink chun li....since "colored advantage" is enabled, sometimes the pink chunli becomes blue and then the blue chunli becomes red. This must be a nightmare for someone starting fighting games.
@SeaLeafDojo
@SeaLeafDojo 4 года назад
You're right. Different Chun colors + explanation of what the red/blue highlights would've helped.
@LucaExplo
@LucaExplo 4 года назад
I dunno I mean, I just started playing, figured I'd read up on what frame data is and I could tell the blue/red in the video meant them "freezing".
@zerovermillion2743
@zerovermillion2743 2 года назад
What will happen if a fighting game doesn't run at 60 fps? Maybe the PC is too weak (lower fps) or too over power (higher fps), or maybe the game is just very old. I'm a PC gamer and this really confuses me 🤔
@Diandredofus
@Diandredofus Год назад
The internal game logic always runs at 60 frames per second, even if the renderer can't keep up. You'll just get dropped frames and possibly inputs as well depending on the game.
@zerovermillion2743
@zerovermillion2743 Год назад
@@Diandredofus thanks, this is a one year old comment, and finally someone replies, it's very informative 👍🤔
@ayayaayaya9318
@ayayaayaya9318 3 года назад
7:09 only in street fighter***
@gonzaloarvietti7189
@gonzaloarvietti7189 4 года назад
this is for 16 bit 2D fighting game??
@SeaLeafDojo
@SeaLeafDojo 4 года назад
This concept applies to all fighting games.
@gonzaloarvietti7189
@gonzaloarvietti7189 4 года назад
@@SeaLeafDojo thank you :) im working in a 16bits 2d fighting game so...
@MrCageCat
@MrCageCat 4 года назад
Jesus I'm so confused. No wonder I suck at fighting games.
@SeaLeafDojo
@SeaLeafDojo 4 года назад
Can you tell us which part was confusing? Maybe I can help clear some of it up.
@MrCageCat
@MrCageCat 2 года назад
@@SeaLeafDojo Sorry I saw I commented a year ago and missed your reply. I've watched so many videos on this subject, but just can never grasp it completely. It's frustrating as hell for me. I've always had this problem though, since school (I'm 40 now), especially with maths. It's like my brain shuts down the harder I try to understand it. Why I feel like I can never be part of this community 😞
@TitoThen
@TitoThen 4 года назад
I honestly believe the concept displaying frame data is trash at best. Couple that with the accessible and broken nature of the game it gives room for those that simply like to button mash and do random stuff while online and gives no room for improvement. SFV despite its fixes is the absolute worst SF game ever made, I would have made a list of things I could have removed or added to make it more honest & balanced but it's too many so I won't waste my time on it, but one of them is definitely widen the skill gap.
@FrostBeats
@FrostBeats 3 года назад
Can't learn, Chun Li thighs too thicc and distracting 👀
@PURE_V3NOM
@PURE_V3NOM Год назад
Great video man, thanks for making it short and to the point. That's a sub for me!!
@dmas7749
@dmas7749 2 года назад
1:12 this is true only when each frame lasts for only a single frame. in a lot of older games, they made the images last for multiple frames of gametime, an attack startup might only have 2 images but that doesn't mean it has 2 frame start-up, it might have 3 or even 4
@rocket007
@rocket007 Год назад
finally, a beautiful video of fighting game mechanics. Went through several others to find this.
@justizz9426
@justizz9426 3 года назад
Thank you. Really easy to understand especially for a dummy like me
@serg10xm.69
@serg10xm.69 3 года назад
Is crazy to think that to capitalize on frame advantage you usually have to have less than a second reaction.
@troopah8535
@troopah8535 2 года назад
I use to be so confused but this was a great explanation
@slosh5411
@slosh5411 2 года назад
I didn't understand how the combos works(
@39dill
@39dill 3 года назад
this is awesome! Good work
@mamodokod
@mamodokod 4 года назад
I'm curious how they program this? How or why did they make the attack plus 2 on block or why is it not more?
@SeaLeafDojo
@SeaLeafDojo 4 года назад
It's extremely complicated since there are so many variables. Hit/hurt boxes, range, push back, moves the attacker/defender can follow up with, etc. There are certain obvious design choices though. For example, SFV's fastest normal is 3F and throws are 5F. Throws beat normals if done at the same time. If an attacker has a +2F advantage and is within throw range, they can do a button or throw mix up. If the defender decides to do a 3F normal, it will be beaten by 5F or faster attack or throw. The defender is forced to block or tech a throw (or an invincible attack if they have one available).
@kiitzz
@kiitzz 3 года назад
such a great video! thank you for making this easy to understand!
@mussman4132
@mussman4132 2 года назад
thanks bro for this video
@c0m4g1bb
@c0m4g1bb 2 года назад
Thank you so much
@mayuukhupadhyay6845
@mayuukhupadhyay6845 2 года назад
Cultured content.... Very very Great!! But, what engine is used here?
@SeaLeafDojo
@SeaLeafDojo 2 года назад
Are you talking about the hit and hurt box viewer? If so, it's the FTV Hit Box Viewer.
@Huncito
@Huncito 3 года назад
Thank you!!!!!!!
@dirty1bot
@dirty1bot 3 года назад
Wow, this video must be watched in schools XD. Awesome job
@andywang6918
@andywang6918 4 года назад
Amazing video!
@jaz5997
@jaz5997 3 года назад
Thanks for the video, so do you reccommend to start training with a fighting game that has less frames?
@SeaLeafDojo
@SeaLeafDojo 3 года назад
You may be misinterpreting things but frames are just time units/images and has nothing to do with the difficulty of a game (I'm assuming you're asking for beginner friendly games). Can you clarify a bit more?
Далее
Главное рыба есть, а воды нет..
00:54
Qalpoq - Amakivachcha (hajviy ko'rsatuv)
41:44
Просмотров 90 тыс.
Barno
00:22
Просмотров 538 тыс.
The Only Frame Data Guide You Need - SFV Season 5
9:06
You weren't joking, KOFXIII Trials are HARD
11:27
Просмотров 653 тыс.
Reading Frame Data: Keep It Simple at the Start(up)
4:41
Why you can't mash in Tekken - Frame Data
12:09
Просмотров 60 тыс.
1 PROBLEM with every fighting game subgenre
8:02
Просмотров 82 тыс.
Combo Variety
23:31
Просмотров 556 тыс.
Meaty Attacks [Fighting Game Mechanisms]
8:50
Просмотров 7 тыс.
НОВЫЙ БРАВЛЕР КЭНДЗИ
21:56
Просмотров 163 тыс.
НОВЫЙ БРАВЛЕР КЭНДЗИ
21:56
Просмотров 163 тыс.